Icon | ![]() |
Name | Summon Skeleton |
Class | Acolyte level 2 skill |
Description | Summons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time. |
Cooldown | No cooldown |
Mana cost | 15 |
Range | 20 |
Tags | MinionIntelligence |
Scaling | Per Point of Intelligence:
Per Level:
|
Skill Tree Nodes
Name | Max Points | Stats | Description | |
---|---|---|---|---|
Summon Skeleton | 0 | Summons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time. | ||
Necrotic Conviction | 5 |
| Skeleton Warriors have more maximum health, while Skeleton Rogues and Archers deal more damage (all multiplicative with other modifiers). | |
Aegis of Death | 1 |
| When one of your Skeletons dies, another Skeleton is healed to full health. | |
Unbound Necromancy | 4 |
| Summon Skeletons costs less mana, and your Skeletons have increased critical strike chance. | |
Soul Catcher | 4 |
| You gain ward whenever one of your Skeletons dies. | |
Mind Catcher | 3 |
| You gain mana whenever one of your Skeletons dies. | |
Memory Catcher | 4 |
| You have increased spell damage if one of your Skeletons has died recently (past 4 seconds). | |
Unholy Rage | 5 |
| Skeletons have increased attack speed, cast speed, and movement speed. | |
Lone Guardian | 1 |
| Your Skeletons have increased critical strike chance, but you can only have one Skeleton Warrior summoned at once. | |
Mightier than the Sword | 1 |
| Skeleton Warriors are removed from the pool of Skeletons that can be summoned. | |
Marrow Walkers | 1 |
| You can summon more Skeletons. | |
Hollow Walkers | 1 |
| You can summon more Skeletons. | |
Grave Walkers | 1 |
| You can summon more Skeletons. | |
Shambling Steel | 1 |
| Skeleton Archers are removed from the pool of Skeletons that can be summoned. | |
Fire Arrow | 1 |
| Skeleton Archers use Fire Arrow, which is a bow attack that deals physical and fire damage and ignites on hit. Fire Arrow has a 6 second cooldown by default. | |
Multishot | 3 |
| Fire Arrow shoots more arrows, but has a longer cooldown. | |
Ice Arrow | 1 |
| Converts Fire Arrow into Ice Arrow, converting its base fire damage to cold damage. Ice Arrow cannot ignite, but has a chance to freeze. | |
Dread Phalanx | 1 |
| Skeletons deal more damage (multiplicative with other modifiers) and are larger, but you can only summon half as many as you could before (rounded up). | |
Bone Armor | 1 |
| Skeleton Warriors can now cast Bone Armor, which reduces damage taken by 40% for 4 seconds and has a 10 second cooldown. | |
Impatience | 4 |
| Skeletons are able to use their abilities more frequently, and Bone Armor cast by Skeletons lasts longer. | |
Bone Share | 1 |
| Skeleton Warriors can target allies with Bone Armor. Bone Armor has 75% reduced effect on non-minions. | |
Marrow Tap | 5 |
| Skeletons leech a portion of the damage they deal as health. | |
Empty the Graves | 2 |
| You summon multiple Skeletons in a single cast, but Summon Skeleton costs more mana. This does not affect your maximum number of Skeletons. | |
Sweeping Strikes | 5 |
| Skeletons have an increased area of effect with melee attacks, and your Skeletons deal more damage (multiplicative with other modifiers). | |
Skeleton Rogue | 1 |
| Adds Skeleton Rogues to the pool of Skeletons that can be summoned. Rogues teleport to distant enemies, throw shurikens, and use melee attacks. | |
Immortal | 4 |
| When a Skeleton dies, there is a chance to summon a random new one at the same location after 3 seconds. | |
Acid Flask | 1 |
| Skeleton Rogues throw Acid Flasks, which inflict poison and armor shred on hit. Acid Flask has a 5 second cooldown. | |
Individual Operator | 4 |
| Skeleton Rogues gain an amount of increased cooldown recovery divided by your maximum number of summonable Skeleton Rogues. |