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NameRing Of Shields
ClassForge Guard level 5 skill
DescriptionManifests a ring of shields around you. Each shield has 75 base health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles. Stats on your equipped shield also apply to the shields created by Ring of Shields
Cooldown14.29s
Mana cost30
Range20
Scaling TagsMinionInstant CastStrengthAttunement
Minion TagsBuff
Scaling
Per Point of Strength:
  • +5 Minion Health
Per Point of Attunement:
  • +5 Minion Health
Per Level:
  • +5 Minion Health
Skill Tree Nodes
Name
Max
Points
StatsDescription
Ring Of Shields0
    Manifests a ring of shields around you. Each shield has 75 base health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles. Stats on your equipped shield also apply to the shields created by Ring of Shields
    Reinforcement2
    • Shields +1 per point
    You summon additional shields.
    Healing Shields4
    • Heal Amount Per Shield 5 per point
    Every 3 seconds each Shield heals nearby allies.
    Phalanx5
    • Armor On Heal +10% per point
    When Shields heal allies, they also increase their armor for 4 seconds. This effect does not stack.
    Sturdy Shields5
    • Block Effectiveness On Heal +10% per point
    When Shields heal allies, they also grant them a non stacking increased block effectiveness buff for 4 seconds.
    On the Path3
    • Shield Rotation Speed +50% per point
    • Shield Damage Taken -10% per point
    While using Warpath, your Shields spin faster and take less damage (multiplicative with other modifiers).
    Aegis of Life4
    • Increased Shield Healing 15% per point
    Shields have increased healing effectiveness.
    Tempered Steel5
    • Mana Cost -3 per point
    • Shield Health -10% per point
    Ring of Shields costs less mana, but Shields have reduced health.
    Martyr Shields4
    • Heal Amount On Shield Death 50 per point
    You are healed any time one of your Shields dies.
    Collateral Damage1
    • Shrapnel On Shield Death
    Shields shatter into Shrapnel when they die, dealing physical damage to surrounding enemies.
    Heavy Shrapnel3
    • Shrapnel Increased Stun Chance 100% per point
    Shrapnel created by your dying Shields has a signficantly increased chance to stun enemies.
    Defensive Shields5
    • Block Chance +3% per point
    • Block Effectiveness +30 per point
    You have additional chance to block and a higher block effectiveness if you have cast Ring of Shields recently (last 4 seconds).
    Iron Form1
    • Invulnerability
    • Cannot Move Or Use Abilities
    You are invulnerable for 1 second after casting Ring of Shields, but you cannot move or use abilities.
    Rush Wall1
    • Shield Wall During Shield Rush
    While using Shield Rush, your Shields form a wall in front of you, increasing the area you hit.
    Heavy Burden3
    • Slow Chance 34# per point
    Shields have a chance to slow enemies when hit.
    Pulsing Shields1
    • Shields Push Enemies
    Shields push enemies away from you every 4 seconds.
    Banding5
    • Health +20% per point
    • Physical Resistance +10% per point
    Shields have increased health and additional physical resistance.
    Enduring Defense3
    • Duration (seconds) +2 per point
    Ring of Shields lasts longer.
    Coating1
    • Potions Heal Shields
    Consuming a potion also heals your Shields.
    Shield Spike1
    • Damage Reflected 10%
    Shields reflect a percentage of damage taken to attackers.
    Molten Shields1
    • Shrapnel Damage Converted to Fire
    • Fire Damage Taken -50%
    • Chance To Ignite Enemy When Hit 50%
    Shields take less fire damage (multiplicative with other modifiers), and have a chance to ignite enemies that hit them. If you have the Collateral Damage node the base physical damage of the Shrapnel it creates is converted to fire damage.
    Immolation1
    • Fire Aura
    Shields now deal fire damage over time to surrounding enemies.
    Fire Spin4
    • Damage +15% per point
    • Shield Rotation Speed +15% per point
    Shields deal more damage (multiplicative with other modifiers) and shields rotate faster.
    Touched by Fire5
    • Fire Damage +3 per point
    You deal additional fire damage with spells and attacks if you have cast Ring of Shields recently (last 4 seconds).
    Bastion5
    • Rotation Distance +20% per point
    Shields rotate around you at a greater distance.
    Amass3
    • Additional Shields +1 per point
    • Mana Cost +5 per point
    Ring of Shields summons additional Shields, but costs more mana.
    Displacement1
    • Cast At Target
    • More Health 100%
    • Duration +100%
    • Shields Do Not Follow You
    Ring of Shields is cast at your cursor instead, but Shields no longer follow you. Shields have more health (multiplicative with other modifiers) and last much longer.
    Touched by Fire3
    • Increased Melee Fire Damage 30% per point
    You deal increased melee fire damage if you have cast Ring of Shields recently (last 4 seconds).