Home>Acolyte>Infernal Shade
Infernal ShadeInfernal Shade
ClassAcolyte level 20 skill
DescriptionTarget enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal Shade attached at a time. Expires after 5 seconds. Max 4 active shades.
Cooldown
0s
Mana cost14
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.4s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Scaling TagsFireSpellDoTAreaIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Damage
NameInfernal Shade
Base Damage16.5 Fire
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
82.5% (250% effectiveness per second)
Is Hit
No
Interval0.33s
Radius2
Duration5s
Damage TagsSpellDoT
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Infernal Shade0
    Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal Shade attached at a time. Expires after 5 seconds. Max 4 active shades.
    Ignition5
    • Mana Efficiency +7% per point
    • Cast Speed +7% per point
    Infernal Shade costs less mana and has increased cast speed.
    Fleeting Shade1
    • More Blaze Shade Damage 150%
    • Blaze Shade Duration -60%
    Blaze Shade deals more damage, but has a shorter duration (multiplicative with other modifiers).
    Fanning the Flames5
    • More Damage 8% per point
    • Increased Area 12% per point
    Infernal Shade deals more damage (multiplicative with other modifiers) in a larger area.
    Purgatory1
    • Fire Penetrationper second spent Unattached 15%
    Infernal Shade gains 15% fire penetration each second that it is unattached to a target.
    Wildfires5
    • More Damage 18% per point
    • Reduced Duration 10% per point
    Infernal Shade deals more damage (multiplicative with other modifiers), but has reduced duration.
    Fiery Conclusion5
    • Explosion Damage +40% per point
    • Explosion Area +20% per point
    The explosion which occurs when the Infernal Shade expires deals more damage (multiplicative with other modifiers) and affects a larger area.
    Flame Burst1
    • Reduced Duration 24%
    • Explosion Critical Chance +8%
    Infernal Shade has reduce duration and the explosion which occurs when the Infernal Shade expires has added critical strike chance.
    Heart of Fire4
    • More Damage 20% per point
    • Reduced Radius 12% per point
    Infernal Shade deals more damage (multiplicative with other modifiers), but in a smaller area.
    Cackling Flames5
    • Increased Duration 15% per point
    Infernal Shade has increased duration.
    Brimstone4
    • Slow Chance +25% per point
    Infernal Shade has a chance to slow nearby enemies each second.
    Fiend Hunter2
    • Cooldown Recovery Speed +35% per point
    Infernal Shade has a shorter cooldown.
    Flight of Fire1
    • Maximum Shades +1
    You can cast an additional Infernal Shade or Dread Shade.
    Influence3
    • Increased Area 25% per point
    Infernal Shade deals damage in a larger area.
    Burn Trail1
    • Hastes Minions
    Your minions gain Haste while they have an Infernal Shade attached to them.
    Subjugation1
    • Direct Damage gained each second 10%
    • Maximum Damage gained 180%
    Infernal Shade deals more direct damage (multiplicative with other modifiers) for each second it has been active, up to a maximum.
    Soulfire1
    • Unlimited Duration On Minions
    Infernal Shades which attach to minions have unlimited increased duration.
    Manic Pyre3
    • Increased Movespeed Per Second 4% per point
    • Increased Attack Speed Per Second 4% per point
    • Increased Cast Speed Per Second 4% per point
    • Max Speed Increase 72%
    Minions which have an Infernal Shade attached to them gain increased movement, attack and cast speed each second up to a maximum.
    Torment Beacon5
    • Ignite Chance Per Second +40% per point
    Infernal Shade has a chance to ignite nearby enemies each second.
    Baneful2
    • Fire Penetration with Ignite +20% per point
    Ignited inflicted by Infernal Shade has additional Fire Penetration
    Corrosion4
    • Armour Shred Chance Per Second +50% per point
    Infernal Shade has a chance to shred the armor of nearby enemies each second.
    Blaze Shade1
    • Chance for Blaze Shade +20%
    • More Damage with Blaze Shade 20%
    • Area of Effect with Blaze Shade +200%
    You have a chance to create a Blaze Shade which deals more damage in a significantly larger area (multiplicative with other modifiers).
    Lingering Flames1
    • Waits on Ground
    If no target is within range of your target location the shade will wait up to 10 seconds for a target to come within range and then attach to it.
    Legion2
    • Additional Shades +1 per point
    • Increased Mana Cost 85% per point
    When directly casting Infernal Shade you will create extra shades if there are nearby enemies. Infernal Shade costs more mana to cast. Has no effect if you have taken the Hellfire node.
    Combustion1
    • Explodes at End
    When Infernal Shade expires there is a large explosion which deals fire damage to nearby enemies.
    Hellfire1
    • Remains on Ground
    • Shreds Fire Resistance
    • Cooldown (seconds) +3
    Infernal Shade is now ground targeted and cannot attach to any targets. Infernal Shade applies a stack of Fire Resistance Shred each second but now has a cooldown. Prevents additional Shades from the Legion node being created.
    Shifting Doom4
    • Chance to Reattach +25% per point
    When Infernal Shade's target dies it has a chance to move to a new target.
    Devour in Flames1
    • Minion Targetable
    Infernal Shade can now only attach to your minions, but your minions are also damaged by Infernal Shade.
    Blood Shade1
    • Fire Damage -> Physical Damage
    • Ignite Chance -> Bleed Chance
    Infernal Shade's base fire damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to fire damage. All ignite chance from this tree is converted to bleed chance and effects related to ignite now depend on bleed instead.
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