Rive
ClassSentinel level 5 skill
DescriptionEvery third consecutive attack with Rive slashes in a full circle around the character, lacerating enemies it hits.
CooldownNo cooldown
Mana cost0
Scaling TagsPhysicalMeleeStrength
Scaling
Per Point of Strength:
  • +4% increased Damage
Combo Skill
Rive
Rive
Damage
NameRive
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is HitYes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Rive0
    Every third consecutive attack with Rive slashes in a full circle around the character, lacerating enemies it hits.
    Trampling Ahuizotl5
    • Damage +5% per point
    • Increased Stun Chance 10% per point
    Rive deals more damage (multiplicative with other modifiers) and have an increased chance to stun enemies.
    Bound Weapon4
    • Forged Weapon On Kill Chance 6% per point
    Kills with Rive have a chance to summon a Forged Weapon, which seeks and attacks nearby enemies and has decaying health over time.
    Insidious4
    • Void Damage +2 per point
    Rive deals additional void damage.
    Rapacious Mind2
    • Mana Gained 6 per point
    Rive's third strike restores mana if it hits at least one target.
    The Abyss Gazes Back4
    • Third Strike Void Damage +6 per point
    Rive's third strike deals additional void damage.
    Sever3
    • First Strike Ignite Chance +50% per point
    Rive's first strike has a chance to ignite enemies.
    Twisting Fangs3
    • Second Strike Ignite Chance +50% per point
    Rive's second strike has a chance to ignite enemies.
    Assassin's Sustenance3
    • Global Health Leech +5% per point
    Rive's third strike grants you life leech for 4 seconds when it hits an enemy.
    Savagery3
    • More Hit Damage Vs Ignited Enemies +15% per point
    Rive hits deal more damage to ignited targets (multiplicative with other modifiers).
    Oppourtunist3
    • More Critical Chance Vs Ignited Enemies +10% per point
    Rive hits have more crit chance against ignited enemies (multiplicative with other modifiers).
    Flurry5
    • First And Second Strike Attack Speed +8% per point
    Rive's first and second strike have increased attack speed.
    Concentration4
    • Base Crit Chance +1% per point
    Improves Rive's base critical strike chance. This bonus is doubled for Rive's third strike.
    Adrenaline4
    • Increased Crit Chance 7% per point
    Rive's first strike grants you increased critical strike chance on hit for 4 seconds. Stacks up to 4 times.
    Focused Strike1
    • Third Strike Always Crits
    • First And Second Strike Never Crit
    Rive's third strike always crits, but strikes one and two can no longer critically strike.
    Rending2
    • First And Second Strike Armour Shred Chance +30% per point
    Rive's first and second strike have a chance to reduce enemy armor.
    Cadence1
    • Change Sequence Of Strikes
    Changes Rive's sequence of strikes to 1, 2, 1, 2, 3.
    Triple Threat1
    • Third Strike Damage +50%
    • Third Strike Area +50%
    • Increased Stun Chance +50%
    Rive's third strike deals more damage (multiplicative with other modifiers) and hits in a larger area, and has increased chance to stun enemies.
    Initiative4
    • First Strike Physical Damage +3 per point
    Rive's first strike deals additional physical damage.
    Hamstring5
    • First And Second Strike Slow Chance +10% per point
    Rive's first and second strikes have a chance to slow enemies.
    Iron Reach4
    • Strike Two Damage +25% per point
    • Strike Two Area +25% per point
    Rive's second strike deals more damage (multiplicative with other modifiers) in a larger area.
    Outburst3
    • Third Strike Area +40% per point
    Rive's third strike deals damage in a larger area.
    Reclamation2
    • Third Strike Health Leech 5% per point
    Rive's third strike leeches damage dealt as health.
    Brutality3
    • Third Strike Damage +15% per point
    Rive's third strike deals more damage (multiplicative with other modifiers).
    Massacre3
    • Third Strike Detonate On Kill Chance 10% per point
    Rive's third strike has a chance to detonate enemies it kills, dealing fire damage to nearby enemies.
    Overwhelm1
    • Third Strike Hit Damage +40%
    • No Longer Lacerates
    Rive's third strike deals significantly more hit damage (multiplicative with other modifiers), but no longer inflicts Laceration.
    Gaze Into The Abyss1
    • Void Damage +100%
    • No Attack Speed Benefits From Tree
    Rive and ailments it inflicts deal more void damage (multiplicative with other modifiers, but Rive no longer benefits from attack speed from this tree.
    Execution1
    • Physical Damage Per Ignite Stack Consumed +15%
    Rive's third strike consumes all stacks of ignite on enemies it hits, granting you increased physical damage per stack consumed for 2 seconds.
    Indomitable1
    • First Strike Wave Of Energy At High Health
    If you are at high health and have positive mana, Rive's first strike releases a wave of energy that deals 20 physical damage to enemies hit.
    Double Slash1
    • Skips Third Strike
    Rive skips its third strike.
    Challenge1
    • Strike Two Pulls Enemies
    • Mana Cost +5
    If you have positive mana, Rive's second strike pulls enemies, but costs more mana.
    Coup de Grace1
    • Strike Three Kill Threshold 15%
    Rive's third strike instantly kills enemies below a health threshold (a percentage of their maximum health).