WarcryWarcry
ClassPrimalist level 10 skill
DescriptionUnleash a mighty roar that knocks back nearby enemies and stuns them for 1.5 seconds. Rares and bosses are stunned for half as long.
Cooldown
10s
Mana cost24
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.23s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Scaling TagsAreaAttunement
Scaling
Per Point of Attunement:
  • +2% Mana Efficiency
Stun
Stuns for 1.5s
Stuns Rares and Bosses for 0.75s
Knockback
Chance 100%, Distance 2
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Warcry0
    Unleash a mighty roar that knocks back nearby enemies and stuns them for 1.5 seconds. Rares and bosses are stunned for half as long.
    Deep Roar5
    • Area +20% per point
    Warcry affects a larger area.
    Battle Cry4
    • Increased Crit Chance 25% per point
    You and allies affected by Warcry gain increased crit chance for 4 seconds.
    Frost Claw5
    • Increased Cold Damage 50% per point
    You and allies affected by Warcry deal increased cold damage for 4 seconds.
    Bringer of Winter1
    • Increased Crit Chance 100%
    • Chill Chance +100%
    You and your cold minions affected by Warcry gain increased crit chance and additional chill chance for 4 seconds.
    Heart of Rime5
    • Frostbite Stacks +2 per point
    Warcry inflicts stacks of Frostbite to affected enemies.
    Frigid Breath1
    • Hit Damage Taken While Frozen +15%
    Enemies frozen by Warcry take increased damage from hits.
    Debilitating Shout5
    • Frailty On Hit
    • Duration (seconds) 2 per point
    Warcry applies one stack of Frailty to affected enemies for a short duration.
    Toxic Companions5
    • Wolves Bleed Chance +20% per point
    • Scorpion Poison Chance +20% per point
    For 4 seconds after using Warcry, your Wolves have a chance to cause enemies to bleed and your Scorpion has a chance to poison enemies.
    Breath of Eterra3
    • Healing 100 per point
    Warcry now also restores your health. The amount of healing is increased by healing effectiveness and is doubled if used while on low health.
    Purging Shout1
    • Cleanses Ailments
    Warcry now cleanses negative ailments on you.
    Invigorate1
    • Heals Allies
    Warcry now also restores ally health for the same amount as from Breath of Eterra. The amount of healing is increased by healing effectiveness and is doubled if used while on low health.
    Hastily Advance1
    • Haste Duration (seconds) 1
    If Warcry hits at least one enemy, you gain Haste for 1 second.
    Energized Charge5
    • Mana Efficiency +30% per point
    • Haste Duration +30% per point
    Warcry costs less mana and Haste gained from Hastily Advance lasts longer.
    Raging Frenzy1
    • Frenzy On Hit
    You gain Frenzy for the same duration as you have Haste from Hastily Advance.
    Horrifying Cry2
    • Fear Duration +20% per point
    • Damage to Feared per Berserk Stack +2% per point
    Fear inflicted by Warcry lasts longer and each stack of the Berserk buff from the Berserker node now also causes you to deal more damage to Feared enemies (multiplicative with other modifiers).
    Brutality5
    • Berserk Duration +14% per point
    • Maximum Stacks +1 per point
    Berserk has increased duration and additional maximum stacks.
    Fury Strikes3
    • Attack Speed per Berserk Stack +4% per point
    • Attack Speed Maximum 16% per point
    Berserk now also grants you increased attack speed per stack of Berserk up to a maximum.
    Staggering Roar4
    • Knockback Distance +25% per point
    Warcry knocks enemies further back.
    Kinetic Scream1
    • Spell Physical Damage 40
    Warcry now hits enemies and deals spell physical damage.
    Eviscerating Howl5
    • Bleed Stacks 1 per point
    Warcry causes enemies to bleed.
    Shallow Breath1
    • Cooldown -50%
    • No Stun, Freeze, Fear
    Warcry has a significantly shorter cooldown, but no longer has a guaranteed stun, freeze, or fear.
    Ferocity1
    • Warcry Chance On Crit 5%
    While Warcry is on cooldown, your critical strikes have a chance to use Warcry for you. This effect can only happen once per direct Warcry use, and it will reset the cooldown.
    Jormun's Wrath1
    • Stun -> Freeze
    • Physical -> Cold Damage
    • Bleed -> Frostbite
    • No Knockback
    Warcry now freezes enemies instead of stunning them, but it no longer knocks enemies back. Bleed chance from all sources is converted to Frostbite chance and effects related to bleed now depend on Frostbite instead.
    Whirlpool4
    • Maelstrom Stacks On Use 1 per point
    • Maelstrom Mana Cost -50%
    You now cast Maelstrom when you use Warcry. Maelstrom cast this way costs less mana.
    Juggernaut1
    • Invulnerable After Warcry
    You are invulnerable for 1 second after using Warcry.
    Berserker1
    • Berserk On Use
    • Melee Damage Per Stack +4
    • Berserk Stacks On Hit While Berserk +1
    • Maximum Stacks 10
    You gain the Berserk buff for 1 second when you use Warcry, granting you additional melee damage. While you have Berserk, you gain additional stacks of Berserk on melee hit up to a maximum, and melee hits refresh all stacks.
    Bloodthirst1
    • Berserk Affects Raptor And Bear
    Berserk now also affects your Raptor and Bear.
    Frightful Presence1
    • Fears
    Warcry now fears enemies for 2 seconds instead of stunning them.
    Totemic Heart1
    • Create Warcry Totem
    • Mana Cost +20
    You now place down a totem for 3 seconds that repeatedly uses Warcry instead of you, but Warcry costs more mana.
    Apprehend1
    • Pull Instead Of Knockback
    Warcry now pulls enemies instead of knocking them back.
    Challenging Might2
    • Taunt Duration (seconds) 3 per point
    Warcry now also taunts affected enemies for a short duration.
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