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Class | Primalist level 10 skill | ||||||||||||
Description | A melee attack that if it hits an enemy can trigger three different spells - Earth Spikes, Northern Winds, and Lightning Bolt - at a 20% chance each. Modifiers to attack speed instead apply to physical, cold, and lightning penetration, for both the melee attack and the spells. | ||||||||||||
Cooldown | 0s | ||||||||||||
Mana cost | 0 | ||||||||||||
Speed | 1.571 per second (if no cooldown) Use Duration: 0.7s Use Delay: 0.1s Speed Multiplier: 1 Settle Low Priority Ratio: 40% Scales With: None | ||||||||||||
Scaling Tags | PhysicalLightningColdMeleeSpellStrengthAttunement | ||||||||||||
Scaling | Per Point of Strength:
Per Point of Attunement:
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Chance on Hit | ![]() Northern Winds (Chance: 20%)![]() Earth Spikes (Chance: 20%)![]() Lightning Bolt (Chance: 20%) | ||||||||||||
Damage |
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Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Tempest Strike | 0 | A melee attack that if it hits an enemy can trigger three different spells - Earth Spikes, Northern Winds, and Lightning Bolt - at a 20% chance each. Modifiers to attack speed instead apply to physical, cold, and lightning penetration, for both the melee attack and the spells. | |||
Static | 4 |
| ![]() | Tempest Strike hits have a higher chance to cast Lightning Bolt, and Lightning Bolt deals more damage (multiplicative with other modifiers). | |
With the Wind | 5 |
| ![]() | Improves Tempest Strike and Lightning Bolt's base critical strike chances. | |
Storm's Aid | 4 |
| ![]() | Lightning Bolt has a chance to cast Storm Totem. | |
Mute Earth | 1 |
| ![]() | You have a higher chance to proc Lightning Bolt and Northern Winds, but you can no longer proc Earth Spikes. | |
Stormstrike | 3 |
| ![]() | Tempest Strike and Lightning Bolt deal additional base lightning damage. | |
Storm Lord | 4 |
| ![]() | Tempest Strike and Lightning Bolt hits have a chance to shock enemies. | |
Reinforced Stone | 4 |
| ![]() | Tempest Strike hits have a higher chance to proc Earth Spikes, and Earth Spikes hits deal more damage (multiplicative with other modifiers). | |
Thirsty Blades | 3 |
| ![]() | Earth Spikes hits grant you health. | |
Deadwind | 1 |
| ![]() | You have a higher chance to proc Lightning Bolt and Earth Spikes, but you can no longer proc Northern Winds. | |
Boulder Smash | 4 |
| ![]() | Tempest Strike and Earth Spikes have an increased chance to stun enemies. | |
Razor Earth | 3 |
| ![]() | Earth Spikes deal more damage (multiplicative with other modifiers), and Earth Spikes generates additional spikes. | |
Earthquake | 2 |
| ![]() | Earth Spikes deals damage in a larger area. | |
Earth's Aid | 4 |
| ![]() | You have a chance to cast Thorn Totem when Earth Spikes is cast. | |
Grounded | 1 |
| ![]() | You have a higher chance to proc Northern Winds and Earth Spikes, but you can no longer proc Lightning Bolt. This node has no effect if Northern Winds and Earthspikes are disabled. | |
Chilling Blows | 4 |
| ![]() | Tempest Strike hits have a higher chance to cast Northern Winds, and Northern Winds deals more damage (multiplicative with other modifiers). | |
Winter's Blast | 4 |
| ![]() | Northern Winds hits have a chance to chill enemies, and Hailstorm has a chance to chill affected enemies each second. | |
Winter's Chill | 4 |
| ![]() | Tempest Strike and Northern Winds hits have a higher chance to freeze enemies. | |
Shatter | 4 |
| ![]() | Tempest Strike and Northern Winds deal more critical damage against chilled or frozen enemies. | |
Absolute Zero | 5 |
| Tempest Strike hits deal additional spell cold damage and have a chance to freeze enemies, but you have a reduced chance to proc Earth Spikes and Lightning Bolt. | ||
Elemental Imbuement | 5 |
| Tempest Strike deals additional physical damage if Earth Spikes procs, cold damage if Northern Winds procs, or lightning damage if Lightning Bolt procs. | ||
Augury | 3 |
| Each time Tempest Strike fails to proc any secondary effects, you are granted an additional chance to proc each effect until you do. | ||
Empowerment | 5 |
| Tempest Strike hits have a higher chance to proc each secondary effect. | ||
Unspent Power | 5 |
| When you use Tempest Strike and it does not proc Lightning Bolt, Earth Spikes, or Northern Winds, you regain mana. | ||
Perfect Storm | 1 |
| If all three effects of Tempest Strike are cast in the same hit, it causes an explosion that deals physical, cold, and lightning damage. | ||
Tempestuous | 1 |
| When both Lightning Bolt and Northern Winds proc, you gain a stack of Tempest for 3 seconds, a spell that deals lightning and cold damage in an area around you over time. | ||
Lightning Can Strike Twice | 3 |
| Lightning Bolt has a chance to recast itself once after 0.3 seconds. | ||
Charged Stone | 1 |
| When both Earth Spikes and Lightning Bolt proc, a Charged Stone orbits you for 6 seconds, dealing physical and lightning spell damage to nearby enemies each second. | ||
Upheaval | 1 |
| Earth Spikes now travel in a line, but you have a reduced chance to proc Lightning Bolt. | ||
Hailstorm | 1 |
| When both Earth Spikes and Northern Winds proc, a Hailstorm surrounds you for 3 seconds, dealing physical and cold spell damage to nearby enemies each second. | ||
Charged | 1 |
| While at low health, Tempest Strike hits have a higher chance to proc Lightning Bolt, Earth Spikes, and Northern Winds. | ||
Force of Nature | 1 |
| Whenever you proc Northern Winds or Lightning Bolt, Tempest's Might is granted to a random companion. Tempest's Might grants 3 additional melee cold and lightning damage and lasts 4 seconds. |