Icon | ![]() |
Name | Wandering Spirits |
Class | Acolyte level 4 skill |
Description | Reveals wandering spirits around you for 5 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through. |
Cooldown | 8.33s |
Mana cost | 15 |
Tags | NecroticSpellDoTInstant CastIntelligence |
Scaling | Per Point of Intelligence:
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Skill Tree Nodes
Name | Max Points | Stats | Description | |
---|---|---|---|---|
Wandering Spirits | 0 | Reveals wandering spirits around you for 5 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through. | ||
Thin Veil | 5 |
| Wandering Spirits reveals Spirits more frequently. | |
Tethered Existence | 5 |
| Spirits deal more damage when they pass through enemies (multiplicative with other modifiers), but move slower. | |
Drifting Spirits | 4 |
| Spirits are revealed in a larger area around you. | |
Infectious Dead | 1 |
| The base necrotic damage dealt by Wandering Spirits is converted to poison damage. Consequently this damage scales with increases to poison damage, but not increases to necrotic damage. | |
Familiar Souls | 3 |
| Spirits are revealed in a smaller area around the player and deal more damage (multiplicative with other modifiers). | |
Lingering Souls | 4 |
| Spirits last longer when they are revealed, but Wandering Spirits costs more mana. | |
Spirit Swarm | 3 |
| Wandering Spirits has a shorter cooldown, but costs more mana. | |
Terrifying Presence | 1 |
| Enemies near Spirits are Feared, but Wandering Spirits costs more mana. | |
Harrowing Aura | 3 |
| Spirits can Fear enemies in a larger area, but deal less damage (multiplicative with other modifiers). | |
False Courage | 5 |
| Spirits deal more damage (multiplicative with other modifiers), but the fear they apply to enemies via the Terrifying Presence node has a shorter duration. | |
Haunting | 5 |
| Fear applied to enemies via the Terrifying Presence node lasts longer, but affects a smaller area. | |
Prey On Fear | 5 |
| Spirits deal more damage to feared enemies (multiplicative with other modifiers). | |
Medium | 4 |
| Wandering Spirits costs less mana, but has a longer cooldown. | |
Eternal Haunt | 5 |
| Wandering Spirits continues to reveal Spirits for a longer duration, but has a longer cooldown. | |
Daunting Presence | 5 |
| Each Spirit is larger and deals damage in a larger area, but deals less damage (multiplicative with other modifiers). If you have Terrifying Presence, the area for inflicting fear is also increased. | |
Sheltering Spirits | 2 |
| You gain Ward whenever a Spirit expires, but Wandering Spirits reveals Spirits less frequently. | |
Infusing Souls | 2 |
| You gain mana whenever a Spirit expires, but Wandering Spirits reveals Spirits less frequently. | |
Souls of Rage | 4 |
| Spirits move faster and deal more damage (multiplicative with other modifiers). | |
Poisoned Minds | 3 |
| Spirits deal more damage to poisoned enemies (multiplicative with other modifiers). | |
Spectral Putrescence | 1 |
| Spirits have a chance to cast Spectral Putrescence at nearby enemies each second. Spectral Putrescence is a projectile with 100% chance to poison on hit. | |
Spectral Scorn | 4 |
| Spirits cast Spectral Putrescence at enemies from further away. | |
Soul Of Filth | 3 |
| Spirits can cast Spectral Putrescence more frequently. | |
Locus Mortis | 1 |
| Spirits are now revealed around a target location, rather than around you. Spirits deal more damage (multiplicative with other modifiers). |