Home>Primalist>Spriggan Form
Spriggan FormSpriggan Form
ClassDruid level 5 skill
DescriptionTransform into a forest spriggan, increasing your spell casting capabilities, and gaining 4 new abilities.

Your mana is replaced with Rage while in spriggan form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate.
Cooldown
6s
Mana cost0
Speed
1.571 per second (if no cooldown)
Use Duration: 0.7s
Use Delay: 0.1s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: None
Scaling TagsPhysicalSpellMinionTotemBuffTransformAreaAttunement
Transform Skills
  • Summon Vines
  • Summon Healing Totem
  • Thorn Shield
  • Human Form
  • Spirit Thorns
Damage
NameThorn Shield Burst
Base Damage20 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Non-Damaging
NameSpriggan Form
Buff
+50% increased Spell Damage
+300 Armor
100% less Mana Regen
5 Mana Drain
Duration10000s
NameThorn Shield
Buff
+30 Armor
50 Damage Reflected to Attackers
Duration4s
Delayed Cast
Delay: 0.1s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Spriggan Form0
    Transform into a forest spriggan, increasing your spell casting capabilities, and gaining 4 new abilities. Your mana is replaced with Rage while in spriggan form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate.
    Overgrowth5
    • Vine Damage +20% per point
    • Vine Health +20% per point
    Vines deal more damage and have more health (both multiplicative with other modifiers).
    Creeping Underbrush5
    • Summon Vine Chance On Vine Death +6% per point
    • Vine Attack and Cast Speed +6% per point
    You now have a chance to summon a new Vine next to a nearby enemy when a Vine dies. Vines have increased attack and cast speed.
    Blades of the Forest1
    • Nearest Vines -> Hives 2
    • Summon Vine -> Swarmblade Transform
    After using Summon Vine, Human Form is now replaced with Infestation, which converts your 2 nearest Vines into Hives and transforms you to Swarmblade Form. This requires you to have Swarmblade Form unlocked.
    Garden of Rage3
    • Rage Gained 3 per point
    • Chance to Gain Rage on Vine Melee Hit 40%
    • Chance to Gain Rage on Vine Spell Hit 20%
    Your Vines have a chance to grant you Rage on hit. Melee hits have a higher chance to grant Rage than spell hits. If you have the Great Vine node the rage gained is 200% higher.
    Great Vine1
    • Vine Health +200%
    • Vine Size and Threat Generation +200%
    • Vine Melee Damage +200%
    • Vine Melee Area +200%
    • 1 Vine Per Summon
    • Great Vine Limit 6
    You can now only summon 1 Vine at a time up to a maximum of 6, but they have significantly more health, size, threat generation and their melee attacks deal significantly more damage in a larger area (all multiplicative with other modifiers). Indirect casts only create a vine on every third cast.
    Barbed Thicket4
    • Chance To Cast Thorn Shield On Nearest Vine +25% per point
    • Increased Physical Damage With Shield 15% per point
    • Bleed Chance With Shield +15% per point
    You now have a chance to also cast Thorn Shield on the nearest Vine when you cast Thorn Shield. Other allies with Thorn Shield deal global increased physical damage and have a chance to cause enemies to bleed.
    Spikeburst5
    • Thorn Burst Damage +12% per point
    • Thorn Burst Area +12% per point
    Thorn Burst deals more damage (multiplicative with other modifiers) in a larger area.
    Stinging Bramble5
    • Thorn Burst Bleed Chance +20% per point
    • Spirit Thorns Bleed Chance +20% per point
    Thorn Burst and Spirit Thorn hits have a chance to cause enemies to bleed.
    Glacial Grove3
    • Chance To Cast Maelstrom On Thorn Shield +15% per point
    You now also have a chance to cast Maelstrom when you directly cast Thorn Shield.
    Ironbark5
    • Armor +40 per point
    • Increased Armor 10% per point
    You have additional armor and increased armor while in Spriggan Form.
    Deep Roots3
    • Thorn Shield Duration +30% per point
    Thorn Shield lasts longer.
    Eterra's Bulwark5
    • Armour With Shield +20 per point
    • Increased Armor With Shield 3% per point
    Thorn Shield grants additional armor and increased armor.
    Bulb Growth3
    • Thorn Shield Recast Chance +10% per point
    Thorn Shield has a chance to recast itself on the same target when it expires.
    Briar Shell5
    • Damage Reflected +30 per point
    Thorn Shield reflects additional flat damage to attackers.
    Roar of the Woodland1
    • Additional Thorn Shield Duration (seconds) +4
    • Thorn Shield -> Werebear Transform
    After directly casting Thorn Shield, Human Form is now replaced with Bark Skin, which adds 4 seconds to the duration of every Thorn Shield on you and transforms you to Werebear Form. This requires you to have Werebear Form unlocked.
