Home>Acolyte>Wandering Spirits
Wandering SpiritsWandering Spirits
ClassAcolyte level 4 skill
DescriptionReveals wandering spirits around you for 6 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through.

4 spirits are revealed immediately after casting the skill and 17 more are revealed over the next 6 seconds.

The spirits individually last up to 4 seconds, but all remaining spirits fade once the reveal duration ends.
Cooldown
12.5s
Mana cost31
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0s
Speed Multiplier: 1
Settle Low Priority Ratio: 50%
Scales With: Cast Speed
Scaling TagsNecroticSpellDoTAreaIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Damage
NameWandering Spirit
Base Damage18 Necrotic
Critical Chance0%
Added Damage Scaling
90% (200% effectiveness per second)
Is Hit
No
Interval0.45s
Radius1.6
Duration4s
Damage TagsSpellDoT
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Wandering Spirits0
    Reveals wandering spirits around you for 6 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through. 4 spirits are revealed immediately after casting the skill and 17 more are revealed over the next 6 seconds. The spirits individually last up to 4 seconds, but all remaining spirits fade once the reveal duration ends.
    Thin Veil5
    • Reveal Rate +7% per point
    Wandering Spirits reveals Spirits more frequently.
    Tethered Existence5
    • Damage +10% per point
    • Spirit Movespeed -10% per point
    Spirits deal more damage when they pass through enemies (multiplicative with other modifiers), but move slower.
    Drifting Spirits4
    • Reveal Range +15% per point
    Spirits are revealed in a larger radius around you.
    Familiar Souls3
    • Reveal Range -15% per point
    • Damage +5% per point
    Spirits are revealed in a smaller radius around the player and deal more damage (multiplicative with other modifiers).
    Lingering Souls3
    • Spirit Duration +13% per point
    Spirits last longer when they are revealed.
    Drained Will5
    • Necrotic Resistance Shred Chance Per Second 30% per point
    Wandering Spirits shred the necrotic resistance of enemies near them.
    Harrowing Aura3
    • Fear Range +15% per point
    • Ailment Range +15% per point
    Spirits can Fear enemies in a larger radius. If spirits inflict Necrotic Resistance Shred or Damned those ailments are also inflicted in a larger radius.
    False Courage5
    • Damage +12% per point
    • Fear Duration -10% per point
    Spirits deal more damage (multiplicative with other modifiers), but the fear they apply to enemies via the Terrifying Presence node has a shorter duration.
    Haunting5
    • Fear Duration +10% per point
    Fear applied to enemies via the Terrifying Presence node lasts longer, but affects a smaller area.
    Prey On Fear5
    • Damage To Feared Enemies +16% per point
    Spirits deal more damage to feared enemies (multiplicative with other modifiers).
    Medium4
    • Cast Speed +5% per point
    • Mana Efficiency +8% per point
    Wandering Spirits has increased cast speed and costs less mana.
    Eternal Haunt5
    • Reveal Duration (seconds) +1 per point
    • Cooldown Duration (seconds) +1 per point
    Wandering Spirits continues to reveal Spirits for a longer duration, but has a longer cooldown.
    Daunting Presence5
    • Increased Size +12% per point
    • Area +30% per point
    Each Spirit is larger and deals damage in a larger area. If you have Terrifying Presence, the area for inflicting fear is also increased.
    Sheltering Spirits2
    • Ward Gain Per Spirit +3 per point
    You gain Ward whenever a Spirit expires.
    Infusing Souls2
    • Mana Gain Chance 15%
    • Mana Gained 6 per point
    You have a chance to gain mana whenever a Spirit expires.
    Souls of Rage5
    • Spirit Movespeed +15% per point
    • Damage +8% per point
    Spirits move faster and deal more damage (multiplicative with other modifiers).
    Poisoned Minds3
    • Damage To Poisoned Enemies +12% per point
    Spirits deal more damage to poisoned enemies (multiplicative with other modifiers).
    Spectral Scorn4
    • Spectral Putrescence Range +10% per point
    Spirits cast Spectral Putrescence at enemies from further away.
    Soul Of Filth2
    • Spectral Putrescence Frequency +10% per point
    Spirits can cast Spectral Putrescence more frequently.
    Infectious Dead1
    • Necrotic Damage -> Poison Damage
    The base necrotic damage dealt by Wandering Spirits is converted to poison damage. Consequently this damage scales with increases to poison damage, but not increases to necrotic damage.
    Terrifying Presence1
    • Enemies Are Feared
    Enemies near Spirits are Feared for 0.5 to 0.9 seconds, causing them to flee from the spirit that feared them.
    Spectral Putrescence1
    • Spectral Putrescence Chance 30%
    Spirits have a chance to cast Spectral Putrescence at nearby enemies each second. Spectral Putrescence is a projectile with 100% chance to poison on hit.
    Locus Mortis1
    • Targeted
    • Damage +15%
    Spirits are now revealed around a target location, rather than around you. Spirits deal more damage (multiplicative with other modifiers).
    Reap the Damned5
    • Damage To Cursed Enemies +12% per point
    • Damage To Damned Enemies +12% per point
    Spirits deal more damage to cursed enemies and damned enemies (multiplicative with other modifiers).
    Song of the Lost Chantry1
    • Wandering Spirits is Channelled
    • Reveal Rate +120%
    • Cooldown Duration -90%
    Wandering Spirits is now a channelled skill, has a much shorter cooldown, and creates Spirits much more frequently. You can regenerate mana while channelling this skill.
    Spirit Swarm3
    • Increased Cooldown Recovery Speed 10% per point
    Wandering Spirits has a shorter cooldown
    Sins of the Forgotten3
    • Damned Chance per Second +30% per point
    Wandering Spirits inflict enemies around them with Damned.
    Page slapped together by Tunk