Home>Acolyte>Chthonic Fissure
Chthonic FissureChthonic Fissure
ClassWarlock Mastery Skill
DescriptionOpens an infernal fissure in the ground, dealing fire damage over time to enemies on top of it, as well as releasing {Spirits} from the fissure that seek nearby enemies. These spirits inflict enemies with {Torment}, a {Curse} that slows and deals necrotic damage over time.

Max 1 active fissure.
Cooldown
0s
Mana cost45
Speed
1.459 per second (if no cooldown)
Use Duration: 0.98s
Use Delay: 0.5s
Speed Multiplier: 1.3
Settle Low Priority Ratio: 80%
Scales With: Cast Speed
Scaling TagsFireNecroticSpellDoTCurseIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Damage
NameChthonic Fissure
Base Damage5 Fire
Critical Chance0%
Added Damage Scaling
25% (100% effectiveness per second)
Is Hit
No
Interval0.25s
Duration6s
Damage TagsFireSpell
NameSoul Blast
Base Damage5 Necrotic
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
25%
Is Hit
Yes
Ailments on Hit
Target Type: Enemy
Torment (Chance: 100%)
Delayed Cast
Interval: 0.4s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Profane Form0
    Opens an infernal fissure in the ground, dealing fire damage over time to enemies on top of it, as well as releasing Spirits from the fissure that seek nearby enemies. These spirits inflict enemies with Torment, a Curse that slows and deals necrotic damage over time. Max 1 active fissure.
    Fragile Crust3
    • Mana Cost -4 per point
    • Mana Refunded 6% per point
    Chthonic Fissure costs less mana and it refunds some of its mana cost if there is a cursed player, rare enemy or boss within 20 meters when you cast it. This effect also works if you are Cursed.
    Fell Fire4
    • Torment Spreads Ignite Stacks
    • Maximum Targets 1 per point
    Tormenting an ignited enemy spreads all of your ignite stacks from it to a number of other enemies around it.
    Stygian Current5
    • Spirit Frequency +10% per point
    The Fissure releases Spirits more frequently.
    Of Gloom and Flames1
    • Secondary Fissure
    • Mana Cost +80%
    Chthonic Fissure now creates a secondary Fissure in the opposite direction that casts its own Spirits. Enemies can take damage from both Fissures if they stand on both, but Chthonic Fissure costs significantly more mana.
    Chaotic Rupture3
    • Chance to replace Spirits with Chaos Bolts 20% per point
    • Chaos Bolts Mana Consumption 60%
    • Chance for no Extra Projectiles 60%
    Spirits now have a chance to be replaced by a cast of Chaos Bolts that consumes a portion of its mana cost and scales with your Chaos Bolts tree. Chaos Bolts cast this way have a chance to have no additional projectiles.
    Spirit Gale2
    • Spirit Release Chance 25% per point
    When Tormented enemies die they have a chance to release the Spirit to inflict and Torment another enemy within 8 meters.
    Severed Wards3
    • Necrotic Res Stacks +1 per point
    The Spirits' hits shred enemy necrotic resistance.
    Singed by Terror3
    • Fire Res Shred Stacks +1 per point
    The Spirits' hits shred enemy fire resistance.
    Return Below1
    • Infernal Shade deals its Remaining Damage
    • Increased Spirit Frequency +15%
    • Maximum Spirit Frequency Bonus 60%
    When Spirits Torment an enemy afflicted by an Infernal Shade they consume the Shade, causing it to instantly deal its remaining damage and increases all existing Chthonic Fissures' frequency of releasing Spirits up to a maximum.
    Damned Waters3
    • Damned Stacks +1 per point
    The Spirits' hits inflict enemies with Damned.
    Grim Tide1
    • Necrotic Damage per 1% Added Crit Multi +1%
    Chthonic Fissure and ailments it inflicts deal more necrotic damage (multiplicative with other modifiers) per 1% Added Critical Strike Multiplier.
