Synchronized Strike | |||||||||||||||||||||||||||||||||||||||||
Class | Bladedancer level 10 skill | ||||||||||||||||||||||||||||||||||||||||
Description | Requires a melee weapon. Jump forward and strike in an area in front of you while shadows appear and simultaneously strike on either side of you. | ||||||||||||||||||||||||||||||||||||||||
Cooldown | 1s | ||||||||||||||||||||||||||||||||||||||||
Mana cost | 40 | ||||||||||||||||||||||||||||||||||||||||
Range | 3 | ||||||||||||||||||||||||||||||||||||||||
Speed | 0.55 per second (if no cooldown) Use Duration: 2s Use Delay: 0.4s Speed Multiplier: 1 Settle Low Priority Ratio: 0% Scales With: Attack Speed | ||||||||||||||||||||||||||||||||||||||||
Scaling Tags | PhysicalMeleeMovementAreaDexterity | ||||||||||||||||||||||||||||||||||||||||
Scaling | Per Point of Dexterity:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Synchronized Strike | 0 | Requires a melee weapon. Jump forward and strike in an area in front of you while shadows appear and simultaneously strike on either side of you. | |||
Growing Darkness | 4 |
| Synchronized Strike deals damage in a larger area. | ||
Foreshadowing | 5 |
| Shadows created within 4 seconds of using Synchronized Strike deal increased damage. | ||
Razor Strikes | 4 |
| Synchronized Strike has a chance to cause enemies to bleed and a chance to shred enemy physical resistance. | ||
Crimson Storm | 3 |
| Using Synchronized Strike grants you Crimson Shroud for a short duration, granting you bleed chance and less damage over time taken. This stacks up to 3 times for a short duration. | ||
Shadow Fang | 4 |
| Synchronized Strike deals more damage (multiplicative with other modifiers). | ||
Last Call | 3 |
| Synchronized Strike deals more damage to enemies on low health. | ||
Lust for Carnage | 5 |
| Synchronized Strike leeches a portion of the damage it deals as health. | ||
Escape Artist | 5 |
| You gain Haste for a short duration when you kill an enemy with Synchronized Strike. | ||
Umbral Execution | 3 |
| Synchronized Strike instantly kills enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used. | ||
Thrill of the Kill | 3 |
| You are granted increased critical strike chance for 4 seconds on kill with Synchronized Strike. This effect can stack. | ||
Blade Prowess | 4 |
| Synchronized Strike deals more damage (multiplicative with other modifiers) per equipped sword and has a chance to poison enemies per equipped dagger. | ||
Lethality | 3 |
| Improves Synchronized Strike's base critical strike chance. | ||
True Strikes | 3 |
| Synchronized Strike deals more critical strike damage. | ||
Harmony of Death | 4 |
| Synchronized Strike has a chance to inflict enemies with Critical Vulnerability. | ||
Coordinated Cuts | 5 |
| Synchronized Strike has a chance to shred enemy armor. Armor shred applied by Synchronized Strike has increased effectiveness. | ||
Umbral Assassination | 1 |
| Synchronized Strike inflicts enemies with a Shadow Dagger. | ||
Shadow Infusion | 4 |
| Synchronized Strike consumes existing Shadows to deal damage in a larger area and grant you ward per Shadow consumed. | ||
Dynamics | 3 |
| Synchronized Strike costs less mana. | ||
Art of the Blade | 5 |
| You are granted increased attack speed for 3 seconds if Synchronized Strike hits at least one enemy. | ||
Shadow Rush | 5 |
| Shadows created within 4 seconds of using Synchronized Strike restore health on creation. | ||
Dark Passage | 1 |
| Synchronized Strike deals significantly more damage (multiplicative with other modifiers), but will no longer generate any Shadows other than the one created by Dark Passage. | ||
Cutthroat | 1 |
| Synchronized Strike always critically hits enemies on high health. | ||
Dark Allies | 1 |
| Synchronized Strike creates 2 additional Shadows, but costs significantly more mana. This can exceed your normal maximum number of Shadows. | ||
Shadow Dancing | 1 |
| Synchronized Strike deals more damage (multiplicative with other modifiers), but Shadows from Synchronized Strike expire after attacking. They also do not cause existing Shadows to expire and do not trigger on shadow creation or on shadow expiration effects. | ||
Wave of Darkness | 1 |
| Synchronized Strike causes existing Shadows to use Shadow Cascade on use, rather than being consumed immediately. This effect consumes a portion of mana per active Shadow. | ||
Perfect Coordination | 1 |
| The Shadows now jump inward towards the target rather than outward, but Synchronized Strike costs more mana. | ||
Divergence | 1 |
| Synchronized Strike deals more damage, but the Shadows now attack from where you teleport from, rather than where you arrive. | ||
Retreat Into Shadow | 1 |
| You now disappear instead of teleporting to the target and a Shadow is created in your place, but Synchronized Strike has a longer cooldown. |