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Multistrike
ClassSentinel level 15 skill
DescriptionA melee attack that grants a stack of Armament if you hit at least one enemy.

Each stack of Armament causes an additional sword to strike a nearby enemy when you use Multistrike.
CooldownNo cooldown
Mana cost0
Scaling TagsPhysicalMeleeStrength
Scaling
Per Point of Strength:
  • +4% increased Damage
Damage
NameMultistrike
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is HitYes
NameMelee Attack
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is HitYes
Delayed Cast
Interval: 0.07s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Multistrike0
    A melee attack that grants a stack of Armament if you hit at least one enemy. Each stack of Armament causes an additional sword to strike a nearby enemy when you use Multistrike.
    Way of the Sword5
    • Stack Duration +10% per point
    • Melee Physical Damage Per Stack +2 per point
    Armament stacks last longer and grant you additional melee physical damage per stack.
    Guarding Stance5
    • Armor Per Stack +30 per point
    • Block Effectiveness Per Stack +30 per point
    You have additional armor and block effectiveness per stack of Armament.
    Bladed Focus2
    • Mana Gain Per Stack 7 per point
    When you drop below 0 mana, you consume all stacks of Armament to restore mana per stack.
    Flanking Strikes1
    • Additional Sword At 0 Stacks
    When you have 0 stacks of Armament you have an additional sword when using Multistrike, as if you had 1 stack.
    Hallowed Arsenal1
    • Sword -> Smite
    Each additional sword is replaced with Smite. Smite cast this way costs its full mana cost per cast.
    Vengeful3
    • Chance to Multistrike on Block +15% per point
    You have a chance to retaliate with Multistrike swords on block. This effect has a 3 second cooldown and doesn't include the initial strike.
    Echoed Warfare2
    • Additional Swords For Echoes +1 per point
    Multistrike attacks repeated by your echoes have additional swords.
    Initiate5
    • Initial Strike Damage +15% per point
    The initial strike deals more damage (multiplicative with other modifiers).
    Path of the Knight5
    • Damage Per 30 Armor +1%
    • Maximum Damage 20% per point
    • Armour Required For Maximum Damage 600 per point
    Multistrike deals more damage (multiplicative with other modifiers) per 30 armor, up to a maximum.
    Heated Forge1
    • Forged Weapons Per Stack +1
    Directly using Forge Strike consumes all stacks of Armament to summon additional Forged Weapons per stack.
    Forgemastery2
    • Chance To Summon Weapon +6% per point
    Multistrike has a chance to consume a stack of Armament while at maximum stacks to summon a Forged Weapon.
    Hack and Slash1
    • Double Initial Strike
    • Attack Duration +70%
    You now strike twice with Multistrike, but the full attack takes significantly longer. Each additional sword is now replaced with an axe that strikes its target twice.
    Alpha Cuts3
    • Base Crit Chance +2% per point
    Improves Multistrike's base critical strike chance.
    Bladestorm1
    • Refreshes Armament Stacks
    • Additional Swords Per Stack +1
    • Mana Consumed Per Stack +12
    Multistrike consumes mana per stack of Armament to refresh existing stacks and create an additional sword per stack.
    Relentless Advance3
    • Attack Speed +5% per point
    Multistrike has increased attack speed.
    Determination5
    • Damage At Max Stacks +12% per point
    Multistrike deals more damage (multiplicative with other modifiers) while you are at maximum stacks of Armament.
    Blitz5
    • Physical Penetration +10% per point
    Multistrike penetrates enemy physical resistance.
    Decimate5
    • Bleed Chance Per Stack +5% per point
    Multistrike hits have a chance to bleed enemies per stack of Armament.
    Guillotine3
    • Melee Damage Per Bleed +3% per point
    • Maximum Damage 30% per point
    Multistrike deals more melee damage (multiplicative with other modifiers) per stack of bleed up to a maximum.
    Jousting1
    • Sword -> Spear
    Each additional sword is replaced with a spear, which stabs in an elongated area rather than a slash. This has no effect if swords are already converted to axes.
    Sweeping Blows4
    • Target Area +15% per point
    Additional swords can strike enemies further away.
    Victory Strikes1
    • Additional Sword Attack On Kill
    If a sword kills an enemy it will create an additional sword to strike another enemy. This effect cannot be triggered from additional swords created this way.
    Perfect Steel1
    • Max Stacks +1
    You can have an additional maximum stack of Armament.
    Doctrine of the Anvil1
    • Max Stacks +1
    • Attack Speed Per Stack -3%
    You can have an additional maximum stack of Armament, but Multistrike has less attack speed per stack (multipicative with other modifiers).
    Fiery Justice1
    • Forge Strike At Max Stacks
    • All Stacks Consumed
    • Mana Consumed +40
    While at maximum stacks of Armament and positive mana, attacking with Multistrike will consume all stacks and 40 mana to use Forge Strike.
    Aggressive Cadence1
    • Additional Sword At Max Stacks With 2h
    Multistrike has an additional sword while you are at maximum stacks of Armament and wielding a two-handed weapon.
    Nullifying Carve1
    • Void Cleave Area Per Stack +10%
    • Void Cleave Damage Per Stack +10%
    • Void Cleave Consumes All Stacks
    Void Cleave consumes all stacks of Armament to deal more damage in a larger area (both multiplicative with other modifiers) per stack consumed.