Sigils Of Hope | |
Class | Paladin level 15 skill |
Description | Summons a sigil that orbits you, causing you and your allies' attacks and spells to deal 3 additional fire damage and increasing health regeneration by 30%. You can have up to 3 sigils at a time. Sigils expire after 15 seconds. |
Cooldown | 0s |
Mana cost | 35 |
Speed | 2.053 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.25s Speed Multiplier: 1.4 Settle Low Priority Ratio: 50% Scales With: Cast Speed |
Scaling Tags | SpellBuff |
Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Sigils Of Hope | 0 | Summons a sigil that orbits you, causing you and your allies' attacks and spells to deal 3 additional fire damage and increasing health regeneration by 30%. You can have up to 3 sigils at a time. Sigils expire after 15 seconds. | |||
Empowering Sigils | 5 |
| Sigils increase the damage of you and your allies. | ||
Word of Alacrity | 2 |
| Sigils of Hope has increased cast speed and heals you on cast. | ||
Word of Power | 5 |
| You deal increased melee damage for 3 seconds after you cast Sigils of Hope. | ||
Burning Sign | 5 |
| Sigils grant you and your allies a chance to ignite enemies. | ||
Last Wish | 1 |
| You have a chance to summon a Sigil when you kill an enemy. | ||
Invigorate | 5 |
| Sigils grant you and your allies increased healing effectiveness. | ||
Quiet Mind | 5 |
| Sigils of Hope costs less mana. | ||
Polygram | 1 |
| You can summon an additional Sigil. Does not override Soliloquy. | ||
Renewed Hope | 4 |
| When a Sigil is consumed by any effect, you have a chance to automatically summon a new Sigil. | ||
Healing Rites | 5 |
| When a Sigil is consumed, you are granted healing effectiveness for a duration. This effect can stack. | ||
Fervor | 1 |
| When Faith triggers, you are granted Haste for 2 seconds. | ||
Unwavering Faith | 2 |
| Faith restores more health and requires less health lost to trigger. | ||
Iron Sigils | 5 |
| Sigils grant you and your allies additional endurance threshold | ||
Soliloquy | 1 |
| Your Sigils grant a significant amount of fire and void resistance, but your maximum Sigils is set to 1. | ||
Waves of Light | 5 |
| Divine Flare chains to additional enemies, but costs mana every time it chains. | ||
Consecrating Flare | 6 |
| Divine Flare deals more damage (multiplicative with other modifiers). | ||
Well of Light | 5 |
| Divine Flare also heals nearby allies within its range. | ||
Cleansing Light | 5 |
| Divine Flare has a chance to cleanse negative ailments from allies it hits. | ||
Energized Flare | 1 |
| Divine Flare deals additional fire damage for each second the Sigil was active. | ||
Enduring Hope | 5 |
| Sigils last longer. | ||
Inspire Hope | 1 |
| Sigils of Hope may now be cast on allies. Any effects from this tree will now be granted to the recipient(s) of the Sigils. | ||
Sign of the Guardian | 3 |
| Sigils grant additional block chance and block effectiveness. | ||
Tetragram | 1 |
| You can summon an additional Sigil. Does not override Soliloquy. | ||
Decree of Flame | 3 |
| Sigils grant you and your allies additional fire damage. | ||
Exigency | 1 |
| Sigils of Hope is cast instantly, but costs more mana and gains a cooldown. | ||
Faith | 1 |
| If you take a hit that deals more than 25% of your health, a Sigil is consumed, healing you for 200 health. | ||
Divine Flare | 1 |
| Casting Sigils of Hope while you have an active Sigil consumes it to cast Divine Flare, an explosive spell which deals fire damage to nearby enemies. | ||
Meditation | 1 |
| Sigils now only affect you, but provide twice as much health regeneration. | ||
Sigils of Despair | 1 |
| Fire damage provided by Sigils is converted to void damage. Each Sigil now grants 15% increased void damage, but no longer increases health regeneration. |