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Shield Bash
ClassSentinel level 7 skill
DescriptionRequires a shield.

A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies.

1.5% more damage per 1% block chance (up to 150%, multiplicative with other modifiers).
Cooldown10s
Mana cost9
Scaling TagsPhysicalMeleeStrength
Scaling
Per Point of Strength:
  • +4% increased Damage
Damage
NameShield Bash
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is HitYes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Shield Bash0
    Requires a shield. A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies. 1.5% more damage per 1% block chance (up to 150%, multiplicative with other modifiers).
    Dazed5
    • Increased Stun Duration 15% per point
    Stuns caused by Shield Bash last longer.
    Refreshing Smash3
    • Health Gain On Stun +5 per point
    You are granted health when you stun an enemy with Shield Bash.
    Splintering Blow1
    • Shield Fragments With Shield
    • Cannot Block While On Cooldown
    If Shield Bash is used while you have a shield equipped, it fires shield fragments in a cone in front of you. While Shield Bash is on cooldown you cannot block. Only works if Shield Bash has a cooldown.
    Survival of the Fittest1
    • Health Gain On Stun Per Strength +1
    You are granted health per point of Strength, when you stun an enemy with Shield Bash.
    Broadened Shield3
    • Width +15% per point
    Shield Bash deals damage in a wider area.
    Disarming Blows3
    • Frailty Stacks +1 per point
    Shield Bash now applies Frailty to enemies hit.
    Flame Coating5
    • Melee Fire Damage +10 per point
    Shield Bash now deals additonal melee fire damage.
    Kindling4
    • Next Attack Ignite Chance +100% per point
    • Next Attack Crit Chance +5% per point
    • Reduced Effect Without Cooldown 80%
    Shield Bash causes your next melee or throwing attack to have additional ignite chance and critical strike chance. Excludes channelled skills. This effect is significantly reduced if Shield Bash does not have a cooldown.
    Protective Impact5
    • Block Chance +3% per point
    • Block Effectiveness +100 per point
    • Duration (seconds) 4
    Shield Bash grant you additional block chance and block effectiveness for a short duration after use.
    Power Rush1
    • Shield Bash After Shield Rush Or Lunge
    After you use Shield Rush or Lunge, you Shield Bash in the direction you traveled. Shield Bash must have a cooldown, be charged and on your action bar for this effect to work.
    Perfect Bulwark3
    • Hits Blocked +1 per point
    For 4 seconds after using Shield Bash, you are guaranteed to block a limited number of hits. Only works if Shield Bash has a cooldown.
    Block Out1
    • Blinds
    Shield Bash now also blinds enemies hit.
    Hindrance3
    • Slow Stacks +1 per point
    Shield Bash now also slows enemies.
    Breadth3
    • Length +10% per point
    Shield Bash deals damage in a larger area.
    Conjurer1
    • Potion Drop Chance 25%
    Shield Bash has a chance to cause one enemy to drop a potion, if Shield Bash has a cooldown.
    Impeded Movement2
    • Slow Duration +50% per point
    Slows caused by Shield Bash last longer.
    Staggering Punch3
    • Knockback Distance (meters) 1 per point
    Shield Bash now also knocks enemies back, if Shield Bash has a cooldown.
    Fusillade1
    • Damage Per Extra Charge +100%
    • All Charges Consumed
    Using Shield Bash consumes all charges and deals significantly more damage per extra charge consumed (multiplicative with other modifiers).
    Steel Coating4
    • Base Physical Damage +5 per point
    Shield Bash deals additional base physical damage.
    Cutting Edge3
    • Armour Shred Stacks +1 per point
    • Mana Cost -3 per point
    Shield Bash reduces enemy armor and costs less mana.
    Serrating Strikes5
    • Bleed Stacks +1 per point
    • Mana Cost +10% per point
    Shield Bash causes enemies to bleed, but costs more mana.
    Iron Arms1
    • Incresed Physical Damage Per Strength 4%
    • Mana Cost +10%
    Shield Bash deals increased physical damage per point of Strength, but costs more mana.
    Invigoration2
    • Mana Refunded 6 per point
    If Shield Bash hits 3 or less targets it refunds mana.
    Concussive Attacks5
    • Increased Stun Chance 80% per point
    Shield Bash has an increased chance to stun.
    Wall of Shields1
    • Ring of Shields Wall
    If Shield Bash is used while Ring of Shields is active, the shields form a wall which increases the width of Shield Bash, based on the number of active shields.
    Incinerating Blows1
    • Guaranteed Stun -> Ignite Chance +300%
    • Fire Damage Per Block Chance +1%
    • Max Fire Damage Per Block Chance 100%
    • Stun Duration Mods -> Ignite Duration
    Shield Bash's guaranteed stun chance is converted to ignite. It now deals more fire damage per block chance (multiplicative with other modifiers) up to 100%, if Shield Bash has a cooldown. All stun duration modifiers from this tree is converted to ignite duration.
    Rebounding1
    • Additional Shield Throw Ricochets +5
    Your next Shield Throw can ricochet 5 additional times, after using Shield Bash.
    Double Bash1
    • Additional Charges +1
    • Cooldown +20%
    You gain an additional charge of Shield Bash, but it has a longer cooldown.
    Juggernaut1
    • No Longer Requires Shield
    • Mana Cost +20%
    Shield Bash no longer requires a shield to use, but costs more mana.
    Flurry of Blows1
    • No Cooldown
    • Mana Cost +25
    • No Guaranteed Stun Or Ignite
    Shield Bash no longer has a cooldown, but costs significantly more mana and no longer has a guaranteed stun or ignite.