Lethal Mirage | |||||||||||||||
Class | Bladedancer level 30 skill | ||||||||||||||
Description | Become immune for a duration and rapidly strike nearby targets with 6 mirages. | ||||||||||||||
Cooldown | 10s | ||||||||||||||
Mana cost | 45 | ||||||||||||||
Range | 3 | ||||||||||||||
Speed | 0.733 per second (if no cooldown) Use Duration: 1.5s Use Delay: 0.15s Speed Multiplier: 1 Settle Low Priority Ratio: 35% Scales With: None | ||||||||||||||
Scaling Tags | PhysicalMeleeMovementAreaDexterity | ||||||||||||||
Scaling | Per Point of Dexterity:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Lethal Mirage | 0 | Become immune for a duration and rapidly strike nearby targets with 6 mirages. | |||
Maj'elkan Blade | 4 |
| Lethal Mirage deals additional melee physical damage per equipped sword or dagger. | ||
Wounding Ambush | 5 |
| Lethal Mirage penetrates enemy physical resistance. | ||
Illusory Edge | 4 |
| Lethal Mirage has a chance to cause enemies to bleed, and bleed inflicted by Lethal Mirage has additional Physical Penetration. | ||
Sundering Blows | 2 |
| Lethal Mirage hits deal more damage (multiplicative with other modifiers) per stack of bleed on the target up to a maximum. | ||
Rive | 2 |
| Lethal Mirage has more critical strike chance (multiplicative with other modifiers) per stack of stack of bleed on the target. | ||
Gloomy Friendship | 1 |
| Lethal Mirage now targets allies rather than enemies. | ||
Phantasmal Presence | 1 |
| When Lethal Mirage ends you gain Mirage Form for 1 second per critical strike landed. This can stack up to 6 seconds. | ||
Consuming Darkness | 3 |
| You gain health and mana per kill with Lethal Mirage. | ||
Blur | 4 |
| Mirages are created faster, causing Lethal Mirage to have a shorter duration. | ||
Synchronize | 3 |
| Reduce Lethal Mirage's cooldown per enemy killed by Lethal Mirage up to a maximum. | ||
Ravaging Mirage | 5 |
| Lethal Mirage deals more damage (multiplicative with other modifiers) and leeches a portion of the melee damage dealt as health. | ||
Shadow Eater | 1 |
| Lethal Mirage consumes all active Shadows gaining additional Mirages per Shadow consumed, resulting in more hits. | ||
Umbral Feast | 4 |
| Lethal Mirage deals more damage (multiplicative with other modifiers) per Shadow consumed. | ||
Smoke Cloud | 4 |
| The smoke from Umbral Burst persists as a cloud blinding enemies and inflicting Frailty each second. | ||
Feebling Shadows | 1 |
| Allies within the smoke cloud avoid critical strikes. | ||
Umbral Toxins | 1 |
| The smoke cloud is converted to a poison cloud causing enemies to be poisoned each second, but no longer inflicts Frailty. | ||
Lingering Sickness | 3 |
| Poisons caused by Lethal Mirage last longer. | ||
Umbral Traversal | 4 |
| You gain Haste when you reappear. | ||
Backstab | 2 |
| Improves Lethal Mirage's base critical strike chance, but it has fewer Mirages, resulting in fewer hits. | ||
Rending Darkness | 4 |
| Lethal Mirage can now also hit allies granting them the Mirage Form buff for 4 seconds, granting bleed chance and additional dodge rating. | ||
Unending Mirage | 2 |
| Lethal Mirage gains an additional Mirage, resulting in more hits. | ||
Gloom and Doom | 2 |
| Mirages have a chance to leave behind a Shadow. | ||
Umbral Burst | 1 |
| When you reappear Lethal Mirage releases a burst of smoke blinding enemies and inflicts them with Frailty. | ||
Umbral Expanse | 2 |
| Lethal Mirage gains an additional Mirage, resulting in more hits. | ||
A Gloomy End | 3 |
| Mirages have a chance to use Shadow Cascade in addition to their normal attack. | ||
Without a Trace | 1 |
| Lethal Mirage instantly kills enemies that are below a health threshold (a percentage of their maximum health), but can no longer inflict bleed. If you have a similar effect from an item or passive node then the highest threshold is used. | ||
Pact of the Desert | 1 |
| Lethal Mirage creates a Shadow at the location you disappear from. This Shadow is not consumed by the Shadow Eater node. | ||
Shocking Grasp | 1 |
| Lethal Mirage deals additional melee lightning damage and its base physical damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Physical penetration from this tree is converted to lightning penetration. All bleed and poison chances are converted to shock chance. Swaps Lethal Mirage's Physical tag for a Lightning tag. |