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Class | Primalist level 1 skill | ||||
Description | Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The wolf counts as a companion. You can have a maximum of two companions at once by default. | ||||
Cooldown | 4s | ||||
Mana cost | 48 | ||||
Range | 20 | ||||
Speed | 0.733 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.27s Speed Multiplier: 0.5 Settle Low Priority Ratio: 70% Scales With: Cast Speed | ||||
Scaling Tags | MinionCompanionStrength | ||||
Minion Tags | PhysicalMelee | ||||
Scaling | Per Point of Strength:
Per Level:
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Combo Skill | ![]() | ||||
Non-Damaging |
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Skill Tree Nodes
Name | Max Points | Stats | Related Skill | Description | |
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Summon Wolf | 0 | Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The wolf counts as a companion. You can have a maximum of two companions at once by default. | |||
Canine Agility | 4 |
| Your wolves have additional dodge chance, and have increased dodge rating for each point of strength you have. | ||
Serrated Claws | 4 |
| Wolves have a chance to cause enemies to bleed with their melee attacks. | ||
Patient Hunters | 4 |
| Wolves deal more damage over time (multiplicative with other modifiers) and bleed they inflict has additional Physical Penetration. | ||
On the Hunt | 5 |
| Wolves have increased attack and move speed. | ||
Savage Hunters | 5 |
| Wolves deal more damage (multiplicative with other modifiers). | ||
Legendary Bite | 5 |
| Your wolves' melee hits deal more damage, and have a greater chance to stun and critically strike enemies (all multiplicative with other modifiers). | ||
Earthborn | 3 |
| Wolves have additional armor, and their attacks leech a portion of the physical damage they deal as health. | ||
Winterborn | 4 |
| Wolves have a chance to chill enemies on hit. | ||
Tundra Stalkers | 5 |
| Wolves deal additional cold damage with attacks, and have an increased chance to stun enemies. | ||
Wolfen Recovery | 4 |
| Wolves have increased health regeneration. | ||
Stormborn | 5 |
| Your wolves have a chance to retaliate with a Lightning Strike when hit, a spell that deals lightning damage to the attacking enemy. | ||
Lupine Endurance | 5 |
| Your wolves have more health (multiplicative with other modifiers). | ||
Cloud Runners | 5 |
| Your wolves deal more lightning damage (multiplicative with other modifiers). | ||
Storm Jaws | 4 |
| Your wolves' melee attacks deal additional lightning damage. | ||
Shaman's Bond | 1 |
| Your wolves deal increase damage and have increased health for each point of Attunement you have. | ||
Howl of Might | 4 |
| Wolves have more damage and dodge rating (multiplicative with other modifiers). This bonus is tripled for wolves that have howled recently. | ||
Relentless | 1 |
| Your wolves cannot be stunned. | ||
Snarl | 2 |
| When you kill an enemy one of your wolves has a chance to Howl. This does not expend Howl's mana cost or put it on cooldown. Howl also grants increased melee damage to all affected allies. | ||
Battlecry | 2 |
| The buffs granted by Howl last longer and wolves have a chance to Howl when they hit a rare or boss enemy. This does not expend Howl's mana cost or put it on cooldown. | ||
Call of the Wind | 3 |
| Your wolves' howls also grant haste for a short duration. | ||
Crippling Wounds | 4 |
| Bleed inflicted by wolves lasts longer and wolves have a chance to slow on hit and when hit. | ||
Frozen Fangs | 4 |
| Your wolves' melee attacks have a chance to be replaced by Ice Bite, which deals more damage (multiplicative with other modifiers) in a larger area. Ice Bite's base damage is converted to cold. Consequently this damage scales with your wolves' increases to cold damage, but not their increases to physical damage. | ||
Leap Attack | 1 |
| Your wolves gain a Leap Attack to close the gap on distant enemies. Leap Attack has a 10 second cooldown. | ||
Storm Caller's Reprisal | 1 |
| Your wolves have a chance to retaliate with a Lightning Strike when hit, and deal more spell damage (multiplicative with other modifiers). | ||
Pack Hunters | 1 |
| You can have an additional wolf active at once. You can have an additional companion active at once. The extra wolf counts towards your companion limit. | ||
Safety In Numbers | 1 |
| You can summon wolves up to your maximum number of companions. | ||
Victory Howl | 3 |
| Wolves have a chance to Howl on kill. This does not expend Howl's mana cost or put it on cooldown. |