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Summon Skeletal Mage
ClassNecromancer level 5 skill
DescriptionSummons a Skeletal Mage to assist you. You are limited to 2 Skeletal Mages at a time.
CooldownNo cooldown
Mana cost27
Range20
Scaling TagsMinionIntelligence
Minion TagsNecroticSpell
Scaling
Per Point of Intelligence:
  • +5 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +5 Minion Health
Summons
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Summon Skeletal Mage0
    Summons a Skeletal Mage to assist you. You are limited to 2 Skeletal Mages at a time.
    Gravetide5
    • Adaptive Spell Damage +3 per point
    Skeletal Mages deal additional spell damage.
    Macabre Waltz1
    • Can Cast Sacrifice On Wraiths
    Skeletal Mages can cast Sacrifice on your Wraiths.
    Underlings1
    • Can Cast Sacrifice On Warriors And Rogues
    Skeletal Mages can cast Sacrifice on your Skeleton Warriors and Skeleton Rogues.
    Frost Lich1
    • Increased Damage 20%
    • Removes Mages
    • Removes Pyromancers
    Removes regular Skeletal Mages and Pyromancers from the pool of Skeletal Mages that can be summoned, and your Skeletal Mages deal increased damage.
    Frozen Tomb4
    • Freeze Rate Multiplier +50% per point
    • Stun Chance +50% per point
    Skeletal Mages have an increased chance to stun enemies and an increased freeze rate.
    Putrid Essence4
    • Poison Chance +25% per point
    Skeletal Mage hits have a chance to poison enemies.
    Ossein Frenzy3
    • Frenzy Chance +10% per point
    Skeletal Mages have a chance to gain the Frenzy buff when they hit enemies. Frenzy grants 20% increased attack and cast speed for three seconds.
    Inferno1
    • Health +20%
    • Removes Mages
    Your Skeletal Mages have increased health, but regular Skeletal Mages are removed from the summon pool of Skeletal Mages.
    Flame Rot4
    • Ignite Effect +10% per point
    • Ignite Duration +10% per point
    • Poison Effect +10% per point
    • Poison Duration +10% per point
    Ignites and poisons inflicted by Skeletal Mages deal more damage and last longer.
    Celer Mortis5
    • Base Crit Chance +3% per point
    • Movespeed +4% per point
    Improves Skeletal Mages' base critical strike chance and they move faster.
    Grey Merchant3
    • Critical Multiplier +10% per point
    • Maximum Health Gained On Crit 5% per point
    Skeletal Mages' critical strikes deal more damage, and when they critically strike they are healed for a percentage of their maximum health.
    Leech Life5
    • Health Leech +0.5% per point
    • Health +15% per point
    Skeletal Mages leech a portion of the damage they deal as health and have increased maximum health.
    Flaming Attacks5
    • Melee Fire Damage +4 per point
    Death Knight melee hits deal additional fire damage.
    Death Blossom1
    • Death Knights Cast Hungering Souls
    • Extra Projectiles +4
    Death Knights cast Hungering Souls with additional projectiles. Hungering Souls has an 8 second cooldown when cast by Death Knights.
    Battle Hardened3
    • Cooldown Recovery Speed +34# per point
    Skeletal Mages are able to use their abilities more frequently.
    Splintered Dominion4
    • Extra Projectiles Chance +25% per point
    • Melee Area Of Effect +25% per point
    Skeletal Mages have a chance to fire 2 additional projectiles. Skeletal Mages have an increased area of effect with melee attacks.
    Argonautic Speed4
    • Attack Speed +5% per point
    • Cast Speed +5% per point
    Skeletal Mages attack and cast faster (multiplicative with other modifiers).
    Shadow Wardens4
    • Ward Per Second 10 per point
    • Critical Strike Avoidance +25% per point
    Skeletal Mages' gain ward over time and have a chance to avoid critical strikes.
    Cryomancers1
    • Adds Cryomancers
    • Poison Chance -> Chill Chance
    Adds Cryomancers to the pool of Skeletal Mages that can be summoned. Cryomancers deal cold damage and cast Ice Shard. All poison chance gained from this tree is converted to chill chance for Cryomancers.
    Pyromancers1
    • Adds Pyromancers
    • Poison Chance -> Ignite Chance
    Adds Pyromancers to the summon pool of Skeletal Mages that can be summoned. Pyromancers deal fire damage and cast Fireball. All poison chance gained from this tree is converted to ignite chance for Pyromancers.
    Order of Death1
    • Maximum Number Of Skeleton Mages +1
    You can summon more Skeletal Mages.
    Death Knights1
    • Adds Death Knights
    • Removes Other Skeletal Mage Types
    Adds Death Knights to the summon pool of Skeletal Mages, which use a melee necrotic attack, and removes all other types of Skeletal Mages from the pool.
    Undead Mortars1
    • Mages Cast Necrotic Mortar
    Skeletal Mages cast Necrotic Mortar, a ranged necrotic spell with a large area of effect. Necrotic Mortar has a 6 second cooldown.
    Archmage1
    • Damage +130%
    • Health +130%
    • Size +30%
    • Double Projectiles
    • Maximum Arch Mages 1
    You can only summon one Skeletal Mage, an Archmage, that has significantly more maximum health and damage (both multiplicative with other modifiers), fires double the amount of normal projectiles, and is larger.