Summon Skeletal Mage | |
Class | Necromancer level 5 skill |
Description | Summons a Skeletal Mage to assist you. You are limited to 2 Skeletal Mages at a time. Skeletal Mages cast Dread Bolt, which has 150% added damage effectiveness and has a 50% chance to apply Damned on hit. |
Cooldown | 0s |
Mana cost | 27 |
Range | 20 |
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.2s Speed Multiplier: 1 Settle Low Priority Ratio: 50% Scales With: Cast Speed |
Scaling Tags | MinionIntelligence |
Minion Tags | NecroticSpell |
Scaling | Per Point of Intelligence:
Per Level:
|
Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Summon Skeletal Mage | 0 | Summons a Skeletal Mage to assist you. You are limited to 2 Skeletal Mages at a time. Skeletal Mages cast Dread Bolt, which has 150% added damage effectiveness and has a 50% chance to apply Damned on hit. | |||
Gravetide | 5 |
| Skeletal Mages deal additional spell damage. | ||
Macabre Waltz | 1 |
| Skeletal Mages can cast Profane Oblation on your melee Wraiths and Blood Spectres, sacrificing them to deal necrotic damage to surrounding enemies. | ||
Underlings | 1 |
| Skeletal Mages can cast Profane Oblation on your Skeleton Warriors, Skeleton Rogues, and Skeleton Vanguards, sacrificing them to deal necrotic damage to surrounding enemies. | ||
Frost Lich | 1 |
| Removes regular Skeletal Mages and Pyromancers from the pool of Skeletal Mages that can be summoned, and your Skeletal Mages deal increased damage. | ||
Frozen Tomb | 4 |
| Skeletal Mages have an increased chance to stun enemies and an increased freeze rate. | ||
Putrid Essence | 4 |
| Skeletal Mage hits have a chance to poison enemies. | ||
Ossein Frenzy | 3 |
| Skeletal Mages have a chance to gain Frenzy for 3 seconds when they hit an enemy. | ||
Inferno | 1 |
| Your Skeletal Mages have increased health, but regular Skeletal Mages are removed from the summon pool of Skeletal Mages. | ||
Flame Rot | 4 |
| Ignites and poisons inflicted by Skeletal Mages last longer and have additional Penetration. | ||
Celer Mortis | 5 |
| Improves Skeletal Mages' base critical strike chance and they move faster. | ||
Grey Merchant | 3 |
| Skeletal Mages' critical strikes deal more damage, and when they critically strike they are healed for a percentage of their maximum health. | ||
Leech Life | 5 |
| Skeletal Mages leech a portion of the damage they deal as health and have increased maximum health. | ||
Flaming Attacks | 5 |
| Death Knight melee hits deal additional fire damage. | ||
Death Blossom | 1 |
| Death Knights cast Hungering Souls with additional projectiles. Hungering Souls has an 8 second cooldown when cast by Death Knights. | ||
Battle Hardened | 3 |
| Skeletal Mages are able to use their abilities more frequently. | ||
Splintered Dominion | 4 |
| Skeletal Mages have a chance to fire 2 additional projectiles. Skeletal Mages have an increased area of effect with melee attacks. | ||
Argonautic Speed | 4 |
| Skeletal Mages attack and cast faster (multiplicative with other modifiers). | ||
Shadow Wardens | 4 |
| Skeletal Mages' gain ward over time and have a chance to avoid critical strikes. | ||
Cryomancers | 1 |
| Adds Cryomancers to the pool of Skeletal Mages that can be summoned. Cryomancers deal cold damage and cast Ice Shard. All poison chance gained from this tree is converted to chill chance for Cryomancers. | ||
Pyromancers | 1 |
| Adds Pyromancers to the summon pool of Skeletal Mages that can be summoned. Pyromancers deal fire damage and cast Fireball. All poison chance gained from this tree is converted to ignite chance for Pyromancers. | ||
Order of Death | 1 |
| You can summon more Skeletal Mages. | ||
Death Knights | 1 |
| Adds Death Knights to the summon pool of Skeletal Mages, which uses melee necrotic attacks, and removes all other types of Skeletal Mages from the pool. | ||
Undead Mortars | 1 |
| Skeletal Mages cast Necrotic Mortar, a ranged necrotic spell with a large area of effect. Necrotic Mortar has a 6 second cooldown. | ||
Archmage | 1 |
| You can only summon one Skeletal Mage, an Archmage, that has significantly more maximum health and damage (both multiplicative with other modifiers), fires twice the number of extra projectiles, and is larger. | ||
Forbidden Arcana | 5 |
| Skeletal Mages deal more damage based on your maximum mana. | ||
Grave Passage | 1 |
| When you directly cast Summon Skeletal Mage you are teleported to the target location. Summon Skeletal Mage now has a cooldown and counts as Traversal skill. | ||
Death's Cavalry | 3 |
| When you teleport using Summon Skeletal Mage some of your other minions are teleported with you. |