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Class | Acolyte level 2 skill |
Description | Summons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time. |
Cooldown | 0s |
Mana cost | 15 |
Range | 20 |
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.2s Speed Multiplier: 1 Settle Low Priority Ratio: 50% Scales With: Cast Speed |
Scaling Tags | MinionIntelligence |
Minion Tags | PhysicalMeleeBow |
Scaling | Per Point of Intelligence:
Per Level:
|
Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Summon Skeleton | 0 | Summons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time. | |||
Necrotic Conviction | 5 |
| Skeleton Warriors have more maximum health, while Skeleton Rogues and Archers deal more damage (all multiplicative with other modifiers). | ||
Unbound Necromancy | 4 |
| Summon Skeletons costs less mana, and your Skeletons have increased critical strike chance. | ||
Soul Catcher | 4 |
| You gain ward whenever one of your Skeletons dies. | ||
Mind Catcher | 3 |
| You gain mana whenever one of your Skeletons dies. | ||
Memory Catcher | 4 |
| You have increased spell damage if one of your Skeletons has died recently (past 4 seconds). | ||
Unholy Rage | 5 |
| Skeletons have increased attack speed, cast speed, and movement speed. | ||
Lone Guardian | 1 |
| Your Skeletons have increased critical strike chance, but you can only have one Skeleton Warrior summoned at once. | ||
Fire Arrow | 1 |
| Skeleton Archers use Fire Arrow, which is a bow attack that deals physical and fire damage and ignites on hit. Fire Arrow has a 6 second cooldown by default. | ||
Multishot | 3 |
| Fire Arrow shoots more arrows, but has a longer cooldown. | ||
Ice Arrow | 1 |
| Converts Fire Arrow into Ice Arrow, converting its base fire damage to cold damage. Ice Arrow cannot ignite, but has a chance to freeze. | ||
Bone Armor | 1 |
| Skeleton Warriors can now cast Bone Armor, which reduces damage taken by 40% for 4 seconds and has a 10 second cooldown. | ||
Impatience | 4 |
| Skeletons are able to use their abilities more frequently, and Bone Armor cast by Skeletons lasts longer. | ||
Bone Share | 1 |
| Skeleton Warriors can target allies with Bone Armor. Bone Armor has 75% reduced effect on non-minions. | ||
Marrow Tap | 5 |
| Skeletons leech a portion of the damage they deal as health. | ||
Empty the Graves | 2 |
| You summon multiple Skeletons in a single cast, but Summon Skeleton costs more mana. This does not affect your maximum number of Skeletons. | ||
Sweeping Strikes | 5 |
| Skeletons have an increased area of effect with melee attacks, and your Skeletons deal more damage (multiplicative with other modifiers). | ||
Immortal | 4 |
| When a Skeleton dies, there is a chance to summon a random new one at the same location after 3 seconds. | ||
Acid Flask | 1 |
| Skeleton Rogues throw Acid Flasks, which inflict poison and armor shred on hit. Acid Flask has a 5 second cooldown. | ||
Individual Operator | 4 |
| Skeleton Rogues gain more damage (multiplicative with other modifiers) and increased cooldown recovery speed, but the amount is divided by your maximum number of summonable Skeleton Rogues. | ||
Aegis of Death | 1 |
| When one of your Skeletons dies, another Skeleton is healed to full health. | ||
Mightier than the Sword | 1 |
| Skeleton Warriors are removed from the pool of Skeletons that can be summoned. | ||
Marrow Walkers | 1 |
| You can summon more Skeletons. | ||
Hollow Walkers | 1 |
| You can summon more Skeletons. | ||
Grave Walkers | 1 |
| You can summon more Skeletons. | ||
Shambling Steel | 1 |
| Skeleton Archers are removed from the pool of Skeletons that can be summoned. | ||
Dread Phalanx | 1 |
| Skeletons deal more damage (multiplicative with other modifiers) and are larger, but you can only summon half as many as you could before (rounded up). | ||
Skeleton Rogue | 1 |
| Adds Skeleton Rogues to the pool of Skeletons that can be summoned. Rogues teleport to distant enemies, throw shurikens, and use melee attacks. |