Javelin | |||||||||||||
Class | Sentinel level 18 skill | ||||||||||||
Description | Hurl a javelin that pierces through every enemy in its path. If you have a spear equipped added melee damage from the spear applies to Javelin as added throwing damage at 50% of its normal value. Added melee damage from other sources has no effect. Added throwing damage applies at 180% effectiveness. | ||||||||||||
Cooldown | 0s | ||||||||||||
Mana cost | 9 | ||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 1.2s Use Delay: 0.3s Speed Multiplier: 1.6 Settle Low Priority Ratio: 60% Scales With: Attack Speed | ||||||||||||
Scaling Tags | PhysicalThrowingStrengthDexterity | ||||||||||||
Scaling | Per Point of Strength:
Per Point of Dexterity:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Javelin | 0 | Hurl a javelin that pierces through every enemy in its path. If you have a spear equipped added melee damage from the spear applies to Javelin as added throwing damage at 50% of its normal value. Added melee damage from other sources has no effect. Added throwing damage applies at 180% effectiveness. | |||
Go for the Legs | 5 |
| Javelin hits have a chance to cause enemies to bleed and have a chance to slow. | ||
Keen Outlook | 5 |
| Javelin hits deal more damage (multiplicative with other modifiers) to enemies the further away they are, up to a maximum. | ||
Forceful Hurl | 5 |
| Javelin gains physical and lightning penetration for each second you have been standing still up to a maximum duration. | ||
Holy Spears | 5 |
| Javelin hits deal additional lightning damage. | ||
Divine Throws | 1 |
| Javelin's base physical damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Ignite and bleed chance from all sources is converted to Electrify and effects related to bleed or ignite now depend on Electrify instead. Swaps Javelin's Physical tag for a Lightning tag. | ||
Purifying Lightning | 5 |
| Javelin has a chance to Electrify enemies on hit. Electrify applied by Javelin has additional Lightning Penetration. | ||
Divine Fury | 4 |
| When Javelin hits an enemy it now splits into additional piercing lightning spears which aim towards enemies close to the target, but Javelin itself can no longer pierce and it costs more mana. | ||
Monster Piercer | 4 |
| Javelin hits deal more damage (multiplicative with other modifiers) to enemies on high health. | ||
Horde Spiker | 3 |
| Javelin hits deal more damage (multiplicative with other modifiers) up to a maximum, for each enemy pierced. | ||
Beast Ender | 4 |
| Improves Javelin's base critical strike chance. | ||
Serrated Javelin | 5 |
| Javelin hits have a chance to shred enemy armor. | ||
Excellent Balance | 3 |
| Javelin costs less mana. | ||
Perfect Setup | 5 |
| Directly using Javelin causes your next melee attack to costs less mana. | ||
Sacred Forge | 4 |
| Directly using Javelin and hitting an enemy causes your next Judgement or Forge Strike to deal more damage (multiplicative with other modifiers). | ||
Mighty Delivery | 5 |
| Javelin deals more damage (multiplicative with other modifiers) and has increased attack speed. | ||
Burning Strength | 4 |
| Javelin hits have a chance to ignite enemies. | ||
Siege Barrage | 1 |
| You now throw Javelin into the air causing 3 javelins to rain down at target location dealing damage in an area, but it costs more mana. | ||
Battle Standard | 1 |
| Now only 1 Javelin rains down at target location, it deals more damage and persists for 4 seconds, but has a cooldown. It has a Battle Standard attached granting you and other allies in its radius increased damage and added endurance threshold based on your attunement. | ||
Banner of Restoration | 5 |
| The Battle Standard now heals allies around it each second. The amount of health gained is increased by healing effectiveness. | ||
Ardent Symbol | 4 |
| The Battle Standard now lasts longer, but is still limited to one standard. | ||
Capture the Flag | 1 |
| If an enemy walks over the Battle Standard it captures it and carries the flag until it expires. | ||
Divine Intervention | 1 |
| The Battle Standard now casts Smite at targets nearby every 1.6 seconds. | ||
Righteous Descend | 5 |
| The Battle Standard casts Smite more frequently and Smite cast this way has improved base critical strike chance. | ||
Surprise Initiative | 1 |
| Javelin is now a combo ability, the first part throws down the Battle Standard and the second part causes you to Dash to the flag. Javelin's cooldown is now longer. | ||
Spiked Bombardment | 2 |
| Additional Javelins rain down, but Javelin costs more mana. | ||
Spear to the Thigh | 5 |
| Javelin deals more damage over time (multiplicative with other modifiers). | ||
Strategic Patience | 1 |
| Javelin deals more damage, but has less attack speed (both multiplicative with other modifiers). | ||
Holy Trail | 1 |
| Javelin now leaves behind a Holy Trail, that deals fire and lightning damage to enemies each second, heals you and your allies each second and lasts for 6 seconds, but Javelin now has a cooldown. The amount of health gained is increased by healing effectiveness | ||
Pilgrimage | 4 |
| Javelin deals more fire and lightning damage (multiplicative with other modifiers) and you have a chance to ignite and electrify enemies with melee attacks while Javelin is on cooldown. | ||
Path of Judgement | 1 |
| Holy Trail gains additional spell damage based on your increased healing effectiveness. |