Summon WolfSummon Wolf
ClassPrimalist level 1 skill
DescriptionSummons a primal wolf that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it.

The wolf counts as a companion. You can have a maximum of two companions at once by default.
Cooldown
4s
Mana cost48
Range20
Speed
0.733 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.27s
Speed Multiplier: 0.5
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Scaling TagsMinionCompanionStrength
Minion TagsPhysicalMelee
Scaling
Per Point of Strength:
  • +8 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +8 Minion Health
Combo Skill
Howl
Non-Damaging
NameSummon Wolf
Summons
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Summon Wolf0
    Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The wolf counts as a companion. You can have a maximum of two companions at once by default.
    Canine Agility4
    • Dodge Rating +30 per point
    • Increased Dodge Rating Per Strength 3% per point
    Your wolves have additional dodge chance, and have increased dodge rating for each point of strength you have.
    Serrated Claws4
    • Melee Bleed Chance +25% per point
    Wolves have a chance to cause enemies to bleed with their melee attacks.
    Patient Hunters4
    • Damage Over Time +15% per point
    • Physical Penetration with Bleed +15% per point
    Wolves deal more damage over time (multiplicative with other modifiers) and bleed they inflict has additional Physical Penetration.
    On the Hunt5
    • Attack Speed +10% per point
    • Movespeed +10% per point
    Wolves have increased attack and move speed.
    Savage Hunters5
    • Damage +15% per point
    Wolves deal more damage (multiplicative with other modifiers).
    Legendary Bite5
    • Melee Damage +15% per point
    • Melee Stun Chance +15% per point
    • More Melee Crit Chance 15% per point
    Your wolves' melee hits deal more damage, and have a greater chance to stun and critically strike enemies (all multiplicative with other modifiers).
    Earthborn3
    • Armor +100 per point
    • Physical Health Leech +5% per point
    Wolves have additional armor, and their attacks leech a portion of the physical damage they deal as health.
    Winterborn4
    • Chill Chance +10% per point
    Wolves have a chance to chill enemies on hit.
    Tundra Stalkers5
    • Cold Damage +2 per point
    • Increased Stun Chance +20% per point
    Wolves deal additional cold damage with attacks, and have an increased chance to stun enemies.
    Wolfen Recovery4
    • Health Regen +75% per point
    Wolves have increased health regeneration.
    Stormborn5
    • Lightning Strike Retaliation Chance 5% per point
    Your wolves have a chance to retaliate with a Lightning Strike when hit, a spell that deals lightning damage to the attacking enemy.
    Lupine Endurance5
    • Health +15% per point
    Your wolves have more health (multiplicative with other modifiers).
    Cloud Runners5
    • Lightning Damage +30% per point
    Your wolves deal more lightning damage (multiplicative with other modifiers).
    Storm Jaws4
    • Melee Lightning Damage +5 per point
    Your wolves' melee attacks deal additional lightning damage.
    Shaman's Bond1
    • Damage Per Point Of Attunement 4%
    • Health Per Point Of Attunement 4%
    Your wolves deal increase damage and have increased health for each point of Attunement you have.
    Howl of Might4
    • Damage +10% per point
    • Dodge Rating 10% per point
    • Bonuses Tripled if Howled Recently
    Wolves have more damage and dodge rating (multiplicative with other modifiers). This bonus is tripled for wolves that have howled recently.
    Relentless1
    • Stun Immunity
    Your wolves cannot be stunned.
    Snarl2
    • Howl On Your Kill Chance 2% per point
    • Howl Increased Melee Damage 50% per point
    When you kill an enemy one of your wolves has a chance to Howl. This does not expend Howl's mana cost or put it on cooldown. Howl also grants increased melee damage to all affected allies.
    Battlecry2
    • Howl Buff Duration +25% per point
    • Howl On Boss Hit Chance 2% per point
    The buffs granted by Howl last longer and wolves have a chance to Howl when they hit a rare or boss enemy. This does not expend Howl's mana cost or put it on cooldown.
    Call of the Wind3
    • Seconds of Haste on Howl 1 per point
    Your wolves' howls also grant haste for a short duration.
    Crippling Wounds4
    • Bleed Duration +25% per point
    • Slow Chance +25% per point
    • Slow Retaliation Chance +25% per point
    Bleed inflicted by wolves lasts longer and wolves have a chance to slow on hit and when hit.
    Frozen Fangs1
    • Ice Bite Cooldown 6
    • Remaining Cooldown Recovered On Hit 20%
    Your wolves gain the Ice Bite ability, which deals higher damage in a larger area, with a 6 second cooldown. 20% of the remaining cooldown is recovered every time the wolf hits with an ability other than Ice Bite, including their basic attack. Ice Bite deals melee cold damage. Consequently this damage scales with your wolves' increases to melee and cold damage, but not increases to their physical damage.
    Leap Attack1
    • Wolf Leap Attack
    Your wolves gain a Leap Attack to close the gap on distant enemies. Leap Attack has a 10 second cooldown.
    Storm Caller's Reprisal1
    • Lightning Strike Retaliation Chance +35%
    • Spell Damage +35%
    Your wolves have a chance to retaliate with a Lightning Strike when hit, and deal more spell damage (multiplicative with other modifiers).
    Pack Hunters1
    • Maximum Wolves +1
    • Maximum Companions +1
    You can have an additional wolf active at once. You can have an additional companion active at once. The extra wolf counts towards your companion limit.
    Safety In Numbers1
    • Wolves Up To Companion Limit
    You can summon wolves up to your maximum number of companions.
    Victory Howl3
    • Howl On Kill Chance 10% per point
    Wolves have a chance to Howl on kill. This does not expend Howl's mana cost or put it on cooldown.