Home>Primalist>Upheaval
UpheavalUpheaval
ClassPrimalist level 14 skill
DescriptionSunders the ground in a line in front of you, dealing damage to enemies along the path.
Has 135% added damage effectiveness.
Cooldown
0s
Mana cost10
Speed
1.375 per second (if no cooldown)
Use Duration: 0.8s
Use Delay: 0.3s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Attack Speed
Scaling TagsPhysicalMeleeAreaStrengthAttunement
Scaling
Per Point of Strength:
  • +4% increased Damage
Per Point of Attunement:
  • +4% increased Damage
Damage
NameUpheaval
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
135%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Upheaval0
    Sunders the ground in a line in front of you, dealing damage to enemies along the path. Has 135% added damage effectiveness.
    Upheaval Totems1
    • Creates Upheaval Totem
    • Totem Limit 1
    • Cooldown (seconds) +3
    • Mana Cost +150%
    You now create an Upheaval Totem that attacks with Upheaval from it rather than yourself. You are limited to 1 of these totems. Upheaval now has a cooldown and costs significantly more mana.
    Tremblor3
    • Max Earth Shattering Stacks 2 per point
    • Buff To Next Fury Leap Or Earthquake
    • Physical Penetration Per Stack Consumed +20%
    • Area Per Stack Consumed +20%
    When you directly use Upheaval and hit at least one enemy you gain a stack of Earth Shattering up to a maximum, causing your next Fury Leap or Earthquake to consume all stacks to gain additional physical penetration and increased area per stack consumed.
    Excavating Blow1
    • 3 Fault Lines In Front
    • Mana Cost +16
    • Upheaval Totem Attack Speed -50%
    Upheaval now splits up into 3 fault lines in front of you, but Upheaval costs additional mana. Enemies can only be hit by 1 Fault Line at a time. Upheaval Totems now have 50% less attack speed (multiplicative with other modifiers).
    Erupting Earth1
    • 5 Fault Lines Around You
    Upheaval now travels in 5 fault lines in a star around you.
    Glacial Cascade1
    • Base Damage -> Cold
    • Base Freeze Rate 40
    • Bleed -> Frostbite Chance
    • Slow -> Chill Chance
    Upheaval's base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Upheaval has a chance to freeze enemies on hit. Bleed chance from all sources is converted to Frostbite chance and slow chance from all sources is converted to chill chance.
    Sundering Strike3
    • Shockwave Chance +16% per point
    When Upheaval hits an enemy it has a chance to release a Shockwave, a melee physical subskill. The Shockwave cannot hit enemies already hit by Upheaval and vice versa.
    Inexhaustible3
    • Mana Cost -2 per point
    • Armor Shred Chance +10% per point
    Upheaval costs less mana and has a chance to shred enemy armor.
    Mantle Strike1
    • Base Crit Chance +2%
    • Cannot Be Dodged
    Improves Upheaval's base critical strike chance and it cannot be dodged.
    Crust Rupture4
    • Critical Multiplier +25% per point
    Upheaval critical strikes deal more damage.
    Stonethorn Pillars1
    • Upheaval Totem Damage Per Totem Consumed +30%
    • Maximum Upheaval Totems +1
    • Additional Charges +1
    Creating an Upheaval Totem consumes all active Thorn Totems to grant it more damage per totem consumed (multiplicative with other modifiers). You can now create an additional maximum Upheaval totem and you have an additional charge.
    Mountain Fortress1
    • Maximum Upheaval Totems +1
    • Additional Charges +1
    You can now create an additional maximum Upheaval Totem and you have an additional charge.
    Frozen Collision5
    • Melee Cold Damage +8 per point
    • Melee Damage To Frozen +16% per point
    Upheaval deals additional melee cold damage, and also deals more melee damage to frozen enemies (multiplicative with other modifiers).
    Cold Front5
    • Freeze Rate +20 per point
    Upheaval has additional freeze rate.
    Sublimation1
    • Cast Shatter On Kill
    You cast Shatter on enemies you kill with Upheaval, a spell subskill dealing cold damage in an area.
    Quarry Maker2
    • Fault Lines +1 per point
    • Damage +8% per point
    • Mana Cost +3 per point
    Upheaval now creates additional fault lines and deals more damage (multiplicative with other modifiers), but costs more mana.
    Maiming Rubble3
    • Bleed Chance +15% per point
    • Slow Chance +15% per point
    • Doubled With 2h Weapon
    Upheaval hits have a chance to cause enemies to bleed and have a chance to slow them. This effect is doubled while using a two handed weapon.
    Terrain Delving5
    • Area +20% per point
    Upheaval deals damage in a wider area.
    Primal Bulwark3
    • Maximum Stacks 1 per point
    • Earth Armor On Hit
    • Armour Per Attunement Per Stack +2
    • Endurance Threshold Per Attunement Per Stack +1
    When you use Upheaval and hit at least one enemy you gain a stack of Earth Armor for 6 seconds up to a maximum amount of stacks, granting you additional armor and endurance threshold per stack of Attunement.
    Through Muck and Clay1
    • Consume Earth Armor Falling Below 6 Maelstroms
    • Maelstrom Stacks Per Stack Consumed 1
    While you have Earth Armor, if you fall below 6 stacks of Maelstrom you consume all stacks of Earth Armor to cast Maelstrom once per stack consumed.
    Terraforming Clash3
    • Range +14% per point
    Upheaval travels further.
    Earthbreaker1
    • Damage +40%
    • Increased Stun Chance 40%
    • No Attack Speed Scaling
    Upheaval deals more damage (multiplicative with other modifiers), but no longer scales with increases to attack speed.
    Glacial Crash4
    • Physical Penetration +10% per point
    • Cold Penetration +10% per point
    • Doubled With 2h Weapon
    Upheaval penetrates enemy physical and cold resistance. This effect is doubled while using a two handed weapon.
    Natural Weapons3
    • Area With Mace +30% per point
    • Bleed Chance With Axe +30% per point
    • Cold Penetration With Staff +30% per point
    Upheaval has increased area while using a mace, additional bleed chance while using an axe and additional cold penetration while using a staff.
    Unstoppable Strength5
    • Damage +8% per point
    • Increased Stun Chance 8% per point
    Upheaval deals more damage (multiplicative with other modifiers) and has a higher chance to stun enemies.
    Brutish Engagement5
    • Maximum Damage To Closer Targets +20% per point
    Upheaval deals more melee damage to enemies (multiplicative with other modifiers) based on how close they are to you, up to a maximum.
    Hindering Tremors3
    • Frailty Chance +35% per point
    • Physical Penetration +10% per point
    • Range -10% per point
    Upheaval hits have a chance to apply Frailty to enemies and it penetrates enemy physical resistance, but travels a shorter distance.
    Rock Upsurge4
    • Shockwave Chance On Totem Hit +25% per point
    When Upheaval hits your totems it has a chance to release a Shockwave from the totem.
    Master of the Totem1
    • Totem Armor With Buff +80%
    • Totem Damage With Buff +15%
    Upheaval hits grant your totems increased armor and more damage (multiplicative with other modifiers) for 4 seconds. This effect can stack an unlimited amount of times.
    Rejuvenating Splinters1
    • Totems Shatter On Upheaval Hit
    • Health Gain Per Attunement +2
    Upheaval and Shockwave hits from the Sundering Strikes node now Shatter totems, releasing shards of rock and debris dealing spell physical damage and heals you per point of Attunement.
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