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HeartseekerHeartseeker
ClassMarksman level 30 skill
DescriptionRequires a bow.

Shoot an arrow that seeks the heart of a nearby target, passing harmlessly through other enemies. Whenever it hits its target it has a chance to continue through it and {Recurve} to strike it again.

Subsequent {Recurve} chance is multiplied by 0.8 each time the arrow {Recurves}. If the target dies, it will choose a new target.
Cooldown
0s
Mana cost3
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.3s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Attack Speed
Scaling TagsPhysicalBowDexterity
Scaling
Per Point of Dexterity:
  • +4% increased Damage
Damage
NameHeartseeker
Base Damage20 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Duration10s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Heartseeker0
    Requires a bow. Shoot an arrow that seeks the heart of a nearby target, passing harmlessly through other enemies. Whenever it hits its target it has a chance to continue through it and Recurve to strike it again. Subsequent Recurve chance is multiplied by 0.8 each time the arrow Recurves. If the target dies, it will choose a new target.
    Bloodseeker5
    • Health Leech +0.5% per point
    • Recurve Chance +5% per point
    You leech a portion of Heartseeker's damage and it has an additional chance to Recurve.
    Decimating Spike3
    • Critical Chance +2% per point
    • Critical Multiplier +10% per point
    Heartseeker has additional critical strike chance and its critical strikes deal more damage.
    Bonepiercer3
    • Bow Damage +4% per point
    • Max Damage Bonus Stacks 12
    Heartseeker deals more bow damage (multiplicative with other modifiers) after each recurve, up to a maximum.
    Exposed1
    • Frailty Chance +100%
    • Armor Shred Chance +100%
    • No Longer Seeks New Targets
    Heartseeker's hits have a chance to apply frailty and shred enemy armor, but it no longer seeks new targets when the first target dies.
    Straight Through1
    • Puncture Per Recurve After Death
    When Heartseeker's target dies, you shoot Puncture at a nearby enemy for each Recurve it would have triggered after the target died.
    Hidden Skewer3
    • Dusk Shroud Chance +15%
    • Times Per 2 Seconds 2 per point
    Heartseeker has a chance on Recurve to grant you a Dusk Shroud, up to a maximum every 2 seconds.
    Gloom Needle3
    • Chance To Consume Shadow 10% per point
    When you directly use Heartseeker and hit at least one enemy, it has a chance to consume one of your Shadows to use Heartseeker at the same target.
    Returning Darkness3
    • Black Arrow Chance 34# per point
    • Black Arrows per 3 Seconds 2
    After a Heartseeker arrow Recurves at least 3 times, it has a chance to leave a Black Arrow between you and the target enemy if the enemy is at least 6 meters away. This effect can occur a limited number of times every 3 seconds.
    Against All Odds4
    • Cannot Be Dodged
    • Damage +8% per point
    Heartseeker's hits cannot be dodged and it deals more damage (multiplicative with other modifiers).
    Controlled Icicle1
    • Cold Conversion
    • Bleed -> Frostbite Chance
    • Base Freeze Rate 40
    Heartseeker's base physical damage is converted to cold and it now has a base freeze rate. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Bleed chance on hit from all sources is converted to frostbite chance for Heartseeker. Swaps Heartseeker's Physical tag for a Cold tag.
    Icy Impaler4
    • Freeze Rate +20 per point
    • Chill Chance +25% per point
    Heartseeker's hits have a higher chance to freeze and have a chance to chill enemies.
    Frozen Splinter2
    • Cold Penetration Per 10% Overcapped Cold Res +1% per point
    Heartseeker penetrate additional cold resistance scaling with your cold overcapped resistance.
    Molten Arrowstorm1
    • Fire Conversion
    • Bleed -> Ignite Chance
    Heartseeker's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Bleed chance from all sources is converted to ignite chance. Swaps Heartseeker's Physical tag for a Fire tag.
    Blades of the Pyre3
    • Burning Dagger Chance On Recurve 34# per point
    • Mana Consumed 2
    Heartseeker has a chance to grant you a Burning Dagger on Recurve consuming mana.
    Dragonfang4
    • Dragonfang On Recurve
    • Bow Fire Damage Per Stack +1 per point
    • Spell Fire Damage Per Stack +1 per point
    • Throwing Fire Damage Per Stack +1 per point
    Consecutive Recurves each grant a stack of Dragonfang for 10 seconds. Higher stacks can only be achieved by a higher amount of consecutive Recurves, up to a maximum of 20.
    Fury of the Hunt3
    • Frenzy Duration (seconds) 2 per point
    Directly using Heartseeker and hitting at least one enemy grants you frenzy for a short duration. This effect has a 10 second cooldown.
    Heartdrain4
    • Chance On Hit 25% per point
    • Mana Gain 1
    • Health Gain 10
    When directly used, Heartseeker arrows have a chance to grant mana and health on hit.
    Swift and Sure4
    • Attack Speed +5% per point
    • Mana Efficiency +10% per point
    Heartseeker has increased attack speed and costs less mana.
    Blightshot4
    • Poison Chance +25% per point
    • Poison Duration +10% per point
    Heartseeker's hits have a chance to poison enemies and poison it inflicts last longer.
    Heartrender4
    • Bleed Chance +25% per point
    • Physical Penetration With Bleed +10% per point
    Heartseeker's hits have a chance to cause enemies to bleed and bleed it inflicts penetrate enemy physical resistance.
    Seeping Wounds3
    • Damage Over Time +5% per point
    • Max Damage Bonus Stacks 8
    Heartseeker deals more ailment damage (multiplicative with other modifiers) after each recurve, up to a maximum.
    The Red Veil4
    • Crimson Shroud Chance On Recurve +5% per point
    Heartseeker has a chance to grant you Crimson Shroud on Recurve.
    Arrow Mastery4
    • Recurve Chance +10% per point
    Heartseeker has an additional chance to Recurve.
    Arrow of the Ravager1
    • Recurve Chance +50%
    • Damage +50%
    • Cooldown (seconds) 3
    Heartseeker has an additional chance to Recurve, and it deals more damage (multiplicative with other modifiers), but it now has a cooldown.
    Relentless Volley2
    • Additional Charges +1 per point
    Heartseeker has additional charges.
    Fletcher's Resurgence1
    • Charge Reset On Black Arrow
    Your Heartseeker restores a charge whenever you pick up a Black Arrow.
    Shadow Weaver's Grasp1
    • Min Recurve Chance +66%
    Heartseeker now has a minimum chance to Recurve.
    Nimble Threads1
    • Recurve Chance Per Dex +0.5%
    Heartseeker has an additional chance to Recurve scaling with Dexterity.
    A Storm of Arrows2
    • Hail of Arrows Duration On Recurve +0.2 per point
    • Max Duration Extensions 10
    Whenever Heartseeker Recurves, it extends the duration of your most recent Hail of Arrows by a small amount, up to 10 times per use of Hail of Arrows.
    Woven Grasp1
    • Twists And Turns
    • Slow Chance +50%
    Heartseeker now twists around in a semi-cirle to Recurve and its hits have a chance to slow enemies.
    Deep Rust1
    • Armor Shred -> Poison Chance
    Armor shred chance from all sources is converted to poison chance.
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