Flame Rush | |||||||||||||||||||||||||||
Class | Runemaster level 5 skill | ||||||||||||||||||||||||||
Description | You turn into a ball of flame and launch yourself in the target direction. The longer you hold down the key, the slower you move, but the larger and more damaging the explosion is when you stop channeling. You take 40% less damage during Flame Rush. | ||||||||||||||||||||||||||
Cooldown | 3.5s | ||||||||||||||||||||||||||
Mana cost | 22 | ||||||||||||||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.1s Speed Multiplier: 1 Settle Low Priority Ratio: 0% Scales With: Cast Speed | ||||||||||||||||||||||||||
Scaling Tags | FireSpellMovementTraversalAreaIntelligence | ||||||||||||||||||||||||||
Scaling | Per Point of Intelligence:
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Damage |
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Non-Damaging |
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Name | Max Points | Stats | Related Skill | Description | |
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Flame Rush | 0 | You turn into a ball of flame and launch yourself in the target direction. The longer you hold down the key, the slower you move, but the larger and more damaging the explosion is when you stop channeling. You take 40% less damage during Flame Rush. | |||
Blazing Flux | 3 |
| Flame Rush costs less mana and has a shorter cooldown. These effects are doubled if you have enough uncapped fire resistance. | ||
Manafused Current | 3 |
| Flame Rush deals more damage (multiplicative with other modifiers) per 40 current mana. | ||
Glyph of Intention | 1 |
| Flame Rush now casts Glyph of Dominion at the target location instead of channeling and Flame Rush ends when reaching the Glyph. This effect consumes mana equal to a portion of Glyph of Dominion's mana cost. | ||
Magma Starter | 1 |
| Flame Rush now casts Volcanic Orb that is attached to you and only detonates when you end Flame Rush, alongside any other active Volcanic Orbs. This effect consumes mana equal to a portion of Volcanic Orb's mana cost. | ||
Runic Eclipse | 3 |
| You take less damage (multiplicative with other modifiers) during Flame Rush. This effect is doubled against damage over time effects. | ||
Celestial Guidance | 3 |
| All buff effects from the Flame Rush tree persist afterwards for a portion of the time equal to the duration you spent in Flame Rush. | ||
Lunar Protection | 3 |
| You gain ward per second during Flame Rush and you gain a burst of ward when Flame Rush ends. | ||
Energy Equivalence | 1 |
| Flame Rush's base fire damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage. Fire Resistance Shred chance from all sources is converted to Lightning Resistance Shred for Flame Rush and effects related to Fire Shred now depend on Lightning Shred instead. Swaps Flame Rush's Fire tag for a Lightning tag. | ||
Beta Decay | 1 |
| Flame Rush now also casts a Static Orb in the opposite direction. This effect consumes mana equal to a portion of Static Orb's mana cost. | ||
Snowballing | 1 |
| Flame Rush's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. Lightning Resistance Shred chance from all sources is converted to Cold Resistance Shred for Flame Rush and effects related to Lightning Shred now depend on Cold Shred instead. Swaps Flame Rush's Lightning tag for a Cold tag. | ||
Branding Cold | 1 |
| Flame Rush now inflicts Brand of Subjugation to enemies you pass through. The Brand does not stack but deals a large amount of cold damage over time and it deals more damage (multiplicative with other modifiers) per your chance to chill. | ||
Fiery Overload | 2 |
| You are granted the Frenzy buff for a short duration when you end Flame Rush. | ||
Epilogue | 1 |
| You cast Runic Invocation when you exit Flame Rush, if you have it on your action bar. This effect consumes mana equal to a percentage of Runic Invocation's mana cost. | ||
Guidance of Flames | 3 |
| Casting Fireball and then using Flame Rush in the same direction within 2 seconds causes that Flame Rush to deal more damage (multiplicative with other modifiers) in a larger area and grants you mana on cast. | ||
Breath of Fire | 1 |
| Whenever you hit an enemy with Fireball during Flame Rush it causes a Runic Burst around the target. | ||
Smolder and Burn | 5 |
| Flame Rush now applies Fire Resistance Shred on enemies it passes through. | ||
Fire Eater | 1 |
| Whenever you pass through an ignited enemy you gain ward and consume all your ignite stacks on that enemy. Consuming your ignite stacks this way grants you ward per your ignite stack on them, but they don't deal their remaining damage. | ||
Mark of the Forbidden Flame | 1 |
| Whenever you pass through an ignited enemy with Flame Rush, instead of gaining ward per stack of ignite on the enemy and consuming your ignite stacks without dealing damage, you lose 12 ward per stack of ignite and the ignite stacks instantly deal their remaining damage on the enemy. If you do not have enough ward for this effect, a percentage of your remaining health is consumed instead, up to a maximum. Ignite stacks consumed this way deal more damage (multiplicative with other modifiers) per point of intelligence. | ||
Solar Rush | 3 |
| You travel faster and further with Flame Rush. | ||
Blazeborn | 5 |
| Flame Rush deals more damage (multiplicative with other modifiers) in a larger area. | ||
Gas Powered | 1 |
| Whenever you pass through a Frost Wall during Flame Rush it causes the explosion to deal damage in a much larger area and its chance to critically hit is doubled. | ||
Ember Wake | 1 |
| Every 0.4 seconds during Flame Rush you create a Rune Ember, up to a maximum. Every 0.25 seconds while not in Flame Rush you fire a Rune Ember at a nearby enemy if you have any. | ||
Flaring Coals | 4 |
| Rune Embers deal more damage (multiplicative with other modifiers). | ||
Living Embers | 3 |
| Casting Flame Rush creates additional Rune Embers. | ||
Keen Ignition | 1 |
| Rune Embers now pierce enemies. | ||
Signet of Ash | 4 |
| You now have a chance to create a Rune Ember on kill during Flame Rush and you create Rune Embers faster during Flame Rush. |