Home>Acolyte>Summon Skeleton
Summon SkeletonSummon Skeleton
ClassAcolyte level 2 skill
DescriptionSummons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time.
Cooldown
0s
Mana cost15
Range20
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 50%
Scales With: Cast Speed
Scaling TagsMinionIntelligence
Minion TagsPhysicalMeleeBow
Scaling
Per Point of Intelligence:
  • +8 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +8 Minion Health
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Summon Skeleton0
    Summons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time.
    Necrotic Conviction5
    • Warrior Maximum Health +15% per point
    • Archer Damage +15% per point
    • Rogue Damage +15% per point
    Skeleton Warriors have more maximum health, while Skeleton Rogues and Archers deal more damage (all multiplicative with other modifiers).
    Unbound Necromancy4
    • Mana Efficiency +20% per point
    • Base Crit Chance +1% per point
    Summon Skeletons costs less mana, and your Skeletons have improved base critical strike chance.
    Soul Catcher4
    • Ward Gained 10 per point
    You gain ward whenever one of your Skeletons dies.
    Mind Catcher3
    • Mana Gained 5 per point
    You gain mana whenever one of your Skeletons dies.
    Memory Catcher4
    • Global Increased Spell Damage +25% per point
    You have increased spell damage if one of your Skeletons has died recently (past 4 seconds).
    Unholy Rage5
    • Attack Speed +5% per point
    • Cast Speed +5% per point
    • Movespeed +5% per point
    Skeletons have increased attack speed, cast speed, and movement speed.
    Lone Guardian1
    • Increased Crit Chance +30%
    • Warriors Limited To 1
    Your Skeletons have increased critical strike chance, but you can only have one Skeleton Warrior summoned at once.
    Fire Arrow1
    • Archers Gain Fire Arrow
    Skeleton Archers use Fire Arrow, which is a bow attack that deals physical and fire damage and ignites on hit. Fire Arrow has a 6 second cooldown by default.
    Multishot3
    • Number Of Arrows +2 per point
    • Damage +8% per point
    • Cooldown (seconds) +1 per point
    Fire Arrow shoots more arrows that deal more bow damage (multiplicative with other modifiers), but has a longer cooldown.
    Ice Arrow1
    • Fire Arrow -> Ice Arrow
    • Ice Arrow Freeze Rate 30
    Converts Fire Arrow into Ice Arrow, converting its base fire damage to cold damage. Ice Arrow cannot ignite, but has a chance to freeze.
    Bone Armor1
    • Skeleton Warriors Cast Bone Armor
    Skeleton Warriors can now cast Bone Armor for 4 seconds, which grants less damage taken (multiplicative with other modifiers). This effect has a 4 second cooldown.
    Bone Share1
    • Bone Armor Can Target Allies
    Skeleton Warriors can target allies with Bone Armor.
    Marrow Tap5
    • Health Leech +1% per point
    • Physical Resistance +10% per point
    Skeletons leech a portion of the damage they deal as health and they have additional physical resistance.
    Empty the Graves2
    • Skeletons Summoned Per Cast +1 per point
    • Mana Cost +110% per point
    You summon multiple Skeletons in a single cast, but Summon Skeleton costs more mana. This does not affect your maximum number of Skeletons.
    Sweeping Strikes5
    • Melee Area Of Effect +12% per point
    • Damage +12% per point
    Skeletons have an increased area of effect with melee attacks, and your Skeletons deal more damage (multiplicative with other modifiers).
    Immortal4
    • Skeleton Resummon Chance 10% per point
    When a Skeleton dies, there is a chance to summon a random new one at the same location after 3 seconds.
    Vile Flask1
    • Rogues Use Vile Flask
    Skeleton Rogues can now throw an Vile Flask, which inflicts poison and armor shred on hit. Vile Flask has a 5 second cooldown.
    Individual Operator4
    • Rogue Cooldown Recovery Speed +50% per point
    • Rogue Damage +50% per point
    • Bonuses divided by Max Rogues
    Skeleton Rogues gain more damage (multiplicative with other modifiers) and increased cooldown recovery speed, but the amount is divided by your maximum number of summonable Skeleton Rogues.
    Aegis of Death1
    • Heal Skeleton On Death
    When one of your Skeletons dies, another Skeleton is healed to full health.
    Mightier than the Sword1
    • Removes Warriors
    Skeleton Warriors are removed from the pool of Skeletons that can be summoned.
    Marrow Walkers1
    • Maximum Number Of Skeletons +1
    You can summon more Skeletons.
    Hollow Walkers1
    • Maximum Number Of Skeletons +1
    You can summon more Skeletons.
    Grave Walkers1
    • Maximum Number Of Skeletons +1
    You can summon more Skeletons.
    Shambling Steel1
    • Removes Archers
    Skeleton Archers are removed from the pool of Skeletons that can be summoned.
    Dread Phalanx1
    • Damage +80%
    • Health +40%
    • Size +20%
    • Maximum Number Of Skeletons -50%
    Skeletons deal more damage and have more health (both multiplicative with other modifiers) and are larger, but you can only summon half as many as you could before (rounded up).
    Skeleton Rogue1
    • Adds Rogues
    Adds Skeleton Rogues to the pool of Skeletons that can be summoned. Rogues dash to distant enemies, throw shurikens, use melee attacks, and they poison enemies on hit.
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