RiveRive
ClassSentinel level 5 skill
DescriptionA combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage.
Cooldown
0s
Mana cost0
Speed
1.833 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.2s
Speed Multiplier: 1.25
Settle Low Priority Ratio: 32%
Scales With: Attack Speed
Scaling TagsPhysicalMeleeAreaStrength
Scaling
Per Point of Strength:
  • +4% increased Damage
Combo Skill
  • Rive
  • Rive
Damage
NameRive
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Rive0
    A combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage.
    Champion5
    • Damage +5% per point
    • Increased Stun Chance 10% per point
    Rive deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.
    Bound Weapon4
    • Forged Weapon chance on Kill 6% per point
    • Forged Weapon chance on Hit vs Boss or Rare 4% per point
    When Rive kills an enemy or hits a boss or rare enemy, you have a chance to summon a Forged Weapon.
    Temporal Warrior1
    • Void Damage +10%
    • Doubles Echo Chance
    Rive deals more void damage (multiplicative with other modifiers) and your chance to Echo with Rive is doubled.
    Azure Crescendo3
    • Mana Gained 5 per point
    • Third Strike Damage +12% per point
    Rive's third strike deals more damage (multiplicative with other modifiers) and restores mana if it hits at least one target.
    Ripples of Oblivion5
    • Damage +5% per point
    • Bonus Tripled For Echoes
    Rive deals more damage (multiplicative with other modifiers). This effect is tripled for Echoes.
    Sever3
    • First Strike Ignite Chance +50% per point
    Rive's first strike has a chance to ignite enemies.
    Twisting Fangs3
    • Second Strike Ignite Chance +50% per point
    Rive's second strike has a chance to ignite enemies.
    Assassin's Sustenance1
    • Damage Leeched As Health buff 3%
    • Buff Duration (seconds) 3
    When you trigger Flame Drinker's Blade's effect you also gain an additional buff that causes you to leech a percentage of the damage you deal as health. Unlike the buff from Flame Drinker's Blade, this buff cannot stack.
    Savagery3
    • More Hit Damage Vs Ignited Enemies +15% per point
    Rive hits deal more damage to ignited targets (multiplicative with other modifiers).
    Flurry5
    • First And Second Strike Attack Speed +8% per point
    Rive's first and second strike have increased attack speed.
    Concentration4
    • First And Second Strike Base Crit Chance +1% per point
    • Third Strike Base Crit Chance +2% per point
    Improves Rive's base critical strike chance. This bonus is doubled for Rive's third strike.
    Adrenaline4
    • Increased Crit Chance 7% per point
    Rive's first strike grants you increased critical strike chance on hit for 4 seconds. Stacks up to 4 times.
    Focused Strike1
    • Third Strike Double Crit Chance
    • Third Strike Critical Multiplier +50%
    • First And Second Strike Never Crit
    Rive's third strike has double crit chance and its critical strikes deal more damage, but strikes one and two can no longer critically strike.
    Rending2
    • First And Second Strike Armor Shred Chance +30% per point
    Rive's first and second strike have a chance to reduce enemy armor.
    Cadence1
    • Change Sequence Of Strikes
    Changes Rive's sequence of strikes to 1, 2, 1, 2, 3.
    Triple Threat1
    • Third Strike Damage +50%
    • Third Strike Area +50%
    • Increased Stun Chance +50%
    Rive's third strike deals more damage (multiplicative with other modifiers) and hits in a larger area, and has increased chance to stun enemies.
    Iron Reach4
    • Strike Two Damage +25% per point
    • Strike Two Area +25% per point
    Rive's second strike deals more damage (multiplicative with other modifiers) in a larger area.
    Outburst3
    • Third Strike Area +30% per point
    Rive's third strike deals damage in a larger area.
    Reclamation2
    • Third Strike Health Leech 5% per point
    Rive's third strike leeches damage dealt as health.
    Brutality3
    • Third Strike Damage +15% per point
    Rive's third strike deals more damage (multiplicative with other modifiers).
    Massacre3
    • Third Strike Detonate On Kill Chance 10% per point
    Rive's third strike has a chance to detonate enemies it kills, dealing fire damage to nearby enemies.
    Laceration1
    • Lacerates on Hit
    Rive's third strike lacerates enemies on it. Lacerated enemies take melee damage over time for 3 seconds, with base damage equal to 200% of your added melee damage. Laceration does not stack.
    Weapon Specialist1
    • Physical Damage per Dexterity with a Sword +1
    • Void Damage per Vitality with an Axe +1
    • Fire Damage per Attunement with a Mace +1
    Rive deals additional melee physical damage per point of Dexterity if you are using a Sword. Rive deals additional melee void damage per point of Vitality if you are using an Axe. Rive deals additional melee fire damage per point of Attunement if you are using a Mace.
    Flame Drinker's Blade1
    • Physical Penetration Per Ignite Consumed 3%
    • Max Stacks 20
    • Buff Duration (seconds) 3
    Rive's third strike consumes all stacks of ignite you applied to enemies it hits, granting you a buff that grants physical penetration per stack consumed, up to a maximum.
    Projection of War1
    • First Strike Wave Of Energy
    • Mana Consumption 4
    Rive's first strike consumes mana to release a wave of energy that passes through enemies.
    Double Slash1
    • Skips Third Strike
    Rive skips its third strike.
    Challenge1
    • Strike Two Pulls Enemies
    • Mana Cost +5
    If you have positive mana, Rive's second strike pulls enemies, but costs more mana.
    Coup de Grace1
    • Strike Three Kill Threshold 15%
    Rive's third strike instantly kills enemies below a health threshold (a percentage of their maximum health).
    Foe Cleaver1
    • Effect of Damage Stats on a 2h Weapon +100%
    • Effect of Ailment Chance Stats on a 2h Weapon +100%
    If you are using a two handed weapon, stats on that weapon that directly add damage, increase damage or add a chance to apply an ailment on hit, have double effect for Rive.
    Scrap Metal1
    • Forged Weapons -> Scrap Metal
    • Armour per Scrap Metal +3%
    • Rive Damage per Scrap Metal +3%
    Whenever you would summon a Forged Weapon from any source, you instead gain a stack of Scrap Metal. Each stack grants more armour and more damage with Rive (multiplicative with other modifiers).
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