|  Teleport | |
| Class | Mage level 9 skill | 
| Description | Teleport to target location. | 
| Cooldown | 5s | 
| Mana cost | 28 | 
| Range | 30 | 
| Speed  | 2.933 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.2s Speed Multiplier: 2 Settle Low Priority Ratio: 50% Scales With: Cast Speed | 
| Scaling Tags | SpellMovementTraversalIntelligence | 
| Scaling | Per Point of Intelligence: 
 | 
| Name | Max Points | Stats | Related Skill | Description | |
|---|---|---|---|---|---|
| Teleport | 0 | Teleport to target location. | |||
| Tunnel Finder | 5 | 
 | Teleport has a shorter cooldown. | ||
| Crystaline Passage | 5 | 
 | You have higher cold resistance and armor if you have cast Teleport recently (past 4 seconds). | ||
| Time Dilation | 5 | 
 | Stat buffs granted by having cast Teleport recently (past 4 seconds) last longer. | ||
| Uncontrolled Duplication | 2 | 
 |  | Teleport creates additional Mirror Images on arrival. Mirror images have a shorter duration. | |
| Stable Duplicants | 5 | 
 |  | Mirror Images last longer. | |
| Ether Barrier | 5 | 
 | Teleport grants ward on cast. | ||
| Out of Mind | 1 | 
 | When you use Teleport, you are granted ward equal to your intelligence stat. | ||
| Stable Bubble | 5 | 
 | You have increased ward retention if you have cast Teleport recently (past 4 seconds). | ||
| Resonant Plasma | 5 | 
 | You have higher lightning resistance, fire resistance, and stun avoidance if you have cast Teleport recently (past 4 seconds). | ||
| Intense Arrival | 3 | 
 | Teleport knocks enemies further back. | ||
| Flicker | 4 | 
 | Teleport costs less mana. | ||
| Wormhole | 1 | 
 | Your other skills recover more quickly if you have cast Teleport recently (past 4 seconds). | ||
| Elemental Affinity | 5 | 
 | You deal increased elemental damage if you have cast Teleport recently (past 4 seconds). | ||
| Elemental Dusk | 1 | 
 |  | Teleport casts Elemental Nova where you depart. This node does not work if Elemental Nova has a cooldown. | |
| Elemental Midnight | 1 | 
 |  | Teleport casts Elemental Nova halfway between your arrival and departure points. This node does not work if Elemental Nova has a cooldown. | |
| Out of Body | 3 | 
 | Casting Teleport converts a percentage of your current health into twice as much ward. | ||
| Rock Phase | 1 | 
 | You cannot be stunned if you have cast Teleport recently (past 4 seconds). | ||
| Unstable Arrival | 1 | 
 | Teleport knocks enemies back from your destination once you arrive. | ||
| Frigid Departure | 4 | 
 | You have have a higher chance to freeze enemies if you have cast Teleport recently (past 4 seconds). | ||
| Mana Tunnel | 1 | 
 | After casting Teleport your next direct spell cast refunds its mana cost, but Teleport has a longer cooldown. | ||
| Decoy Position | 1 | 
 |  | Teleport creates a Mirror Image where you depart. Mirror Images count as minions and will taunt nearby enemies for 10 seconds, then disappear. Teleport costs more mana. | |
| Unexpected Copy | 1 | 
 |  | Teleport creates a Mirror Image where you arrive. Mirror Images count as minions and will taunt nearby enemies for 10 seconds, then disappear. Teleport costs more mana. | |
| Elemental Dawn | 1 | 
 |  | Teleport casts Elemental Nova where you arrive. This node does not work if Elemental Nova has a cooldown. | |
| Comet Rush | 4 | 
 | Teleport has a shorter cooldown and if you have Haste when you cast Teleport its duration is reset. |