Home>Rogue>Synchronized Strike
Synchronized StrikeSynchronized Strike
ClassBladedancer level 10 skill
DescriptionRequires a melee weapon.

Jump forward and strike in an area in front of you while shadows appear and simultaneously strike on either side of you.
Cooldown
1s
Mana cost40
Range3
Speed
0.55 per second (if no cooldown)
Use Duration: 2s
Use Delay: 0.4s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Scaling TagsPhysicalMeleeMovementAreaDexterity
Scaling
Per Point of Dexterity:
  • +4% increased Damage
Damage
NameSyncronized Strike
Base Damage5 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Delayed Cast
Interval: 0.18s
NameSyncronized Strike
Base Damage5 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Delayed Cast
Interval: 0.18s
NameSyncronized Strike
Base Damage5 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Synchronized Strike0
    Requires a melee weapon. Jump forward and strike in an area in front of you while shadows appear and simultaneously strike on either side of you.
    Growing Darkness4
    • Area +20% per point
    Synchronized Strike deals damage in a larger area.
    Foreshadowing5
    • Increased Damage +40% per point
    Shadows created within 4 seconds of using Synchronized Strike deal increased damage.
    Razor Strikes4
    • Bleed Chance +50% per point
    • Physical Res Shred Chance +50% per point
    Synchronized Strike has a chance to cause enemies to bleed and a chance to shred enemy physical resistance.
    Crimson Storm3
    • Crimson Shroud Duration (seconds) 1 per point
    • Bleed Chance per Crimson Shroud +50%
    • Damage Over Time Taken per Crimson Shroud -5%
    • Max Crimson Shrouds 3
    Using Synchronized Strike grants you Crimson Shroud for a short duration, granting you bleed chance and less damage over time taken. This stacks up to 3 times for a short duration.
    Shadow Fang4
    • Damage +8% per point
    Synchronized Strike deals more damage (multiplicative with other modifiers).
    Last Call3
    • Damage +20% per point
    Synchronized Strike deals more damage to enemies on low health.
    Lust for Carnage5
    • Health Leech +2% per point
    Synchronized Strike leeches a portion of the damage it deals as health.
    Escape Artist5
    • Haste Duration (seconds) +1 per point
    You gain Haste for a short duration when you kill an enemy with Synchronized Strike.
    Umbral Execution3
    • Kill Threshold 5% per point
    Synchronized Strike instantly kills enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.
    Thrill of the Kill3
    • Increased Crit Chance 5% per point
    You are granted increased critical strike chance for 4 seconds on kill with Synchronized Strike. This effect can stack.
    Blade Prowess4
    • Damage Per Sword +5% per point
    • Poison Chance Per Dagger +25% per point
    Synchronized Strike deals more damage (multiplicative with other modifiers) per equipped sword and has a chance to poison enemies per equipped dagger.
    Lethality3
    • Base Crit Chance +2% per point
    Improves Synchronized Strike's base critical strike chance.
    True Strikes3
    • Critical Multiplier +20% per point
    Synchronized Strike deals more critical strike damage.
    Harmony of Death4
    • Critical Vulnerability Chance +25% per point
    Synchronized Strike has a chance to inflict enemies with Critical Vulnerability.
    Coordinated Cuts5
    • Armor Shred Chance +20% per point
    • Armor Shred Effect +10% per point
    Synchronized Strike has a chance to shred enemy armor. Armor shred applied by Synchronized Strike has increased effectiveness.
    Umbral Assassination1
    • Shadow Dagger On Hit
    Synchronized Strike inflicts enemies with a Shadow Dagger.
    Shadow Infusion4
    • Area Per Shadow +15% per point
    • Ward Gain Per Shadow 25 per point
    Synchronized Strike consumes existing Shadows to deal damage in a larger area and grant you ward per Shadow consumed.
    Dynamics3
    • Mana Efficiency +10% per point
    Synchronized Strike costs less mana.
    Art of the Blade5
    • Attack Speed +5% per point
    You are granted increased attack speed for 3 seconds if Synchronized Strike hits at least one enemy.
    Shadow Rush5
    • Health Gain 40 per point
    Shadows created within 4 seconds of using Synchronized Strike restore health on creation.
    Dark Passage1
    • Damage +50%
    • No Additional Shadows
    Synchronized Strike deals significantly more damage (multiplicative with other modifiers), but will no longer generate any Shadows other than the one created by Dark Passage.
    Cutthroat1
    • Always Crits
    Synchronized Strike always critically hits enemies on high health.
    Dark Allies1
    • Shadows +2
    • Mana Cost +100%
    Synchronized Strike creates 2 additional Shadows, but costs significantly more mana. This can exceed your normal maximum number of Shadows.
    Shadow Dancing1
    • Damage +25%
    • Shadows Expire Early
    Synchronized Strike deals more damage (multiplicative with other modifiers), but Shadows from Synchronized Strike expire after attacking. They also do not cause existing Shadows to expire and do not trigger on shadow creation or on shadow expiration effects.
    Wave of Darkness1
    • Shadows Use Shadow Cascade
    • Mana Consumed Per Shadow 5
    Synchronized Strike causes existing Shadows to use Shadow Cascade on use, rather than being consumed immediately. This effect consumes a portion of mana per active Shadow.
    Perfect Coordination1
    • Shadows Jump Inward
    • Mana Cost +10
    The Shadows now jump inward towards the target rather than outward, but Synchronized Strike costs more mana.
    Divergence1
    • Damage +25%
    • Shadows Attack From Starting Position
    Synchronized Strike deals more damage, but the Shadows now attack from where you teleport from, rather than where you arrive.
    Retreat Into Shadow1
    • Shadow In Your Place
    • Cooldown (seconds) +8
    You now disappear instead of teleporting to the target and a Shadow is created in your place, but Synchronized Strike has a longer cooldown.
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