Home>Acolyte>Chaos Bolts
Chaos BoltsChaos Bolts
ClassWarlock level 5 skill
DescriptionA barrage of chaotic projectiles which land in an area around the target. The explosions deal necrotic and fire damage in a small area.
Cooldown
0s
Mana cost10
Speed
1.467 per second (if no cooldown)
Use Duration: 0.96s
Use Delay: 0.2s
Speed Multiplier: 1.28
Settle Low Priority Ratio: 55%
Scales With: Cast Speed
Scaling TagsFireNecroticSpellAreaIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Damage
NameShocking Impact
Base Damage10 Fire, 10 Necrotic
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Delayed Cast
Delay: 1s
NameShocking Impact
Base Damage10 Fire, 10 Necrotic
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Chaos Bolts0
    A barrage of chaotic projectiles which land in an area around the target. The explosions deal necrotic and fire damage in a small area.
    Abrupt Chaos3
    • Cast Speed +4% per point
    • Projectile Speed +8% per point
    Chaos Bolts has increased cast speed, and its projectiles travel faster.
    Condemned to Chaos5
    • Damned Chance +20% per point
    Chaos Bolts' hits have a chance to inflict enemies with damned.
    Sanguine Reverie1
    • Necrotic -> Physical Conversion
    • Damned -> Bleed Chance
    Chaos Bolts' base necrotic damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. Damned chance from all sources are converted to bleed chance for Chaos Bolts. Swaps Chaos Bolts' Necrotic tag for a Physical tag.
    Blood Tithe3
    • Mana Cost -20% per point
    • Current Health Consumption 9% per point
    • Ward Consumption 3% per point
    Chaos Bolts costs less mana, but now consumes a portion of your current health and ward on cast.
    A Grave for Two1
    • DoT per 20 Missing Health +1%
    Chaos Bolts deals more damage over time (multiplicative with other modifiers) equal to a portion of your missing health.
    The Gate1
    • Ailment Chances to Minions on Hit
    Hitting your minions with Chaos Bolts grants them any damned, ignite, bleed or frostbite chance that Chaos Bolts gains from this tree. This buff lasts 10 seconds, and does not stack.
    The Burn1
    • Skill Duration Extension (seconds) +2
    • Effect Cooldown (seconds) 3
    Directly casting Chaos Bolts extends the duration of your active Cthonic Fissures and Infernal Shades. This effect has a 3 second cooldown.
    Exult in Misery3
    • Hit Damage to Damned +4% per point
    • Hit Damage to Ignited +4% per point
    • Hit Damage to Bleeding +4% per point
    • Hit Damage to Frostbitten +4% per point
    Chaos Bolts' hits deal more damage (multiplicative with other modifiers) to damned, ignited, bleeding and frostbitten.
    Mania in Flames5
    • Ignite Chance +20% per point
    Chaos Bolts' hits have a chance to ignite enemies.
    Call of Morditas1
    • Fire -> Cold Conversion
    • Ignite -> Frostbite Chance
    • Freeze Rate 20
    Chaos Bolts' base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. It now has a chance to freeze enemies. Ignite chance from all sources are converted to frostbite chance for Chaos Bolts. Swaps Chaos Bolts' Fire tag for a Cold tag.
    Chance of Snow5
    • Chill Chance +20% per point
    • Chance for Double Hit Damage against Chilled 6%
    Chaos Bolts' hits have a chance to chill enemies. Additionally, Chaos Bolts' hits have a chance to deal double hit damage to chilled enemies.
    Torment of the Red Tundra1
    • Freeze Rate Multiplier per 1% Cold Res +6%
    • Physical Damage over Time per 4% Cold Res +1%
    Chaos Bolts' hits have a higher chance to freeze enemies per 1% uncapped cold resistance. Additionally, Chaos Bolts deals more physical damage over time (multiplicative with other modifiers) per 4% uncapped cold resistance.
    Pandemonium3
    • Chance for Increased Area 13% per point
    • Area +160%
    Chaos Bolts explosions have a chance to deal damage in a much large area.