    Leaf Barrier1
    • Armor -> Ward Gain
    You gain ward equal to your armor when you enter Spriggan Form.
    Friend of the Forest1
    • Additional Spriggan In Form
    You summon an additional Spriggan when you enter Spriggan Form which doesn't count towards your Spriggan limit, but does count towards your companion limit. You will not summon an additional Spriggan if you are already at your maximum companion limit.
    Totem Warden4
    • Healing Totem Health +15% per point
    • Healing Totem Duration +15% per point
    • Summoning Speed +15% per point
    Your Healing Totems have more health and duration (both multiplicative with other modifiers) and you have increased summoning speed while in Spriggan Form.
    Spiked Totems1
    • Healing Totems Cast Thorns
    • Thorn Totem Tree Benefits Healing Totems
    Healing Totems directly cast from this tree now also shoot thorns. Thorn Totem's skill tree, mana cost, cooldown and totem limit also apply to Healing Totems.
    Unbound Garden3
    • Additional Max Totems +1 per point
    • Always Summon 3 Totems
    You now always summon 3 Healing Totems and you can have additional maximum Healing Totems.
    Guardian of Nature4
    • Totem Increased Healing 30% per point
    Healing Totems have increased healing effectiveness.
    Ire of Trees1
    • Rage Gain On Heal +5
    • Only Benefits You
    Healing Totems are converted to Fury Totems and now restore Rage instead of healing, but can only affect you.
    Wrath of the Glade1
    • Spirit Thorns Chance From Totems +10%
    You now have a chance to cast Spirit Thorns from each of your Healing Totems when you directly cast Spirit Thorns.
    Rose Meadow3
    • Spirit Thorns Damage +8% per point
    • Thorn Burst Damage +8% per point
    Spirit Thorns and Thorn Shield deal more damage (multiplicative with other modifiers).
    Ancestral Call3
    • Rage On Spirit Thorns Cast +2 per point
    • Ward On Spirit Thorns Cast +5 per point
    You gain Rage and ward when you directly cast Spirit Thorns and hit at least 1 enemy.
    Branch Storm4
    • Spirit Thorns Pierce Chance +20% per point
    • Spirit Thorns Physical And Cold Penetration +8% per point
    Spirit Thorns has a chance to pierce enemies (continue through targets they hit) and they penetrate enemy physical and cold resistance.
    Spiritwhisperer3
    • Vale Spirit Every 5 Spirit Thorn Casts 1
    • Maximum Vale Spirits +1 per point
    You now summon a Vale Spirit every 5 direct casts with Spirit Thorns, up to a maximum.
    Cycle of Life3
    • Vale Spirit Chance On Healing Totem Death +20% per point
    Your Healing Totems have a chance to summon a Vale Spirit when they die.
    Valetide3
    • Maximum Vale Spirits +1 per point
    • Cast Entangling Roots With Spirit Thorns
    • Rage Gain On Entangling Roots +30 per point
    • Entangling Roots Damage +30% per point
    You can have additional maximum Vale Spirits and when you directly cast Spirit Thorns, while at maximum Vale Spirits, you consume them to cast Entangling Roots at the target area and you regain Rage, which deals more damage when cast this way (multiplicative with other modifiers). This consumes Entangling Roots' mana cost.
    Spirit Vortex3
    • Maelstrom Chance On Spirit Thorns +15% per point
    You have a chance to cast Maelstrom on you when you directly cast Spirit Thorns.
    Nightshade5
    • Poison Chance In Form +20% per point
    • Vines Poison Chance +20% per point
    Your hits have a chance to poison enemies while in Spriggan Form and your Vines have a chance to poison enemies.
    Ice Branch1
    • Physical -> Cold Damage
    • Poison Chance -> Frostbite Chance
    • Base Freeze Rate 40
    Spirit Thorns, Summon Vines and Thorn Shield's base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. They also have a chance to freeze enemies. Poison chance from all sources, for all three skills, is converted to Frostbite and effects related to poison now depend on Frostbite instead.
    Huntersbane1
    • Melee Attack -> Ranged Thorns For Vines
    • Limited To 1 Thorn
    • Great Vine Limited To 3 Thorns
    Your Vines now cast thorns from range, instead of using a melee attack. This is affected by nodes on this tree that affects Spirit Thorns, but they only fire 1 projectile and Great Vine fires 3 projectiles.
    Introspection1
    • Thorn Shield Can Only Target You
    Thorn Shield can now only target you and can no longer attach to other allies.
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