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Icon
NameShield Bash
ClassSentinel level 8 skill
DescriptionRequires a shield A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies. 1.5% more damage per 1% block chance (up to 150%, multiplicative with other modifiers).
Cooldown10s
Mana cost9
Scaling TagsPhysicalMeleeStrength
Scaling
Per Point of Strength:
  • +4% increased Damage
Skill Tree Nodes
Name
Max
Points
StatsDescription
Shield Bash0
    Requires a shield A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies. 1.5% more damage per 1% block chance (up to 150%, multiplicative with other modifiers).
    Dazed5
    • Increased Stun Duration 15% per point
    Stuns caused by Shield Bash last longer.
    Wall of Shields1
    • Ring of Shields Wall
    If Shield Bash is used while Ring of Shields is active, the shields form a wall which increases the width of Shield Bash, based on the number of active shields.
    Refreshing Smash3
    • Health Gain On Stun +5 per point
    You are granted health when you stun an enemy with Shield Bash.
    Splintering Blow1
    • Shield Fragments With Shield
    • Cannot Block While On Cooldown
    If Shield Bash is used while you have a shield equipped, it fires shield fragments in a cone in front of you. While Shield Bash is on cooldown you cannot block. Only works if Shield Bash has a cooldown.
    Survival of the Fittest1
    • Health Gain On Stun Per Strength +1
    You are granted health per point of Strength, when you stun an enemy with Shield Bash.
    Broadened Shield3
    • Width +15% per point
    Shield Bash deals damage in a wider area.
    Disarming Blows3
    • Frailty Stacks +1 per point
    Shield Bash now applies Frailty to enemies hit.
    Flame Coating5
    • Melee Fire Damage +10 per point
    Shield Bash now deals additonal melee fire damage.
    Kindling4
    • Melee Fire Damage +50% per point
    • Reduced Effect Without Cooldown 80%
    Shield Bash causes your next melee attack to deal more fire damage (multiplicative with other modifiers). This effect is significantly reduced if Shield Bash does not have a cooldown.
    Incinerating Blows1
    • Guaranteed Stun -> Ignite Chance +300%
    • Fire Damage Per Block Chance +1%
    • Max Fire Damage Per Block Chance 100%
    • Stun Duration Mods -> Ignite Duration
    Shield Bash's guaranteed stun chance is converted to ignite. It now deals more fire damage per block chance (multiplicative with other modifiers) up to 100%, if Shield Bash has a cooldown. All stun duration modifiers from this tree is converted to ignite duration.
    Protective Impact5
    • Block Chance +3% per point
    • Block Effectiveness +100 per point
    • Duration (seconds) 4
    Shield Bash grant you additional block chance and block effectiveness for a short duration after use.
    Power Rush1
    • Shield Bash After Shield Rush Or Lunge
    After you use Shield Rush or Lunge, you Shield Bash in the direction you traveled. Shield Bash must have a cooldown, be charged and on your action bar for this effect to work.
    Perfect Bulwark3
    • Hits Blocked +1 per point
    You block the first few hits after using Shield Bash, if Shield Bash has a cooldown.
    Block Out1
    • Blinds
    Shield Bash now also blinds enemies hit.
    Rebounding1
    • Additional Shield Throw Ricochets +5
    Your next Shield Throw can ricochet 5 additional times, after using Shield Bash.
    Hindrance3
    • Slow Stacks +1 per point
    Shield Bash now also slows enemies.
    Breadth3
    • Length +10% per point
    Shield Bash deals damage in a larger area.
    Conjurer1
    • Potion Drop Chance 25%
    Shield Bash has a chance to cause one enemy to drop a potion, if Shield Bash has a cooldown.
    Impeded Movement2
    • Slow Duration +50% per point
    Slows caused by Shield Bash last longer.
    Staggering Punch3
    • Knockback Distance (meters) 1 per point
    Shield Bash now also knocks enemies back, if Shield Bash has a cooldown.
    Double Bash1
    • Additional Charges +1
    • Cooldown +20%
    You gain an additional charge of Shield Bash, but it has a longer cooldown.
    Fusillade1
    • Damage Per Extra Charge +100%
    • All Charges Consumed
    Using Shield Bash consumes all charges and deals significantly more damage per extra charge consumed (multiplicative with other modifiers).
    Steel Coating4
    • Base Physical Damage +5 per point
    Shield Bash deals additional base physical damage.
    Juggernaut1
    • No Longer Requires Shield
    • Mana Cost +20%
    Shield Bash no longer requires a shield to use, but costs more mana.
    Cutting Edge3
    • Armour Shred Stacks +1 per point
    • Mana Cost -3 per point
    Shield Bash reduces enemy armor and costs less mana.
    Serrating Strikes5
    • Bleed Stacks +1 per point
    • Mana Cost +10% per point
    Shield Bash causes enemies to bleed, but costs more mana.
    Iron Arms1
    • Incresed Physical Damage Per Strength 4%
    • Mana Cost +10%
    Shield Bash deals increased physical damage per point of Strength, but costs more mana.
    Flurry of Blows1
    • No Cooldown
    • Mana Cost +25
    • No Guaranteed Stun Or Ignite
    Shield Bash no longer has a cooldown, but costs significantly more mana and no longer has a guaranteed stun or ignite.
    Invigoration2
    • Mana Refunded 6 per point
    If Shield Bash hits 3 or less targets it refunds mana.
    Concussive Attacks5
    • Increased Stun Chance 80% per point
    Shield Bash has an increased chance to stun.