Serpent Strike | |||||||||||||||
Class | Primalist level 20 skill | ||||||||||||||
Description | Requires a spear. A melee attack with 140% poison chance. Poisons inflicted by serpent strike last 40% longer. | ||||||||||||||
Cooldown | 0s | ||||||||||||||
Mana cost | 0 | ||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.22s Speed Multiplier: 1 Settle Low Priority Ratio: 50% Scales With: Attack Speed | ||||||||||||||
Scaling Tags | PhysicalPoisonMeleeStrengthDexterity | ||||||||||||||
Scaling | Per Point of Strength:
Per Point of Dexterity:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Serpent Strike | 0 | Requires a spear. A melee attack with 140% poison chance. Poisons inflicted by serpent strike last 40% longer. | |||
Culling Point | 3 |
| Serpent Strike hits have a chance to instantly kill enemies that are below a threshold (a percentage of their maximum health). | ||
Coldfang | 5 |
| Serpent Strike hits have a higher chance to freeze enemies. | ||
Spirit Viper | 1 |
| Serpent Venom deals more damage (multiplicative with other modifiers) based on your Vitality, and if you have 50 Vitality you regain mana when you inflict an enemy with Serpent Venom or refresh its duration. | ||
Poison Tipped | 5 |
| Serpent Strike hits have a higher chance to poison on hit and they deal more melee damage per stack of poison on the target, up to a limit. | ||
Venemous Union | 1 |
| When you lunge forwards with Serpent Strike, if you have a Scorpion it casts its companion ability, Venom Nova, twice, once centred on itself, and once centred on you. This effect has a 12 second cooldown, but ignores Venom Nova's regular cooldown and does not put it on cooldown. | ||
Constrictor | 5 |
| You gain a stack of Constrictor every 0.5 seconds, up to a maximum of 4. When you use Serpent Strike all stacks are consumed causing the attack to deal more damage per stack (multiplicative with other modifiers). | ||
Mussurana | 3 |
| Each stack of Constrictor also grants Serpent Strike additional poison chance and increased poison duration when consumed | ||
Sapping Coils | 2 |
| You regain mana when you consume a stack of Constrictor. | ||
Slither | 3 |
| You gain Slither for 4 seconds when you use Serpent Strike and hit at least one enemy. Each stack grants you more dodge rating (multiplicative with other modifiers). | ||
Gouging Spear | 5 |
| Serpent Strike hits have a chance to cause enemies to bleed. | ||
Hydra Strikes | 3 |
| Serpent Strike has increased attack speed. | ||
Corrosive Venom | 5 |
| Serpent Strike hits have a chance to shred enemy armor and posion resistance. | ||
Devour Prey | 2 |
| You regain health when Serpent Strikes kills or critically strikes an enemy. | ||
Eye of the Viper | 3 |
| Serpent Strike's critical strikes deal more damage. | ||
Vicious Strikes | 3 |
| Primal Serpents have increased melee attack speed and are granted health when they hit enemies with a melee attack. | ||
Iron Scales | 3 |
| Primal Serpents have more health (multiplicative with other modifiers) and additional armour | ||
Emerald Fangs | 3 |
| Primal Serpents's hits have an additional chance to poison enemies and inflict frailty. | ||
Guardian Spear | 1 |
| Instead of summoning a new serpent when the Primal Serpent node's effect triggers, you heal your current serpent to full health and it deals more damage (multiplicative with other modifiers) for 10 seconds. This damage buff can stack. | ||
Primal Serpent | 1 |
| When Serpent Strike kills an enemy or hits a rare or boss enemy, you have a chance to summon a Primal Serpent. | ||
Serpent Venom | 2 |
| Serpent Strike hits have a chance to inflict Serpent Venom, an ailment that deals poison damage over time and prevents enemies from landing critical strikes. It lasts 3 seconds and cannot stack. | ||
Cobra Lunge | 1 |
| When you attempt to use Serpent Strike against a target that is slightly out of range you will lunge forwards before attacking. | ||
Frostwyrm's Fury | 1 |
| Serpent Strike now has a chance to freeze and its base physical damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Bleed chance from all sources is converted to Frostbite chance. | ||
Biting Winds | 3 |
| Frosbite inflicted by Serpent Strike lasts longer and has additional cold penetration | ||
Shroud of Winter | 1 |
| You have additional dodge rating per cold resistance, for each stack of the Slither buff. | ||
Swirling Carnage | 1 |
| Each active stack of Maelstrom grants Serpent Strike additional Chance to Bleed on Hit and more damage damage over time (multiplicative with other modifiers). | ||
Steel Eater | 1 |
| Armour Shred inflicted by Serpent Strike has an increased effect based on your Dexterity. | ||
Shattered Immunity | 3 |
| Serpent Venom deals more damage (multiplicative with other modifiers) based on the number of poison and frostbite stacks on them. These effects are doubled against enemies at high health. | ||
Fast Acting Toxins | 1 |
| Serpent Venom deals more damage (multiplicative with other modifiers) based on your melee critical strike chance. If your melee crit chance is above 50% then Serpent Venom deals its damage twice as quickly. This does not increase the total damage it deals over its full duration, but rather halves its duration and doubles its damage per second. | ||
Dread Fang | 3 |
| Ailments applied by Serpent Strike and Primal Serpents have additional poison penetration. |