LungeLunge
ClassSentinel level 4 skill
DescriptionDash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is.
Cooldown
4s
Mana cost8
Range24
Speed
2.2 per second (if no cooldown)
Use Duration: 1s
Use Delay: 0.1s
Speed Multiplier: 2
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Scaling TagsPhysicalMeleeMovementTraversalAreaStrengthDexterity
Scaling
Per Point of Strength:
  • +4% increased Damage
Per Point of Dexterity:
  • +4% increased Damage
Damage
NameLunge Hit
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Lunge0
    Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is.
    Visceral Path5
    • Damage +12% per point
    Lunge deals more damage to enemies along its path and with its final hit.
    Deadly Stab3
    • Base Crit Chance With Spear +3% per point
    Improves Lunge's base critical strike chance when using a spear.
    Crusader's Fury5
    • Physical Penetration Per Enemy +2% per point
    After using Lunge you gain additional physical penetration per enemy hit along the path. This buff lasts 4 seconds.
    Double Strike1
    • Lunge Charges +1
    • Increased Cooldown Length +15%
    Lunge gains an additional charge, but it has a longer cooldown.
    Blade Stream1
    • Melee Damage Along Path
    Lunge now hits all enemies along its path to your target.
    Unstoppable1
    • Invulnerability While Lunging
    You are invulnerable while Lunging.
    Dawn Charge5
    • Health Gain Of Missing Health 8% per point
    You regain a percentage of your missing health when you use Lunge.
    Broadside3
    • Path Width +15% per point
    Lunge deals damage in a wider area along its path.
    Slipstream3
    • Haste Duration (seconds) 1 per point
    Other allies caught in the path gain Haste for a short duration.
    To Your Aid1
    • Lunge to Allies
    You can now Lunge to other allies.
    Healing Rush5
    • Healing Amount 20 per point
    You now heal allies you Lunge to. The amount of health gained is increased by healing effectiveness.
    Rough Cuts5
    • Bleed Chance Along Path +40% per point
    Lunge hits have a chance to cause enemies to bleed along its path but not its final hit.
    Torchbearer1
    • Base Damage Converted To Fire
    • Bleed -> Ignite Chance
    Lunge's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage or other damage types. Bleed chance from all sources is converted to ignite chance. Swaps Lunge's Physical tag for a Fire tag. This has no effect if you have taken the Voidbringer node.
    Juggernaut Dash4
    • Block Chance +25% per point
    You have a high chance to block while Lunging.
    Disarming Blow5
    • Maximum Frailty Chance +60% per point
    • Maximum Distance Benefit (meters) 10
    Lunge's final hit has a chance to apply Frailty to enemies based on distance traveled up to a maximum.
    Impairing Strike5
    • Immobilize Duration (seconds) 1 per point
    Lunge's final hit now Immobilizes enemies for a short duration.
    Initiate's Onslaught5
    • Maximum Damage +50% per point
    • Maximum Area +20% per point
    • Maximum Distance Benefit (meters) 10
    Lunge's final hit deals more damage (multiplicative with other modifiers) in a larger area based on distance traveled up to a maximum.
    Cull the Weak3
    • Maximum Kill Threshold 5% per point
    • Maximum Distance Benefit (meters) 10
    Lunge hits instantly kills enemies that are below a health threshold (a percentage of their maximum health). The threshold is based on distance traveled up to a maximum. If you have a similar effect from an item or passive node then the highest threshold is used.
    Holy Incursion4
    • Maximum Smite Chance +25% per point
    • Maximum Distance Benefit (meters) 10
    Lunge's final hit has a chance to cast Smite at up to 3 nearby targets based on distance traveled up to a maximum.
    Reckless Skirmish4
    • Frenzy Duration (seconds) 1 per point
    Killing an enemy with Lunge grants you Frenzy for a short duration.
    Voidbringer1
    • Base Damage Converted To Void
    • Bleed -> Time Rot Chance
    Lunge's base physical damage is converted to void. Consequently this damage scales with increases to void damage, but not increases to physical damage or other damage types. Bleed chance from all sources is converted to chance to inflict Time Rot. Swaps Lunge's Physical tag for a Void tag.
    Ready or Not1
    • Void Cleave Cooldown Resets
    • Erasing Strike Cooldown Resets
    • Judgement Cooldown Resets
    • Forge Strike Cooldown Resets
    Killing an enemy with Lunge resets the cooldowns of Void Cleave, Erasing Strike, Forge Strike and Judgement
    Art of the Spear1
    • Extended Area With Spear
    Lunge's final hit now deals damage in an extended rectangle instead of a circle when using a spear.
    Pilum Assault1
    • Javelin After Lunging With Spear
    Lunge's final hit now causes you to use Javelin when using a spear. This consumes Javelin's mana cost.
    Warrior's Renewal3
    • Cooldown Recovery Attacks 1 per point
    • Remaining Cooldown Recovered 8% per point
    You reduce a portion of Lunge's remaining cooldown when you use a different melee attack and hit at least one enemy. This effect can only occur a limited number of times per use of Lunge.
    Ambuscade5
    • Melee Damage To High Health +30% per point
    Lunge deals more melee damage to enemies at high health (multiplicative with other modifiers).
    Lead the Charge1
    • Maximum Haste Duration 3
    • Maximum Distance Benefit (meters) 10
    You grant other nearby allies Haste at the end of the charge for a short duration based on distance traveled, up to a maximum.
    Endless Will2
    • Additional Cooldown Recovery +3% per point
    • Health Gain 10 per point
    Warrior's Renewal recovers an additional amount of Lunge's cooldown and also grants you health when it triggers.
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