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NameWandering Spirits
ClassAcolyte level 4 skill
DescriptionReveals wandering spirits around you for 5 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through.
Cooldown8.33s
Mana cost15
Scaling TagsNecroticSpellDoTInstant CastIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Necrotic Damage
Skill Tree Nodes
Name
Max
Points
StatsDescription
Wandering Spirits0
    Reveals wandering spirits around you for 5 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through.
    Thin Veil5
    • Reveal Rate +7% per point
    Wandering Spirits reveals Spirits more frequently.
    Tethered Existence5
    • Damage +8% per point
    • Spirit Movespeed -10% per point
    Spirits deal more damage when they pass through enemies (multiplicative with other modifiers), but move slower.
    Drifting Spirits4
    • Reveal Range +10% per point
    Spirits are revealed in a larger area around you.
    Infectious Dead1
    • Necrotic Damage -> Poison Damage
    The base necrotic damage dealt by Wandering Spirits is converted to poison damage. Consequently this damage scales with increases to poison damage, but not increases to necrotic damage.
    Familiar Souls3
    • Reveal Range -15% per point
    • Damage +5% per point
    Spirits are revealed in a smaller area around the player and deal more damage (multiplicative with other modifiers).
    Lingering Souls4
    • Spirit Duration +1 per point
    • Mana Cost +1 per point
    Spirits last longer when they are revealed, but Wandering Spirits costs more mana.
    Spirit Swarm3
    • Cooldown Recovery Speed +15% per point
    • Mana Cost +15% per point
    Wandering Spirits has a shorter cooldown, but costs more mana.
    Terrifying Presence1
    • Enemies Are Feared
    • Mana Cost +20%
    Enemies near Spirits are Feared, but Wandering Spirits costs more mana.
    Harrowing Aura3
    • Fear Range +15% per point
    • Damage -10% per point
    Spirits can Fear enemies in a larger area, but deal less damage (multiplicative with other modifiers).
    False Courage5
    • Damage +10% per point
    • Fear Duration -10% per point
    Spirits deal more damage (multiplicative with other modifiers), but the fear they apply to enemies via the Terrifying Presence node has a shorter duration.
    Haunting5
    • Fear Duration +10% per point
    • Fear Range -5% per point
    Fear applied to enemies via the Terrifying Presence node lasts longer, but affects a smaller area.
    Prey On Fear5
    • Damage To Feared Enemies +10% per point
    Spirits deal more damage to feared enemies (multiplicative with other modifiers).
    Medium4
    • Mana Efficiency +20% per point
    • Cooldown +10% per point
    Wandering Spirits costs less mana, but has a longer cooldown.
    Eternal Haunt5
    • Duration +1 per point
    • Cooldown +5% per point
    Wandering Spirits continues to reveal Spirits for a longer duration, but has a longer cooldown.
    Daunting Presence5
    • Increased Size +12% per point
    • Area +30% per point
    • Damage -5% per point
    Each Spirit is larger and deals damage in a larger area, but deals less damage (multiplicative with other modifiers). If you have Terrifying Presence, the area for inflicting fear is also increased.
    Sheltering Spirits2
    • Ward Gain +3 per point
    • Reveal Rate -10% per point
    You gain Ward whenever a Spirit expires, but Wandering Spirits reveals Spirits less frequently.
    Infusing Souls2
    • Mana Gained Per Spirit +1 per point
    • Reveal Rate -10% per point
    You gain mana whenever a Spirit expires, but Wandering Spirits reveals Spirits less frequently.
    Souls of Rage4
    • Spirit Movespeed +15% per point
    • Damage +8% per point
    Spirits move faster and deal more damage (multiplicative with other modifiers).
    Poisoned Minds3
    • Damage To Poisoned Enemies +10% per point
    Spirits deal more damage to poisoned enemies (multiplicative with other modifiers).
    Spectral Putrescence1
    • Spectral Putrescence Chance 40%
    Spirits have a chance to cast Spectral Putrescence at nearby enemies each second. Spectral Putrescence is a projectile with 100% chance to poison on hit.
    Spectral Scorn4
    • Spectral Putrescence Range +10% per point
    Spirits cast Spectral Putrescence at enemies from further away.
    Soul Of Filth3
    • Spectral Putrescence Frequency +10% per point
    Spirits can cast Spectral Putrescence more frequently.
    Locus Mortis1
    • Targeted
    • Damage +15%
    Spirits are now revealed around a target location, rather than around you. Spirits deal more damage (multiplicative with other modifiers).