Warcry | |
Class | Primalist level 10 skill |
Description | Unleash a mighty roar that knocks back nearby enemies and stuns them for 1.5 seconds. Rares and bosses are stunned for half as long. 20% of remaining cooldown recovered whenever you stun (or freeze if Warcry is converted to cold) an enemy, including with Warcry itself. This effect can occur a maximum of two times each second. |
Cooldown | 18s |
Mana cost | 24 |
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.23s Speed Multiplier: 1 Settle Low Priority Ratio: 70% Scales With: Cast Speed |
Scaling Tags | AreaAttunement |
Scaling | Per Point of Attunement:
|
Stun | Stuns for 1.5s Stuns Rares and Bosses for 0.75s |
Knockback | Chance 100%, Distance 2 |
Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Warcry | 0 | Unleash a mighty roar that knocks back nearby enemies and stuns them for 1.5 seconds. Rares and bosses are stunned for half as long. 20% of remaining cooldown recovered whenever you stun (or freeze if Warcry is converted to cold) an enemy, including with Warcry itself. This effect can occur a maximum of two times each second. | |||
Deep Roar | 5 |
| Warcry affects a larger area. | ||
Battle Cry | 4 |
| You and allies affected by Warcry gain increased crit chance for 4 seconds. | ||
Frost Claw | 5 |
| You and allies affected by Warcry deal increased cold damage for 4 seconds. | ||
Bringer of Winter | 1 |
| You and your cold minions affected by Warcry gain increased crit chance and additional chill chance for 4 seconds. | ||
Heart of Rime | 5 |
| Warcry inflicts stacks of Frostbite to affected enemies. | ||
Frigid Breath | 1 |
| Enemies frozen by Warcry take increased damage from hits. | ||
Debilitating Shout | 5 |
| Warcry applies one stack of Frailty to affected enemies for a short duration. | ||
Toxic Companions | 5 |
| For 4 seconds after using Warcry, your Wolves have a chance to cause enemies to bleed and your Scorpion has a chance to poison enemies. | ||
Breath of Eterra | 3 |
| Warcry now also restores your health. The amount of healing is increased by healing effectiveness and is doubled if used while on low health. | ||
Purging Shout | 1 |
| Warcry now cleanses negative ailments on you. | ||
Invigorate | 1 |
| Warcry now also restores ally health for the same amount as from Breath of Eterra. The amount of healing is increased by healing effectiveness and is doubled if used while on low health. | ||
Hastily Advance | 1 |
| If Warcry hits at least one enemy, you gain Haste for 1 second. | ||
Energized Charge | 5 |
| Warcry costs less mana and Haste gained from Hastily Advance lasts longer. | ||
Raging Frenzy | 1 |
| You gain Frenzy for the same duration as you have Haste from Hastily Advance. | ||
Horrifying Cry | 2 |
| Fear inflicted by Warcry lasts longer and each stack of the Berserk buff from the Berserker node now also causes you to deal more damage to Feared enemies (multiplicative with other modifiers). | ||
Brutality | 5 |
| Berserk has increased duration and additional maximum stacks. | ||
Fury Strikes | 3 |
| Berserk now also grants you increased attack speed per stack of Berserk up to a maximum. | ||
Staggering Roar | 4 |
| Warcry knocks enemies further back. | ||
Kinetic Scream | 1 |
| Warcry now hits enemies and deals spell physical damage. | ||
Eviscerating Howl | 5 |
| Warcry causes enemies to bleed. | ||
Shallow Breath | 1 |
| Warcry now has a cooldown of 5 seconds which cannot be reduced by stunning or freezing enemies, but Warcry no longer has a guaranteed stun, freeze, or fear. | ||
Ferocity | 1 |
| While Warcry is on cooldown, your critical strikes have a chance to use Warcry for you. This effect can only happen once per direct Warcry use, and it will reset the cooldown. | ||
Jormun's Wrath | 1 |
| Warcry now freezes enemies instead of stunning them, but it no longer knocks enemies back. Bleed chance from all sources is converted to Frostbite chance and effects related to bleed now depend on Frostbite instead. | ||
Whirlpool | 4 |
| You now cast Maelstrom when you use Warcry. Maelstrom cast this way costs less mana. | ||
Juggernaut | 1 |
| You are invulnerable for 1 second after using Warcry. | ||
Berserker | 1 |
| You gain the Berserk buff for 1 second when you use Warcry, granting you additional melee damage. While you have Berserk, you gain additional stacks of Berserk on melee hit up to a maximum, and melee hits refresh all stacks. | ||
Bloodthirst | 1 |
| Berserk now also affects your Raptor and Bear. | ||
Frightful Presence | 1 |
| Warcry now fears enemies for 2 seconds instead of stunning them. | ||
Totemic Heart | 1 |
| You now place down a totem for 3 seconds that repeatedly uses Warcry instead of you, but Warcry costs more mana. | ||
Apprehend | 1 |
| Warcry now pulls enemies instead of knocking them back. | ||
Challenging Might | 2 |
| Warcry now also taunts affected enemies for a short duration. |