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Lethal Mirage
ClassBladedancer level 30 skill
DescriptionBecome immune for a duration and rapidly strike nearby targets with mirages.
Cooldown10s
Mana cost45
Range3
Scaling TagsPhysicalMeleeMovementDexterity
Scaling
Per Point of Dexterity:
  • +4% increased Damage
Damage
NameLethal Mirage Hit
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is HitYes
Delayed Cast
Interval: 0.17s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Lethal Mirage0
    Become immune for a duration and rapidly strike nearby targets with mirages.
    Maj'elkan Blade4
    • Melee Physical Damage +8 per point
    Lethal Mirage deals additional melee physical damage per equipped sword or dagger.
    Wounding Ambush5
    • Physical Penetration +10% per point
    Lethal Mirage penetrates enemy physical resistance.
    Weeping Cuts4
    • Bleed Chance +25% per point
    • Bleed Effect +10% per point
    Lethal Mirage has a chance to cause enemies to bleed. Bleed stacks inflicted by Lethal Mirage have increased effectiveness, causing them to deal more damage (multiplicative with other modifiers).
    Sundering Blows2
    • Hit Damage Per Bleed Stack +2% per point
    • Maxiumum Hit Damage +30% per point
    Lethal Mirage hits deal more damage (multiplicative with other modifiers) per stack of bleed on the target up to a maximum.
    Rive2
    • More Crit Chance 5% per point
    Lethal Mirage has more critical strike chance (multiplicative with other modifiers) per stack of bleed on the target.
    Gloomy Friendship1
    • Targets Allies
    Lethal Mirage now targets allies rather than enemies.
    Phantasmal Presence1
    • Duration Per Crit Strike 1
    When Lethal Mirage ends you gain Mirage Form for 1 second per critical strike landed. This can stack up to 6 seconds.
    Consuming Darkness3
    • Health Gain 5 per point
    • Mana Gain 1 per point
    You gain health and mana per kill with Lethal Mirage.
    Blur4
    • Mirage Creation Speed +25% per point
    Mirages are created faster, causing Lethal Mirage to have a shorter duration.
    Synchronize3
    • Cooldown Reduction (seconds) -0.2 per point
    • Maximum Cooldown Reduction (seconds) 1.2
    Reduce Lethal Mirage's cooldown per enemy killed by Lethal Mirage up to a maximum.
    Ravaging Mirage5
    • Damage +6% per point
    • Melee Health Leech +1% per point
    Lethal Mirage deals more damage (multiplicative with other modifiers) and leeches a portion of the melee damage dealt as health.
    Shadow Eater1
    • Additional Mirage Per Shadow 1
    Lethal Mirage consumes all active Shadows gaining additional Mirages per Shadow consumed, resulting in more hits.
    Umbral Feast4
    • Damage Per Shadow +10% per point
    Lethal Mirage deals more damage (multiplicative with other modifiers) per Shadow consumed.
    Smoke Cloud4
    • Cloud Duration (seconds) 1 per point
    • Blind Duration (seconds) 4
    • Frailty Stacks +1
    The smoke from Umbral Burst persists as a cloud blinding enemies and inflicting Frailty each second.
    Feebling Shadows1
    • Crit Avoidance +100%
    Allies within the smoke cloud avoid critical strikes.
    Umbral Toxins1
    • Frailty -> Poison Stacks +2
    The smoke cloud is converted to a poison cloud causing enemies to be poisoned each second, but no longer inflicts Frailty.
    Lingering Sickness3
    • Poison Duration +15% per point
    Poisons caused by Lethal Mirage last longer.
    Umbral Traversal4
    • Haste Duration (seconds) 1 per point
    Lethal Mirage grants you the Haste buff, granting 30% increased movement speed.
    Backstab2
    • Base Crit Chance +6% per point
    • Fewer Mirages -1 per point
    Improves Lethal Mirage's base critical strike chance, but it has fewer Mirages, resulting in fewer hits.
    Rending Darkness4
    • Bleed Chance With Buff +50% per point
    • Dodge Rating With Buff +200 per point
    Lethal Mirage can now also hit allies granting them the Mirage Form buff for 4 seconds, granting bleed chance and additional dodge rating.
    Unending Mirage2
    • Additional Mirage +1 per point
    Lethal Mirage gains an additional Mirage, resulting in more hits.
    Gloom and Doom2
    • Shadow Chance +5% per point
    Mirages have a chance to leave behind a Shadow.
    Umbral Burst1
    • Blind Duration (duration) 4
    • Frailty Stacks +1
    Lethal Mirage releases a burst of smoke blinding enemies and inflicts them with Frailty.
    Umbral Expanse2
    • Additional Mirages +1 per point
    Lethal Mirage gains an additional Mirage, resulting in more hits.
    A Gloomy End3
    • Shadow Casade Chance 3% per point
    Mirages have a chance to use Shadow Cascade in addition to their normal attack.
    Without a Trace1
    • Kill Threshold 18%
    • Can Not Inflict Bleed
    Lethal Mirage instantly kills enemies that are below a health threshold (a percentage of their maximum health), but can no longer inflict bleed. If you have a similar effect from an item or passive node then the highest threshold is used.
    Pact of the Desert1
    • Shadows Created 1
    Lethal Mirage creates a Shadow at the location you disappear from. This Shadow is not consumed by the Shadow Eater node.
    Shocking Grasp1
    • Melee Lightning Damage +20
    • Physical -> Lightning Penetration
    • Bleed and Poison -> Shock Chance
    Lethal Mirage deals additional melee lightning damage. Physical penetration from this tree is converted to lightning penetration. All bleed and poison chances are converted to shock chance.