ClassAcolyte level 9 skill
DescriptionCreates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around it.

Instead of mana, 13% of your current health is consumed to cast this spell.
Mana cost0
2.444 per second (if no cooldown)
Use Duration: 0.45s
Use Delay: 0.05s
Speed Multiplier: 1
Settle Low Priority Ratio: 30%
Scales With: Cast Speed
Scaling TagsPhysicalSpellMovementTraversalAreaIntelligence
Per Point of Intelligence:
  • +4% increased Damage
NameDetonate Body
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
Is Hit
Skill Tree Nodes
    Creates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around it. Instead of mana, 13% of your current health is consumed to cast this spell.
    Bone Armor3
    • Bone Armor On Teleport
    When you use Transplant you are granted Bone Armor for 4 seconds, which causes you to take less damage. This effect has a 10 second cooldown.
    • Bone Armor Duration (seconds) +1 per point
    Bone Armor lasts longer.
    Marrow Blades3
    • Minion Melee Damage +5 per point
    • Buff Duration (Seconds) 4
    Your minions deal additional melee damage for 4 seconds after you cast Transplant.
    • Bone Minions Last Until Killed
    • Maximum Bone Minions 1
    Bone Minions last until killed, but you may have only 1 active at a time.
    Ivory Court3
    • Maximum Number of Bone Minions +1 per point
    You can summon more Bone Minions.
    Scarlet Rain4
    • Area +20% per point
    Transplant’s detonations deal damage in a larger area.
    Cursed Exile5
    • Damage vs Cursed +40% per point
    • Health Gain vs Bone Cursed 8 per point
    • Ward Gain vs Spirit Plagued 8 per point
    Transplant deals more hit damage to cursed enemies. Transplant hits against enemies afflicted with Bone Curse restore health. Transplant hits against enemies afflicted with Spirit Plague grant ward.
    Acolyte's Fervor3
    • Haste Duration (Seconds) 1 per point
    • Frenzy Duration (Seconds) 1 per point
    Casting Transplant grants you Haste and Frenzy for a short duration.
    • Bleed Chance +100% per point
    • Bleed Chance On Self +100%
    Explosions cause enemies to bleed, but using Transplant also causes you to bleed.
    • Health Cost -8% per point
    Transplant costs less health (multiplicative with other modifiers).
    • Pool of Blood Maximum Health Heal +3% per point
    Pools of Blood heal you for a percentage of your total health when you walk on them.
    Dance of Blood3
    • Number Of Rip Bloods Cast +1 per point
    • Health Cost +8% per point
    You automatically cast Rip Blood at enemies nearby where you depart, but Transplant costs more health (multiplicative with other modifiers). An enemy cannot be hit by multiple instances of Rip Blood created this way.
    Azure Veins2
    • Mana Gain on Hit 1 per point
    • Current Health Lost on Hit 0.5% per point
    • Ward Lost on Hit 0.5% per point
    When you hit an enemy with Transplant you regain mana, but lose a portion of your current health and ward.
    Pale Blood3
    • Missing Mana Restored +10 per point
    • Cooldown Duration +10% per point
    Transplant restores mana, but has a longer cooldown.
    Flesh Marquis3
    • Detonation Hit Damage +10% per point
    • Detonation Hit Damage vs Bleeding +10% per point
    Transplant detonation hits deal more damage, especially to bleeding enemies.
    Forced Fruition3
    • Out-Of-Mana Damage +30% per point
    When you are out of mana, Transplant detonations deal more damage.
    Violent Emergence3
    • Kill Threshold 5% per point
    Transplant explosions instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node, then the highest threshold is used.
    Drink Deep1
    • Health Cost Regenerated
    • Health Cost +50%
    Transplant's health cost is regenerated over 4 seconds, but costs significantly more health (multiplicative with other modifiers).
    • Bone Minion On Transplant
    You leave behind a Bone Minion, which is a temporary melee minion, when you use Transplant, but your previous body no longer detonates. Other detonations still behave normally.
    • Transplant To Minions
    • Sacrifice Minion
    • Sacrifice Damage +15%
    You may Transplant to minions, which sacrifices the minion. Sacrifice cast this way uses your Sacrifice Tree and deals more damage than usual (multiplicative with other modifiers).
    Ethereal Body1
    • Physical Damage -> Necrotic Damage
    Transplant's base physical damage is converted to necrotic damage. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage.
    • Fear On Departure
    Transplant inflicts surrounding enemies with Fear on departure.
    • Fear On Arrival
    Transplant inflicts surrounding enemies with Fear on arrival.
    Reign of Blood1
    • Additional Detonations At Arrival 1
    Transplant creates an additional body that detonates on arrival.
    Sticky Blood1
    • Detonations Leave Pool Of Blood
    Transplant detonations leave a Pool of Blood for 3 seconds that slows enemies.
    Doom Bringer1
    • Bone Curse on Arrival
    You cast Bone Curse around the target location after you arrive.
    Fleeting Form3
    • Cast Speed +5% per point
    • Cooldown Recovery Speed +5% per point
    Transplant has increased cast speed and cooldown recovery speed.
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