Summon Bone Golem | |||||
Class | Acolyte level 10 skill | ||||
Description | Summons a bone golem, which attacks slowly, but has a 15% chance to retaliate with Bone Shatter when hit. | ||||
Cooldown | 10s | ||||
Mana cost | 60 | ||||
Range | 20 | ||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.35s Speed Multiplier: 1 Settle Low Priority Ratio: 40% Scales With: Cast Speed | ||||
Scaling Tags | MinionIntelligence | ||||
Minion Tags | PhysicalSpellMelee | ||||
Scaling | Per Point of Intelligence:
Per Level:
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Non-Damaging |
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Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Summon Bone Golem | 0 | Summons a bone golem, which attacks slowly, but has a 15% chance to retaliate with Bone Shatter when hit. | |||
Amalgam of Rogues | 5 |
| Your Golem moves and attacks faster. | ||
Burning Bones | 5 |
| Your Golem has a chance to ignite enemies, it also has additional fire resistance and deals more damage over time (multiplicative with other modifiers). | ||
Charred Bones | 5 |
| Your Golem deals additional fire damage with spells and melee attacks. | ||
World Pyre | 5 |
| Your Golem deals more damage over time (multiplicative with other modifiers), and Pyre Golems’ Infernal Aura deals damage in a larger area. | ||
Unnatural Speed | 4 |
| Your Golem causes all nearby minions to move faster, including themselves. This bonus is doubled for the Golems themselves. | ||
Infected Remains | 5 |
| Your Golem has a chance to grant you a stack of Putrid Coating when it is hit. Each stack lasts for 8 seconds and grants you a chance to poison enemies. | ||
Cold Vengeance | 5 |
| Your Golem deals additional melee cold damage and it has a chance to chill attackers when hit. | ||
Amalgam of Sentinels | 5 |
| Your Golem has additional health and armor, as well as more health and armor (both multiplicative with other modifiers). | ||
Bladed Fists | 5 |
| Your Golem deals more damage with melee attacks (multiplicative with other modifers), and has an increased chance to stun with melee attacks. | ||
Tower of Bones | 4 |
| Your Golem is larger (multiplicative with other modifiers) and generates more threat, which increases the likelihood of enemies targeting it. | ||
Fragments of the Fallen | 1 |
| Your Golems have increased size and deal more damage (multiplicative with other modifiers) if you have no other living golems when you summon them. Your Golems have significantly higher armor for the first 15 seconds of their life when summoned near the corpse of another Golem. | ||
Amalgam of Primalists | 5 |
| Your Golem grants additional armor to nearby minions, including itself. | ||
Hunger | 5 |
| Your Golem's hits restore health to you and itself. This effect restores additional health per 2 Vitality. | ||
Amalgam of Mages | 5 |
| Your Golem deals more spell damage (multiplicative with other modifiers), and has an increased chance to stun. | ||
Bone Hail | 5 |
| Your Golem has a higher chance to retaliate with Bone Shatter when hit and its Bone Shatter deals more damage (multiplicative with other modifiers). | ||
Bone Growth | 5 |
| Your Golem has additional health regeneration based on your total amount of health regeneration. | ||
Marrow Eater | 5 |
| Your Golem gains significantly more armor for 8 seconds whenever a skeleton minion dies nearby. | ||
Betrayal | 1 |
| If you only control one Golem, it has a much higher chance to retaliate with Bone Shatter when damaged by hits from allies. | ||
Twinned Golems | 1 |
| You summon an additional Golem, but each Golem has reduced maximum health, is smaller, and deals less damage (all multiplicative with other modifiers). | ||
Ivory Twin | 1 |
| Your Golems deal more damage (multiplicative with other modifiers). If Bone Golems have been replaced by another type of Golem, you now have an equal chance to summon a Bone Golem. | ||
Pyre Golem | 1 |
| You now summon a Pyre Golem instead of a Bone Golem. The base physical damage of Pyre Golems' melee attacks is converted to fire. Consequently this damage scales with increases to minion fire damage, but not increases to minion physical damage. Pyre Golems also cast Infernal Aura, a spell that deals a burst of fire damage on cast and fire damage over time afterwards. | ||
Deathchill Golem | 1 |
| You now summon a Deathchill Golem instead of a Bone Golem. The base physical damage of Deathchill Golems' melee attacks is converted to cold. Consequently this damage scales with increases to minion cold damage, but not increases to minion physical damage. Death Chill Golems' melee attacks gain a Freeze Rate equal to twice their base damage. Deathchill Golem also casts Freezing Grasp, a spell that deals cold damage and has high freeze rate. Bosses cannot be frozen by this. | ||
Blood Golem | 1 |
| You now summon a Blood Golem instead of a Bone Golem. Blood Golems can also cast Sanguine Orb, a spell that deals physical damage to nearby enemies over 2 seconds. | ||
Flight of the Femurs | 1 |
| Your Golem's Bone Shatter projectiles pierce (continue through targets they hit) and travel faster, causing them to also travel further. | ||
Breath of Formosus | 1 |
| Your Golem's Freezing Grasp spell now has additional spell damage and base freeze rate per point of Vitality. | ||
Bone Kindling | 1 |
| Pyre Golems’ Infernal Aura consumes Skeletons and Skeletal Mages that it hits to deal more damage over time (multiplicative with other modifiers) per minion it consumed. |