Home>Acolyte>Hungering Souls
Hungering SoulsHungering Souls
ClassAcolyte level 5 skill
DescriptionCalls forth five hungering souls that seeks out enemies, on hit they deal necrotic damage and then possesses the target.

Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once.
Cooldown
0s
Mana cost11
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.1s
Speed Multiplier: 1
Settle Low Priority Ratio: 55%
Scales With: Cast Speed
Scaling TagsNecroticSpellDoTIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
HomingYes
Damage
NameHungering Souls
Base Damage9 Necrotic
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
45%
Is Hit
Yes
Duration2.5s
Ailments on Hit
Target Type: Enemy
Possess (Chance: 100%)
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Hungering Souls0
    Calls forth five hungering souls that seeks out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once.
    Forbidden Pact1
    • Spell Damage per 20 Max Mana +1
    • Extra Projectiles -2
    Souls deal additional spell damage based on your maximum mana, but fewer Souls are created with each cast.
    Piercing Gaze5
    • Base Crit Chance +3% per point
    Improves Hungering Souls' base critical strike chance.
    Hungering Eyes2
    • Critical Multiplier +30% per point
    Souls' critical strikes deal more damage.
    Great Soul4
    • Hit Damage +25% per point
    • Size +20% per point
    • Mana Cost +2 per point
    Souls are larger and deal more hit damage, but Hungering Souls costs more mana.
    Mind Harvest5
    • Mana Gained +2 per point
    Souls grant you more mana when they kill an enemy.
    Focused Wrath2
    • Cone Width -35% per point
    Hungering Souls fires projectiles in a narrower cone.
    Caustic Wretches5
    • Poison Chance +15% per point
    Souls have a chance to poison enemies.
    Decayed Mind5
    • Poison Chance +5% per point
    • Mana Cost -1 per point
    Souls have an increased chance to poison enemies, and they cost less mana.
    Inspired Hunger5
    • Damage Over Time vs Possessed +8% per point
    • Buff Duration (Seconds) 8
    Directly casting Hungering Souls causes you to deal more damage over time against Possessed Enemies for 8 seconds. This effect does not stack.
    Risen Cemetery2
    • Extra Projectiles 6
    • Chance Of Extra Projectiles +20% per point
    Hungering Souls has a chance to fire additional projectiles.
    Dominion Of Undeath4
    • Cone Width +15% per point
    • Mana Cost -2 per point
    Hungering Souls costs less mana, and fires projectiles in a wider cone.
    Life Hunt4
    • Cast Speed +5% per point
    • Speed and Range +10% per point
    Hungering Souls has increased cast speed and its souls travel faster, causing them to go further before they expire.
    Reaper's Gaze3
    • Kill Threshold 5% per point
    Souls hits instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.
    Ravenous5
    • Necrotic Damage on Hit +6 per point
    Souls deal additional necrotic damage on Hit.
    Lament3
    • Chance To Cast Hungering Souls When Hit +3% per point
    • Ward Gain on Direct Cast 13 per point
    You have a higher chance to cast Hungering Souls when hit. When you directly cast Hungering Souls you gain Ward.
    Risen Hatred3
    • Chance To Cast Hungering Souls When Hit +4% per point
    • Doublecast Chance 4% per point
    You have a higher chance to cast Hungering Souls when hit. When you directly cast Hungering Souls you have a chance to cast it twice in quick succession.
    Grave Bond4
    • Damage +15% per point
    Souls deal more damage (multiplicative with other modifiers) if you have at least one minion.
    Necromantic Emanation3
    • Damage Per Minion +2% per point
    Souls deal more damage (multiplicative with other modifiers) for each minion you have.
    Unholy Trinity3
    • Damage with Three Minions +50% per point
    Souls deal more damage (multiplicative with other modifiers) if you have exactly three minions.
    Soul Catcher3
    • Mana Cost -1 per point
    • Ward On Kill Chance 15% per point
    • Ward Amount 30
    Hungering Souls cost less mana and has a chance to grant ward on kill.
    Eternal Pyre5
    • Ignite Duration +20% per point
    • Fire Penetration with Ignite +20% per point
    Ignites inflicted by Hungering Souls last longer and have additional Fire Penetration
    Descent Into Madness5
    • Damage Over Time +20% per point
    Souls deal more damage over time (multiplicative with other modifiers).
    Isolation1
    • Hit Damage +100%
    • Size +100%
    • Soul Limit 1
    Souls are significantly larger and deal more hit damage, but only one is created with each cast.
    Soul Drain1
    • Chance To Grant Mana On Kill 10%
    • Mana Gained 3
    Souls have a chance to grant you mana when they kill an enemy.
    Soul Swarm2
    • Extra Projectiles +2 per point
    • Mana Cost +2 per point
    Hungering Souls fires additional projectiles, but costs more mana.
    Vengeful Souls1
    • Chance To Cast Hungering Souls When Hit 7%
    • Chance for Single Projectile When Hit 70%
    You have a chance to cast Hungering Souls when hit, but Souls cast this way have a 70% chance to only have one projectile.
    Fire Skull1
    • Base Damage Converted To Fire
    • Possess -> Ignite
    • Hit Damage +50%
    Hungering Souls' base damage is increased and converted to fire and its hits ignite instead of possessing. Consequently this damage scales with increases to fire damage, but not increases to necrotic damage. Souls deal more hit damage.
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