Icon | ![]() |
Name | Infernal Shade |
Class | Acolyte level 20 skill |
Description | Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal Shade attached at a time. Expires after 5 seconds. Max 4 active shades. |
Cooldown | No cooldown |
Mana cost | 21 |
Tags | FireSpellDoTIntelligence |
Scaling | Per Point of Intelligence:
|
Skill Tree Nodes
Name | Max Points | Stats | Description | |
---|---|---|---|---|
Infernal Shade | 0 | Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal Shade attached at a time. Expires after 5 seconds. Max 4 active shades. | ||
Ignition | 5 |
| Infernal Shade costs less mana and has increased cast speed. | |
Blaze Shade | 1 |
| You have a chance to create a Blaze Shade which deals more damage in a significantly larger area (multiplicative with other modifiers). | |
Fleeting Shade | 1 |
| Blaze Shade deals more damage, but has a reduced duration (multiplicative with other modifiers). | |
Fanning the Flames | 3 |
| Infernal Shade deals more damage (multiplicative with other modifiers) in a larger area, but costs more mana. | |
Lingering Flames | 1 |
| If no target is within range of your target location the shade will wait up to 10 seconds for a target to come within range and then attach to it. | |
Purgatory | 1 |
| Infernal Shade gains 40% increased damage each second that it is unattached to a target. | |
Legion | 2 |
| When you cast Infernal Shade you will create extra shades if there are nearby enemies. Infernal Shade costs more mana to cast. Has no effect if you have taken the Hellfire node. | |
Wildfires | 5 |
| Infernal Shade deals more damage (multiplicative with other modifiers), but has reduced duration. | |
Combustion | 1 |
| When Infernal Shade expires there is a large explosion which deals fire damage to nearby enemies. | |
Firey Conclusion | 5 |
| The explosion which occurs when the Infernal Shade expires deals more damage (multiplicative with other modifiers). | |
Flame Burst | 1 |
| The explosion which occurs when the Infernal Shade expires has added critical strike chance. | |
Heart of Fire | 5 |
| Infernal Shade deals more damage (multiplicative with other modifiers), but in a smaller area. | |
Cackling Flames | 5 |
| Infernal Shade has increased duration. | |
Brimstone | 4 |
| Infernal Shade has a chance to slow nearby enemies each second. | |
Hellfire | 1 |
| You may cast Infernal Shade on a ground location without a target in range. Infernal Shade applies a stack of Fire Resistance Shred each second but now has a cooldown. Prevents additional Shades from Legion node being created. | |
Fiend Hunter | 2 |
| Infernal Shade has a shorter cooldown. | |
Flight of Fire | 1 |
| You can cast an additional Infernal Shade or Dread Shade. | |
Shifting Doom | 4 |
| When Infernal Shade's target dies it has a chance to move to a new target. | |
Influence | 3 |
| Infernal Shade deals damage in a larger area. | |
Devour in Flames | 1 |
| Infernal Shade can now only attach to your minions, but your minions are also damaged by Infernal Shade. | |
Burn Trail | 1 |
| Your minions gain haste while they have an Infernal Shade attached to them. | |
Subjugation | 1 |
| Infernal Shade's damage increases each second it is active. | |
Soulfire | 1 |
| Infernal Shades which attach to minions have unlimited increased duration. | |
Demonic Possession | 3 |
| Minions which have an Infernal Shade attached to them gain increased movement, attack and cast speed each second up to a maximum. | |
Demonic Tether | 5 |
| Infernal Shade has a chance to ignite nearby enemies each second. | |
Baneful | 2 |
| Infernal Shade has increased ignite effectiveness. | |
Blood Shade | 1 |
| Infernal Shade's base fire damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to fire damage. All ignite chance from this tree is converted to bleed chance and effects related to ignite now depend on bleed instead. | |
Corrosion | 4 |
| Infernal Shade has a chance to shred the armor of nearby enemies each second. |