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NameSummon Bone Golem
ClassAcolyte level 10 skill
DescriptionSummons a bone golem, which attacks slowly, but has a 15% chance to retaliate with bone nova when hit.
Cooldown10s
Mana cost60
Range20
TagsMinionIntelligence
Scaling
Per Point of Intelligence:
  • +20 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +20 Minion Health
Skill Tree Nodes
Name
Max
Points
StatsDescription
Summon Bone Golem0
    Summons a bone golem, which attacks slowly, but has a 15% chance to retaliate with bone nova when hit.
    Amalgam of Rogues5
    • Melee Attack Speed +7% per point
    • Movespeed +7% per point
    Your Golem moves and attacks faster.
    Twinned Golems1
    • Maximum Number Of Golems +1
    • Health -40%
    • Damage -45%
    • Size -40%
    You summon an additional Golem, but each Golem has reduced maximum health, deals less damage, and is smaller (all multiplicative with other modifiers).
    Ivory Twin1
    • Damage +10%
    • Golem Summons Also Summon A Bone Golem
    Your Golem deals more damage (multiplicative with other modifiers). If Bone Golem have been replaced by another type of Golem, you now have an equal chance to summon a Bone Golem.
    Burning Bones5
    • Melee Ignite Chance +20% per point
    • Fire Resistance +10% per point
    • Damage Over Time +10% per point
    Your Golem has a chance to ignite enemies. Golem also has higher fire resistance and deals more damage over time (multiplicative with other modifiers).
    Charged Bones5
    • Fire Damage +4 per point
    Your Golem deals additional fire damage.
    Pyre Golem1
    • Pyre Golem Replaces Bone Golem
    • Pyre Golem Melee Ignite Chance 100%
    • Pyre Golem Fire Aura
    You summon a Pyre Golem instead of a Bone Golem. Pyre Golems have a Fire Aura that deals 12 fire damage to nearby enemies each second and Pyre Golems’ melee hits ignite enemies.
    World Pyre7
    • Damage Over Time +10% per point
    • Fire Aura Area +30% per point
    The Golem deals more damage over time (multiplicative with other modifiers), and Pyre GolemsFire Aura deals damage in a larger area.
    Unnatural Speed4
    • Movespeed To Nearby Minions +4% per point
    Each Golem causes all nearby minions to move faster, including themselves. This bonus is doubled for the Golems themselves.
    Infected Remains5
    • Melee Poison Chance +10% per point
    Your Golem's melee attacks have a chance to poison enemies.
    Faint Form5
    • Necrotic Resistance +10% per point
    • Cold Resistance +10% per point
    Your Golems have additional cold and necrotic resistance.
    Spectral Golem1
    • Spectral Golem Replaces Bone Golem
    • Spectral Golem Dodge Rating +500
    • Spectral Golem Fears Enemies
    You summon a Spectral Golem instead of a Bone Golem. Spectral Golem fears all nearby enemies every 5 seconds, and has a higher chance to dodge.
    Amalgam of Sentinels5
    • Health and Armor +50 per point
    • Health and Armor +15% per point
    Your Golem has additional health and armor, as well as more health and armor (multiplicative with other modifiers.
    Bladed Fists5
    • Melee Damage +10% per point
    • Increased Melee Stun Chance 10% per point
    Your Golems deals more damage with melee attacks (multiplicative with other modifers), and have an increased chance to stun with melee attacks.
    Tower of Bones4
    • Size +10% per point
    • Threat Generated +25% per point
    Your Golem is larger (multiplicative with other modifiers) and generates more threat, which increases the likelihood of being targeted by enemies.
    Fragments of the Fallen4
    • Starting Armour +2000 per point
    Your Golem has significantly higher armour for the first 15 seconds of their life when summoned near the corpse of another Golem.
    Amalgam of Primalists5
    • Armor Granted To Nearby Minions +60 per point
    Your Golem grant additional armor to nearby minions, including itself.
    Hunger5
    • Health Gained 7 per point
    Your Golem's melee attacks heal both itself and you.
    Blood Golem1
    • Blood Golem Replaces Bone Golem
    • Blood Golem Casts Rip Blood
    You summon a Blood Golem instead of a Bone Golem. Blood Golems cast Rip Blood every 2 seconds. The Hunger node also applies to Blood Golem’s Rip Blood.
    Amalgam of Mages5
    • Spell Damage +20% per point
    • Increased Stun Chance 20% per point
    Golems have more spell damage (multiplicative with other modifiers), and have an increased chance to stun.
    Bone Hail5
    • Bone Nova Chance +5% per point
    • Bone Nova Damage +30% per point
    Your Golem has a higher chance to retaliate with Bone Nova when hit and its bone nova deals more damage (multiplicative with other modifiers).
    Flight of the Femurs1
    • Bone Nova Pierces
    • Bone Nova Speed and Range +25%
    Your Golem's Bone Nova projectiles pierce (continue through targets they hit) and travel faster, causing them to also travel further.
    Bone Growth5
    • Health Regen +7 per point
    Golems regenerate more health per second.
    Marrow Eater5
    • Armor On Skeleton Death +500 per point
    Your Golem gains significantly more armor for 4 seconds whenever a skeleton minion dies nearby.
    Betrayal1
    • Triple Bone Nova Chance From Ally Hits
    Your Golem has a much higher chance to retaliate with Bone Nova when damaged by hits from allies.