Frost Wall | |||||||||||||||||||||
Class | Runemaster level 15 skill | ||||||||||||||||||||
Description | Creates a wall of frost which persists for 6 seconds. Enemies inside the wall take cold damage over time and receive a stack of chill every 0.25 seconds. You can have up to 1 active Frost Wall at a time. Enemies that reach the wall at least 0.2 seconds after it's been created are frozen for twice as long as the wall has existed, up to a 2 second freeze duration. Bosses cannot be frozen in this way. | ||||||||||||||||||||
Cooldown | 0s | ||||||||||||||||||||
Mana cost | 35 | ||||||||||||||||||||
Speed | 1.788 per second (if no cooldown) Use Duration: 0.8s Use Delay: 0.4s Speed Multiplier: 1.3 Settle Low Priority Ratio: 80% Scales With: Cast Speed | ||||||||||||||||||||
Scaling Tags | ColdSpellDoTAreaIntelligence | ||||||||||||||||||||
Scaling | Per Point of Intelligence:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Frost Wall | 0 | Creates a wall of frost which persists for 6 seconds. Enemies inside the wall take cold damage over time and receive a stack of chill every 0.25 seconds. You can have up to 1 active Frost Wall at a time. Enemies that reach the wall at least 0.2 seconds after it's been created are frozen for twice as long as the wall has existed, up to a 2 second freeze duration. Bosses cannot be frozen in this way. | |||
Biting Limit | 4 |
| Frost Wall has a chance to inflict a stack of Frostbite to enemies inside the wall every 0.25 seconds. | ||
Lightning Rod | 4 |
| One of Frost Wall's Pillars now casts Lightning Blast at nearby enemies when you first pass through the wall. This effect consumes mana equal to Lightning Blast's mana cost. | ||
Charged Pylons | 1 |
| Frost Wall's outer Pillars cast Lightning Blast at nearby enemies every other second. This effect consumes mana equal to Lightning Blast's mana cost. | ||
Amplified Currents | 2 |
| After Frost Wall has existed for a short duration, its outer Pillars cast Lightning Blast more often, up to a maximum, every time an enemy passes through the wall. | ||
Aspirant's Arrival | 3 |
| After you pass through your Frost Wall your next direct Runic Invocation or Glyph of Dominion cast within 5 seconds is empowered. An empowered spell cast this way, costs less mana (multiplicative with other modifiers) and it also deals more damage (multiplicative with other modifiers) for each second the wall has existed, before you walk through it. | ||
Purifying Gate | 1 |
| Frost Wall now cleanses negative ailments on you and your allies when they first pass through the wall. | ||
Arch of Rimefrost | 3 |
| Frost Wall deals more damage (multiplicative with other modifiers) and has a higher chance to freeze enemies. | ||
Crystals of Protection | 4 |
| Frost Wall now grants you and your allies ward and mana when they first pass through the wall. These effects are doubled if the wall is placed at least 2 meters away from you. | ||
Boosted Kickoff | 3 |
| Frost Wall now grants the Haste and Frenzy buffs for a short duration, up to a maximum, when you and your allies when they first pass through the wall. The maximum duration is equal to Frost Wall's age plus 1 second. | ||
Runic Conclusion | 1 |
| Frost Wall now creates three Runic Detonations shortly after you pass through it, dealing spell cold damage to nearby enemies. | ||
Shattered to Pieces | 1 |
| The Runic Detonations from Runic Conclusion intensify, destroying the wall in the process and deals more damage (multiplicative with other modifiers) in a larger area. | ||
Glyph of Direfrost | 1 |
| The Runic Detonations deal more damage (multiplicative with other modifiers) in a larger area if you are facing away from the wall when the detonations occur. | ||
Prepared Wards | 1 |
| You now cast Flame Ward on you or your allies (excluding their minions) that pass through your Frost Wall, if it has existed for at least 0.2 seconds. Frost Wall now has a cooldown, which it shares with Flame Ward. Using one will put the other on cooldown. | ||
Heaping Cold | 5 |
| If you haven't cast Frost Wall in the past 15 seconds, it has no mana cost and deals more damage (multiplicative with other modifiers). | ||
Marching Winter | 5 |
| Frost Wall is larger and lasts longer. | ||
Chilled Touch | 2 |
| You deal more damage (multiplicative with other modifiers) to chilled enemies while you have an active Frost Wall. | ||
The Dark Cold | 5 |
| Frost Wall deals more damage over time (multiplicative with other modifiers) per second the wall has existed. This does not affect ailments or subskills. | ||
Howling Rift | 1 |
| When you cast Frost Wall while having an existing wall active with more than half its duration remaining, the existing wall is moved to the new target location instead of being replaced and you gain mana equal to half the Frost Wall’s mana cost. | ||
Frigid Domination | 2 |
| Frost Wall deals additional spell damage equal to a portion of your freeze rate multiplier. | ||
Frozen Throne | 1 |
| Frost Wall's initial freeze has increased duration, and the wall deals more damage over time to frozen enemies (multiplicative with other modifiers). This does not affect ailments or subskills. | ||
Protection of the Apostate | 3 |
| You are granted ward whenever enemies pass through the wall for the first time. | ||
Shelter of the Chef | 1 |
| Whenever an enemy passes through the wall for the first time, and after it has existed for 0.2 seconds, you gain ward equal to a small portion of the enemy's maximum health, up to a maximum amount of ward per enemy. | ||
Pyroglass | 1 |
| Frost Wall's base cold damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to cold damage. For Frost Wall, chill chance from all sources is converted to Ignite, and Frostbite chance from all sources is converted to Fire Resistance Shred. Swaps Frost Wall's Cold tag for a Fire tag. | ||
Brand the Invaders | 1 |
| Frost Wall now inflicts Brand of Trespass to enemies inside the wall. This Brand does not stack, but deals a large amount of fire damage over time. Brand of Trespass deals more damage equal to your ignite chance. | ||
Flames Unchained | 3 |
| Whenever an enemy passes through your Frost Wall, you have a chance to cast Fireball towards them. This effect consumes mana equal to Fireball's mana cost. | ||
Crackling Barrier | 1 |
| Frost Wall's base cold damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to cold damage. For Frost Wall, chill chance from all sources is converted to Slow, and Frostbite chance from all sources is converted to Shock. Swaps Frost Wall's Cold tag for a Lightning tag. | ||
Wall of Glyptic Art | 1 |
| Frost Wall now casts Runebolt in the original target direction the Wall was cast. The element of the bolts match the element of the Wall, regardless of Runebolt's tree. This effect consumes 2 mana per projectile and does not cast if you are at negative mana. | ||
Arcane Mosaic | 5 |
| Frost Wall casts Runebolt more often. |