Summon Volatile Zombie | |||||
Class | Acolyte level 16 skill | ||||
Description | Summons a Volatile Zombie which trudges towards the nearest enemy. When it reaches an enemy or dies, it explodes dealing physical and fire damage to surrounding enemies. | ||||
Cooldown | 0s | ||||
Mana cost | 16 | ||||
Speed | 1.375 per second (if no cooldown) Use Duration: 0.8s Use Delay: 0.01s Speed Multiplier: 1 Settle Low Priority Ratio: 45% Scales With: Cast Speed | ||||
Scaling Tags | MinionIntelligence | ||||
Minion Tags | PhysicalFireSpell | ||||
Scaling | Per Point of Intelligence:
Per Level:
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Non-Damaging |
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Name | Max Points | Stats | Related Skill | Description | |
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Volatile Zombie | 0 | Summons a Volatile Zombie which trudges towards the nearest enemy. When it reaches an enemy or dies, it explodes dealing physical and fire damage to surrounding enemies. | |||
Leap Attack | 4 |
| Zombies now leap towards their targets, up to a maximum distance. | ||
Fervor | 5 |
| Zombies deal more damage and have more movement speed (both multiplicative with other modifiers). | ||
Grave Attunement | 3 |
| Zombies deal more damage (multiplicative with other modifiers) and the Zombies' health decays slower, but they also move slower. | ||
Giant Zombie | 1 |
| You now summon a single large zombie with more health, that deals more damage in a larger area (all multiplicative with other modifiers), but Volatile Zombie costs more mana. | ||
Bone Pact | 3 |
| When a Zombie dies you have a chance to cast Marrow Shards from the Zombie towards a nearby enemy. Marrow Shards does not cost health when cast this way. | ||
Repulsive Vomit | 1 |
| Zombies will now Vomit on enemies before exploding, dealing physical and poison damage over time. Zombies lose 33% of their maximum health per second while vomiting. | ||
Corpse Bane | 1 |
| The explosion applies Mark for Death to enemies hit, but Volatile Zombie costs more mana. | ||
Dreadful Horde | 2 |
| You summon additional Zombies per cast, but Volatile Zombie costs more mana and has additional cooldown duration. | ||
Army of Rot | 5 |
| The explosion has a chance to poison enemies. | ||
Path of Destruction | 5 |
| The explosion deals damage in a larger area. | ||
Shepherd of Thralls | 1 |
| The explosion deals damage in a larger area and when a Zombie dies it creates a Skeleton Vanguard, but Volatile Zombie costs more mana. | ||
Vile Force | 2 |
| When a Zombie dies it creates Corpse Parasites for 4 seconds, but Volatile Zombie costs more mana. | ||
Rite of the Grave | 1 |
| The explosion deals damage in a larger area, but Zombies no longer move. | ||
Grand Sacrifice | 4 |
| When a Zombie dies you have a chance to cast Sacrifice on another nearby minion. Sacrifice cast this way costs less mana. | ||
Forceful Commander | 5 |
| You summon Zombies faster and Volatile Zombie costs less mana. | ||
Necromantic Fervor | 2 |
| You are healed for a portion of the Zombies' maximum health when they explode. The amount healed is affected by your increased healing effectiveness. | ||
Flammable Vitae | 1 |
| The explosion's base physical damage and Vomit's base physical and poison damage are converted to fire. Consequently their damage scales with increases to fire damage, but not increases to physical or poison damage. Poison chance from all sources is converted to ignite chance and effects related to poison now depend on ignite instead. | ||
Horrific Vessels | 1 |
| The explosion's base physical and fire damage and Vomit's base physical damage are converted to necrotic. Consequently their damage scales with increases to necrotic damage, but not increases to physical or fire damage. | ||
Pull of the Grave | 2 |
| Zombies instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used. | ||
Army of Nightmares | 3 |
| The explosion now fears enemies for a short duration. | ||
Effigy of Combustion | 4 |
| When a Zombie dies you have a chance to cast Infernal Shade on an enemy near the zombie. Infernal Shade cast this way costs less mana. | ||
Ferocious Horde | 1 |
| Zombies have increased movement speed per point of missing health, but their health decays faster. | ||
Ravenous | 2 |
| The explosion's hit deals more damage (multiplicative with other modifiers) against bosses and rare enemies. | ||
Daunting Blast | 4 |
| The explosion has an increased chance to stun enemies. | ||
Corrosive Guts | 4 |
| Vomit has a chance to shred enemy armor each second. | ||
Wretched Innards | 4 |
| Vomit deals more damage (multiplicative with other modifiers). | ||
Putridity | 4 |
| Vomit has a chance to poison enemies each second. | ||
Awakening Presence | 3 |
| When a minion dies you have a chance to cast Volatile Zombie at its location, expending its mana cost. | ||
Vital Ward | 1 |
| Necromantic Fervor now grants ward rather than health. The amount of ward gained is not affected by increased healing effectiveness. |