    Scatter4
    • Fear Chance +25% per point
    • Target Area +13% per point
    Chaos Bolts' hits now have a chance to fear enemies, but the projectiles target a wider area.
    Cthonic Aurora4
    • Extra Projectiles +1 per point
    • Mana Cost +5 per point
    Chaos Bolts releases additional projectiles, but it has a higher mana cost.
    Mana Anarchy3
    • Chance to Consume Mana 13% per point
    • Damage +30%
    • Mana Consumption 13
    Chaos Bolts' projectiles have a chance to consume additional mana causing it to deal more damage (multiplicative with other modifiers).
    Revolution1
    • Spell Damage per 20 max mana +1
    • Cast Speed +13%
    Whenever mana is consumed by the Mana Anarchy node, your minions gain additional spell damage based on your maximum mana and they also gain increased cast speed. This buff lasts 13 seconds.
    Chains of the Betrayer1
    • Only One Big Bolt
    • Damage per Projectile +50%
    • Area per Projectile +35%
    Chaos Bolts no longer shoots multiple projectiles, but now instead shoots one large projectile causing it to deal more damage (multiplicative with other multipliers) in a larger area. These effects scale with the amount of projectiles Chaos Bolts would have shot.
    Volatile Kindling1
    • Zombie Explosion Damage +35%
    • Zombie Explosion Area +70%
    Chaos Bolts' hitting one of your Volatile Zombies causes it to instantly explode. Zombies exploding this way deal more damage (multiplicative with other modifiers) in a larger area.
    Sudden Putrescence 3
    • Zombie Explosion Damage +25% per point
    • Zombie Explosion Area +40% per point
    • Zombie Explosion Poison Stacks 1 per point
    Volatile Zombies exploding from the Volatile Kindling node deal even more damage (multiplicative with other modifiers) in a larger area and poisons enemies.
    Destructive Intensity4
    • Crit Chance per stack +1%
    • Target Area per stack -6%
    • Maximum Destructive Intensity 2 per point
    Whenever you cast Chaos Bolts you gain a stack of Destructive Intensity up to a maximum. Each stack reduces the target area and improves Chaos Bolts base critical strike chance. If you go 2 seconds without gaining a stack, all stacks are lost.
    Doom's Vindication4
    • Damage +4% per point
    • Hit Damage to Cursed +4% per point
    Chaos Bolts deals more damage and its hits deal more damage to Cursed enemies (both multiplicative with other modifiers).
    Reaper of Mayhem1
    • Harvest chance per Dexterity 1%
    Chaos Bolts' hits have a chance per Dexterity to cause you to attack with Harvest from the location of enemies hit, hitting them and enemies around them. This effect can occur a maximum of 3 times per second.
    Devour the Damned2
    • Health Gain against Cursed 5 per point
    • Mana Gain against Cursed 1 per point
    Chaos Bolts' hits against Cursed enemies regain health and mana.
    Seed of Chaos 1
    • Chance to recast 10%
    • Chaos Bolts Mana Consumption 80%
    Chaos Bolts' hits against Cursed enemies has a chance to cause you to recast Chaos Bolts from their location towards another nearby enemy, consuming a portion of its mana cost. The recast has a minimum range of 5 meters, and will not cast at enemies within that range.
    Exacted Libation2
    • Rip Blood chance per 2 Intelligence 1% per point
    • Maximum Rip Bloods per second 2 per point
    Chaos Bolts' hits have a chance per Intelligence to cast Rip Blood at target enemies. This effect can occur a maximum of 2 times per second.
    Cursed Blood1
    • Curse Duration Refreshes on hit
    • Health Gain per Curse 6
    Chaos Bolts hits refreshes the duration of your Curses on them and grants you health per curse.
    Another Affliction1
    • Bone Curse at Target Location
    Chaos Bolts' hits against Cursed enemies casts Bone Curse at their location. This effect has a 6 second cooldown.
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