Chaos Bolts | |||||||||||||||||||||||||||
Class | Warlock level 5 skill | ||||||||||||||||||||||||||
Description | A barrage of chaotic projectiles which land in an area around the target. The explosions deal necrotic and fire damage in a small area. | ||||||||||||||||||||||||||
Cooldown | 0s | ||||||||||||||||||||||||||
Mana cost | 10 | ||||||||||||||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.96s Use Delay: 0.2s Speed Multiplier: 1.28 Settle Low Priority Ratio: 55% Scales With: Cast Speed | ||||||||||||||||||||||||||
Scaling Tags | FireNecroticSpellAreaIntelligence | ||||||||||||||||||||||||||
Scaling | Per Point of Intelligence:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Chaos Bolts | 0 | A barrage of chaotic projectiles which land in an area around the target. The explosions deal necrotic and fire damage in a small area. | |||
Abrupt Chaos | 3 |
| Chaos Bolts has increased cast speed, and its projectiles travel faster. | ||
Condemned to Chaos | 5 |
| Chaos Bolts' hits have a chance to inflict enemies with damned. | ||
Sanguine Reverie | 1 |
| Chaos Bolts' base necrotic damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. Damned chance from all sources are converted to bleed chance for Chaos Bolts. Swaps Chaos Bolts' Necrotic tag for a Physical tag. | ||
Blood Tithe | 3 |
| Chaos Bolts costs less mana, but now consumes a portion of your current health and ward on cast. | ||
A Grave for Two | 1 |
| Chaos Bolts deals more damage over time (multiplicative with other modifiers) equal to a portion of your missing health. | ||
The Gate | 1 |
| Hitting your minions with Chaos Bolts grants them any damned, ignite, bleed or frostbite chance that Chaos Bolts gains from this tree. This buff lasts 10 seconds, and does not stack. | ||
The Burn | 1 |
| Directly casting Chaos Bolts extends the duration of your active Cthonic Fissures and Infernal Shades. This effect has a 3 second cooldown. | ||
Exult in Misery | 3 |
| Chaos Bolts' hits deal more damage (multiplicative with other modifiers) to damned, ignited, bleeding and frostbitten. | ||
Mania in Flames | 5 |
| Chaos Bolts' hits have a chance to ignite enemies. | ||
Call of Morditas | 1 |
| Chaos Bolts' base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. It now has a chance to freeze enemies. Ignite chance from all sources are converted to frostbite chance for Chaos Bolts. Swaps Chaos Bolts' Fire tag for a Cold tag. | ||
Chance of Snow | 5 |
| Chaos Bolts' hits have a chance to chill enemies. Additionally, Chaos Bolts' hits have a chance to deal double hit damage to chilled enemies. | ||
Torment of the Red Tundra | 1 |
| Chaos Bolts' hits have a higher chance to freeze enemies per 1% uncapped cold resistance. Additionally, Chaos Bolts deals more physical damage over time (multiplicative with other modifiers) per 4% uncapped cold resistance. | ||
Pandemonium | 3 |
| Chaos Bolts explosions have a chance to deal damage in a much large area. | ||
Scatter | 4 |
| Chaos Bolts' hits now have a chance to fear enemies, but the projectiles target a wider area. | ||
Cthonic Aurora | 4 |
| Chaos Bolts releases additional projectiles, but it has a higher mana cost. | ||
Mana Anarchy | 3 |
| Chaos Bolts' projectiles have a chance to consume additional mana causing it to deal more damage (multiplicative with other modifiers). | ||
Revolution | 1 |
| Whenever mana is consumed by the Mana Anarchy node, your minions gain additional spell damage based on your maximum mana and they also gain increased cast speed. This buff lasts 13 seconds. | ||
Chains of the Betrayer | 1 |
| Chaos Bolts no longer shoots multiple projectiles, but now instead shoots one large projectile causing it to deal more damage (multiplicative with other multipliers) in a larger area. These effects scale with the amount of projectiles Chaos Bolts would have shot. | ||
Volatile Kindling | 1 |
| Chaos Bolts' hitting one of your Volatile Zombies causes it to instantly explode. Zombies exploding this way deal more damage (multiplicative with other modifiers) in a larger area. | ||
Sudden Putrescence | 3 |
| Volatile Zombies exploding from the Volatile Kindling node deal even more damage (multiplicative with other modifiers) in a larger area and poisons enemies. | ||
Destructive Intensity | 4 |
| Whenever you cast Chaos Bolts you gain a stack of Destructive Intensity up to a maximum. Each stack reduces the target area and improves Chaos Bolts base critical strike chance. If you go 2 seconds without gaining a stack, all stacks are lost. | ||
Doom's Vindication | 4 |
| Chaos Bolts deals more damage and its hits deal more damage to Cursed enemies (both multiplicative with other modifiers). | ||
Reaper of Mayhem | 1 |
| Chaos Bolts' hits have a chance per Dexterity to cause you to attack with Harvest from the location of enemies hit, hitting them and enemies around them. This effect can occur a maximum of 3 times per second. | ||
Devour the Damned | 2 |
| Chaos Bolts' hits against Cursed enemies regain health and mana. | ||
Seed of Chaos | 1 |
| Chaos Bolts' hits against Cursed enemies has a chance to cause you to recast Chaos Bolts from their location towards another nearby enemy, consuming a portion of its mana cost. The recast has a minimum range of 5 meters, and will not cast at enemies within that range. | ||
Exacted Libation | 2 |
| Chaos Bolts' hits have a chance per Intelligence to cast Rip Blood at target enemies. This effect can occur a maximum of 2 times per second. | ||
Cursed Blood | 1 |
| Chaos Bolts hits refreshes the duration of your Curses on them and grants you health per curse. | ||
Another Affliction | 1 |
| Chaos Bolts' hits against Cursed enemies casts Bone Curse at their location. This effect has a 6 second cooldown. |