Icon | ![]() |
Name | Ring Of Shields |
Class | Forge Guard level 5 skill |
Description | Manifests a ring of shields around you. Each shield has 75 base health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles. Stats on your equipped shield also apply to the shields created by Ring of Shields |
Cooldown | 14.29s |
Mana cost | 30 |
Range | 20 |
Tags | MinionInstant CastStrengthAttunement |
Scaling | Per Point of Strength:
Per Point of Attunement:
Per Level:
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Skill Tree Nodes
Name | Max Points | Stats | Description | |
---|---|---|---|---|
Ring Of Shields | 0 | Manifests a ring of shields around you. Each shield has 75 base health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles. Stats on your equipped shield also apply to the shields created by Ring of Shields | ||
Reinforcement | 2 |
| You summon additional shields. | |
Healing Shields | 4 |
| Every 3 seconds each Shield heals nearby allies. | |
Phalanx | 5 |
| When Shields heal allies, they also increase their armor for 4 seconds. This effect does not stack. | |
Sturdy Shields | 5 |
| When Shields heal allies, they also grant them a non stacking increased block effectiveness buff for 4 seconds. | |
On the Path | 3 |
| While using Warpath, your Shields spin faster and take less damage (multiplicative with other modifiers). | |
Aegis of Life | 4 |
| Shields have increased healing effectiveness. | |
Tempered Steel | 5 |
| Ring of Shields costs less mana, but Shields have reduced health. | |
Martyr Shields | 4 |
| You are healed any time one of your Shields dies. | |
Collateral Damage | 1 |
| Shields shatter into Shrapnel when they die, dealing physical damage to surrounding enemies. | |
Heavy Shrapnel | 3 |
| Shrapnel created by your dying Shields has a signficantly increased chance to stun enemies. | |
Defensive Shields | 5 |
| You have additional chance to block and a higher block effectiveness if you have cast Ring of Shields recently (last 4 seconds). | |
Iron Form | 1 |
| You are invulnerable for 1 second after casting Ring of Shields, but you cannot move or use abilities. | |
Rush Wall | 1 |
| While using Shield Rush, your Shields form a wall in front of you, increasing the area you hit. | |
Heavy Burden | 3 |
| Shields have a chance to slow enemies when hit. | |
Pulsing Shields | 1 |
| Shields push enemies away from you every 4 seconds. | |
Banding | 5 |
| Shields have increased health and additional physical resistance. | |
Enduring Defense | 3 |
| Ring of Shields lasts longer. | |
Coating | 1 |
| Consuming a potion also heals your Shields. | |
Shield Spike | 1 |
| Shields reflect a percentage of damage taken to attackers. | |
Molten Shields | 1 |
| Shields take less fire damage (multiplicative with other modifiers), and have a chance to ignite enemies that hit them. If you have the Collateral Damage node the base physical damage of the Shrapnel it creates is converted to fire damage. | |
Immolation | 1 |
| Shields now deal fire damage over time to surrounding enemies. | |
Fire Spin | 4 |
| Shields deal more damage (multiplicative with other modifiers) and shields rotate faster. | |
Touched by Fire | 5 |
| You deal additional fire damage with spells and attacks if you have cast Ring of Shields recently (last 4 seconds). | |
Bastion | 5 |
| Shields rotate around you at a greater distance. | |
Amass | 3 |
| Ring of Shields summons additional Shields, but costs more mana. | |
Displacement | 1 |
| Ring of Shields is cast at your cursor instead, but Shields no longer follow you. Shields have more health (multiplicative with other modifiers) and last much longer. | |
Touched by Fire | 3 |
| You deal increased melee fire damage if you have cast Ring of Shields recently (last 4 seconds). |