Infernal Shade | |||||||||||||||||||||
Class | Acolyte level 20 skill | ||||||||||||||||||||
Description | Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal Shade attached at a time. Expires after 5 seconds. Max 4 active shades. | ||||||||||||||||||||
Cooldown | 0s | ||||||||||||||||||||
Mana cost | 14 | ||||||||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.4s Speed Multiplier: 1 Settle Low Priority Ratio: 70% Scales With: Cast Speed | ||||||||||||||||||||
Scaling Tags | FireSpellDoTAreaIntelligence | ||||||||||||||||||||
Scaling | Per Point of Intelligence:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Infernal Shade | 0 | Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal Shade attached at a time. Expires after 5 seconds. Max 4 active shades. | |||
Ignition | 5 |
| Infernal Shade costs less mana and has increased cast speed. | ||
Fleeting Shade | 1 |
| Blaze Shade deals more damage, but has a shorter duration (multiplicative with other modifiers). | ||
Fanning the Flames | 5 |
| Infernal Shade deals more damage (multiplicative with other modifiers) in a larger area. | ||
Purgatory | 1 |
| Infernal Shade gains 15% fire penetration each second that it is unattached to a target. | ||
Wildfires | 5 |
| Infernal Shade deals more damage (multiplicative with other modifiers), but has reduced duration. | ||
Fiery Conclusion | 5 |
| The explosion which occurs when the Infernal Shade expires deals more damage (multiplicative with other modifiers) and affects a larger area. | ||
Flame Burst | 1 |
| Infernal Shade has reduce duration and the explosion which occurs when the Infernal Shade expires has added critical strike chance. | ||
Heart of Fire | 4 |
| Infernal Shade deals more damage (multiplicative with other modifiers), but in a smaller area. | ||
Cackling Flames | 5 |
| Infernal Shade has increased duration. | ||
Brimstone | 4 |
| Infernal Shade has a chance to slow nearby enemies each second. | ||
Fiend Hunter | 2 |
| Infernal Shade has a shorter cooldown. | ||
Flight of Fire | 1 |
| You can cast an additional Infernal Shade or Dread Shade. | ||
Influence | 3 |
| Infernal Shade deals damage in a larger area. | ||
Burn Trail | 1 |
| Your minions gain Haste while they have an Infernal Shade attached to them. | ||
Subjugation | 1 |
| Infernal Shade deals more direct damage (multiplicative with other modifiers) for each second it has been active, up to a maximum. | ||
Soulfire | 1 |
| Infernal Shades which attach to minions have unlimited increased duration. | ||
Manic Pyre | 3 |
| Minions which have an Infernal Shade attached to them gain increased movement, attack and cast speed each second up to a maximum. | ||
Torment Beacon | 5 |
| Infernal Shade has a chance to ignite nearby enemies each second. | ||
Baneful | 2 |
| Ignited inflicted by Infernal Shade has additional Fire Penetration | ||
Corrosion | 4 |
| Infernal Shade has a chance to shred the armor of nearby enemies each second. | ||
Blaze Shade | 1 |
| You have a chance to create a Blaze Shade which deals more damage in a significantly larger area (multiplicative with other modifiers). | ||
Lingering Flames | 1 |
| If no target is within range of your target location the shade will wait up to 10 seconds for a target to come within range and then attach to it. | ||
Legion | 2 |
| When directly casting Infernal Shade you will create extra shades if there are nearby enemies. Infernal Shade costs more mana to cast. Has no effect if you have taken the Hellfire node. | ||
Combustion | 1 |
| When Infernal Shade expires there is a large explosion which deals fire damage to nearby enemies. | ||
Hellfire | 1 |
| Infernal Shade is now ground targeted and cannot attach to any targets. Infernal Shade applies a stack of Fire Resistance Shred each second but now has a cooldown. Prevents additional Shades from the Legion node being created. | ||
Shifting Doom | 4 |
| When Infernal Shade's target dies it has a chance to move to a new target. | ||
Devour in Flames | 1 |
| Infernal Shade can now only attach to your minions, but your minions are also damaged by Infernal Shade. | ||
Blood Shade | 1 |
| Infernal Shade's base fire damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to fire damage. All ignite chance from this tree is converted to bleed chance and effects related to ignite now depend on bleed instead. |