Shield Rush | |||||||||||||||||||||||||
Class | Sentinel level 10 skill | ||||||||||||||||||||||||
Description | Requires a shield. Charge through enemies in the target direction until you release the ability key. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing. | ||||||||||||||||||||||||
Cooldown | 4.5s | ||||||||||||||||||||||||
Mana cost | 50 | ||||||||||||||||||||||||
Range | 30 | ||||||||||||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.1s Speed Multiplier: 1 Settle Low Priority Ratio: 0% Scales With: Attack Speed | ||||||||||||||||||||||||
Scaling Tags | PhysicalMeleeMovementTraversalStrength | ||||||||||||||||||||||||
Scaling | Per Point of Strength:
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Damage |
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Non-Damaging |
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Name | Max Points | Stats | Related Skill | Description | |
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Shield Rush | 0 | Requires a shield. Charge through enemies in the target direction until you release the ability key. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing. | |||
Consuming Path | 5 |
| Shield Rush deals more damage. | ||
Will Breaker | 4 |
| Shield Rush hits deal more damage to enemies at full health (multiplicative with other modifiers). | ||
Dark Regression | 1 |
| When Shield Rush ends it creates a Void Beam that travels back in the direction you came from, but Shield Rush costs more mana. | ||
Void Breaker | 2 |
| Shield Rush's final hit deals additional melee void damage. | ||
Temporal Strike | 4 |
| Shield Rush hits deal additional void damage, but this damage is reduced by your increased attack speed. | ||
Rush Mastery | 6 |
| Shield Rush costs less mana. | ||
Protective Speed | 2 |
| You take less damage while using Shield Rush (multiplicative with other modifiers). | ||
Unstoppable Charge | 5 |
| Shield Rush hits have an increased chance to stun enemies. | ||
Mana Memory | 1 |
| When Shield Rush ends, your mana is restored to the amount you had when it started, but Shield Rush now has a 10 second cooldown. | ||
Endless Cycle | 4 |
| Shield Rush gains additional charges, but you take more damage while using Shield Rush (multiplicative with other modifiers). | ||
The Rush of Sacrifice | 1 |
| Shield Rush no longer has a cooldown, but costs health in addition to mana to use. | ||
Warrior's Entrance | 4 |
| Shield Rush's final attack deals more damage (multiplicative with other modifiers) in a larger area. | ||
Splintering Impact | 8 |
| Shield Rush's final hit deals more damage. | ||
Critical Rush | 2 |
| Improves the base critical strike chance of Shield Rush's final hit. | ||
Obliterating Rush | 2 |
| Critical strikes from Shield Rush's final hit deal more damage. | ||
Stretched Time | 5 |
| Shield Rush's final hit echo deals significantly more damage, but the delay between the final hits is longer. | ||
Critical Echo | 2 |
| Improves the base critical strike chance of Shield Rush's final hit echo. | ||
Obliterating Echo | 2 |
| Critical strikes from Shield Rush's final hit echo deal more damage. | ||
Descent of the Void | 1 |
| When you cast Shield Rush you create a Void Beam that travels with you, which is a spell that deals void damage over time in a small area. Shield Rush costs more mana. | ||
Dark Rush | 1 |
| Shield Rush no longer requires a shield and hits deal additional base void damage, but Shield Rush costs more mana. | ||
Desynchronous Charge | 1 |
| When Shield Rush ends, you return to the position you used it from. This removes Shield Rush's Traversal tag. | ||
Echoes of the Charge | 1 |
| Shield Rush's final hit strikes a second time after a 0.5s delay, but Shield Rush hits deal less damage. |