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Summon Volatile Zombie
ClassAcolyte level 16 skill
DescriptionSummons a Volatile Zombie which trudges towards the nearest enemy. When it reaches an enemy or dies, it explodes dealing physical and fire damage to surrounding enemies.
CooldownNo cooldown
Mana cost16
Scaling TagsMinionIntelligence
Minion TagsPhysicalFireSpell
Scaling
Per Point of Intelligence:
  • +10 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +10 Minion Health
Summons
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Volatile Zombie0
    Summons a Volatile Zombie which trudges towards the nearest enemy. When it reaches an enemy or dies, it explodes dealing physical and fire damage to surrounding enemies.
    Leap Attack4
    • Leap Distance (meters) 2 per point
    Zombies now leap towards their targets, up to a maximum distance.
    Fervor5
    • Damage +8% per point
    • More Movespeed +8% per point
    Zombies deal more damage and have more movement speed (both multiplicative with other modifiers).
    Grave Attunement3
    • Damage +15% per point
    • Health Decay -15% per point
    • Reduced Movespeed -15% per point
    Zombies deal more damage (multiplicative with other modifiers) and the Zombies' health decays slower, but they also move slower.
    Giant Zombie1
    • Health +100%
    • Damage +100%
    • More Area 80%
    • Mana Cost +300%
    You now summon a single large zombie with more health, that deals more damage in a larger area (all multiplicative with other modifiers), but Volatile Zombie costs more mana.
    Bone Pact3
    • Marrow Shards On Death Chance 10% per point
    • No Health Cost For Marrow Shards
    When a Zombie dies you have a chance to cast Marrow Shards from the Zombie towards a nearby enemy. Marrow Shards does not cost health when cast this way.
    Repulsive Vomit1
    • Zombies Vomit On Enemies
    • Max Health Lost Per Second 33%
    Zombies will now Vomit on enemies before exploding, dealing physical and poison damage over time. Zombies lose 33% of their maximum health per second while vomiting.
    Corpse Bane1
    • Marked For Death On Explosion Hit
    • Mana Cost +10
    The explosion applies Mark for Death to enemies hit, but Volatile Zombie costs more mana.
    Dreadful Horde2
    • Zombies Per Cast +2 per point
    • Mana Cost +50% per point
    • Cooldown (seconds) +5 per point
    You summon additional Zombies per cast, but Volatile Zombie costs more mana and has additional cooldown duration.
    Army of Rot5
    • Poison Chance +30% per point
    The explosion has a chance to poison enemies.
    Path of Destruction5
    • Increased Explosion Area 30% per point
    The explosion deals damage in a larger area.
    Shepherd of Thralls1
    • Increased Explosion Area 25%
    • Summon Skeleton Warrior On Death
    • Mana Cost +10
    The explosion deals damage in a larger area and when a Zombie dies it creates a Skeleton Vanguard, but Volatile Zombie costs more mana.
    Vile Force2
    • Corpse Parasites On Zombie Death 1 per point
    • Mana Cost +5 per point
    When a Zombie dies it creates Corpse Parasites for 4 seconds, but Volatile Zombie costs more mana.
    Rite of the Grave1
    • More Explosion Radius 20%
    • Explosion Damage +20%
    • Stationary Zombies
    The explosion deals damage in a larger area, but Zombies no longer move.
    Grand Sacrifice4
    • Sacrifice Chance 25% per point
    • Sacrifice Mana Cost -50%
    When a Zombie dies you have a chance to cast Sacrifice on another nearby minion. Sacrifice cast this way costs less mana.
    Forceful Commander5
    • Summoning Speed +5% per point
    • Mana Efficiency +10% per point
    You summon Zombies faster and Volatile Zombie costs less mana.
    Necromantic Fervor2
    • Healing From Zombie Max Health 1% per point
    You are healed for a portion of the Zombies' maximum health when they explode. The amount of healing is increased by healing effectiveness.
    Flammable Vitae1
    • Physical and Poison -> Fire Damage
    • Poison -> Ignite Chance
    The explosion's base physical damage and Vomit's base physical and poison damage are converted to fire. Consequently their damage scales with increases to fire damage, but not increases to physical or poison damage. Poison chance from all sources is converted to ignite chance and effects related to poison now depend on ignite instead.
    Horrific Vessels1
    • Physical and Fire -> Necrotic Damage
    The explosion's base physical and fire damage and Vomit's base physical damage are converted to necrotic. Consequently their damage scales with increases to necrotic damage, but not increases to physical or fire damage.
    Pull of the Grave2
    • Kill Threshold 8% per point
    Zombies instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.
    Army of Nightmares3
    • Fear Duration (seconds) 1 per point
    The explosion now fears enemies for a short duration.
    Effigy of Combustion5
    • Infernal Shade Chance On Death 20% per point
    • Infernal Shade Mana Cost -50%
    When a Zombie dies you have a chance to cast Infernal Shade on an enemy near the zombie. Infernal Shade cast this way costs less mana.
    Ferocious Horde1
    • Increased Movespeed Per 1% Missing Health +3%
    • Health Decay +30%
    Zombies have increased movement speed per point of missing health, but their health decays faster.
    Ravenous 2
    • Hit Damage to Bosses And Rare Enemies +30% per point
    The explosion's hit deals more damage (multiplicative with other modifiers) against bosses and rare enemies.
    Daunting Blast4
    • Increased Stun Chance 75% per point
    The explosion has an increased chance to stun enemies.
    Corrosive Guts4
    • Armor Shred Chance Per Second +50% per point
    Vomit has a chance to shred enemy armor each second.
    Wretched Innards4
    • Vomit Damage +40% per point
    Vomit deals more damage (multiplicative with other modifiers).
    Putridity4
    • Poison Chance Per Second +50% per point
    Vomit has a chance to poison enemies each second.
    Awakening Presence3
    • Chance to Cast Volatile Zombie On Minion Death +10% per point
    When a minion dies you have a chance to cast Volatile Zombie at its location, expending its mana cost.
    Vital Ward1
    • Health -> Ward From Zombie Max Health
    Necromantic Fervor now grants ward rather than health.