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Icon
NameStatic Orb
ClassSorcerer level 5 skill
DescriptionCasts an orb in a target direction that deals lightning damage and pulls enemies that it hits towards it as it travels. At the end of its path it discharges, dealing lightning damage to enemies around it.
CooldownNo cooldown
Mana cost18
TagsLightningSpellIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Skill Tree Nodes
Name
Max
Points
StatsDescription
Static Orb0
    Casts an orb in a target direction that deals lightning damage and pulls enemies that it hits towards it as it travels. At the end of its path it discharges, dealing lightning damage to enemies around it.
    Controlled Explosion1
    • Static Orb Explodes At Target
    Static Orb now explodes where you target, rather than traveling a fixed distance.
    Nexus of Destruction6
    • Explosion Damage +25% per point
    Static Orb explosion deals more damage (multiplicative with other modifiers).
    Shocking Detonation5
    • Explosion Shock Chance +40% per point
    Static Orb explosion has a chance to shock enemies.
    Ward Current1
    • Explosion Chance To Grant Ward On Kill 25%
    • Ward Gained 10
    Kills made by Static Orb's explosion have a chance to grant you ward.
    Amperic Power3
    • Ward Gained From Ward Current +5 per point
    You gain more ward when you are granted ward via the Ward Current node.
    Charged Ground1
    • Explosion Leaves Charged Ground
    • Mana Cost +300%
    Static Orb’s explosion leaves behind Static Ground which repeatedly casts Spark Novas in the area, but costs significantly more mana.
    Mana Ground4
    • Mana Efficiency +35% per point
    Static Orb costs less mana.
    Lightning Aegis2
    • Lightning Aegis Chance +20% per point
    Casting Static Orb has a chance to grant Lightning Aegis, which lasts 8 seconds.
    Repulsing Cast4
    • Knockback Chance 25% per point
    Casting Static Orb has a chance to knock nearby enemies back.
    Shocking Orb4
    • Projectile Shock Chance +25% per point
    Static Orb projectile has a chance to shock enemies.
    Mana Grasp1
    • Chance To Gain Mana On Pull 10%
    • Mana Gained 14
    You have a chance to gain mana when Static Orb pulls an enemy.
    Static Wisdom2
    • Mana Grasp Mana Gained +6 per point
    You gain more mana via the Mana Grasp node when you pull enemies.
    Spark Charges4
    • Spark Charge Chance +25% per point
    Static Orb hits have a chance to attach a Spark Charge, which deals lightning damage to nearby enemies after 0.7 seconds or when the enemy dies.
    Static Bolts7
    • Projectile Damage +25% per point
    Static Orb projectile deals more damage (multiplicative with other modifiers).
    Overload Casting1
    • Out-Of-Mana Cost 0
    • Static Orb No Longer Explodes
    Static Orb has no mana cost when you are out of mana. Static Orb no longer explodes.
    Static Mana4
    • Mana Efficiency +50% per point
    Static Orb costs less mana.
    Relinquish1
    • Projectile Damage +100%
    • No Longer Pulls Enemies
    Static Orb’s projectile deals significantly more damage (multiplicative with other modifiers), but no longer pulls enemies.
    Twinned Orbs7
    • Doublecast Chance +14% per point
    Static Orb has a chance to double cast.
    Rapid Orbs3
    • Speed and Range +40% per point
    Static Orb travels faster, causing it to also travel further.