Shield Bash | |||||||||||||
Class | Sentinel level 7 skill | ||||||||||||
Description | Requires a shield. A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies. 1.5% more damage per 1% block chance (up to 150%, multiplicative with other modifiers). 20% of remaining cooldown recovered whenever you stun an enemy, including with Shield Bash itself. This effect can occur a maximum of two times each second. | ||||||||||||
Cooldown | 18s | ||||||||||||
Mana cost | 9 | ||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.15s Speed Multiplier: 1 Settle Low Priority Ratio: 60% Scales With: None | ||||||||||||
Scaling Tags | PhysicalMeleeAreaStrength | ||||||||||||
Scaling | Per Point of Strength:
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Damage |
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Stun | Stuns for 2s Stuns Rares and Bosses for 1s |
Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Shield Bash | 0 | Requires a shield. A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies. 1.5% more damage per 1% block chance (up to 150%, multiplicative with other modifiers). 20% of remaining cooldown recovered whenever you stun an enemy, including with Shield Bash itself. This effect can occur a maximum of two times each second. | |||
Dazed | 5 |
| Stuns caused by Shield Bash last longer. | ||
Refreshing Smash | 3 |
| You are granted health when you stun an enemy with Shield Bash. | ||
Splintering Blow | 1 |
| If Shield Bash is used while you have a shield equipped, it fires shield fragments in a cone in front of you. While Shield Bash is on cooldown you cannot block. Only works if Shield Bash has a cooldown. | ||
Survival of the Fittest | 1 |
| You are granted health per point of Strength, when you stun an enemy with Shield Bash. | ||
Broadened Shield | 3 |
| Shield Bash deals damage in a wider area. | ||
Disarming Blows | 3 |
| Shield Bash now applies Frailty to enemies hit. | ||
Flame Coating | 4 |
| Shield Bash deals additional melee fire damage. If Shield Bash has a cooldown, it also deals more fire damage per block chance (multiplicative with other modifiers) up to 100%. | ||
Kindling | 4 |
| Shield Bash causes your next melee or throwing attack to have additional ignite chance and critical strike chance. Excludes channelled skills. This effect is significantly reduced if Shield Bash does not have a cooldown. | ||
Protective Impact | 5 |
| Shield Bash grant you additional block chance and block effectiveness for a short duration after use. | ||
Power Rush | 1 |
| After you use Shield Rush or Lunge, you Shield Bash in the direction you traveled. Shield Bash must have a cooldown, be charged and on your action bar for this effect to work. | ||
Perfect Bulwark | 3 |
| For 4 seconds after using Shield Bash, you are guaranteed to block a limited number of hits. Only works if Shield Bash has a cooldown. | ||
Block Out | 1 |
| Shield Bash now also blinds enemies hit. | ||
Hindrance | 3 |
| Shield Bash now also slows enemies. | ||
Breadth | 3 |
| Shield Bash deals damage in a longer area. | ||
Conjurer | 1 |
| Shield Bash will cause one enemy that was hit to drop a potion if Shield Bash has a cooldown. | ||
Impeded Movement | 2 |
| Slows caused by Shield Bash last longer. | ||
Staggering Punch | 3 |
| Shield Bash now also knocks enemies back, if Shield Bash has a cooldown. | ||
Fusillade | 1 |
| Using Shield Bash consumes all charges and deals significantly more damage per extra charge consumed (multiplicative with other modifiers). | ||
Steel Coating | 5 |
| Shield Bash deals additional melee physical damage. | ||
Cutting Edge | 3 |
| Shield Bash reduces enemy armor and costs less mana. | ||
Serrating Strikes | 5 |
| Shield Bash causes enemies to bleed, but costs more mana. | ||
Iron Arms | 1 |
| Shield Bash deals more physical damage per point of Strength (multiplicative with other modifiers). | ||
High Impact | 5 |
| Shield Bash deals more damage (multiplicative with other modifiers). | ||
Concussive Attacks | 3 |
| Shield Bash has an increased chance to stun and stuns it inflicts last longer. | ||
Wall of Shields | 1 |
| If Shield Bash is used while Ring of Shields is active, the shields form a wall which increases the width of Shield Bash, based on the number of active shields. | ||
Incinerating Blows | 1 |
| Shield Bash no longer has a guaranteed stun, but instead applies additional stacks of ignite. All stun duration modifiers from this tree are converted to affect ignite duration instead. Shield Bash's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Swaps Shield Bash's Physical tag for a Fire tag. | ||
Rebounding | 1 |
| Your next Shield Throw can ricochet 5 additional times, after using Shield Bash. | ||
Double Bash | 1 |
| You gain an additional charge of Shield Bash, but it has a longer cooldown. | ||
Juggernaut | 1 |
| Shield Bash no longer requires a shield to use, but costs more mana. | ||
Flurry of Blows | 1 |
| Shield Bash no longer has a cooldown, but costs significantly more mana and no longer has a guaranteed stun or ignite. | ||
Indomitable Force | 2 |
| Shield Bash has added melee damage based on your block effectiveness. | ||
Shieldstorm | 1 |
| Shield Bash has increased attack speed scaling with your block chance up to a maximum. |