Home>Rogue>Lethal Mirage
Lethal MirageLethal Mirage
ClassBladedancer level 30 skill
DescriptionBecome immune for a duration and rapidly strike nearby targets with 6 mirages.
Cooldown
10s
Mana cost45
Range3
Speed
0.733 per second (if no cooldown)
Use Duration: 1.5s
Use Delay: 0.15s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: None
Scaling TagsPhysicalMeleeMovementAreaDexterity
Scaling
Per Point of Dexterity:
  • +4% increased Damage
Damage
NameLethal Mirage Hit
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Delayed Cast
Interval: 0.17s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Lethal Mirage0
    Become immune for a duration and rapidly strike nearby targets with 6 mirages.
    Maj'elkan Blade4
    • Melee Physical Damage +8 per point
    Lethal Mirage deals additional melee physical damage per equipped sword or dagger.
    Wounding Ambush5
    • Physical Penetration +10% per point
    Lethal Mirage penetrates enemy physical resistance.
    Illusory Edge4
    • Bleed Chance +25% per point
    • Physical Penetration with Bleed +10% per point
    Lethal Mirage has a chance to cause enemies to bleed, and bleed inflicted by Lethal Mirage has additional Physical Penetration.
    Sundering Blows2
    • Hit Damage Per Bleed Stack +2% per point
    • Maxiumum Hit Damage +30% per point
    Lethal Mirage hits deal more damage (multiplicative with other modifiers) per stack of bleed on the target up to a maximum.
    Rive2
    • More Crit Chance per Bleed 5% per point
    Lethal Mirage has more critical strike chance (multiplicative with other modifiers) per stack of stack of bleed on the target.
    Gloomy Friendship1
    • Targets Allies
    Lethal Mirage now targets allies rather than enemies.
    Phantasmal Presence1
    • Duration Per Crit Strike 1
    When Lethal Mirage ends you gain Mirage Form for 1 second per critical strike landed. This can stack up to 6 seconds.
    Consuming Darkness3
    • Health Gain 5 per point
    • Mana Gain 1 per point
    You gain health and mana per kill with Lethal Mirage.
    Blur4
    • Mirage Creation Speed +25% per point
    Mirages are created faster, causing Lethal Mirage to have a shorter duration.
    Synchronize3
    • Cooldown Reduction (seconds) -0.2 per point
    • Maximum Cooldown Reduction (seconds) 1.2
    Reduce Lethal Mirage's cooldown per enemy killed by Lethal Mirage up to a maximum.
    Ravaging Mirage5
    • Damage +6% per point
    • Melee Health Leech +1% per point
    Lethal Mirage deals more damage (multiplicative with other modifiers) and leeches a portion of the melee damage dealt as health.
    Shadow Eater1
    • Additional Mirage Per Shadow 1
    Lethal Mirage consumes all active Shadows gaining additional Mirages per Shadow consumed, resulting in more hits.
    Umbral Feast4
    • Damage Per Shadow +10% per point
    Lethal Mirage deals more damage (multiplicative with other modifiers) per Shadow consumed.
    Smoke Cloud4
    • Cloud Duration (seconds) 1 per point
    • Blind Duration (seconds) 4
    • Frailty Stacks 1
    The smoke from Umbral Burst persists as a cloud blinding enemies and inflicting Frailty each second.
    Feebling Shadows1
    • Crit Avoidance +100%
    Allies within the smoke cloud avoid critical strikes.
    Umbral Toxins1
    • Frailty -> Poison Stacks +2
    The smoke cloud is converted to a poison cloud causing enemies to be poisoned each second, but no longer inflicts Frailty.
    Lingering Sickness3
    • Poison Duration +15% per point
    Poisons caused by Lethal Mirage last longer.
    Umbral Traversal4
    • Haste Duration (seconds) 1 per point
    You gain Haste when you reappear.
    Backstab2
    • Base Crit Chance +6% per point
    • Fewer Mirages -1 per point
    Improves Lethal Mirage's base critical strike chance, but it has fewer Mirages, resulting in fewer hits.
    Rending Darkness4
    • Bleed Chance With Buff +50% per point
    • Dodge Rating With Buff +200 per point
    Lethal Mirage can now also hit allies granting them the Mirage Form buff for 4 seconds, granting bleed chance and additional dodge rating.
    Unending Mirage2
    • Additional Mirage +1 per point
    Lethal Mirage gains an additional Mirage, resulting in more hits.
    Gloom and Doom2
    • Shadow Chance +5% per point
    Mirages have a chance to leave behind a Shadow.
    Umbral Burst1
    • Blind Duration (duration) 4
    • Frailty Stacks 1
    When you reappear Lethal Mirage releases a burst of smoke blinding enemies and inflicts them with Frailty.
    Umbral Expanse2
    • Additional Mirages +1 per point
    Lethal Mirage gains an additional Mirage, resulting in more hits.
    A Gloomy End3
    • Shadow Casade Chance 3% per point
    Mirages have a chance to use Shadow Cascade in addition to their normal attack.
    Without a Trace1
    • Kill Threshold 18%
    • Can Not Inflict Bleed
    Lethal Mirage instantly kills enemies that are below a health threshold (a percentage of their maximum health), but can no longer inflict bleed. If you have a similar effect from an item or passive node then the highest threshold is used.
    Pact of the Desert1
    • Shadows Created 1
    Lethal Mirage creates a Shadow at the location you disappear from. This Shadow is not consumed by the Shadow Eater node.
    Shocking Grasp1
    • Melee Lightning Damage +20
    • Base Damage -> Lightning 100%
    • Physical -> Lightning Penetration
    • Bleed and Poison -> Shock Chance
    Lethal Mirage deals additional melee lightning damage and its base physical damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Physical penetration from this tree is converted to lightning penetration. All bleed and poison chances are converted to shock chance. Swaps Lethal Mirage's Physical tag for a Lightning tag.
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