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Icon
NameLunge
ClassSentinel level 4 skill
DescriptionDash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is.
Cooldown3.03s
Mana cost1
Range24
Scaling TagsPhysicalMeleeMovementStrengthDexterity
Scaling
Per Point of Strength:
  • +4% increased Damage
Per Point of Dexterity:
  • +4% increased Damage
Skill Tree Nodes
Name
Max
Points
StatsDescription
Lunge0
    Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is.
    Into the Fray4
    • Area +30% per point
    Lunge hits deal damage in a larger area.
    Blood Rush3
    • Health Gain +2 per point
    Lunge hits grant you health.
    Double Strike1
    • Lunge Charges +1
    • Mana Cost +10
    • Hit Damage -50%
    Lunge gains an additional charge, but Lunge costs more mana and deals less damage.
    Overwhelm8
    • Hit Damage +10% per point
    • Increased Stun Chance +10% per point
    Lunge hits deal more damage and have an increased chance to stun enemies.
    Iron Onslaught1
    • Hit Damage Per 100 Armor +5%
    Lunge hits deal more damage for every 100 armor you have, up to a maximum of 100%.
    Ambush5
    • Increased Stun Chance +35% per point
    Lunge hits have an increased chance to stun enemies.
    Rallying Blow3
    • Health Gained On Stun +4 per point
    Lunge hits grant you health when they stun enemies.
    Blade Stream1
    • Lunge Hits Enemies Between You And Target
    • Cooldown +66%
    Lunge hits now strike all enemies in their path to your target, but Lunge has a longer cooldown.
    Invasion5
    • Increased Stun Chance Per Enemy Hit 20% per point
    Lunge hits grant you increased stun chance for 4 seconds for each enemy hit in its path.
    Dispersal2
    • Knockback Distance 2 per point
    Lunge hits knock enemies back.
    Barbed Blades5
    • Travel Hit Damage +20% per point
    Lunge hits deal more damage to enemies in its path.
    Iron Vengeance5
    • Physical Damage +2 per point
    Lunge hits deal additional physical damage to enemies in its path.
    Shock And Steel4
    • Travel Hit Damage Vs Full Health +30% per point
    Lunge hits deal more damage to enemies in its path (multiplicative with other modifiers).
    Wound Revel3
    • Health Gained On Crit +5 per point
    Lunge critical strikes grant you health.
    Reckless Lunge5
    • Critical Multiplier +20% per point
    • Increased Damage Taken While Lunging +20% per point
    Lunge critical strikes deal more damage, but you take increased damage while lunging.
    Critical Mind2
    • Mana Gained On Crit +2 per point
    Lunge's final hit grants you mana if you critically strike.
    Deadly Aim4
    • Base Crit Chance +4% per point
    Improves Lunge's base critical strike chance.
    Landsknecht1
    • Mana Efficiency +50%
    • Base Crit Chance +10%
    • Requires Polearm
    Improves Lunge's base critical strike chance and Lunge costs less mana, but Lunge now requires a polearm.
    Dread Lance5
    • Critical Multiplier +15% per point
    Lunge critical strikes deal more damage.
    Tactician3
    • Mana Efficiency +20% per point
    • Increased Cooldown Recovery Speed 10% per point
    Lunge costs less mana and has a shorter cooldown.
    Initiative1
    • Increased Damage from Initiative 40%
    • Increased Crit Chance from Initiative 40%
    When you use Lunge you gain Initiative for 4 seconds, granting increased damage and critical strike chance.
    Brigand1
    • Armour per point of Dexterity 5
    While you have Initiative you gain additional armour based on your Dexterity.
    Forge On4
    • Armor +25% per point
    • Stun Avoidance +25% per point
    You gain increased armor and stun avoidance for 2 seconds when you finish attacking with Lunge.
    Unstoppable1
    • Invincible While Lunging
    You take no damage while lunging.
    Avenger's Charge5
    • Increased Crit Chance from Initiative 40% per point
    You have increased critical strike chance while you have Initiative.