Home>Acolyte>Harvest
HarvestHarvest
ClassAcolyte level 5 skill
DescriptionA melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Cursed.
Cooldown
0s
Mana cost0
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 40%
Scales With: Attack Speed
Scaling TagsNecroticMeleeAreaDexterityIntelligence
Scaling
Per Point of Dexterity:
  • +2 Melee Necrotic Damage
Per Point of Intelligence:
  • +4% increased Damage
Damage
NameHarvest
Base Damage2 Necrotic
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Harvest0
    A melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Cursed.
    Harrowing Blade4
    • Necrotic Resistance Shred Chance +25% per point
    • Damage Over Time +10% per point
    Harvest hits have a chance to reduce enemy necrotic resistance, and Harvest deals more damage over time.
    Life Eater1
    • Health Gained Per Point Of Intelligence 1
    Harvest grants you health each time it hits a cursed enemy. Health gained scales with your intelligence stat.
    Great Scythe4
    • Area +20% per point
    • Area With Two Handed Weapon +10% per point
    Harvest has increased area of effect, and is increased further if using a two handed weapon.
    Spectral Whetstone3
    • Base Crit Chance +3% per point
    • Attack Speed +2% per point
    Improves Harvest's base critical strike chance, and increases Harvest's attack speed.
    Learned Weakness4
    • Global Increased Crit Chance 25% per point
    • Global Critical Multiplier +8% per point
    You have increased critical strike chance and critical strike multiplier if you have hit a Cursed enemy with Harvest recently (past 4 seconds).
    Steal Youth2
    • Haste Chance on Crit +25% per point
    Critical hits with Harvest have a chance to grant Haste for 2 seconds.
    Mind Harvest3
    • Ward Gained +6 per point
    • Damage +6% per point
    • Ward Gain Limit per 5 Seconds 10
    Harvest grants you ward when it hits a Cursed enemy. This effect can occur a limited number of times per 5 seconds. Harvest also deals more damage (multiplicative with other modifiers).
    Ghost Conduit2
    • Mana Restored on Kill 1 per point
    • Mana Restored on Boss or Rare Enemy Hit 1 per point
    When you directly use Harvest, you restore mana for each enemy killed or each boss or rare enemy hit.
    Agonizing Siphon4
    • Chance to Gain Stack on Kill +25% per point
    • Chance to Gain Stack on Boss or Rare Hit +25% per point
    • Spirits Released on Harvest Hit at 5 Stacks 5
    When Harvest kills an enemy or hits at least one boss or rare enemy, you have a chance to gain a stack of Stolen Spirit, up to 5. At 5 stacks, your next Harvest hit against a boss or rare enemy consumes all stacks to release a Wandering Spirit per stack.
    Putrid Reaper4
    • Poison Chance +25% per point
    Harvest hits have a chance to poison enemies.
    Death Inside3
    • Hit Damage per Unique Ailment +5% per point
    • Maximum Damage Bonus 30% per point
    Harvest hits deal more hit damage per unique ailment on the target (multiplicative with other modifiers), up to a maximum benefit.
    Blood Bringer4
    • Bleed Chance +25% per point
    Harvest has a chance to cause enemies to bleed.
    Double Edged Scythe1
    • Bleed Chance +100%
    • Physical Penetration with Bleed +50%
    • Self Bleed Chance +100%
    When you hit an enemy with Harvest both you and the enemy are inflicted with bleed. Bleed stacks on enemies inflicted by Harvest have additional Physical Penetration. The self-inflicted bleed does not scale with your stats.
    Iron Mouths5
    • Critical Chance +2% per point
    • Critical Multiplier +20% per point
    • Percent Current Health Consumed On Use 5% per point
    Harvest has additional critical strike chance and critical multiplier, but a percentage of your current health is also consumed on use.
    Legion of the Lich5
    • Increased Minion Crit Chance +50% per point
    Minions have increased critical strike chance if you have landed a critical strike with Harvest recently (past 4 seconds).
    Finality3
    • Kill Threshold 4% per point
    • Damage +6% per point
    Harvest hits instantly kill enemies that are below a health threshold (a percentage of their maximum health), and Harvest deals more damage (multiplicative with other modifiers).
    Seeds of Undeath5
    • Volatile Zombie Chance +10% per point
    • Limit per 3 Seconds 5
    • Percent of Volatile Zombie Mana Cost Consumed 50%
    When Harvest kills an enemy or hits a boss or rare enemy, you have a chance to summon a Volatile Zombie, consuming a percentage of its mana cost. This effect can occur a limited number of times per 3 seconds.
    Undead Harvest1
    • Minions Prioritize Target
    • Enemy Damage Taken +5%
    Harvest hits leave a trace on enemies, causing enemies to take increased damage and be prioritized by your minions. Traces last for 5 seconds.
    Red Reapers3
    • Blood Specter Increased Crit Chance 100% per point
    Blood Specters summoned by Harvest have a significantly increased critical strike chance.
    Spectral Feast2
    • Blood Specter Health Leech +50% per point
    Blood Specters summoned by Harvest leech a signficant portion of the damage they deal as health.
    Necrotic Blood5
    • Blood Specter Necrotic Damage +7 per point
    Blood Specters summoned by Harvest deal additional melee necrotic damage.
    Mark of the Locust1
    • Withering Chance 100%
    • Spirit Plague Spread Chance 13%
    When Harvest hits a target afflicted by Spirit Plague, it applies Withering and has a chance to spread Spirit Plague to an additional target.
    Symbol of Loss4
    • Damage Against Cursed Enemies +13% per point
    Harvest hits deal more damage against Cursed enemies (multiplicative with other modifiers).
    Wraith Skin1
    • Percent Missing Health Gained as Ward 5%
    When you directly use Harvest and hit at least one enemy, gain a percentage of your missing health as ward.
    Blood Sculptor4
    • Blood Specter Chance +15% per point
    Harvest has a chance to summon a Blood Specter when it kills an enemy. You cannot summon more than one Blood Specter every 2 seconds.
    Crimson Death1
    • Base Necrotic Damage -> Physical
    • Physical Melee Damage per Dexterity 2
    • Bleed Chance per Intelligence 4%
    Harvest's base necrotic damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. Harvest now gains bleed chance per point of intelligence. Harvest's added damage per dexterity scaling is now added physical melee damage. Swaps Harvest's Necrotic tag for a Physical tag.
    Shatter1
    • Base Necrotic Damage -> Cold
    • Cold Melee Damage per Dexterity 2
    • Frostbite Chance per Intelligence 4%
    • Bleed Chance -> Frostbite Chance
    Harvest's base necrotic damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to necrotic damage. Harvest now gains frostbite chance per point of intelligence. Harvest gains added cold melee damage per dexterity instead of added necrotic melee damage. Bleed chance from all sources is converted to frostbite chance. Swaps Harvest's Necrotic tag for a Cold tag.
    Morbid Fury4
    • Attack Speed +4% per point
    • Attack Speed While Dual Wielding +2% per point
    Harvest has increased attack speed, and is increased further if dual wielding.
    Page slapped together by Tunk