Home>Primalist>Maelstrom
MaelstromMaelstrom
ClassPrimalist level 12 skill
DescriptionSurrounds you with a freezing Maelstrom that deals cold damage over time to nearby enemies.

Can be cast repeatedly to create multiple maelstroms at once. Each Maelstrom lasts 7 seconds.
Cooldown
0s
Mana cost17
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.23s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Scaling TagsColdSpellDoTAreaAttunement
Scaling
Per Point of Attunement:
  • +4% increased Damage
  • +4% Freeze Rate Multiplier
Damage
NameMaelstrom
Base Damage6 Cold
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
30%
Is Hit
No
Freeze Rate12
Duration7s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Maelstrom0
    Surrounds you with a freezing Maelstrom that deals cold damage over time to nearby enemies. Can be cast repeatedly to create multiple maelstroms at once. Each Maelstrom lasts 7 seconds.
    Turmoil5
    • Area +20% per point
    Maelstrom deals damage in a larger area.
    Vortex5
    • Damage When Cast On Totem +60% per point
    Maelstrom deals more damage when cast on a totem (multiplicative with other modifiers).
    Arctic Chill5
    • Chill Chance Per Second +20% per point
    Maelstrom has a chance to chill enemies each second.
    Typhoon5
    • Maelstrom And Tsunami Damage +10% per point
    • Stack Duration -10% per point
    Maelstrom and Tsunami deal more damage (multiplicative with other modifiers), but Maelstrom stacks have a shorter duration.
    Healing Winds3
    • Healing Per Second 2 per point
    Maelstrom also heals allies in its area of effect each second.
    Eye of the Storm5
    • Damage +20% per point
    • Area -10% per point
    Maelstrom deals more damage (multiplicative with other modifiers), but in a smaller area.
    Arctic Blast5
    • Freeze Rate Multiplier +40% per point
    Maelstrom has an increased chance to freeze enemies each second.
    Calm4
    • Mana Efficiency +15% per point
    Maelstrom costs less mana.
    Sleet-Footed3
    • Increased Dodge Rating Per Maelstrom Stack 3% per point
    Each stack of Maelstrom grants you increased dodge chance.
    Whirlpool4
    • Stack Duration +10% per point
    Maelstrom stacks have a longer duration.
    Strong Tides3
    • Stacks Required To Cast Lightning -1 per point
    Power of The Storm's stack requirement is reduced.
    Energized3
    • Additional Targets +1 per point
    Storm Bolt from the Power of the Storm node is cast at additional targets.
    Turbulence5
    • Damage +8% per point
    • Doubled with 60+ Attunement
    Maelstrom deals more damage (multiplicative with other modifiers). This bonus is doubled if you have at least 60 Attunement.
    Growing Storm5
    • Chance On Kill To Cast Maelstrom +5% per point
    • Chance On Hitting Boss Or Rare +2% per point
    You have a chance on killing an enemy or hitting a boss or rare enemy to cast Maelstrom. This effect has a 2 second cooldown.
    Windswept1
    • Haste At 6 Or More Stacks
    If you have 6 stacks of Maelstrom or more, you gain Haste.
    Windfury1
    • Frenzy At 6 Or More Stacks
    If you have 6 stacks of Maelstrom or more, you gain Frenzy.
    Essence of Debris4
    • Global Increased Stun Chance Per Stack +8% per point
    Each stack of Maelstrom grants you an increased chance to stun enemies.
    Storm's Aid1
    • Can Target Minions
    You can choose to cast Maelstrom on your minions instead of yourself.
    Grip of Chaos1
    • Chance To Summon Twisters Upon Reaching 0 Stacks 10%
    When your number of Maelstrom stacks reaches 0, you have a chance to summon 2 to 4 Twisters, a spell that deals physical damage each second to enemies they pass through. The number of Twisters is random, and the chance to summon them is multiplied by the highest number of stacks you reached.
    Tsunami1
    • Tsunami Summoned At 0 stacks
    When your number of Maelstrom stacks reaches 0, you release a Tsunami, a cold spell that deals damage multiplied by your highest stack count.
    Violent Squall1
    • Damage +200%
    • Increased Healing +200%
    • Duration +200%
    • Maximum Stacks 1
    Maelstrom deals significantly more damage (multiplicative with other modifiers), has significantly increased healing effectiveness and lasts significantly longer, but you can have only one maximum stack of Maelstrom.
    Beneath The Waves3
    • Max Stacks of Lagon's Slumber 1 per point
    • Extra Casts per Stack of Lagon's Slumber 1
    • Lagon's Slumber Stacks Per Second 1
    If you go one second without directly casting Maelstrom you gain a stack of Lagon's Slumber. When you next cast Maelstrom directly, all stacks of Lagon's Slumber are consumed to cast Maelstrom an additional time per stack.
    Cyclone1
    • Cold Damage -> Physical Damage
    • Chill Chance -> Slow Chance
    • Global More Physical Damage Per Maelstrom Stack +1%
    • Maelstrom Can No Longer Freeze
    Maelstrom's base cold damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to cold damage. Chill chance from this tree is converted to slow chance. Maelstrom can no longer freeze, but each stack of Maelstrom grants global more physical damage (multiplicative with other modifiers).
    Power of the Storm1
    • Storm Bolt Cast Each Second At 6 Or More Stacks
    While you have 6 or more stacks, you cast Storm Bolt at a nearby enemy each second.
    Frozen Abyss4
    • Damage to Chilled +5% per point
    • Damage to Frozen +15% per point
    Maelstrom deals more damage to chilled or frozen enemies (multiplicative with other modifiers).
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