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Class | Sentinel level 15 skill | ||||||||||||||||||||||||||
Description | A melee attack that grants a stack of {Armament} if you hit at least one enemy. Armament stacks up to 2 times and each stack lasts 3 seconds. Each stack of {Armament} causes an additional sword to strike a nearby enemy when you use Multistrike. | ||||||||||||||||||||||||||
Cooldown | 0s | ||||||||||||||||||||||||||
Mana cost | 0 | ||||||||||||||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.2s Speed Multiplier: 1 Settle Low Priority Ratio: 32% Scales With: Attack Speed | ||||||||||||||||||||||||||
Scaling Tags | PhysicalMeleeAreaStrength | ||||||||||||||||||||||||||
Scaling | Per Point of Strength:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Multistrike | 0 | A melee attack that grants a stack of Armament if you hit at least one enemy. Armament stacks up to 2 times and each stack lasts 3 seconds. Each stack of Armament causes an additional sword to strike a nearby enemy when you use Multistrike. | |||
Way of the Sword | 5 |
| Armament stacks last longer and grant you additional melee physical damage per stack. | ||
Guarding Stance | 5 |
| You have additional armor and block effectiveness per stack of Armament. | ||
Bladed Focus | 2 |
| When you drop below 0 mana, you consume all stacks of Armament to restore mana per stack. | ||
Flanking Strikes | 1 |
| When you have 0 stacks of Armament you have an additional sword when using Multistrike, as if you had 1 stack. | ||
Hallowed Arsenal | 1 |
| ![]() | Each additional sword is replaced with Smite. Smite cast this way costs its full mana cost per cast. | |
Vengeful | 3 |
| You have a chance to retaliate with Multistrike swords on block. This effect has a 1 second cooldown and doesn't include the initial strike. | ||
Echoed Warfare | 2 |
| Multistrike attacks repeated by your Echoes have additional swords. | ||
Initiate | 5 |
| The initial strike deals more damage (multiplicative with other modifiers). | ||
Path of the Knight | 5 |
| Multistrike deals more damage (multiplicative with other modifiers) per 30 armor, up to a maximum. | ||
Heated Forge | 1 |
| ![]() | Directly using Forge Strike consumes all stacks of Armament to summon additional Forged Weapons per stack. | |
Forgemastery | 2 |
| ![]() | Multistrike has a chance to consume a stack of Armament while at maximum stacks to summon a Forged Weapon. | |
Hack and Slash | 1 |
| You now strike twice with Multistrike, but the full attack takes significantly longer. Each additional sword is now replaced with an axe that strikes its target twice. | ||
Alpha Cuts | 3 |
| Improves Multistrike's base critical strike chance. | ||
Bladestorm | 1 |
| When you create more additional swords than there are nearby enemies, each remaining sword can consume mana to strike the nearest enemy, even if it was hit by the initial attack. | ||
Relentless Advance | 3 |
| Multistrike has increased attack speed. | ||
Determination | 4 |
| Multistrike deals more damage (multiplicative with other modifiers) while you are at maximum stacks of Armament. | ||
Blitz | 5 |
| Multistrike penetrates enemy physical resistance. | ||
Decimate | 5 |
| Multistrike hits have a chance to bleed enemies per stack of Armament. | ||
Guillotine | 3 |
| Multistrike deals more melee damage (multiplicative with other modifiers) per stack of bleed up to a maximum. | ||
Jousting | 1 |
| Each additional sword is replaced with a spear, which stabs in an elongated area rather than a slash. This has no effect if swords are already converted to axes. Additionally, Multistrike's critical strikes deal more damage while wielding a spear. | ||
Sweeping Blows | 4 |
| Multistrike deals damage in a larger area and its created swords can strike enemies further away. | ||
Victory Strikes | 1 |
| If a sword kills an enemy it will create an additional sword to strike another enemy. This effect cannot be triggered from additional swords created this way. | ||
Perfect Steel | 1 |
| You can have an additional maximum stack of Armament. | ||
Doctrine of the Anvil | 1 |
| You can have an additional maximum stack of Armament, but Multistrike has less attack speed per stack (multipicative with other modifiers). | ||
Fiery Justice | 1 |
| ![]() | While at maximum stacks of Armament and positive mana, attacking with Multistrike will consume all stacks and 40 mana to use Forge Strike. | |
Aggressive Cadence | 1 |
| Multistrike has an additional sword while you are at maximum stacks of Armament and wielding a two-handed weapon. | ||
Nullifying Carve | 1 |
| ![]() | Void Cleave consumes all stacks of Armament to gain more damage (multiplicative with other modifiers) and increased area per stack consumed. |