Home>Acolyte>Rip Blood
Rip BloodRip Blood
ClassAcolyte level 1 skill
DescriptionRips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 5 health when it reaches you.
Cooldown
0s
Mana cost3
Range20
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.25s
Speed Multiplier: 1
Settle Low Priority Ratio: 60%
Scales With: Cast Speed
Scaling TagsPhysicalSpellAreaIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
  • 4% Increased Healing Effectiveness
Damage
NameRip Blood
Base Damage20 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Rip Blood0
    Rips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 5 health when it reaches you.
    Crimson Flood4
    • Blood Splatter Area +25% per point
    Blood Splatter deals damage in a larger area.
    Revile4
    • Damage Over Time +10% per point
    Rip Blood deals more damage over time (multiplicative with other modifiers).
    Blood Infusion1
    • Grants Minions Blood Infusion
    Blood Splatter grants your minions Blood Infusion when it hits them. The Blood Infusion buff grants 15% more damage for 4 seconds (multiplicative with other modifiers).
    Necrotic Unity1
    • Increased Area Per Minion +2%
    • Maximum Area Increase 40%
    Blood Splatter has increased area for each minion you currently control, up to a maximum benefit.
    Infused Frenzy3
    • Blood Infusion Attack Speed +8% per point
    • Blood Infusion Cast Speed +8% per point
    Blood Infusion grants increased attack and cast speed.
    Hemophagy3
    • Blood Infusion Physical Leech +5% per point
    Blood Infusion causes your minions to leech a portion of the physical damage they deal as health.
    Hemomancer5
    • Cast Speed +6% per point
    Rip Blood has increased cast speed.
    Thirst3
    • Mana Cost -1 per point
    • Cast Speed +3% per point
    Rip Blood costs less mana and has increased cast speed.
    Carrion Hunger1
    • Out-of-Mana Mana Cost 0
    When you are out of mana Rip Blood is free.
    Quenching5
    • Health Granted +2 per point
    • Blood Orb Travel Speed +20% per point
    Blood Orbs grant additional health and the Blood Orb returns faster.
    Hematology1
    • Health Restored Per Intelligence +5%
    Blood Orbs restore more health based on your Intelligence stat.
    Mana Feast3
    • Mana Granted 1 per point
    • Tripled Against Bosses and Rare Enemies
    Blood Orbs now also grant you mana when you directly cast Rip Blood. The amount of mana is tripled for orbs from bosses and rare enemies.
    Volatility3
    • Critical Chance +3% per point
    Rip Blood has additional critical strike chance. .
    Carnage1
    • Marrow Shards on Boss, Rare, or Multi Hit
    When you directly use Rip Blood and hit a boss or rare enemy or hit at least 3 enemies, you cast Marrow Shards in the same direction. Marrow Shards still consumes health when cast this way.
    Arcane Absorption4
    • Global Spell Damage on Hit +1 per point
    • Buff Duration (Seconds) 6
    • Doubled for Rip Blood
    When you directly cast Rip Blood and hit at least one enemy you gain additional spell damage for 6 seconds. The amount of spell damage gained is doubled for Rip Blood. This effect can stack.
    Run Dry5
    • Damage +8% per point
    Rip Blood deals more damage (multiplicative with other modifiers) .
    Necrotic Inspiration2
    • Damage Per Minion +2% per point
    • Maximum Damage Gained +20% per point
    Rip Blood deals more damage for each minion you currently control (multiplicative with other modifiers), up to a maximum benefit.
    Arcane Fortress1
    • Health Granted -> Ward Granted
    Blood Orbs now grant ward instead of health, equal to half of the health they would have restored. Being at or close to full health does not affect the amount of the ward the Blood Orbs grant.
    Splatter4
    • Blood Splatter chance +25% per point
    • Limit per Cast 1 per point
    Rip Blood hits have a chance to create a Blood Splatter at the target, dealing damage to other enemies around it that were not hit by Rip Blood. This effect can occur a limited number of times per cast of Rip Blood.
    Blood Bond1
    • Blood Tether on Boss or Rare
    When you directly cast Rip Blood and hit a boss or rare enemy it attaches a Blood Tether, dealing physical spell damage over time.
    Marrow Drinker1
    • Health Granted +100%
    • Targets Minions Instead
    Rip Blood can be cast on your minions, but no longer can be cast on enemies. Blood Orbs restore significantly more health.
    Blood Catalyst1
    • Automatically Recasts On Kill
    • Percent of Rip Blood Mana Cost Consumed 100%
    • No Blood Orbs
    When you directly cast Rip Blood and it kills at least one enemy, it will recast from that position towards another enemy, consuming Rip Blood's mana cost. These recasts can also trigger this effect. Rip Blood no longer creates Blood Orbs.
    Rip Spirit1
    • Physical -> Necrotic Damage
    • Bleed -> Damned
    Rip Blood and Blood Splatter's base physical damage are converted to necrotic damage. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage. Bleed chance from all sources is converted to Damned chance.
    Stench of Blood1
    • Cast Speed +5%
    • Minions Prioritize Target
    Rip Blood has increased cast speed leaves a stench on the target enemy that causes your minions to prioritise attacking it.
    Coagulation1
    • Create Coagulated Blood Orbs
    • Coagulated Blood Stacks Needed 6
    • Max Coagulated Blood Stacks 12
    When a blood orb grants health, you gain a stack of Coagulated Blood. Upon reaching at least 6 stacks, your next cast of Rip Blood consumes 6 stacks to form a Coagulated Blood Orb that seeks out a nearby enemy, dealing spell physical damage in a small area. Additionally, Blood Tethers such as from Blood Bond grant 3 stacks each second.
    Varicose Veins3
    • Coagulated Blood Orb Explosion Damage 35% per point
    • Coagulated Blood Orb Explosion Area 35% per point
    The Coagulated Blood Orb deals more damage in a larger area (multiplicative with other modifiers).
    Gushing Wound4
    • Bleed Chance +25% per point
    Rip Blood hits have a chance to cause enemies to bleed. .
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