Hungering Souls | |||||||||||||||||
Class | Acolyte level 5 skill | ||||||||||||||||
Description | Calls forth five hungering souls that seeks out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once. | ||||||||||||||||
Cooldown | 0s | ||||||||||||||||
Mana cost | 11 | ||||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.1s Speed Multiplier: 1 Settle Low Priority Ratio: 55% Scales With: Cast Speed | ||||||||||||||||
Scaling Tags | NecroticSpellDoTIntelligence | ||||||||||||||||
Scaling | Per Point of Intelligence:
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Homing | Yes | ||||||||||||||||
Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Hungering Souls | 0 | Calls forth five hungering souls that seeks out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once. | |||
Forbidden Pact | 1 |
| Souls deal additional spell damage based on your maximum mana, but fewer Souls are created with each cast. | ||
Piercing Gaze | 5 |
| Improves Hungering Souls' base critical strike chance. | ||
Hungering Eyes | 2 |
| Souls' critical strikes deal more damage. | ||
Great Soul | 4 |
| Souls are larger and deal more hit damage, but Hungering Souls costs more mana. | ||
Mind Harvest | 5 |
| Souls grant you more mana when they kill an enemy. | ||
Focused Wrath | 2 |
| Hungering Souls fires projectiles in a narrower cone. | ||
Caustic Wretches | 5 |
| Souls have a chance to poison enemies. | ||
Decayed Mind | 5 |
| Souls have an increased chance to poison enemies, and they cost less mana. | ||
Inspired Hunger | 5 |
| Directly casting Hungering Souls causes you to deal more damage over time against Possessed Enemies for 8 seconds. This effect does not stack. | ||
Risen Cemetery | 2 |
| Hungering Souls has a chance to fire additional projectiles. | ||
Dominion Of Undeath | 4 |
| Hungering Souls costs less mana, and fires projectiles in a wider cone. | ||
Life Hunt | 4 |
| Hungering Souls has increased cast speed and its souls travel faster, causing them to go further before they expire. | ||
Reaper's Gaze | 3 |
| Souls hits instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used. | ||
Ravenous | 5 |
| Souls deal additional necrotic damage on Hit. | ||
Lament | 3 |
| You have a higher chance to cast Hungering Souls when hit. When you directly cast Hungering Souls you gain Ward. | ||
Risen Hatred | 3 |
| You have a higher chance to cast Hungering Souls when hit. When you directly cast Hungering Souls you have a chance to cast it twice in quick succession. | ||
Grave Bond | 4 |
| Souls deal more damage (multiplicative with other modifiers) if you have at least one minion. | ||
Necromantic Emanation | 3 |
| Souls deal more damage (multiplicative with other modifiers) for each minion you have. | ||
Unholy Trinity | 3 |
| Souls deal more damage (multiplicative with other modifiers) if you have exactly three minions. | ||
Soul Catcher | 3 |
| Hungering Souls cost less mana and has a chance to grant ward on kill. | ||
Eternal Pyre | 5 |
| Ignites inflicted by Hungering Souls last longer and have additional Fire Penetration | ||
Descent Into Madness | 5 |
| Souls deal more damage over time (multiplicative with other modifiers). | ||
Isolation | 1 |
| Souls are significantly larger and deal more hit damage, but only one is created with each cast. | ||
Soul Drain | 1 |
| Souls have a chance to grant you mana when they kill an enemy. | ||
Soul Swarm | 2 |
| Hungering Souls fires additional projectiles, but costs more mana. | ||
Vengeful Souls | 1 |
| You have a chance to cast Hungering Souls when hit, but Souls cast this way have a 70% chance to only have one projectile. | ||
Fire Skull | 1 |
| Hungering Souls' base damage is increased and converted to fire and its hits ignite instead of possessing. Consequently this damage scales with increases to fire damage, but not increases to necrotic damage. Souls deal more hit damage. |