Home>Sentinel>Vengeance
VengeanceVengeance
ClassSentinel level 1 skill
DescriptionA melee attack that also prepares you to riposte incoming hits.

If vengeance successfully hits an enemy and you take a hit in the next 2 seconds you will riposte, taking 25% less damage and striking at a nearby enemy.
Cooldown
0s
Mana cost0
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 32%
Scales With: Attack Speed
Scaling TagsPhysicalMeleeAreaStrength
Scaling
Per Point of Strength:
  • +4% increased Damage
Chance on Hit
Riposte
(Chance: 100%)
Damage
NameVengeance
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
125%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Vengeance0
    A melee attack that also prepares you to riposte incoming hits. If vengeance successfully hits an enemy and you take a hit in the next 2 seconds you will riposte, taking 25% less damage and striking at a nearby enemy.
    Dark Duellist5
    • Global More Damage +4% per point
    You deal more global damage (multiplicative with other modifiers) while preparing to riposte.
    Rapid Strikes5
    • Attack Speed +5% per point
    Vengeance has increased attack speed.
    Vengeful Fighter5
    • Damage +6% per point
    • Doubled With Recent Block Or Parry
    Vengeance deals more damage (multiplicative with other modifiers). This effect is doubled if you have blocked or parried a hit recently.
    Vital Puncture3
    • Iron Blade Damage +15% per point
    Iron Blade deals more damage (multiplicative with other modifiers).
    Shattering Blade2
    • Iron Blade Armor Shred Chance +50% per point
    Iron Blade has a chance to reduce enemy armor.
    Winged Steel2
    • Iron Blade Speed and Range +25% per point
    • Iron Blade Chance Per Attunement +1% per point
    • Max Iron Blade Chance 80%
    Iron Blade travels faster, causing it to also travel further. Additionally, Vengeance and Riposte hits have a chance to attack with Iron Blade per point of Attunement up to a maximum.
    Bladewall1
    • Parry Chance Per Forged Weapon +1%
    You gain an additional chance to parry per Forged Weapon for 4 seconds after using Vengeance.
    Executioner5
    • Hit Damage +10% per point
    • Doubled Against Low Health
    Vengeance hits deal more damage (multiplicative with other modifiers). This effect is doubled against enemies on low health (below 35% health).
    Disarming Strike3
    • Damage +10% per point
    • Frailty Chance +20% per point
    Vengeance deals more damage (multiplicative with other modifiers), and its hits have a chance to apply Frailty on enemies.
    Bolster2
    • Less Damage Taken 13% per point
    • Increased Armor 25% per point
    You take less damage (multiplicative with other modifiers) and have increased armor if you've hit an enemy with Vengeance in the past 2 seconds.
    Essence of Revenge2
    • Void Essence Chance On Vengeance Or Riposte +15% per point
    Vengeance and Riposte hits have a chance to grant a Void Essence.
    Abyssal Retribution3
    • Void Cleave Damage After Vengeance Use +15% per point
    • Erasing Strike Damage After Vengeance Use +15% per point
    Your next Void Cleave or Erasing Strike deal more damage (multiplicative with other modifiers) after you use and hit with Vengeance.
    Smelter's Vengeance4
    • Armor Shred Chance +25% per point
    • Physical Res Shred Chance +25% per point
    Vengeance hits have a chance to shred enemy armor and physical resistance.
    Eviscerating Blades4
    • Increased Armor Shred Effect 25% per point
    Increases the effectiveness of all armor shred applied by Vengeance and Riposte.
    Blade Paladin1
    • Physical Penetration With Bleed +1%
    Vengeance gains additional physical penetration with bleed per 1% overcapped physical resistance.
    Molten Riposte4
    • Riposte Fire Damage +10% per point
    • Riposte Ignite Chance +50% per point
    Riposte deals more fire damage (multiplicative with other modifiers) and its hits have a chance to ignite enemies.
    Double Riposte1
    • Additional Riposte +1
    • Riposte Damage Reduction 25% -> 18%
    You can Riposte an additional time after Vengeance hits an enemy, but Riposte mitigates less damage.
    Zealot's Technique1
    • Additional Riposte +1
    You can Riposte an additional time after Vengeance hits an enemy.
    Blade Assault1
    • Iron Blade Chance +20%
    Vengeance and Riposte hits have a chance to attack with Iron Blade.
    Weaponsmith's Reprisal4
    • Chance To Summon Forged Weapons +10% per point
    Iron Blades now have a chance to be summoned as Forged Weapons instead.
    Perfect Riposte1
    • Riposted Hits Cannot Crit
    • Critical Chance +2%
    Hits that you Riposte cannot critically strike you. Additionally, improves Vengeance's base critical strike chance.
    Flaming Sword1
    • Fire Conversion
    • Physical -> Fire Res Shred Chance
    • Bleed -> Ignite Chance
    Vengeance' base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage or other damage types. Chance to shred physical resistance from all sources is converted to chance to shred fire resistance. Bleed chance from all sources is converted to ignite. Swaps Vengeance' Physical tag for a Fire tag.
    Gladiator's Arsenal3
    • Riposte Damage With Mace +15% per point
    • Riposte Kill Threshold With Axe 5% per point
    • Iron Blades Critical Chance With Sword +3% per point
    • Iron Blades Bleed Duration With Spear +15% per point
    Iron Blades and Riposte gains different benefits depending on your equipped weapons. Mace: Riposte deals more damage (multiplicative with other modifiers). Axe: Riposte instantly kill enemies that are below a health threshold (a percentage of their maximum health). Sword: Improves Iron Blades' base critical strike chance. Spear: Iron Blades have increased bleed duration.
    Blade of Darkness1
    • Void Conversion
    • Physical -> Void Res Shred Chance
    • Bleed -> Time Rot Chance
    Vengeance' base physical damage is converted to void. Consequently this damage scales with increases to void damage, but not increases to physical damage or other damage types. Chance to shred physical resistance from all sources is converted to chance to shred void resistance. Bleed chance from all sources is converted to chance to inflict Time Rot for Vengeance. Swaps Vengeance' Physical tag for a Void tag.
    Woundcarver4
    • Bleed Chance +25% per point
    Vengeance hits have a chance to cause enemies to bleed.
    Endless Dark3
    • Time Rot Chance +30% per point
    • Echo Chance +5% per point
    Vengeance hits have a chance to inflict Time Rot. Additionally, Vengeance has additional chance to Echo if it can Echo.
    Vengeful Echoes4
    • Melee Void Damage +6 per point
    • Void Damage +3% per point
    • Echoed Vengeance Cannot Be Dodged
    Vengeance deals more void damage (multiplicative with other modifiers) and additional melee void damage. Additionally, Echoed Vengeance cannot be dodged.
    Precision Strike3
    • Critical Multiplier +20% per point
    Vengeance critical strikes deal more damage.
    Fiery Frenzy4
    • Frenzy Chance +5% per point
    • Fire Hit Damage Per Ignite +1% per point
    • Max Damage Bonus 15% per point
    Vengeance has a chance to grant you Frenzy for 2 seconds when hitting ignited enemies. Additionally, Vengeance deals more fire hit damage (multiplicative with other modifiers) per ignite on the enemy, up to a maximum.
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