Icon | ![]() |
Name | Static |
Class | Mage level 15 skill |
Description | As you move or when you get hit, Static charges up. Activate Static to discarge what you have built up, striking up to 5 nearby enemies with lightning. 100 charges maximum. Damage is multiplied by the number of charges. |
Cooldown | 4s |
Mana cost | 15 |
Tags | LightningSpellInstant CastIntelligence |
Scaling | Per Point of Intelligence:
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Skill Tree Nodes
Name | Max Points | Stats | Description | |
---|---|---|---|---|
Static | 0 | As you move or when you get hit, Static charges up. Activate Static to discarge what you have built up, striking up to 5 nearby enemies with lightning. 100 charges maximum. Damage is multiplied by the number of charges. | ||
High Voltage | 4 |
| You gain charges faster while moving. | |
Shock Armour | 1 |
| Enemies that hit you are shocked while you have more than 80 charges. | |
Stormchaser | 1 |
| You gain charges while moving much faster, but charges decay at your movement charge rate if you stop moving for more than 1 second. | |
Overcharge | 4 |
| You have a higher maximum amount of charges. | |
Momentum | 1 |
| You gain Haste for 1 second per 50 charges when you discharge. | |
Arcblast | 1 |
| Discharge has a significantly higher range, but can only hit enemies within a 90 degree arc. | |
Reach | 2 |
| Discharge has a higher range the more charges you have. | |
Critical Mass | 4 |
| Discharge’s critical strikes deal more damage if you have over 100 charges when you discharge. | |
Surge | 1 |
| You gain charges for each enemy you critically strike if you have discharged in the last 3 seconds. | |
Empower | 5 |
| Discharge deals additional spell lightning damage (doubled if you have at least 80 charges). | |
Electrify | 3 |
| Improves Discharge’s base critical strike chance. | |
Lightning Cleave | 1 |
| Discharge hits an additional enemy for every 50 charges you have when you discharge. | |
Power Surge | 1 |
| Discharge deals additional lightning damage per charge, but Discharge costs more mana per charge. | |
Reverberation | 5 |
| You gain more charges when you are hit. | |
Insulation | 4 |
| Discharge grants ward proportional to your charges, but has a longer cooldown. | |
Forked Lightning | 3 |
| Discharge hits more enemies. | |
Kickstart | 1 |
| Static's cooldown resets when you reach your maximum number of charges. | |
Overload | 1 |
| You Zap a nearby enemy every second while over 80 charges, dealing spell lightning damage and expending 10 charges. | |
Unstable | 4 |
| You Zap more enemies each time it is cast, but Zap expends more charges. | |
Diode | 5 |
| Improves Zap’s base critical strike chance. Zap expends fewer charges. | |
Unlimited Power | 1 |
| The Overload node now casts Lightning Blast instead of Zap. Overload expends additional charges equal to 5 plus Lightning Blast’s mana cost and also consumes mana equal to Lightning Blast's mana cost. | |
Electrode | 3 |
| Discharge shocks enemies on hit. Each enemy is inflicted with 1 stack of shock for each 50 charges expended, up to a maximum. | |
Imbued Lightning | 5 |
| After discharging, your next spell and melee attack deal additional lightning damage. | |
Thunder's Wrath | 5 |
| Discharge now has a chance to stun enemies, with a higher chance based the number of charges you have. | |
Oscillate | 1 |
| Nearby enemies are knocked back when you discharge. | |
Fulminating Blows | 3 |
| Your next melee attack grants charges on hit. This effect has a 1 second cooldown. |