Icon | ![]() |
Name | Shield Rush |
Class | Sentinel level 10 skill |
Description | Requires a shield. Charge through enemies in the target direction until you release the ability key. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing. |
Cooldown | 4s |
Mana cost | 50 |
Range | 30 |
Tags | PhysicalMeleeMovementStrength |
Scaling | Per Point of Strength:
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Skill Tree Nodes
Name | Max Points | Stats | Description | |
---|---|---|---|---|
Shield Rush | 0 | Requires a shield. Charge through enemies in the target direction until you release the ability key. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing. | ||
Consuming Path | 5 |
| Shield Rush deals more damage. | |
Will Breaker | 4 |
| Shield Rush hits deal more damage to enemies at full health (multiplicative with other modifiers). | |
Descent of the Void | 1 |
| When you cast Shield Rush you create a Void Beam that travels with you, which is a spell that deals void damage over time in an area. Shield Rush costs more mana. | |
Dark Regression | 1 |
| When Shield Rush ends it creates a Void Beam that travels back in the direction you came from. Shield Rush costs more mana. | |
Dark Rush | 1 |
| Shield Rush no longer requires a shield and hits deal additional base void damage, but Shield Rush costs more mana. | |
Void Breaker | 2 |
| Shield Rush's final hit deals additional base void damage. | |
Temporal Strike | 4 |
| Shield Rush hits deal additional void damage, but this damage is reduced by your increased attack speed. | |
Rush Mastery | 6 |
| Shield Rush costs less mana. | |
Protective Speed | 2 |
| You take less damage while using Shield Rush (multiplicative with other modifiers). | |
Unstoppable Charge | 5 |
| Shield Rush hits have an increased chance to stun enemies. | |
Desynchronous Charge | 1 |
| When Shield Rush ends, you return to the position you used it from. | |
Mana Memory | 1 |
| When Shield Rush ends, your mana is restored to the amount you had when it started, but Shield Rush now has a 10 second cooldown. | |
Endless Cycle | 4 |
| Shield Rush gains additional charges, but you take more damage while using Shield Rush (multiplicative with other modifiers). | |
The Rush of Sacrifice | 1 |
| Shield Rush no longer has a cooldown, but costs health in addition to mana to use. | |
Warrior's Entrance | 4 |
| Shield Rush's final attack hits enemies in a larger area. | |
Splintering Impact | 8 |
| Shield Rush's final hit deals more damage. | |
Critical Rush | 2 |
| Improves the base critical strike chance of Shield Rush's final hit. | |
Obliterating Rush | 2 |
| Critical strikes from Shield Rush's final hit deal more damage. | |
Echoes of the Charge | 1 |
| Shield Rush's final hit strikes a second time after a 0.5s delay, but Shield Rush hits deal less damage. | |
Stretched Time | 5 |
| Shield Rush's final hit echo deals significantly more damage, but the delay between the final hits is longer. | |
Critical Echo | 2 |
| Improves the base critical strike chance of Shield Rush's final hit echo. | |
Obliterating Echo | 2 |
| Critical strikes from Shield Rush's final hit echo deal more damage. |