Upheaval | |||||||||||||
Class | Primalist level 14 skill | ||||||||||||
Description | Sunders the ground in a line in front of you, dealing damage to enemies along the path. Has 135% added damage effectiveness. | ||||||||||||
Cooldown | 0s | ||||||||||||
Mana cost | 10 | ||||||||||||
Speed | 1.375 per second (if no cooldown) Use Duration: 0.8s Use Delay: 0.3s Speed Multiplier: 1 Settle Low Priority Ratio: 70% Scales With: Attack Speed | ||||||||||||
Scaling Tags | PhysicalMeleeAreaStrengthAttunement | ||||||||||||
Scaling | Per Point of Strength:
Per Point of Attunement:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Upheaval | 0 | Sunders the ground in a line in front of you, dealing damage to enemies along the path. Has 135% added damage effectiveness. | |||
Upheaval Totems | 1 |
| You now create an Upheaval Totem that attacks with Upheaval from it rather than yourself. You are limited to 1 of these totems. Upheaval now has a cooldown and costs significantly more mana. | ||
Tremblor | 3 |
| When you directly use Upheaval and hit at least one enemy you gain a stack of Earth Shattering up to a maximum, causing your next Fury Leap or Earthquake to consume all stacks to gain additional physical penetration and increased area per stack consumed. | ||
Excavating Blow | 1 |
| Upheaval now splits up into 3 fault lines in front of you, but Upheaval costs additional mana. Enemies can only be hit by 1 Fault Line at a time. Upheaval Totems now have 50% less attack speed (multiplicative with other modifiers). | ||
Erupting Earth | 1 |
| Upheaval now travels in 5 fault lines in a star around you. | ||
Glacial Cascade | 1 |
| Upheaval's base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Upheaval has a chance to freeze enemies on hit. Bleed chance from all sources is converted to Frostbite chance and slow chance from all sources is converted to chill chance. | ||
Sundering Strike | 3 |
| When Upheaval hits an enemy it has a chance to release a Shockwave, a melee physical subskill. The Shockwave cannot hit enemies already hit by Upheaval and vice versa. | ||
Inexhaustible | 3 |
| Upheaval costs less mana and has a chance to shred enemy armor. | ||
Mantle Strike | 1 |
| Improves Upheaval's base critical strike chance and it cannot be dodged. | ||
Crust Rupture | 4 |
| Upheaval critical strikes deal more damage. | ||
Stonethorn Pillars | 1 |
| Creating an Upheaval Totem consumes all active Thorn Totems to grant it more damage per totem consumed (multiplicative with other modifiers). You can now create an additional maximum Upheaval totem and you have an additional charge. | ||
Mountain Fortress | 1 |
| You can now create an additional maximum Upheaval Totem and you have an additional charge. | ||
Frozen Collision | 5 |
| Upheaval deals additional melee cold damage, and also deals more melee damage to frozen enemies (multiplicative with other modifiers). | ||
Cold Front | 5 |
| Upheaval has additional freeze rate. | ||
Sublimation | 1 |
| You cast Shatter on enemies you kill with Upheaval, a spell subskill dealing cold damage in an area. | ||
Quarry Maker | 2 |
| Upheaval now creates additional fault lines and deals more damage (multiplicative with other modifiers), but costs more mana. | ||
Maiming Rubble | 3 |
| Upheaval hits have a chance to cause enemies to bleed and have a chance to slow them. This effect is doubled while using a two handed weapon. | ||
Terrain Delving | 5 |
| Upheaval deals damage in a wider area. | ||
Primal Bulwark | 3 |
| When you use Upheaval and hit at least one enemy you gain a stack of Earth Armor for 6 seconds up to a maximum amount of stacks, granting you additional armor and endurance threshold per stack of Attunement. | ||
Through Muck and Clay | 1 |
| While you have Earth Armor, if you fall below 6 stacks of Maelstrom you consume all stacks of Earth Armor to cast Maelstrom once per stack consumed. | ||
Terraforming Clash | 3 |
| Upheaval travels further. | ||
Earthbreaker | 1 |
| Upheaval deals more damage (multiplicative with other modifiers), but no longer scales with increases to attack speed. | ||
Glacial Crash | 4 |
| Upheaval penetrates enemy physical and cold resistance. This effect is doubled while using a two handed weapon. | ||
Natural Weapons | 3 |
| Upheaval has increased area while using a mace, additional bleed chance while using an axe and additional cold penetration while using a staff. | ||
Unstoppable Strength | 5 |
| Upheaval deals more damage (multiplicative with other modifiers) and has a higher chance to stun enemies. | ||
Brutish Engagement | 5 |
| Upheaval deals more melee damage to enemies (multiplicative with other modifiers) based on how close they are to you, up to a maximum. | ||
Hindering Tremors | 3 |
| Upheaval hits have a chance to apply Frailty to enemies and it penetrates enemy physical resistance, but travels a shorter distance. | ||
Rock Upsurge | 4 |
| When Upheaval hits your totems it has a chance to release a Shockwave from the totem. | ||
Master of the Totem | 1 |
| Upheaval hits grant your totems increased armor and more damage (multiplicative with other modifiers) for 4 seconds. This effect can stack an unlimited amount of times. | ||
Rejuvenating Splinters | 1 |
| Upheaval and Shockwave hits from the Sundering Strikes node now Shatter totems, releasing shards of rock and debris dealing spell physical damage and heals you per point of Attunement. |