Home>Sentinel>Shield Throw
Shield ThrowShield Throw
ClassForge Guard level 5 skill
DescriptionThrows a shield at a target enemy. The shield ricochets to up to 2 additional targets before returning to you.

You cannot throw a new shield until the current shield has returned to you.
Cooldown
0s
Mana cost6
Speed
1.589 per second (if no cooldown)
Use Duration: 0.9s
Use Delay: 0.25s
Speed Multiplier: 1.3
Settle Low Priority Ratio: 30%
Scales With: Attack Speed
Scaling TagsPhysicalThrowingStrengthDexterity
Scaling
Per Point of Strength:
  • +4% increased Damage
Per Point of Dexterity:
  • +4% increased Damage
Combo Skill
  • Shield Throw
Damage
NameShield Throw
Base Damage45 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
225%
Is Hit
Yes
Duration10s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Shield Throw0
    Throws a shield at a target enemy. The shield ricochets to up to 2 additional targets before returning to you. You cannot throw a new shield until the current shield has returned to you.
    Steel Defender4
    • Can Target Allies
    • Armor With Buff +300
    • Buff Duration (seconds) 2 per point
    Shield Throw can target and ricochet to allies other than yourself, and when it hits allies they are granted Steel Defense for a duration, granting them additional armor.
    Forceful Breaking2
    • Lava Burst Area +30% per point
    • Increased Stun Chance 30% per point
    Lava Burst deals damage in a larger area and has an increased chance to stun enemies.
    Magma Rage5
    • Lava Burst Damage +30% per point
    Lava Burst deals more damage (multiplicative with other modifiers).
    Forgeborn4
    • Throwing Fire Damage +5 per point
    • Fire Penetration +5% per point
    Shield Throw deals additional throwing fire damage and penetrate enemy fire resistance.
    Molten Toss3
    • Fire Damage +25% per point
    Shield Throw deals more fire damage (multiplicative with other modifiers).
    Burning Crusade4
    • Ignite Chance +25% per point
    • Ignite Duration +5% per point
    Shield Throw and Lava Burst hits have a chance to ignite enemies and ignites it inflicts last longer.
    Aeroplates3
    • Mana Cost -2 per point
    Shield Throw costs less mana.
    Colossus4
    • Colossus Stacks Per Hit +1 per point
    • Increased Armor Per Stack +5%
    • Physical Penetration Per Stack +2%
    Shield Throw's hits grant you a stack of Colossus for 4 seconds. This can stack up to 20 times. Each stack grants you increased armor and additional physical penetration.
    Vampiric Steel4
    • Health Leech +0.5% per point
    • Armor Stolen 10 per point
    Shield Throw leeches a portion of its damage to you. Additionally you steal armor from enemies you hit for 4 seconds, meaning you reduce their armor and gain additional armor yourself.
    Iron Monger4
    • Armor Shred Chance +25% per point
    Shield Throw's hits shred enemy armor.
    Heavy Shield5
    • Damage +3% per point
    • Throwing Damage +6 per point
    Shield Throw deals more damage (multiplicative with other modifiers) and its hits deal additional throwing damage.
    Sharpened Rim3
    • Base Crit Chance +2% per point
    Improves Shield Throw's base critical strike chance.
    Crippling Throw4
    • Increased Stun Chance +25% per point
    • Slow Chance +25% per point
    Shield Throw has a chance to slow and increased chance to stun enemies.
    Shredding Edge4
    • Bleed Chance +25% per point
    • Physical Res Shred Chance +25% per point
    Shield Throw's hits have a chance to inflict bleed and shred enemy physical resistance.
    Fleet of Foot4
    • Haste Duration On Cast (seconds) 0.5 per point
    When you use Shield Throw, you are granted Haste for a duration.
    Faithguard1
    • Stun Avoidance Granted To Allies +300
    Steel Defense also grants allies stun avoidance when Shield Throw hits them.
    Manifest Inspiration1
    • Manifest Armor Casts Sweeping Melee Attack When Hit
    If your Manifest Armor is hit by the shield, it performs a sweeping melee attack. This attack cannot be triggered when the shield has no ricochets remaining.
    Testament of Light1
    • Increased Aegis Effect Per Attunement 6%
    The benefits granted by Steel Defense scale with your Attunement.
    Eruption of Coals1
    • Lava Burst Cast On Ricochet
    • Mana Cost +2
    Whenever Shield Throw ricochets on an enemy it casts Lava Burst, a spell dealing fire damage to all enemies near the impact.
    Molten Shield1
    • Shield Throw Damage -> Fire Damage
    • Bleed -> Ignite Chance
    • Phys Shred -> Fire Res Shred Chance
    Shield Throw's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Bleed chance from all sources is converted to ignite chance for Shield Throw. Physical resistance shred chance from all sources is converted to fire resistance shred chance for Shield Throw.
    Hemrin's Technique2
    • Ricochets +1 per point
    • Health Gain Per 2 Dex 1 per point
    Shield Throw ricochets to additional targets and you regain health whenever Shield Throw Ricochets, scaling with your Dexterity.
    Spiked Plates1
    • Block Chance -> Damage 50%
    Shield Throw deals more hit damage (multiplicative with other modifiers) equal to a portion of your block chance.
    Rygar's Fury1
    • Block Chance -> Damage 100%
    • All Resistances -20%
    Shield Throw deals more hit damage (multiplicative with other modifiers) equal to 100% of your block chance, but you have reduced all resistances while Shield Throw is released.
    Avenger's Wrath1
    • Critical Multiplier per 40 Block Effectiveness +1%
    Shield Throw has additional critical strike multiplier scaling with your block effectiveness.
    Sleek Buckler3
    • Attack Speed +5% per point
    • Projectile Speed +20% per point
    Shield Throw has increased attack speed and projectile speed.
    Ricochet2
    • Additional Ricochets +1 per point
    • Mana Cost +3 per point
    Shield Throw ricochets to additional targets, but it costs additional mana.
    Siege Breaker1
    • Damage +100%
    • Cooldown (seconds) +6
    Shield Throw deals more damage (multiplicative with other modifiers), but Shield Throw has a longer cooldown.
    Defender's Rage2
    • Frenzy Duration (seconds) 2 per point
    Shield Throw's hits grants you the Frenzy buff for a short duration.
    Throwing Arm1
    • Ricochets +4
    • Can Ricochet To You
    Shield Throw can ricochet between additional targets, including you if there are no other targets.
    Disarming Blow4
    • Frailty Chance +25% per point
    Shield Throw's hits have a chance to apply Frailty.
    Shield Barrage1
    • No Cooldown
    • Damage -5%
    • Fewer Ricochets -50%
    • Projectile Size -30%
    Shield Throw can be thrown while you have a shield out, but shields are smaller and deal less damage (multiplicative with other modifiers). This node has no effect if Siege Breaker is allocated.
    Page slapped together by Tunk