Lunge | |||||||||||||
Class | Sentinel level 4 skill | ||||||||||||
Description | Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is. | ||||||||||||
Cooldown | 4s | ||||||||||||
Mana cost | 8 | ||||||||||||
Range | 24 | ||||||||||||
Speed | 2.2 per second (if no cooldown) Use Duration: 1s Use Delay: 0.1s Speed Multiplier: 2 Settle Low Priority Ratio: 0% Scales With: Attack Speed | ||||||||||||
Scaling Tags | PhysicalMeleeMovementTraversalAreaStrengthDexterity | ||||||||||||
Scaling | Per Point of Strength:
Per Point of Dexterity:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Lunge | 0 | Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is. | |||
Visceral Path | 5 |
| Lunge deals more damage to enemies along its path and with its final hit. | ||
Deadly Stab | 3 |
| Improves Lunge's base critical strike chance when using a spear. | ||
Crusader's Fury | 5 |
| After using Lunge you gain additional physical penetration per enemy hit along the path. This buff lasts 4 seconds. | ||
Double Strike | 1 |
| Lunge gains an additional charge, but it has a longer cooldown. | ||
Blade Stream | 1 |
| Lunge now hits all enemies along its path to your target. | ||
Unstoppable | 1 |
| You are invulnerable while Lunging. | ||
Dawn Charge | 5 |
| You regain a percentage of your missing health when you use Lunge. | ||
Broadside | 3 |
| Lunge deals damage in a wider area along its path. | ||
Slipstream | 3 |
| Other allies caught in the path gain Haste for a short duration. | ||
To Your Aid | 1 |
| You can now Lunge to other allies. | ||
Healing Rush | 5 |
| You now heal allies you Lunge to. The amount of health gained is increased by healing effectiveness. | ||
Rough Cuts | 5 |
| Lunge hits have a chance to cause enemies to bleed along its path but not its final hit. | ||
Torchbearer | 1 |
| Lunge's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage or other damage types. Bleed chance from all sources is converted to ignite chance. Swaps Lunge's Physical tag for a Fire tag. This has no effect if you have taken the Voidbringer node. | ||
Juggernaut Dash | 4 |
| You have a high chance to block while Lunging. | ||
Disarming Blow | 5 |
| Lunge's final hit has a chance to apply Frailty to enemies based on distance traveled up to a maximum. | ||
Impairing Strike | 5 |
| Lunge's final hit now Immobilizes enemies for a short duration. | ||
Initiate's Onslaught | 5 |
| Lunge's final hit deals more damage (multiplicative with other modifiers) in a larger area based on distance traveled up to a maximum. | ||
Cull the Weak | 3 |
| Lunge hits instantly kills enemies that are below a health threshold (a percentage of their maximum health). The threshold is based on distance traveled up to a maximum. If you have a similar effect from an item or passive node then the highest threshold is used. | ||
Holy Incursion | 4 |
| Lunge's final hit has a chance to cast Smite at up to 3 nearby targets based on distance traveled up to a maximum. | ||
Reckless Skirmish | 4 |
| Killing an enemy with Lunge grants you Frenzy for a short duration. | ||
Voidbringer | 1 |
| Lunge's base physical damage is converted to void. Consequently this damage scales with increases to void damage, but not increases to physical damage or other damage types. Bleed chance from all sources is converted to chance to inflict Time Rot. Swaps Lunge's Physical tag for a Void tag. | ||
Ready or Not | 1 |
| Killing an enemy with Lunge resets the cooldowns of Void Cleave, Erasing Strike, Forge Strike and Judgement | ||
Art of the Spear | 1 |
| Lunge's final hit now deals damage in an extended rectangle instead of a circle when using a spear. | ||
Pilum Assault | 1 |
| Lunge's final hit now causes you to use Javelin when using a spear. This consumes Javelin's mana cost. | ||
Warrior's Renewal | 3 |
| You reduce a portion of Lunge's remaining cooldown when you use a different melee attack and hit at least one enemy. This effect can only occur a limited number of times per use of Lunge. | ||
Ambuscade | 5 |
| Lunge deals more melee damage to enemies at high health (multiplicative with other modifiers). | ||
Lead the Charge | 1 |
| You grant other nearby allies Haste at the end of the charge for a short duration based on distance traveled, up to a maximum. | ||
Endless Will | 2 |
| Warrior's Renewal recovers an additional amount of Lunge's cooldown and also grants you health when it triggers. |