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Sigils Of Hope
ClassPaladin level 15 skill
DescriptionSummons a sigil that orbits you, causing you and your allies' attacks and spells to deal 4 additional fire damage and increasing health regeneration by 25%.

You can have up to 3 sigils at a time. Sigils expire after 15 seconds.
CooldownNo cooldown
Mana cost35
Scaling TagsSpellBuff
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Sigils Of Hope0
    Summons a sigil that orbits you, causing you and your allies' attacks and spells to deal 4 additional fire damage and increasing health regeneration by 25%. You can have up to 3 sigils at a time. Sigils expire after 15 seconds.
    Empowering Sigils5
    • Damage Granted Per Active Sigil +6% per point
    Sigils increase the damage of you and your allies.
    Word of Alacrity2
    • Cast Speed +15% per point
    • Heal Amount 15 per point
    Sigils of Hope has increased cast speed and heals you on cast.
    Word of Power5
    • Global Melee Damage +30% per point
    You deal increased melee damage for 3 seconds after you cast Sigils of Hope.
    Burning Sign5
    • Ignite Chance Per Active Sigil +6% per point
    Sigils grant you and your allies a chance to ignite enemies.
    Last Wish1
    • Chance To Summon Sigil On Kill 6%
    You have a chance to summon a Sigil when you kill an enemy.
    Invigorate5
    • Increased Healing Per Active Sigil +6% per point
    Sigils grant you and your allies increased healing effectiveness.
    Quiet Mind5
    • Mana Efficiency +10% per point
    Sigils of Hope costs less mana.
    Polygram1
    • Maximum Sigils +1
    You can summon an additional Sigil. Does not override Soliloquy.
    Renewed Hope4
    • Chance To Resummon Consumed Sigil 10% per point
    When a Sigil is consumed by any effect, you have a chance to automatically summon a new Sigil.
    Healing Rites5
    • Healing On Sigil Consumption 25%
    • Duration 2 per point
    When a Sigil is consumed, you are granted healing effectiveness for a duration. This effect can stack.
    Fervor1
    • Haste Granted On Faith Trigger
    When Faith triggers, you are granted Haste for 2 seconds.
    Unwavering Faith2
    • Health Restored By Faith +10% per point
    • Less Health Required For Faith +20% per point
    Faith restores more health and requires less health lost to trigger.
    Iron Sigils5
    • Armor Per Active Sigil +40 per point
    Sigils grant you and your allies additional armor.
    Soliloquy1
    • Fire Resistance +75%
    • Void Resistance +75%
    • Maximum Sigils 1
    Your Sigils grant a significant amount of fire and void resistance, but your maximum Sigils is set to 1.
    Waves of Light5
    • Additional Chains +1 per point
    • Mana Cost On Chain +4 per point
    Divine Flare chains to additional enemies, but costs mana every time it chains.
    Consecrating Flare6
    • Divine Flare Damage +50% per point
    Divine Flare deals more damage (multiplicative with other modifiers).
    Well of Light5
    • Divine Flare Healing +50 per point
    Divine Flare also heals nearby allies within its range.
    Cleansing Light5
    • Cleanse Ailment Chance 10% per point
    Divine Flare has a chance to cleanse negative ailments from allies it hits.
    Energized Flare1
    • Added Fire Damage Per Second (Maximum 40) 2
    Divine Flare deals additional fire damage for each second the Sigil was active.
    Enduring Hope5
    • Duration +2 per point
    Sigils last longer.
    Inspire Hope1
    • Can Cast On Allies
    Sigils of Hope may now be cast on allies. Any effects from this tree will now be granted to the recipient(s) of the Sigils.
    Sign of the Guardian3
    • Block Chance Per Active Sigil +1% per point
    • Block Effectiveness Per Active Sigil +15 per point
    Sigils grant additional block chance and block effectiveness.
    Tetragram1
    • Maximum Sigils +1
    You can summon an additional Sigil. Does not override Soliloquy.
    Decree of Flame3
    • Fire Damage Per Active Sigil +1 per point
    Sigils grant you and your allies additional fire damage.
    Exigency1
    • Instant Cast
    • Mana Cost +10
    • Cooldown 1
    Sigils of Hope is cast instantly, but costs more mana and gains a cooldown.
    Faith1
    • Health Gained 200
    • Health Threshold 25%
    • Sigil Is Consumed
    If you take a hit that deals more than 25% of your health, a Sigil is consumed, healing you for 200 health.
    Divine Flare1
    • Divine Flare
    • Sigil Is Consumed
    Casting Sigils of Hope while you have an active Sigil consumes it to cast Divine Flare, an explosive spell which deals fire damage to nearby enemies.
    Meditation1
    • Double Health Regen From Sigils
    • Sigils Only Affect You
    Sigils now only affect you, but provide twice as much health regeneration.
    Sigils of Despair1
    • Fire Damage -> Void Damage
    • Increased Void Damage Per Active Sigil 15%
    • Sigils Do Not Increase Health Regen
    Fire damage provided by Sigils is converted to void damage. Each Sigil now grants 15% increased void damage, but no longer increases health regeneration.