Icon | ![]() |
Name | Summon Skeleton Mage |
Class | Necromancer level 5 skill |
Description | Summons a skeleton mage to assist you. You are limited to 2 mages at a time. |
Cooldown | No cooldown |
Mana cost | 27 |
Range | 20 |
Tags | MinionIntelligence |
Scaling | Per Point of Intelligence:
Per Level:
|
Skill Tree Nodes
Name | Max Points | Stats | Description | |
---|---|---|---|---|
Summon Skeleton Mage | 0 | Summons a skeleton mage to assist you. You are limited to 2 mages at a time. | ||
Gravetide | 5 |
| Skeleton Mages deal additional spell damage. | |
Macabre Waltz | 1 |
| Skeleton Mages can cast Sacrifice on your Wraiths. | |
Underlings | 1 |
| Skeleton Mages can cast Sacrifice on your Skeleton Warriors and Skeleton Rogues. | |
Cryomancers | 1 |
| Adds Cryomancers to the pool of Skeleton Mages that can be summoned. Cryomancers deal cold damage and cast Ice Shard. All poison chance gained from this tree is converted to chill chance for Cryomancers. | |
Frost Lich | 1 |
| Removes regular Skeleton Mages and Pyromancers from the pool of Skeleton Mages that can be summoned, and your Skeleton Mages deal increased damage. | |
Frozen Tomb | 4 |
| Skeleton Mages have an increased chance to stun enemies and an increased freeze rate. | |
Putrid Essence | 4 |
| Skeleton Mage hits have a chance to poison enemies. | |
Ossein Frenzy | 3 |
| Skeleton Mages have a chance to gain the Frenzy buff when they hit enemies. Frenzy grants 20% increased attack and cast speed for three seconds. | |
Pyromancers | 1 |
| Adds Pyromancers to the summon pool of Skeleton Mages that can be summoned. Pyromancers deal fire damage and cast Fireball. All poison chance gained from this tree is converted to ignite chance for Pyromancers. | |
Inferno | 1 |
| Your Skeleton Mages have increased health, but regular Skeleton Mages are removed from the summon pool of Skeleton Mages. | |
Flame Rot | 4 |
| Ignites and poisons inflicted by Skeleton Mages deal more damage and last longer. | |
Celer Mortis | 5 |
| Improves Skeleton Mages' base critical strike chance and they move faster. | |
Grey Merchant | 3 |
| Skeleton Mages' critical strikes deal more damage, and when they critically strike they are healed for a percentage of their maximum health. | |
Order of Death | 1 |
| You can summon more Skeleton Mages. | |
Leech Life | 5 |
| Skeleton Mages leech a portion of the damage they deal as health and have increased maximum health. | |
Death Knights | 1 |
| Adds Death Knights to the summon pool of Skeleton Mages, which use a melee necrotic attack, and removes all other types Skeleton Mages from the pool. | |
Flaming Attacks | 5 |
| Death Knight melee hits deal additional fire damage. | |
Death Blossom | 1 |
| Death Knights cast Hungering Souls with additional projectiles. Hungering Souls has an 8 second cooldown when cast by Death Knights. | |
Undead Mortars | 1 |
| Skeleton Mages cast Necrotic Mortar, a ranged necrotic spell with a large area of effect. Necrotic Mortar has a 6 second cooldown. | |
Battle Hardened | 3 |
| Skeleton Mages are able to use their abilities more frequently. | |
Splintered Dominion | 4 |
| Skeleton Mages have a chance to fire 2 additional projectiles. Skeleton Mages have an increased area of effect with melee attacks. | |
Argonautic Speed | 4 |
| Skeleton Mages attack and cast faster (multiplicative with other modifiers). | |
Archmage | 1 |
| You can only summon one Skeleton Mage, an Archmage, that has significantly more maximum health and damage (both multiplicative with other modifiers), fires double the amount of normal projectiles, and is larger. | |
Shadow Wardens | 4 |
| Skeleton Mages' gain ward over time and have a chance to avoid critical strikes. |