Home>Mage>Frost Wall
Frost WallFrost Wall
ClassRunemaster level 15 skill
DescriptionCreates a wall of frost which persists for 6 seconds. Enemies inside the wall take cold damage over time and receive a stack of chill every 0.25 seconds. You can have up to 1 active Frost Wall at a time.

Enemies that reach the wall at least 0.2 seconds after it's been created are frozen for twice as long as the wall has existed, up to a 2 second freeze duration. Bosses cannot be frozen in this way.
Cooldown
0s
Mana cost35
Speed
1.788 per second (if no cooldown)
Use Duration: 0.8s
Use Delay: 0.4s
Speed Multiplier: 1.3
Settle Low Priority Ratio: 80%
Scales With: Cast Speed
Scaling TagsColdSpellDoTAreaIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Damage
NameFrost Wall
Base Damage20 Cold
Critical Chance0%
Added Damage Scaling
100% (400% effectiveness per second)
Is Hit
No
Freeze Rate40
Interval0.25s
Duration6s
Damage TagsSpell
Ailments on Hit
Target Type: Enemy
Chill (Chance: 100%)
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Frost Wall0
    Creates a wall of frost which persists for 6 seconds. Enemies inside the wall take cold damage over time and receive a stack of chill every 0.25 seconds. You can have up to 1 active Frost Wall at a time. Enemies that reach the wall at least 0.2 seconds after it's been created are frozen for twice as long as the wall has existed, up to a 2 second freeze duration. Bosses cannot be frozen in this way.
    Biting Limit4
    • Frostbite Chance Every 0.25 Seconds +50% per point
    Frost Wall has a chance to inflict a stack of Frostbite to enemies inside the wall every 0.25 seconds.
    Lightning Rod4
    • Pylon Casts Lightning Blast
    • Enemy Targets 1 per point
    • Lightning Blast Mana Consumption 100%
    One of Frost Wall's Pillars now casts Lightning Blast at nearby enemies when you first pass through the wall. This effect consumes mana equal to Lightning Blast's mana cost.
    Charged Pylons1
    • Lightning Blast Every 2 Seconds
    • Lightning Blast Mana Consumption 100%
    Frost Wall's outer Pillars cast Lightning Blast at nearby enemies every other second. This effect consumes mana equal to Lightning Blast's mana cost.
    Amplified Currents2
    • Lightning Blast Frequency +10% per point
    • Maximum Frequency Bonus 80% per point
    • Duration Before Effect (seconds) 0.2
    After Frost Wall has existed for a short duration, its outer Pillars cast Lightning Blast more often, up to a maximum, every time an enemy passes through the wall.
    Aspirant's Arrival3
    • Mana Cost -20% per point
    • Damage Per Second Of Existance +10% per point
    After you pass through your Frost Wall your next direct Runic Invocation or Glyph of Dominion cast within 5 seconds is empowered. An empowered spell cast this way, costs less mana (multiplicative with other modifiers) and it also deals more damage (multiplicative with other modifiers) for each second the wall has existed, before you walk through it.
    Purifying Gate1
    • Cleanses Negative Ailments On Pass Through
    Frost Wall now cleanses negative ailments on you and your allies when they first pass through the wall.
    Arch of Rimefrost3
    • More Damage +4% per point
    • Freeze Rate Multiplier +20% per point
    Frost Wall deals more damage (multiplicative with other modifiers) and has a higher chance to freeze enemies.
    Crystals of Protection4
    • Ward Gain 20 per point
    • Mana Gain 3 per point
    • Bonuses Doubled With Distant Wall
    Frost Wall now grants you and your allies ward and mana when they first pass through the wall. These effects are doubled if the wall is placed at least 2 meters away from you.
    Boosted Kickoff3
    • Frenzy Duration (seconds) 2 per point
    • Haste Duration (seconds) 2 per point
    • Max Duration Equals Wall Age
    Frost Wall now grants the Haste and Frenzy buffs for a short duration, up to a maximum, when you and your allies when they first pass through the wall. The maximum duration is equal to Frost Wall's age plus 1 second.
    Runic Conclusion1
    • Frost Wall Detonation After 0.3 Seconds
    Frost Wall now creates three Runic Detonations shortly after you pass through it, dealing spell cold damage to nearby enemies.
    Shattered to Pieces1
    • Detonations Damage +60%
    • Detonations Area +50%
    The Runic Detonations from Runic Conclusion intensify, destroying the wall in the process and deals more damage (multiplicative with other modifiers) in a larger area.
