Summon Wolf | |||||
Class | Primalist level 1 skill | ||||
Description | Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. While you have are at your maximum number of wolves, the ability is replaced with {Howl}. The wolf counts as a companion. You can have a maximum of two companions at once by default. | ||||
Cooldown | 4s | ||||
Mana cost | 48 | ||||
Range | 20 | ||||
Speed | 0.733 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.43s Speed Multiplier: 0.5 Settle Low Priority Ratio: 70% Scales With: Cast Speed | ||||
Scaling Tags | MinionCompanionStrength | ||||
Minion Tags | PhysicalMelee | ||||
Scaling | Per Point of Strength:
Per Level:
| ||||
Combo Skill |
| ||||
Non-Damaging |
|
Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Summon Wolf | 0 | Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. While you have are at your maximum number of wolves, the ability is replaced with Howl. The wolf counts as a companion. You can have a maximum of two companions at once by default. | |||
Canine Agility | 4 |
| Your Wolves have additional dodge chance, and have increased dodge rating for each point of strength you have. | ||
Serrated Claws | 4 |
| Wolves have a chance to cause enemies to bleed with their melee attacks. | ||
Patient Hunters | 4 |
| Wolves deal more damage over time (multiplicative with other modifiers) and bleed they inflict has additional Physical Penetration. | ||
On the Hunt | 5 |
| Wolves have increased attack and move speed. | ||
Savage Hunters | 5 |
| Wolves deal more damage (multiplicative with other modifiers). | ||
Legendary Bite | 1 |
| Your Wolves' melee hits deal more damage, have a greater chance to stun (both multiplicative with other modifiers) and it has improved base critical strike enemies, but has less attack speed (multiplicative with other modifiers). | ||
Earthborn | 3 |
| Wolves have additional armor, and their attacks leech a portion of the physical damage they deal as health. | ||
Winterborn | 4 |
| Wolves have a chance to chill enemies on hit. | ||
Tundra Stalkers | 5 |
| Wolves deal additional cold damage with attacks, and have an increased chance to stun enemies. | ||
Wolfen Recovery | 4 |
| Wolves have additional base health regeneration and increased health regeneration. | ||
Stormborn | 5 |
| Your Wolves have a chance to retaliate with Storm Bolt when hit or when they hit an enemy. | ||
Lupine Endurance | 5 |
| Your Wolves have more health (multiplicative with other modifiers). | ||
Cloud Runners | 5 |
| Your Wolves deal more lightning damage (multiplicative with other modifiers). | ||
Storm Jaws | 4 |
| Your Wolves' melee attacks deal additional lightning damage. | ||
Shaman's Bond | 1 |
| Your Wolves now deal increase damage and have increased health for each point of Attunement you have. | ||
Howl of Might | 4 |
| Wolves have more damage and dodge rating (multiplicative with other modifiers). This bonus is tripled for Wolves that have used Howl recently. | ||
Relentless | 1 |
| Your Wolves cannot be stunned. | ||
Snarl | 2 |
| When you kill an enemy one of your Wolves has a chance to Howl. This does not expend Howl's mana cost or put it on cooldown. Howl also grants more melee damage (multiplicative with other modifiers) and increased melee attack speed to all affected allies. | ||
Battlecry | 2 |
| The buffs granted by Howl last longer and wolves have a chance to Howl when they hit a rare or boss enemy. This does not expend Howl's mana cost or put it on cooldown. | ||
Call of the Wind | 3 |
| Your Wolves' Howl also grant Haste for a short duration. | ||
Crippling Wounds | 4 |
| Bleed inflicted by Wolves lasts longer and wolves have a chance to slow on hit and when hit. | ||
Frozen Fangs | 1 |
| Your Wolves gain the Ice Bite ability, which deals higher damage in a larger area, with a 6 second cooldown. 20% of the remaining cooldown is recovered every time the Wolf hits with an ability other than Ice Bite, including their basic attack. Ice Bite deals melee cold damage. Consequently this damage scales with your wolves' increases to melee and cold damage, but not increases to their physical damage. | ||
Leap Attack | 1 |
| Your Wolves gain a Leap Attack to close the gap on distant enemies. Leap Attack has a 10 second cooldown. | ||
Storm Caller's Reprisal | 1 |
| Your Wolves have a chance to retaliate with Storm Bolt when hit, and deal more spell damage (multiplicative with other modifiers). | ||
Pack Hunters | 1 |
| You can have an additional Wolf active at once. You can have an additional companion active at once. The extra wolf counts towards your companion limit. | ||
Safety In Numbers | 1 |
| You can summon Wolves up to your maximum number of companions. | ||
Victory Howl | 3 |
| Wolves have a chance to Howl on kill. This does not expend Howl's mana cost or put it on cooldown. |