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Icon
NameSummon Skeleton Mage
ClassNecromancer level 5 skill
DescriptionSummons a skeleton mage to assist you. You are limited to 2 mages at a time.
CooldownNo cooldown
Mana cost27
Range20
TagsMinionIntelligence
Scaling
Per Point of Intelligence:
  • +5 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +5 Minion Health
Skill Tree Nodes
Name
Max
Points
StatsDescription
Summon Skeleton Mage0
    Summons a skeleton mage to assist you. You are limited to 2 mages at a time.
    Gravetide5
    • Adaptive Spell Damage +3 per point
    Skeleton Mages deal additional spell damage.
    Macabre Waltz1
    • Can Cast Sacrifice On Wraiths
    Skeleton Mages can cast Sacrifice on your Wraiths.
    Underlings1
    • Can Cast Sacrifice On Warriors And Rogues
    Skeleton Mages can cast Sacrifice on your Skeleton Warriors and Skeleton Rogues.
    Cryomancers1
    • Adds Cryomancers
    • Poison Chance -> Chill Chance
    Adds Cryomancers to the pool of Skeleton Mages that can be summoned. Cryomancers deal cold damage and cast Ice Shard. All poison chance gained from this tree is converted to chill chance for Cryomancers.
    Frost Lich1
    • Increased Damage 20%
    • Removes Mages
    • Removes Pyromancers
    Removes regular Skeleton Mages and Pyromancers from the pool of Skeleton Mages that can be summoned, and your Skeleton Mages deal increased damage.
    Frozen Tomb4
    • Freeze Rate Multiplier +50% per point
    • Stun Chance +50% per point
    Skeleton Mages have an increased chance to stun enemies and an increased freeze rate.
    Putrid Essence4
    • Poison Chance +25% per point
    Skeleton Mage hits have a chance to poison enemies.
    Ossein Frenzy3
    • Frenzy Chance +10% per point
    Skeleton Mages have a chance to gain the Frenzy buff when they hit enemies. Frenzy grants 20% increased attack and cast speed for three seconds.
    Pyromancers1
    • Adds Pyromancers
    • Poison Chance -> Ignite Chance
    Adds Pyromancers to the summon pool of Skeleton Mages that can be summoned. Pyromancers deal fire damage and cast Fireball. All poison chance gained from this tree is converted to ignite chance for Pyromancers.
    Inferno1
    • Health +20%
    • Removes Mages
    Your Skeleton Mages have increased health, but regular Skeleton Mages are removed from the summon pool of Skeleton Mages.
    Flame Rot4
    • Ignite Effect +10% per point
    • Ignite Duration +10% per point
    • Poison Effect +10% per point
    • Poison Duration +10% per point
    Ignites and poisons inflicted by Skeleton Mages deal more damage and last longer.
    Celer Mortis5
    • Base Crit Chance +3% per point
    • Movespeed +4% per point
    Improves Skeleton Mages' base critical strike chance and they move faster.
    Grey Merchant3
    • Critical Multiplier +10% per point
    • Maximum Health Gained On Crit 5% per point
    Skeleton Mages' critical strikes deal more damage, and when they critically strike they are healed for a percentage of their maximum health.
    Order of Death1
    • Maximum Number Of Skeleton Mages +1
    You can summon more Skeleton Mages.
    Leech Life5
    • Health Leech +0.5% per point
    • Health +15% per point
    Skeleton Mages leech a portion of the damage they deal as health and have increased maximum health.
    Death Knights1
    • Adds Death Knights
    • Removes Other Skeleton Mage Types
    Adds Death Knights to the summon pool of Skeleton Mages, which use a melee necrotic attack, and removes all other types Skeleton Mages from the pool.
    Flaming Attacks5
    • Melee Fire Damage +4 per point
    Death Knight melee hits deal additional fire damage.
    Death Blossom1
    • Death Knights Cast Hungering Souls
    • Extra Projectiles +4
    Death Knights cast Hungering Souls with additional projectiles. Hungering Souls has an 8 second cooldown when cast by Death Knights.
    Undead Mortars1
    • Mages Cast Necrotic Mortar
    Skeleton Mages cast Necrotic Mortar, a ranged necrotic spell with a large area of effect. Necrotic Mortar has a 6 second cooldown.
    Battle Hardened3
    • Cooldown Recovery Speed +34# per point
    Skeleton Mages are able to use their abilities more frequently.
    Splintered Dominion4
    • Extra Projectiles Chance +25% per point
    • Melee Area Of Effect +25% per point
    Skeleton Mages have a chance to fire 2 additional projectiles. Skeleton Mages have an increased area of effect with melee attacks.
    Argonautic Speed4
    • Attack Speed +5% per point
    • Cast Speed +5% per point
    Skeleton Mages attack and cast faster (multiplicative with other modifiers).
    Archmage1
    • Damage +130%
    • Health +130%
    • Size +30%
    • Double Projectiles
    • Maximum Arch Mages 1
    You can only summon one Skeleton Mage, an Archmage, that has significantly more maximum health and damage (both multiplicative with other modifiers), fires double the amount of normal projectiles, and is larger.
    Shadow Wardens4
    • Ward Per Second 10 per point
    • Critical Strike Avoidance +25% per point
    Skeleton Mages' gain ward over time and have a chance to avoid critical strikes.