Home>Acolyte>Rip Blood
Rip BloodRip Blood
ClassAcolyte level 1 skill
DescriptionRips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you.
Cooldown
0s
Mana cost3
Range20
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.25s
Speed Multiplier: 1
Settle Low Priority Ratio: 60%
Scales With: Cast Speed
Scaling TagsPhysicalSpellIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
  • 4% Increased Healing Effectiveness
Damage
NameRip Blood
Base Damage15 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Rip Blood0
    Rips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you.
    Crimson Flood5
    • Blood Splatter Area +20% per point
    Blood Splatter deals damage in a larger area.
    Revile5
    • Blood Splatter Damage +10% per point
    • Blood Splatter Increased Stun Chance 15% per point
    Blood Splatter deals more damage (multiplicative with other modifiers) and have an increased chance to stun enemies.
    Blood Infusion1
    • Grants Minions Blood Infusion
    Blood Splatter grants your minions Blood Infusion when it hits them. The Blood Infusion buff grants 15% more damage for 4 seconds (multiplicative with other modifiers).
    Necrotic Unity1
    • Increased Area Per Minion +2%
    Blood Splatter has increased area for each minion you currently control.
    Infused Frenzy3
    • Blood Infusion Attack Speed +8% per point
    • Blood Infusion Cast Speed +8% per point
    Blood Infusion grants increased attack and cast speed.
    Hemophagy3
    • Blood Infusion Physical Leech +5% per point
    Blood Infusion causes your minions to leech a portion of the physical damage they deal as health.
    Hemomancer5
    • Cast Speed +6% per point
    Rip Blood has increased cast speed.
    Thirst3
    • Mana Cost -1 per point
    • Cast Speed +3% per point
    Rip Blood costs less mana and has increased cast speed .
    Carrion Hunger1
    • Out-of-Mana Mana Cost 0
    When you are out of mana Rip Blood is free.
    Quenching5
    • Health Granted +4 per point
    • Blood Orb Travel Speed +20% per point
    Blood Orbs grant additional health and the Blood Orb returns faster.
    Hematology1
    • Health Restored Per Intelligence +5%
    Blood Orbs restore more health based on your Intelligence stat.
    Mana Feast3
    • Mana Granted 3 per point
    Blood Orbs now also grant you mana when you directly cast Rip Blood.
    Gushing Wound5
    • Bleed Chance +20% per point
    Rip Blood hits have a chance to cause enemies to bleed .
    Septic Wound1
    • Bleed -> Poison Chance
    Bleed chance granted by the Gushing Wounds node is converted to poison chance.
    Septic Blood5
    • Blood Splatter Poison Chance +20% per point
    Blood Splatter has a chance to poison enemies.
    Arcane Absorption4
    • Global Spell Damage on Hit +2 per point
    • Buff Duration (Seconds) 6
    When you directly cast Rip Blood and hit at least one enemy you gain additional spell damage for 6 seconds. This effect can stack.
    Run Dry5
    • Damage +8% per point
    Rip Blood deals more damage (multiplicative with other modifiers) .
    Necrotic Inspiration2
    • Damage Per Minion +1.5% per point
    Rip Blood deals more damage for each minion you currently control (multiplicative with other modifiers).
    Arcane Fortress1
    • Health Granted -> Ward Granted
    Blood Orbs now grant ward instead of health, equal to half of the health they would have restored. Being at or close to full health does not affect the amount of the ward the Blood Orbs grant.
    Splatter5
    • Blood Splatter chance +20% per point
    Rip Blood hits have a chance to create a Blood Splatter at the target, dealing damage to other enemies around it, but not the original target.
    Eviscerate1
    • Blood Splatter Chance +100%
    • Mana Cost +6
    Rip Blood has a significantly higher chance to make a Blood Splatter, but costs more mana . This Blood Splatter can not occur if you are out of mana.
    Marrow Drinker1
    • Health Granted +100%
    • Targets Minions Instead
    Rip Blood can be cast on your minions, but no longer can be cast on enemies. Blood Orbs restore significantly more health.
    Blood Catalyst1
    • Automatically Recasts On Kill
    • No Blood Orbs
    Rip Blood will automatically cast itself on a nearby enemy if it kills an enemy, but no longer creates Blood Orbs. This effect can repeat and chain to other enemies. This effect cannot trigger if you are out of mana.
    Rip Spirit1
    • Physical -> Necrotic Damage
    Rip Blood's and Blood Splatter's base physical damage is converted to necrotic damage. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage.
    Stench of Blood1
    • Cast Speed +5%
    • Minions Prioritize Target
    Rip Blood has increased cast speed leaves a stench on the target enemy that causes your minions to prioritise attacking it.
    Coagulation1
    • Create Coagulated Blood Orbs
    • Coagulated Blood Stacks Needed 4
    When a blood orb grants excess health above your maximum, you gain a stack of Coagulated Blood. Upon reaching 4 stacks, your next Rip Blood will consume all stacks to form a Coagulated Blood Orb that seeks out a nearby enemy, dealing spell physical damage in a small area.
    Varicose Veins3
    • Coagulated Blood Orb Explosion Damage 35% per point
    • Coagulated Blood Orb Explosion Area 35% per point
    The Coagulated Blood Orb deals more damage in a larger area (multiplicative with other modifiers).
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