SwipeSwipe
ClassPrimalist level 5 skill
DescriptionA melee attack that hits all enemies in an area in front of you. Unaffected by weapon range.
Cooldown
0s
Mana cost0
Speed
1.571 per second (if no cooldown)
Use Duration: 0.7s
Use Delay: 0.1s
Speed Multiplier: 1
Settle Low Priority Ratio: 40%
Scales With: Attack Speed
Scaling TagsPhysicalMeleeAreaStrength
Scaling
Per Point of Strength:
  • +4% increased Damage
Damage
NameSwipe
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Swipe0
    A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range.
    Twin Fangs3
    • Global Critical Multiplier per Stack +4% per point
    • Doubled while Dual Wielding
    While you have Aspect of the Panther you have additional critical strike multiplier per Stack. This bonus is doubled if you are dual wielding.
    Blood Beast5
    • Bleed Chance +20% per point
    Swipe hits have a chance to cause enemies to bleed.
    Rending4
    • Physical Shred Chance 25% per point
    Swipe has a chance to shred physical resistance on hit.
    Duality of Nature3
    • Health Gain 7 per point
    • Mana Gain 3 per point
    When you attack with Swipe and hit at least one enemy you gain health if you are transformed, or mana if you are not transformed.
    Culling2
    • Kill Threshold 7% per point
    Swipe hits instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.
    Sabertooth's Endurance5
    • Aspect of the Panther Duration +15% per point
    • Increased Health Regen per Stack 15% per point
    • Aspect of the Panther affects Sabertooth
    Each stack of Aspect of the Panther lasts longer and grants increased health regen. Aspect of the Panther also applies to your Sabertooth if you have one.
    Lagon's Fury1
    • Storm Claw Cooldown Reset on Totem Summon
    The cooldown for the effect of the Storm Claw node is reset if you summon a Totem.
    Umjol's Guidance5
    • Shock Chance 20% per point
    • Base Damage -> Lightning 20% per point
    Swipe has a chance to shock on hit and a portion of Swipe's base damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not with increases to physical damage. If you have 5 points in this node, Swipe loses its Physical tag.
    Way of the Hunt5
    • Hit Damage +5% per point
    • Health Leech +2% per point
    Swipe deals more damage (multiplicative with other modifiers) and leeches a portion of damage dealt as health.
    Aspect of the Panther5
    • Maximum Stacks 1 per point
    • Global Damage Per Stack +5%
    When you attack with Swipe and hit at least one enemy you gain a stack of Aspect of the Panther. Each stack lasts 4 seconds and grants you more damage (multiplicative with other modifiers).
    Lion's Strength2
    • Maximum Aspect of the Panther Stacks +1 per point
    • Global Melee Damage per Stack +1 per point
    Aspect of the Panther can have more stacks and each stack grants you additional melee damage.
    Lupine Attunement1
    • Summon Spirit Wolves On Hit
    When you attack with Swipe and hit at least one enemy you call forth a Spirit Wolf from each of your summoned wolves.
    Feline Hunter1
    • Global Attack Speed +12%
    • Global Cast Speed +12%
    While you have Aspect of the Panther you have increased attack and cast speed. This does not scale with the number of stacks.
    Wrath of the Wild3
    • Lightning Damage per Shock +1% per point
    • Cold Damage per Chill +8% per point
    Swipe deals more Lightning Damage per stack of Shock on the target and more Cold Damage per stack of Chill on the target.
    Wengarian Reach5
    • Damage +6% per point
    • Area +18% per point
    Swipe deals more damage (multiplicative with other modifiers) in a larger area.
    Primal Resonance1
    • Nearest Companion Ability on Hit
    • Nearest Companion Health Restored on Hit 100%
    When you use Swipe and hit at least one enemy your nearest companion uses its companion ability and is restored to full health.
    Trapper3
    • Hit Damage vs Slowed +20% per point
    Swipe hits deal more damage against slowed enemies (multiplicative with other modifiers)
    Claws of the Bear1
    • Damage +85%
    • Slow Chance 100%
    • Cooldown 2
    Swipe deals significantly more damage (multiplicative with other modifiers) and slows enemies, but has a cooldown.
    Storm Claw1
    • Lightning Damage +30%
    • Increased Area (Every 3 Seconds) 30%
    • Base Damage -> Lightning (Every 3 Seconds) 100%
    Swipe deals more lightning damage (multiplicative with other modifiers). Every 3 seconds, your next Swipe deals damage in a larger area and has its base damage converted to lightning. Consequently this damage scales with increases to lightning damage, but not with increases to physical damage. Swipe gains a Lightning tag.
    Claws of Stone3
    • Chance To Summon Claw Totem On Kill 10% per point
    You have a chance to summon a Claw Totem when Swipe kills an enemy.
    Wild Calling3
    • Spirit Wolves On Hit Chance 15% per point
    When you attack with Swipe and hit at least one enemy you have a chance to call forth a Spirit Wolf from each of your summoned wolves.
    Storm Scour1
    • Lightning Penetration per Attunement +2%
    Swipe has additional lightning penetration based on your Attunement
    Avatar of Stone3
    • Totem Melee Damage on Hit +1 per point
    • Totem Spell Damage on Hit +1 per point
    When you use Swipe and hit at least one enemy, all your totems gain +1 Melee Damage and +1 Spell Damage. This buff stacks and lasts until the totems expire.
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