Static | |||||||||||||
Class | Mage level 15 skill | ||||||||||||
Description | Static charges up as you move or when you get hit. Activate Static to discharge what you have built up, striking up to 5 nearby enemies with lightning. 100 charges maximum. Deals 4% more damage per charge. | ||||||||||||
Cooldown | 4s | ||||||||||||
Mana cost | 15 | ||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.43s Speed Multiplier: 1 Settle Low Priority Ratio: 70% Scales With: Cast Speed | ||||||||||||
Scaling Tags | LightningSpellInstant CastIntelligence | ||||||||||||
Scaling | Per Point of Intelligence:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Static | 0 | Static charges up as you move or when you get hit. Activate Static to discharge what you have built up, striking up to 5 nearby enemies with lightning. 100 charges maximum. Deals 4% more damage per charge. | |||
High Voltage | 4 |
| You gain charges faster while moving. | ||
Shock Armour | 1 |
| Enemies that hit you are shocked while you have more than 80 charges. | ||
Overcharge | 4 |
| You have a higher maximum amount of charges. | ||
Momentum | 1 |
| You gain Haste for 1 second per 50 charges when you discharge. | ||
Reach | 2 |
| Discharge has a higher range the more charges you have. | ||
Critical Mass | 4 |
| Discharge’s critical strikes deal more damage if you have over 100 charges when you discharge. | ||
Empower | 5 |
| Discharge deals additional spell lightning damage (doubled if you have at least 80 charges). | ||
Electrify | 3 |
| Improves Discharge’s base critical strike chance. | ||
Lightning Cleave | 1 |
| Discharge hits an additional enemy for every 50 charges you have when you discharge. | ||
Power Surge | 1 |
| Discharge deals additional lightning damage per charge, but Discharge costs more mana per charge. | ||
Reverberation | 5 |
| You gain more charges when you are hit. | ||
Insulation | 4 |
| Discharge grants ward proportional to your charges, but has a longer cooldown. | ||
Forked Lightning | 3 |
| Discharge hits more enemies. | ||
Unstable | 4 |
| You Zap more enemies each time it is cast, but Zap expends more charges. | ||
Diode | 5 |
| Improves Zap’s base critical strike chance. Zap expends fewer charges. | ||
Electrode | 3 |
| Discharge shocks enemies on hit. Each enemy is inflicted with 1 stack of shock for each 50 charges expended, up to a maximum. | ||
Imbued Lightning | 5 |
| After discharging, your next spell and melee attack deal additional lightning damage. | ||
Thunder's Wrath | 5 |
| Discharge now has a chance to stun enemies, with a higher chance based the number of charges you have. | ||
Oscillate | 1 |
| Nearby enemies are knocked back when you discharge. | ||
Fulminating Blows | 3 |
| Your next melee attack grants charges on hit. This effect has a 1 second cooldown. | ||
Stormchaser | 1 |
| You gain charges while moving much faster, but charges decay at your movement charge rate if you stop moving for more than 1 second. | ||
Arcblast | 1 |
| Discharge has a significantly higher range, but can only hit enemies within a 90 degree arc. | ||
Surge | 1 |
| You gain charges for each enemy you critically strike if you have discharged in the last 3 seconds. | ||
Kickstart | 1 |
| Static's cooldown resets when you reach your maximum number of charges. | ||
Overload | 1 |
| You Zap a nearby enemy every second while over 80 charges, dealing spell lightning damage and expending 10 charges. | ||
Unlimited Power | 1 |
| The Overload node now casts Lightning Blast instead of Zap. Overload expends additional charges equal to 5 plus Lightning Blast’s mana cost and also consumes mana equal to Lightning Blast's mana cost. |