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Infernal Shade
ClassAcolyte level 20 skill
DescriptionTarget enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal Shade attached at a time. Expires after 5 seconds. Max 4 active shades.
CooldownNo cooldown
Mana cost18
Scaling TagsFireSpellDoTIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Damage
NameInfernal Shade
Base Damage13.2 Fire
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
66% (200% effectiveness per second)
Is HitNo
Interval0.33s
Radius2
Damage TagsSpellDoT
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Infernal Shade0
    Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal Shade attached at a time. Expires after 5 seconds. Max 4 active shades.
    Ignition5
    • Mana Efficiency +7% per point
    • Cast Speed +7% per point
    Infernal Shade costs less mana and has increased cast speed.
    Fleeting Shade1
    • More Blaze Shade Damage 150%
    • Blaze Shade Duration -60%
    Blaze Shade deals more damage, but has a reduced duration (multiplicative with other modifiers).
    Fanning the Flames3
    • More Damage 15% per point
    • Increased Area 15% per point
    • Increased Mana Cost 15% per point
    Infernal Shade deals more damage (multiplicative with other modifiers) in a larger area, but costs more mana.
    Purgatory1
    • Increased Damage Per second while unattached 40%
    Infernal Shade gains 40% increased damage each second that it is unattached to a target.
    Wildfires5
    • More Damage 20% per point
    • Reduced Duration 15% per point
    Infernal Shade deals more damage (multiplicative with other modifiers), but has reduced duration.
    Firey Conclusion5
    • More Explosion Damage 50% per point
    The explosion which occurs when the Infernal Shade expires deals more damage (multiplicative with other modifiers).
    Flame Burst1
    • Explosion Critical Chance +5%
    The explosion which occurs when the Infernal Shade expires has added critical strike chance.
    Heart of Fire5
    • More Damage 20% per point
    • Reduced Radius 15% per point
    Infernal Shade deals more damage (multiplicative with other modifiers), but in a smaller area.
    Cackling Flames5
    • Increased Duration 15% per point
    Infernal Shade has increased duration.
    Brimstone4
    • Slow Chance +25% per point
    Infernal Shade has a chance to slow nearby enemies each second.
    Fiend Hunter2
    • Cooldown Recovery Speed +35% per point
    Infernal Shade has a shorter cooldown.
    Flight of Fire1
    • Maximum Shades +1
    You can cast an additional Infernal Shade or Dread Shade.
    Influence3
    • Increased Area 25% per point
    Infernal Shade deals damage in a larger area.
    Burn Trail1
    • Hastes Minions
    Your minions gain haste while they have an Infernal Shade attached to them.
    Subjugation1
    • Increased Damage Per Second Active 10%
    Infernal Shade's damage increases each second it is active.
    Soulfire1
    • Unlimited Duration On Minions
    Infernal Shades which attach to minions have unlimited increased duration.
    Demonic Possession3
    • Increased Movespeed Per Second 4% per point
    • Increased Attack Speed Per Second 4% per point
    • Increased Cast Speed Per Second 4% per point
    • Max Speed Increase 72%
    Minions which have an Infernal Shade attached to them gain increased movement, attack and cast speed each second up to a maximum.
    Demonic Tether5
    • Ignite Chance Per Second +40% per point
    Infernal Shade has a chance to ignite nearby enemies each second.
    Baneful2
    • Increased Ignite Effect 20% per point
    Infernal Shade has increased ignite effectiveness.
    Corrosion4
    • Armour Shred Chance Per Second +50% per point
    Infernal Shade has a chance to shred the armor of nearby enemies each second.
    Blaze Shade1
    • Chance for Blaze Shade +20%
    • More Damage with Blaze Shade 20%
    • Area of Effect with Blaze Shade +200%
    You have a chance to create a Blaze Shade which deals more damage in a significantly larger area (multiplicative with other modifiers).
    Lingering Flames1
    • Waits on Ground
    If no target is within range of your target location the shade will wait up to 10 seconds for a target to come within range and then attach to it.
    Legion2
    • Additional Shades +1 per point
    • Increased Mana Cost 100% per point
    When you cast Infernal Shade you will create extra shades if there are nearby enemies. Infernal Shade costs more mana to cast. Has no effect if you have taken the Hellfire node.
    Combustion1
    • Explodes at End
    When Infernal Shade expires there is a large explosion which deals fire damage to nearby enemies.
    Hellfire1
    • Remains on Ground
    • Shreds Fire Resistance
    • Cooldown (seconds) +3
    You may cast Infernal Shade on a ground location without a target in range. Infernal Shade applies a stack of Fire Resistance Shred each second but now has a cooldown. Prevents additional Shades from Legion node being created.
    Shifting Doom4
    • Chance to Reattach +25% per point
    When Infernal Shade's target dies it has a chance to move to a new target.
    Devour in Flames1
    • Minion Targetable
    Infernal Shade can now only attach to your minions, but your minions are also damaged by Infernal Shade.
    Blood Shade1
    • Fire -> Physical Conversion
    • Ignite -> Bleed Conversion
    Infernal Shade's base fire damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to fire damage. All ignite chance from this tree is converted to bleed chance and effects related to ignite now depend on bleed instead.