Runebolt | |||||||||||||
Class | Runemaster level 30 skill | ||||||||||||
Description | A combo spell that fires piercing projectiles. The first part of the combo is fire, the second is lightning, and the third is cold. | ||||||||||||
Cooldown | 0s | ||||||||||||
Mana cost | 3 | ||||||||||||
Range | 14 | ||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.9s Use Delay: 0.25s Speed Multiplier: 1.2 Settle Low Priority Ratio: 45% Scales With: Cast Speed | ||||||||||||
Scaling Tags | FireSpellLightningColdIntelligence | ||||||||||||
Scaling | Per Point of Intelligence:
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Combo Skill |
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Runebolt | 0 | A combo spell that fires piercing projectiles. The first part of the combo is fire, the second is lightning, and the third is cold. | |||
Arcanist | 4 |
| Runebolt has increased cast speed and it has a chance to grant you the Haste buff for a short duration. | ||
Cryomantic Bolt | 3 |
| Runebolt deals more cold damage (multiplicative with other modifiers). | ||
Frost Spikes | 1 |
| The Lightning Bolt's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. Shock chance from all sources is converted to Chill for Runebolt and effects related to shock now depend on chill instead. Swaps the Lightning Bolt's Lightning tag for a Cold tag. | ||
Ice Shard | 1 |
| The Fire Bolt's base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. Ignite chance from all sources is converted to Chill for Runebolt and effects related to ignite now depend on chill instead. Swaps the Fire Bolt's Fire tag for a Cold tag. | ||
Fulminating Bolt | 3 |
| Runebolt deals more lightning damage (multiplicative with other modifiers). | ||
Lightning Spear | 1 |
| The Cold Bolt's base cold damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to cold damage. Chill chance from all sources is converted to Shock for Runebolt and effects related to chill now depend on shock instead. Swaps the Cold Bolt's Cold tag for a Lightning tag. | ||
Jolting Spark | 1 |
| The Fire Bolt's base fire damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage. Ignite chance from all sources is converted to Shock for Runebolt and effects related to ignite now depend on shock instead. Swaps the Fire Bolt's Fire tag for a Lightning tag. | ||
Pyromantic Bolt | 3 |
| Runebolt deals more fire damage (multiplicative with other modifiers). | ||
Blazing Flare | 1 |
| The Lightning Bolt's base lightning damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to lightning damage. Shock chance from all sources is converted to ignite for Runebolt and effects related to shock now depend on ignite instead. Swaps the Lightning Bolt's Lightning tag for a Fire tag. | ||
Searing Dart | 1 |
| The Cold Bolt's base cold damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to cold damage. Frostbite chance from all sources is converted to ignite for Runebolt and effects related to Frostbite now depend on ignite instead. Swaps the Cold Bolt's Cold tag for a Fire tag. | ||
Efficient Experiment | 1 |
| Runebolt now randomly selects the element with each cast rather than by combo order. Directly casting Rune Bolt now has a chance to double cast if the previous cast was a different type. The chance is based on the amount of Glyph of Chaos you have in your crafting inventory. | ||
Arcane Overcharge | 5 |
| Runebolt has a chance to shoot additional projectiles in a volley in front of you. | ||
Supercharged Bolt | 1 |
| Runebolt's chance to shoot extra projectiles from the Arcane Overcharge node and the amount of projectiles are doubled while standing in a Glyph of Dominion. | ||
Runic Evocation | 1 |
| Runebolt now shoots in a cone and the projectiles seek out enemies. | ||
Attuned Recovery | 3 |
| Directly casting Runebolt and hitting at least one enemy grants you health if it was a Fire Bolt, ward if it was a Lightning Bolt and mana if it was a Cold Bolt. | ||
Amplified Cascade | 1 |
| If your last three direct casts were all Runebolt, then any further cast of it becomes tri-elemental (fire, lightning and cold). Tri-elemental Runebolt deals more damage (multiplicative with other modifiers) and applies all the effects of the Attuned Recovery node. Once you directly cast another skill, Runebolt loses all of these effects. | ||
Inscription of Momentum | 1 |
| When Runebolt passes through a Frost Wall it is intensified dealing more damage (multiplicative with other modifiers) and gains increased projectile speed. | ||
Punch Through Metal | 5 |
| Runebolt hits have a chance to shred enemy armor. | ||
Kinetic Breach | 1 |
| Runebolt deals additional physical damage per point of strength of you or your nearby ally with the highest amount of strength. | ||
Runestone | 1 |
| Directly casting Runebolt now creates a Runestone in front of you if you do not currently have one nearby instead of casting a Runebolt. If you have a nearby Runestone, directly using Runebolt now casts two bolts from the Runestone towards the target. After several seconds Runestone consumes mana to explode. | ||
Awakened Runestone | 4 |
| Every second while channeling a skill, your nearest Runestone has a chance to cast Runebolt towards your target. | ||
Devastator | 1 |
| Runebolt now explodes when it reaches its target location or when hitting enemies or obstacles, dealing damage of the corresponding element in an area. | ||
Wrecking Ball | 1 |
| The explosion from Devastator deals damage in a larger area per uncapped resistance of the corresponding element. | ||
Arcane Restoration | 4 |
| Directly casting Runebolt and hitting at least one enemy has a chance to grant you mana. | ||
Runeweaver | 3 |
| Casting Runebolt and hitting at least one enemy grants you a stack of Runeweave up to a maximum. | ||
Dissolve and Conquer | 1 |
| Each stack of Runeweave also grants you more elemental damage (multiplicative with other modifiers) per stack of armor shred on the target up to a maximum. | ||
Cosmic Tapestry | 3 |
| Each stack of Runeweave also grants your Runic Invocation additional critical strike chance. | ||
Orderly Conduit | 3 |
| Runebolt gains additional effects for each unique Rune you have. Multiple Runes of the same type does not stack the effect. Rah Rune: Runebolt has a chance to ignite enemies. Gon Rune: Runebolt has a chance to shock enemies. Heo Rune: Runebolt has a chance to inflict Frostbite on enemies. | ||
Torrent of Evocation | 1 |
| Runebolt's combo is now cast in a reversed order. | ||
Focused Runewords | 1 |
| Casting Runebolt now randomizes the runes of your Runic Invocation. | ||
Echomancy | 1 |
| Runebolt is now cast in a sequence with the same order of your most recent Runic Invocation | ||
Imbued Runestone | 1 |
| If you have 3 Runes from Runic Invocation when you create a Runestone, the Runes are consumed to instead create an Imbued Runestone that fires three bolts. An Imbued Runestone's explosion has 100% more area of effect and damage. This effect has a 20 second cooldown. When you cast Runic Invocation the remaining cooldown is reduced by 20% per Rune in the Invocation. |