Home>Acolyte>Summon Bone Golem
Summon Bone GolemSummon Bone Golem
ClassAcolyte level 10 skill
DescriptionSummons a bone golem, which attacks slowly, but has a 15% chance to retaliate with Bone Shatter when hit.
Cooldown
10s
Mana cost60
Range20
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.35s
Speed Multiplier: 1
Settle Low Priority Ratio: 40%
Scales With: Cast Speed
Scaling TagsMinionIntelligence
Minion TagsPhysicalSpellMelee
Scaling
Per Point of Intelligence:
  • +20 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +20 Minion Health
Non-Damaging
NameSummon Bone Golem
Summons
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Summon Bone Golem0
    Summons a bone golem, which attacks slowly, but has a 15% chance to retaliate with Bone Shatter when hit.
    Amalgam of Rogues5
    • Melee Attack Speed +7% per point
    • Movespeed +7% per point
    Your Golem moves and attacks faster.
    Burning Bones5
    • Melee Ignite Chance +20% per point
    • Fire Resistance +10% per point
    • Damage Over Time +10% per point
    Your Golem has a chance to ignite enemies, it also has additional fire resistance and deals more damage over time (multiplicative with other modifiers).
    Charred Bones5
    • Melee Fire Damage +5 per point
    • Spell Fire Damage +5 per point
    Your Golem deals additional fire damage with spells and melee attacks.
    World Pyre5
    • Damage Over Time +20% per point
    • Infernal Aura Area +40% per point
    Your Golem deals more damage over time (multiplicative with other modifiers), and Pyre GolemsInfernal Aura deals damage in a larger area.
    Unnatural Speed4
    • Movespeed To Other Nearby Minions +4% per point
    • Movespeed +8% per point
    Your Golem causes all nearby minions to move faster, including themselves. This bonus is doubled for the Golems themselves.
    Infected Remains5
    • Poison Chance Per Stack +10% per point
    • Chance To Grant Putrid Coating When Hit 10%
    Your Golem has a chance to grant you a stack of Putrid Coating when it is hit. Each stack lasts for 8 seconds and grants you a chance to poison enemies.
    Cold Vengeance5
    • Melee Cold Damage +10 per point
    • Chill Chance When Hit +10% per point
    • Cold Resistance +10% per point
    Your Golem deals additional melee cold damage and it has a chance to chill attackers when hit.
    Amalgam of Sentinels5
    • Health and Armor +50 per point
    • Health and Armor +15% per point
    Your Golem has additional health and armor, as well as more health and armor (both multiplicative with other modifiers).
    Bladed Fists5
    • Melee Damage +10% per point
    • Increased Melee Stun Chance 10% per point
    Your Golem deals more damage with melee attacks (multiplicative with other modifers), and has an increased chance to stun with melee attacks.
    Tower of Bones4
    • Size +6% per point
    • Threat Generated +15% per point
    Your Golem is larger (multiplicative with other modifiers) and generates more threat, which increases the likelihood of enemies targeting it.
    Fragments of the Fallen1
    • Starting Armour Near Dead Golem +9500
    • Size if no other living Golems +15%
    • Damage if no other living Golems +25%
    Your Golems have increased size and deal more damage (multiplicative with other modifiers) if you have no other living golems when you summon them. Your Golems have significantly higher armor for the first 15 seconds of their life when summoned near the corpse of another Golem.
    Amalgam of Primalists5
    • Armor Granted To Nearby Minions +80 per point
    Your Golem grants additional armor to nearby minions, including itself.
    Hunger5
    • Health Gain On Hit 13 per point
    • Additional Health Per 2 Vitality +1
    Your Golem's hits restore health to you and itself. This effect restores additional health per 2 Vitality.
    Amalgam of Mages5
    • Spell Damage +12% per point
    • Increased Stun Chance 15% per point
    Your Golem deals more spell damage (multiplicative with other modifiers), and has an increased chance to stun.
    Bone Hail5
    • Bone Shatter Chance +5% per point
    • Bone Shatter Damage +12% per point
    Your Golem has a higher chance to retaliate with Bone Shatter when hit and its Bone Shatter deals more damage (multiplicative with other modifiers).
    Bone Growth5
    • Portion of your Health Regen 30% per point
    Your Golem has additional health regeneration based on your total amount of health regeneration.
    Marrow Eater5
    • Armor On Skeleton Death +500 per point
    Your Golem gains significantly more armor for 8 seconds whenever a skeleton minion dies nearby.
    Betrayal1
    • Triple Bone Shatter Chance From Ally Hits
    If you only control one Golem, it has a much higher chance to retaliate with Bone Shatter when damaged by hits from allies.
    Twinned Golems1
    • Maximum Number Of Golems +1
    • Health -25%
    • Size -35%
    • Damage -45%
    You summon an additional Golem, but each Golem has reduced maximum health, is smaller, and deals less damage (all multiplicative with other modifiers).
    Ivory Twin1
    • Damage +10%
    • Golem Summons Also Summon A Bone Golem
    Your Golems deal more damage (multiplicative with other modifiers). If Bone Golems have been replaced by another type of Golem, you now have an equal chance to summon a Bone Golem.
    Pyre Golem1
    • Pyre Golem Replaces Bone Golem
    • Melee Base Damage -> Fire
    • Pyre Golem Casts Infernal Aura
    You now summon a Pyre Golem instead of a Bone Golem. The base physical damage of Pyre Golems' melee attacks is converted to fire. Consequently this damage scales with increases to minion fire damage, but not increases to minion physical damage. Pyre Golems also cast Infernal Aura, a spell that deals a burst of fire damage on cast and fire damage over time afterwards.
    Deathchill Golem1
    • Deathchill Golem Replaces Bone Golem
    • Melee Base Damage -> Cold
    • Deathchill Golem Casts Freezing Grasp
    You now summon a Deathchill Golem instead of a Bone Golem. The base physical damage of Deathchill Golems' melee attacks is converted to cold. Consequently this damage scales with increases to minion cold damage, but not increases to minion physical damage. Death Chill Golems' melee attacks gain a Freeze Rate equal to twice their base damage. Deathchill Golem also casts Freezing Grasp, a spell that deals cold damage and has high freeze rate. Bosses cannot be frozen by this.
    Blood Golem1
    • Blood Golem Replaces Bone Golem
    • Blood Golem Casts Sanguine Orb
    You now summon a Blood Golem instead of a Bone Golem. Blood Golems can also cast Sanguine Orb, a spell that deals physical damage to nearby enemies over 2 seconds.
    Flight of the Femurs1
    • Bone Shatter Pierces
    • Bone Shatter Speed and Range +25%
    Your Golem's Bone Shatter projectiles pierce (continue through targets they hit) and travel faster, causing them to also travel further.
    Breath of Formosus1
    • Freezing Grasp Freeze Rate per Vitality +1
    • Freezing Grasp Damage per Vitality +1
    Your Golem's Freezing Grasp spell now has additional spell damage and base freeze rate per point of Vitality.
    Bone Kindling1
    • Infernal Aura Damage Per Skeleton +50%
    • Infernal Aura Damage Per Skeletal Mage +80%
    Pyre GolemsInfernal Aura consumes Skeletons and Skeletal Mages that it hits to deal more damage over time (multiplicative with other modifiers) per minion it consumed.
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