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Summon Wolf
ClassPrimalist level 1 skill
DescriptionSummons a primal wolf that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it.

The wolf counts as a companion. You can have a maximum of two companions at once by default.
Cooldown4s
Mana cost48
Range20
Scaling TagsMinionCompanionStrength
Minion TagsPhysicalMelee
Scaling
Per Point of Strength:
  • +8 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +8 Minion Health
Combo Skill
Howl
Summons
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Summon Wolf0
    Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The wolf counts as a companion. You can have a maximum of two companions at once by default.
    Canine Agility4
    • Dodge Rating +30 per point
    • Increased Dodge Rating Per Strength 3% per point
    Your wolves have additional dodge chance, and have increased dodge rating for each point of strength you have.
    Serrated Claws4
    • Melee Bleed Chance +25% per point
    Wolves have a chance to cause enemies to bleed with their melee attacks.
    Patient Hunters4
    • Bleed Effect +15% per point
    • Damage Over Time +15% per point
    Wolves deal more bleed damage and damage over time (both multiplicative with other modifiers).
    On the Hunt5
    • Attack Speed +10% per point
    • Movespeed +10% per point
    Wolves have increased attack and move speed.
    Savage Hunters5
    • Damage +15% per point
    Wolves deal more damage (multiplicative with other modifiers).
    Legendary Bite5
    • Melee Damage +15% per point
    • Melee Stun Chance +15% per point
    • More Melee Crit Chance 15% per point
    Your wolves' melee hits deal more damage, and have a greater chance to stun and critically strike enemies (all multiplicative with other modifiers).
    Earthborn3
    • Armor +100 per point
    • Physical Health Leech +5% per point
    Wolves have additional armor, and their attacks leech a portion of the physical damage they deal as health.
    Winterborn4
    • Chill Chance +10% per point
    Wolves have a chance to chill enemies.
    Tundra Stalkers5
    • Cold Damage +2 per point
    • Increased Stun Chance +20% per point
    Wolves deal additional cold damage with attacks, and have an increased chance to stun enemies.
    Wolfen Recovery4
    • Health Regen +75% per point
    Wolves have increased health regeneration.
    Stormborn5
    • Lightning Strike Retaliation Chance 5% per point
    Your wolves have a chance to retaliate with a Lightning Strike when hit, a spell that deals lightning damage to the attacking enemy.
    Lupine Endurance5
    • Health +15% per point
    Your wolves have more health (multiplicative with other modifiers).
    Cloud Runners5
    • Lightning Damage +30% per point
    Your wolves deal more lightning damage (multiplicative with other modifiers).
    Storm Jaws4
    • Melee Lightning Damage +5 per point
    Your wolves' melee attacks deal additional lightning damage.
    Shaman's Bond1
    • Damage Per Point Of Attunement 4%
    • Health Per Point Of Attunement 4%
    Your wolves deal increase damage and have increased health for each point of Attunement you have.
    Howl of Might4
    • Damage +10% per point
    • Dodge Rating 10% per point
    • Bonuses Tripled if Howled Recently
    Wolves have more damage and dodge rating (multiplicative with other modifiers). This bonus is tripled for wolves that have howled recently.
    Relentless1
    • Stun Immunity
    Your wolves cannot be stunned.
    Snarl2
    • Howl On Your Kill Chance 2% per point
    • Howl Increased Melee Damage 50% per point
    When you kill an enemy one of your wolves has a chance to Howl. This does not expend Howl's mana cost or put it on cooldown. Howl also grants increased melee damage to all affected allies.
    Battlecry2
    • Howl Buff Duration +25% per point
    • Howl On Boss Hit Chance 2% per point
    The buffs granted by Howl last longer and wolves have a chance to Howl when they hit a rare or boss enemy. This does not expend Howl's mana cost or put it on cooldown.
    Call of the Wind3
    • Seconds of Haste on Howl 1 per point
    Your wolves' howls also grant haste for a short duration.
    Crippling Wounds4
    • Bleed Duration +25% per point
    • Slow Chance +25% per point
    • Slow Retaliation Chance +25% per point
    Bleed inflicted by wolves lasts longer and wolves have a chance to slow on hit and when hit.
    Frozen Fangs4
    • Ice Bite Chance 10% per point
    • Ice Bite Damage +100%
    • Ice Bite Radius +100%
    • Ice Bite Damage Converted To Cold 100%
    Your wolves' melee attacks have a chance to be replaced by Ice Bite, which deals more damage (multiplicative with other modifiers) in a larger area and converts all its damage to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage
    Leap Attack1
    • Wolf Leap Attack
    Your wolves gain a Leap Attack to close the gap on distant enemies. Leap Attack has a 10 second cooldown.
    Storm Caller's Reprisal1
    • Lightning Strike Retaliation Chance +35%
    • Spell Damage +35%
    Your wolves have a chance to retaliate with a Lightning Strike when hit, and deal more spell damage (multiplicative with other modifiers).
    Pack Hunters1
    • Maximum Wolves +1
    • Maximum Companions +1
    You can have an additional wolf active at once. You can have an additional companion active at once. The extra wolf counts towards your companion limit.
    Safety In Numbers1
    • Wolves Up To Companion Limit
    You can summon wolves up to your maximum number of companions.
    Victory Howl3
    • Howl On Kill Chance 10% per point
    Wolves have a chance to Howl on kill. This does not expend Howl's mana cost or put it on cooldown.