ClassRogue level 2 skill
DescriptionThrow 3 shurikens in a cone.
Mana cost3
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.13s
Speed Multiplier: 1
Settle Low Priority Ratio: 50%
Scales With: Attack Speed
Scaling TagsPhysicalThrowingDexterity
Per Point of Dexterity:
  • +4% increased Damage
Base Damage16 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
Is Hit
Skill Tree Nodes
Shurikens 0
    Throw 3 shurikens in a cone.
    Toxic Tips4
    • Poison Chance +20% per point
    Shurikens has a chance to poison enemies.
    Weighted Projectiles4
    • Physical Penetration +12% per point
    Shurikens penetrates enemy physical resistance.
    Deep Cuts4
    • Bleed Chance +20% per point
    Shurikens has a chance to cause enemies to bleed.
    Scintillant Steel3
    • Damage +5% per point
    • Mana Cost -1 per point
    Shurikens deal more damage (multiplicative with other modifiers), and costs less mana.
    Behind the Veil4
    • Blind Chance +25% per point
    Shurikens has a chance to Blind enemies.
    • Cooldown Recovery Speed +10% per point
    • Haste Duration (seconds) 1 per point
    Shurikens has a shorter cooldown and you gain Haste for a short duration if it hits at least one enemy.
    • Immobilized Duration (seconds) 0.5
    Shurikens Immobilizes enemies on hit, causing them to be unable to move for a short duration.
    • Attack Speed +5% per point
    Shurikens has increased attack speed.
    Charged Steel4
    • Lightning Damage +5 per point
    • Base Damage -> Lightning 25% per point
    Shurikens deals additional lightning damage and a percentage of its base physical damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Shurikens gains a Lightning tag. If all its base damage is converted it loses its Physical tag.
    Abrasive Arsenal4
    • Physical Shred Chance +50% per point
    • Poison Shred Chance +50% per point
    Shurikens has a chance to shred enemy physical and poison resistance.
    Bladed Armor3
    • Armor +10% per point
    You have increased armor per Shuriken spinning around you.
    Floating Blades3
    • Duration +15% per point
    Blade Shield lasts longer.
    Ethereal Blades4
    • Pierce Chance +25% per point
    Shurikens has a chance to pierce enemies (continue through targets they hit).
    Jagged Edges4
    • Base Critical Strike Chance +1% per point
    • Hit Damage +7% per point
    Improves Shurikens' base critical strike chance and Shurikens deals more hit damage (multiplicative with other modifiers).
    • Critical Multiplier +25% per point
    Shurikens' critical strikes deal more damage.
    Entry Points3
    • Hit Damage Per Ailment Stack +2% per point
    • Max Bonus Damage 30% per point
    Shurikens hits deal more damage (multiplicative with other modifiers) per stack of bleed or poison on the target up to a maximum.
    Keen Throw1
    • Damage Per Shuriken +12%
    Chakram hits deal more damage (multiplicative with other modifiers) for each projectile you would release with Shurikens.
    • Speed and Range +17% per point
    Shurikens travel faster and farther. This does not affect Chakram.
    Flip of a Coin1
    • Additonal Shurikens +4
    • Additional Shurikens Chance 50%
    You have a chance to throw many additional Shurikens with each throw.
    Throwing Star1
    • Shurikens All Around You
    Shurikens are now be thrown at enemies all around you rather than in a cone in front of you.
    • Backflip Away
    • Cooldown (seconds) +5
    You backflip away from target direction when you use Shurikens, but it now has a cooldown.
    Shuriken Storm1
    • Shock Chance +100%
    Shurikens shocks enemies on hit.
    • Ricochets +1 per point
    • Pierce Chance -> Critical Multiplier
    • Mana Cost +6 per point
    Shurikens ricochets to different targets up to a maximum number of times, but costs more mana. Pierce chance is converted to additional critical strike multiplier.
    Fan of Blades1
    • Additonal Shurikens +2
    You throw additional Shurikens with each throw.
    Blade Shield1
    • Shurikens Cast Around You
    • Duration (seconds) 3
    You now summon your Shurikens in a shield around you for 3 seconds. This effect does not stack.
    • Shurikens -> Chakram
    • Size +200%
    • Damage +30%
    • Chakram Returns
    You now throw a single returning Chakram instead of multiple Shurikens. Chakram has significant increased size and deals more damage (multiplicative with other modifiers).
    Deadly Aim1
    • Shurikens In Line
    • Projectiles -50%
    Shurikens are now thrown in a straight line and they can hit the same target, but you throw half as many (rounded up). This has no effect if you have the Blade Shield node.
    Page slapped together by Tunk