Spriggan Form | |||||||||||||||
Class | Druid level 5 skill | ||||||||||||||
Description | Transform into a forest spriggan, increasing your spell casting capabilities, and gaining 4 new abilities. Your mana is replaced with Rage while in spriggan form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. | ||||||||||||||
Cooldown | 6s | ||||||||||||||
Mana cost | 0 | ||||||||||||||
Speed | 1.571 per second (if no cooldown) Use Duration: 0.7s Use Delay: 0.1s Speed Multiplier: 1 Settle Low Priority Ratio: 0% Scales With: None | ||||||||||||||
Scaling Tags | PhysicalSpellMinionTotemBuffTransformAreaAttunement | ||||||||||||||
Transform Skills |
| ||||||||||||||
Damage |
| ||||||||||||||
Non-Damaging |
|
Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Spriggan Form | 0 | Transform into a forest spriggan, increasing your spell casting capabilities, and gaining 4 new abilities. Your mana is replaced with Rage while in spriggan form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. | |||
Overgrowth | 5 |
| Vines deal more damage and have more health (both multiplicative with other modifiers). | ||
Creeping Underbrush | 5 |
| You now have a chance to summon a new Vine next to a nearby enemy when a Vine dies. Vines have increased attack and cast speed. | ||
Blades of the Forest | 1 |
| After using Summon Vine, Human Form is now replaced with Infestation, which converts your 2 nearest Vines into Hives and transforms you to Swarmblade Form. This requires you to have Swarmblade Form unlocked. | ||
Garden of Rage | 3 |
| Your Vines have a chance to grant you Rage on hit. Melee hits have a higher chance to grant Rage than spell hits. If you have the Great Vine node the rage gained is 200% higher. | ||
Great Vine | 1 |
| You can now only summon 1 Vine at a time up to a maximum of 6, but they have significantly more health, size, threat generation and their melee attacks deal significantly more damage in a larger area (all multiplicative with other modifiers). Indirect casts only create a vine on every third cast. | ||
Barbed Thicket | 4 |
| You now have a chance to also cast Thorn Shield on the nearest Vine when you cast Thorn Shield. Other allies with Thorn Shield deal global increased physical damage and have a chance to cause enemies to bleed. | ||
Spikeburst | 5 |
| Thorn Burst deals more damage (multiplicative with other modifiers) in a larger area. | ||
Stinging Bramble | 5 |
| Thorn Burst and Spirit Thorn hits have a chance to cause enemies to bleed. | ||
Glacial Grove | 3 |
| You now also have a chance to cast Maelstrom when you directly cast Thorn Shield. | ||
Ironbark | 5 |
| You have additional armor and increased armor while in Spriggan Form. | ||
Deep Roots | 3 |
| Thorn Shield lasts longer. | ||
Eterra's Bulwark | 5 |
| Thorn Shield grants additional armor and increased armor. | ||
Bulb Growth | 3 |
| Thorn Shield has a chance to recast itself on the same target when it expires. | ||
Briar Shell | 5 |
| Thorn Shield reflects additional flat damage to attackers. | ||
Roar of the Woodland | 1 |
| After directly casting Thorn Shield, Human Form is now replaced with Bark Skin, which adds 4 seconds to the duration of every Thorn Shield on you and transforms you to Werebear Form. This requires you to have Werebear Form unlocked. | ||
Leaf Barrier | 1 |
| You gain ward equal to your armor when you enter Spriggan Form. | ||
Friend of the Forest | 1 |
| You summon an additional Spriggan when you enter Spriggan Form which doesn't count towards your Spriggan limit, but does count towards your companion limit. You will not summon an additional Spriggan if you are already at your maximum companion limit. | ||
Totem Warden | 4 |
| Your Healing Totems have more health and duration (both multiplicative with other modifiers) and you have increased summoning speed while in Spriggan Form. | ||
Spiked Totems | 1 |
| Healing Totems directly cast from this tree now also shoot thorns. Thorn Totem's skill tree, mana cost, cooldown and totem limit also apply to Healing Totems. | ||
Unbound Garden | 3 |
| You now always summon 3 Healing Totems and you can have additional maximum Healing Totems. | ||
Guardian of Nature | 4 |
| Healing Totems have increased healing effectiveness. | ||
Ire of Trees | 1 |
| Healing Totems are converted to Fury Totems and now restore Rage instead of healing, but can only affect you. | ||
Wrath of the Glade | 1 |
| You now have a chance to cast Spirit Thorns from each of your Healing Totems when you directly cast Spirit Thorns. | ||
Rose Meadow | 3 |
| Spirit Thorns and Thorn Shield deal more damage (multiplicative with other modifiers). | ||
Ancestral Call | 3 |
| You gain Rage and ward when you directly cast Spirit Thorns and hit at least 1 enemy. | ||
Branch Storm | 4 |
| Spirit Thorns has a chance to pierce enemies (continue through targets they hit) and they penetrate enemy physical and cold resistance. | ||
Spiritwhisperer | 3 |
| You now summon a Vale Spirit every 5 direct casts with Spirit Thorns, up to a maximum. | ||
Cycle of Life | 3 |
| Your Healing Totems have a chance to summon a Vale Spirit when they die. | ||
Valetide | 3 |
| You can have additional maximum Vale Spirits and when you directly cast Spirit Thorns, while at maximum Vale Spirits, you consume them to cast Entangling Roots at the target area and you regain Rage, which deals more damage when cast this way (multiplicative with other modifiers). This consumes Entangling Roots' mana cost. | ||
Spirit Vortex | 3 |
| You have a chance to cast Maelstrom on you when you directly cast Spirit Thorns. | ||
Nightshade | 5 |
| Your hits have a chance to poison enemies while in Spriggan Form and your Vines have a chance to poison enemies. | ||
Ice Branch | 1 |
| Spirit Thorns, Summon Vines and Thorn Shield's base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. They also have a chance to freeze enemies. Poison chance from all sources, for all three skills, is converted to Frostbite and effects related to poison now depend on Frostbite instead. | ||
Huntersbane | 1 |
| Your Vines now cast thorns from range, instead of using a melee attack. This is affected by nodes on this tree that affects Spirit Thorns, but they only fire 1 projectile and Great Vine fires 3 projectiles. | ||
Introspection | 1 |
| Thorn Shield can now only target you and can no longer attach to other allies. |