Wandering Spirits | |||||||||||||||||||
Class | Acolyte level 4 skill | ||||||||||||||||||
Description | Reveals wandering spirits around you for 6 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through. 4 spirits are revealed immediately after casting the skill and 17 more are revealed over the next 6 seconds. The spirits individually last up to 4 seconds, but all remaining spirits fade once the reveal duration ends. | ||||||||||||||||||
Cooldown | 13s | ||||||||||||||||||
Mana cost | 31 | ||||||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0s Speed Multiplier: 1 Settle Low Priority Ratio: 50% Scales With: Cast Speed | ||||||||||||||||||
Scaling Tags | NecroticSpellDoTAreaIntelligence | ||||||||||||||||||
Scaling | Per Point of Intelligence:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Wandering Spirits | 0 | Reveals wandering spirits around you for 6 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through. 4 spirits are revealed immediately after casting the skill and 17 more are revealed over the next 6 seconds. The spirits individually last up to 4 seconds, but all remaining spirits fade once the reveal duration ends. | |||
Thin Veil | 5 |
| Wandering Spirits reveals Spirits more frequently. | ||
Tethered Existence | 5 |
| Spirits deal more damage when they pass through enemies (multiplicative with other modifiers), but move slower. | ||
Drifting Spirits | 4 |
| Spirits are revealed in a larger radius around you. | ||
Familiar Souls | 3 |
| Spirits are revealed in a smaller radius around the player and deal more damage (multiplicative with other modifiers). | ||
Lingering Souls | 3 |
| Spirits last longer when they are revealed. | ||
Drained Will | 5 |
| Wandering Spirits shred the necrotic resistance of enemies near them. | ||
Harrowing Aura | 3 |
| Spirits can Fear enemies in a larger radius. If spirits inflict Necrotic Resistance Shred or Damned those ailments are also inflicted in a larger radius. | ||
False Courage | 5 |
| Spirits deal more damage (multiplicative with other modifiers), but the fear they apply to enemies via the Terrifying Presence node has a shorter duration. | ||
Haunting | 5 |
| Fear applied to enemies via the Terrifying Presence node lasts longer, but affects a smaller area. | ||
Prey On Fear | 5 |
| Spirits deal more damage to feared enemies (multiplicative with other modifiers). | ||
Medium | 4 |
| Wandering Spirits has increased cast speed and costs less mana. | ||
Eternal Haunt | 5 |
| Wandering Spirits continues to reveal Spirits for a longer duration, but has a longer cooldown. | ||
Daunting Presence | 5 |
| Each Spirit is larger and deals damage in a larger area. If you have Terrifying Presence, the area for inflicting fear is also increased. | ||
Sheltering Spirits | 2 |
| You gain Ward whenever a Spirit expires. | ||
Infusing Souls | 2 |
| You have a chance to gain mana whenever a Spirit expires. | ||
Souls of Rage | 5 |
| Spirits move faster and deal more damage (multiplicative with other modifiers). | ||
Poisoned Minds | 3 |
| Spirits deal more damage to poisoned enemies (multiplicative with other modifiers). | ||
Spectral Scorn | 4 |
| Spirits cast Spectral Putrescence at enemies from further away. | ||
Soul Of Filth | 2 |
| Spirits can cast Spectral Putrescence more frequently. | ||
Infectious Dead | 1 |
| The base necrotic damage dealt by Wandering Spirits is converted to poison damage. Consequently this damage scales with increases to poison damage, but not increases to necrotic damage. | ||
Terrifying Presence | 1 |
| Enemies near Spirits are Feared for 0.5 to 0.9 seconds, causing them to flee from the spirit that feared them. | ||
Spectral Putrescence | 1 |
| Spirits have a chance to cast Spectral Putrescence at nearby enemies each second. Spectral Putrescence is a projectile with 100% chance to poison on hit. | ||
Locus Mortis | 1 |
| Spirits are now revealed around a target location, rather than around you. Spirits deal more damage (multiplicative with other modifiers). | ||
Reap the Damned | 5 |
| Spirits deal more damage to cursed enemies and damned enemies (multiplicative with other modifiers). | ||
Song of the Lost Chantry | 1 |
| Wandering Spirits is now a channelled skill, has a much shorter cooldown, and creates Spirits much more frequently. You can regenerate mana while channelling this skill. | ||
Spirit Swarm | 3 |
| Wandering Spirits has a shorter cooldown | ||
Sins of the Forgotten | 3 |
| Wandering Spirits inflict enemies around them with Damned. |