Home>Sentinel>Volatile Reversal
Volatile ReversalVolatile Reversal
ClassVoid Knight level 5 skill
DescriptionA combo ability that jumps forwards in time to a target location and performs a melee attack on arrival. Recast within 3 seconds to jump backwards in time to your original location and perform a melee attack on arrival.
Cooldown
6s
Mana cost12
Range20
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.1s
Speed Multiplier: 1
Settle Low Priority Ratio: 50%
Scales With: None
Scaling TagsVoidMeleeMovementTraversalAreaStrengthVitality
Scaling
Per Point of Strength:
  • +4% increased Melee Damage
Per Point of Vitality:
  • +2 Spell Void Damage
Combo Skill
  • Volatile Reversal
Damage
NameVolatile Reversal
Base Damage2 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
200%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Volatile Reversal0
    A combo ability that jumps forwards in time to a target location and performs a melee attack on arrival. Recast within 3 seconds to jump backwards in time to your original location and perform a melee attack on arrival.
    Swift Echoes4
    • Increased Cooldown Recovery Speed 5% per point
    Volatile Reversal has a shorter cooldown.
    Anchored Timeline1
    • Reduced Cooldown 50%
    • No Longer Traversal
    • Reduced Max Distance 70%
    Volatile Reversal's forwards jump has a significantly shorter maximum distance, but its cooldown is reduced.
    Rending Maw3
    • Critical Chance +3% per point
    Volatile Reversal has additional critical strike chance.
    Voidstep Siphon3
    • Mana Gain 2 per point
    When you critically strike at least one enemy with Volatile Reversal you regain mana.
    Catching Up3
    • Haste Duration (seconds) 1 per point
    You gain the Haste buff for a short duration, when you jump backwards in time.
    Phased Reality4
    • Armor Mitigation Applied to Damage Over Time 5% per point
    While you are able to jump backwards in time, a percentage of your armor mitigation also applies to damage over time.
    Warped Time1
    • Frenzy While Able To Jump Back
    You gain the Frenzy buff, while you are able to jump backwards in time.
    Temporal Dilation2
    • Usable Duration (seconds) +1 per point
    • Second Combo Damage +12% per point
    You can use Volatile Reversal's second combo ability for a longer period of time and it deals more damage (multiplicative with other modifiers).
    Accelerationist3
    • Seconds Older 2 per point
    When you jump forwards in time, your existing Devouring Orbs become older. This causes them to expire sooner.
    Chrono-Devourer2
    • Cooldown Recovered Per Expired Orb (seconds) 2 per point
    When you jump backwards in time, Devouring Orb recovers some of its cooldown scaling with the amount of Devouring Orbs that expired after jumping forwards in time.
    Nether Convergence1
    • Devouring Orbs Pulled Towards You
    • Mana Cost +10
    When you jump forwards in time, all your Devouring Orbs are pulled towards you and trigger a Void Rift, but Volatile Reversal costs additional mana.
    Eternal Banquet2
    • Seconds Younger +2 per point
    When you jump backwards in time, your existing Devouring Orbs become younger. This causes them to expire later, and each orb can only benefit from this once.
    Immutable Past1
    • Melee Damage +10%
    • Area +20%
    • Second Combo Removed
    Volatile Reversal's second combo ability is removed, but the melee attack deals more damage (multiplicative with other modifiers) and Volatile Reversal deals damage in a larger area.
    Termination5
    • Damage +8% per point
    Volatile Reversal deals more damage (multiplicative with other modifiers).
    Future Focus1
    • Second Combo Jump Forward
    • Cooldown (seconds) +6
    Volatile Reversal's second combo ability now jumps you forward in time to your target location, instead of backwards.
    Dark Expanse4
    • Area +20% per point
    Volatile Reversal deals damage in a larger area.
    Hellfire Rifts1
    • Fire Conversion
    • Time Rot -> Ignite Chance
    Volatile Reversal's base void damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to void damage. Time Rot chance from this tree is converted to ignite chance. Swaps Volatile Reversal's Void tag for a Fire tag.
    Volatile Power3
    • Meter Randomization 1 per point
    • Melee Damage +10% per point
    • Area +15% per point
    When you jump forwards in time, your arrival location is slightly randomized, but the melee attack deals more damage (multiplicative with other modifiers) and Volatile Reversal deals damage in a larger area.
    Dissipation4
    • Slow Chance +50% per point
    • More Hit Damage Per Slow +3% per point
    Volatile Reversal's hits have a chance to slow enemies and it deals more hit damage (multiplicative with other modifiers) per stack of slow on the enemy.
    Reclaimed Action1
    • Guaranteed Echoed Skill With Far Jump
    When you travel at least 4 meters by jumping through time, your next direct melee attack or spell is guaranteed to Echo, if it is able to.
    Voidbound Momentum3
    • Damage Per Meter Travelled +2% per point
    • Max Damage Bonus 40% per point
    When you jump backwards in time, Volatile Reversal deals more damage (multiplicative with other modifiers) per meter travelled, up to a maximum.
    Eldritch Infusion3
    • Void Essence Chance 34# per point
    Volatile Reversal's melee hits have a chance to grant you a Void Essence.
    Incipient Void Bolt1
    • Void Bolts At Starting Position 3
    • Mana Cost +3
    When you directly use Volatile Reversal you now also cast a Void Bolt at up to 3 enemies near your starting location, but Volatile Reversal costs additional mana.
    Food for Wyrms4
    • Void Bolt Time Rot Chance +50% per point
    Volatile Reversal's Void Bolts have a chance to inflict time rot.
    Time Rifts4
    • Duration (seconds) 3 per point
    • Damage Over Time Taken +15%
    Enemies hit by Volatile Reversal's Void Bolts take increased damage over time for several seconds. This effect does not stack.
    Returning Corruption1
    • Returning Void Bolts
    • Returning Void Bolts Can Hit Again
    • Mana Cost +40%
    Your Void Bolts return to you. All returning Void Bolts can hit the same targets again. (This means a single cast of the Void Bolt spell can hit a single enemy up to 4 times)
    Terminal Void Bolt1
    • Void Bolts At Arrival 3
    • Mana Cost +3
    When you directly use Volatile Reversal you now also cast a Void Bolt at up to 3 enemies near your arrival location, but Volatile Reversal costs additional mana.
    Hollow Cascade1
    • Abyssal Echoes Instead Of Void Bolts
    • Mana Consumption 80%
    The Void Bolts from the Terminal Void Bolt node are now replaced with a single cast of Abyssal Echoes. This consumes mana equal to a portion of Abyssal Echoes' mana cost.
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