    Glyph of Direfrost1
    • Detonations Damage +10%
    • Detonations Area +50%
    The Runic Detonations deal more damage (multiplicative with other modifiers) in a larger area if you are facing away from the wall when the detonations occur.
    Prepared Wards1
    • Flame Ward On Ally Pass Through
    • Cooldown Duration (Seconds) 12
    • Cooldown Shared with Flameward
    You now cast Flame Ward on you or your allies (excluding their minions) that pass through your Frost Wall, if it has existed for at least 0.2 seconds. Frost Wall now has a cooldown, which it shares with Flame Ward. Using one will put the other on cooldown.
    Heaping Cold5
    • No Mana Cost
    • Damage +15% per point
    If you haven't cast Frost Wall in the past 15 seconds, it has no mana cost and deals more damage (multiplicative with other modifiers).
    Marching Winter5
    • Area +12% per point
    • Duration +6% per point
    Frost Wall is larger and lasts longer.
    Chilled Touch2
    • Damage Buff To Chilled Enemies +7% per point
    You deal more damage (multiplicative with other modifiers) to chilled enemies while you have an active Frost Wall.
    The Dark Cold5
    • Damage Over Time Per Second Of Existence +3% per point
    Frost Wall deals more damage over time (multiplicative with other modifiers) per second the wall has existed. This does not affect ailments or subskills.
    Howling Rift1
    • Frost Wall Moves
    • Mana Regain On Wall Replacement 50%
    When you cast Frost Wall while having an existing wall active with more than half its duration remaining, the existing wall is moved to the new target location instead of being replaced and you gain mana equal to half the Frost Wall’s mana cost.
    Frigid Domination2
    • Spell Damage Per 20% Freeze Rate Multiplier +1 per point
    Frost Wall deals additional spell damage equal to a portion of your freeze rate multiplier.
    Frozen Throne1
    • Initial Freeze Increased Duration +25%
    • Damage To Frozen +25%
    Frost Wall's initial freeze has increased duration, and the wall deals more damage over time to frozen enemies (multiplicative with other modifiers). This does not affect ailments or subskills.
    Protection of the Apostate3
    • Ward Gain On Enemy Pass Through 5 per point
    You are granted ward whenever enemies pass through the wall for the first time.
    Shelter of the Chef1
    • Enemy Health To Ward Ratio 1%
    • Maximum Ward Per Enemy 200
    Whenever an enemy passes through the wall for the first time, and after it has existed for 0.2 seconds, you gain ward equal to a small portion of the enemy's maximum health, up to a maximum amount of ward per enemy.
    Pyroglass1
    • Cold -> Fire Conversion
    • Chill -> Ignite
    • Frostbite -> Fire Shred
    Frost Wall's base cold damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to cold damage. For Frost Wall, chill chance from all sources is converted to Ignite, and Frostbite chance from all sources is converted to Fire Resistance Shred. Swaps Frost Wall's Cold tag for a Fire tag.
    Brand the Invaders1
    • Brand of Trespass On Enemy Pass Through
    • Damage Per Ignite Chance +1%
    Frost Wall now inflicts Brand of Trespass to enemies inside the wall. This Brand does not stack, but deals a large amount of fire damage over time. Brand of Trespass deals more damage equal to your ignite chance.
    Flames Unchained3
    • Fireball Chance On Enemy Pass Through 15% per point
    Whenever an enemy passes through your Frost Wall, you have a chance to cast Fireball towards them. This effect consumes mana equal to Fireball's mana cost.
    Crackling Barrier1
    • Cold -> Lightning Conversion
    • Chill -> Slow
    • Frostbite -> Shock
    Frost Wall's base cold damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to cold damage. For Frost Wall, chill chance from all sources is converted to Slow, and Frostbite chance from all sources is converted to Shock. Swaps Frost Wall's Cold tag for a Lightning tag.
    Wall of Glyptic Art1
    • Casts Runebolt In Target Direction
    • Mana Consumption 2
    Frost Wall now casts Runebolt in the original target direction the Wall was cast. The element of the bolts match the element of the Wall, regardless of Runebolt's tree. This effect consumes 2 mana per projectile and does not cast if you are at negative mana.
    Arcane Mosaic5
    • Runebolt Frequency +15% per point
    Frost Wall casts Runebolt more often.
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