    Twisted Waves3
    • Damage per 2% Necrotic Res +1% per point
    Torment deals more damage (multiplicative with other modifiers) per 2% uncapped necrotic resistance.
    Eradication3
    • Damage to Rares and Bosses +8% per point
    • Doubled if Cursed
    Chthonic Fissure deals more damage (multiplicative with other modifiers) to rare enemies and bosses. This effect is doubled if the enemy or you are cursed.
    Beacon of Torment1
    • Spell Damage Buff +3
    • Endurance Threshold Buff +15
    Spirits now target you instead of enemies, and whenever you are Tormented or Torment's duration on you is refreshed, you gain additional spell damage and Endurance Threshold. This buff can stack and has the same duration as Torment, but persists if Torment is cleansed.
    Grasp of the Undying4
    • Fissure Direct Damage bonus per Second +2% per point
    • Fissure Health Leech +0.5% per point
    The Fissure deals more direct damage for each second it is active (multiplicative with other modifiers) and you leech a portion of the damage it does.
    The Sunderer's Domain1
    • Maximum Fissures +2
    • Spirit Frequency -50%
    You can now have additional Fissures active at a time, but Spirits are released less frequently. If a Fissure is placed over an existing one, the new Fissure closes after 1 second.
    Deepest Ravine1
    • Damage +25%
    • Removes Spirits
    Chthonic Fissure deals more damage (multiplicative with other modifiers), but it no longer releases Spirits.
    Rekindled Graves1
    • Volatile Zombies Mana Consuption 70%
    • Chance for no additional Zombies 70%
    Fissures now cast Volatile Zombies every 2 seconds, but consumes mana equal to a portion of Volatile Zombies mana cost. Volatile Zombie cast this way has a chance to not create multiple Zombies if it would otherwise.
    Death from Below2
    • Damage +5% per point
    • Doubled if Cursed
    Chthonic Fissure deals more damage (multiplicative with other modifiers). This effect is doubled if you are cursed.
    Pyrochasm1
    • Fissure Fire Damage on Hit
    The Fissure's initial impact now hits enemies dealing spell fire damage, with added damage applying at 300% effectiveness for this hit.
    Fissure of Wrath1
    • Fissure Spell Damage per 2% Ignite Chance +1
    • Fissure Increased Stun Chance per 2% Ignite Chance 5%
    The Fissure's initial hit now deals additional spell damage with a higher chance to stun per 2% ignite chance. This effects scales with bleed or poison if the Fissure is converted to physical or poison respectively.
    Forbidden Chasm1
    • Acid Skin on Fissure hit
    • Crit Chance from Acid Skin +20%
    The Fissure's initial hit now Curse enemies with Acid Skin, which causes them to take poison damage over time and a chance to be critically struck by any hit.
    Acidbane1
    • Bonus Crit Chance per 10% Inc Poison Damage +1%
    Your hits against enemies cursed by Acid Skin have additional base critical strike chance per 10% of your global increased poison damage. This bonus critical strike chance is not affected by other critical strike chance modifiers.
    Ash Cloud3
    • Fissure Spreads Ignite Stacks
    • Maximum Targets 2 per point
    The Fissure's initial impact now spreads all of your ignite stacks from the target to nearby enemies up to a maximum.
    Chthonic Passage1
    • Travel along Fissure
    • Counts as Traversal Skill
    • Cooldown (seconds) +3.5
    When directly casting Chthonic Fissure you now travel along the Fissure as it opens, but this adds a cooldown to Chthonic Fissure. Chthonic Fissure gains the Traversal tag.
    Mantle of Flames4
    • Your Ignite Chance -> Ignite Chance per Second 100% per point
    • Ignite Chance per Second +50% per point
    The Fissure gains a percentage of your global chance to ignite on hit as ignite chance per second. Additionally, the Fissure has a base chance to ignite enemies each second.
    Blood Gulch1
    • Fire -> Physical Conversion
    • Ignite -> Bleed Chance
    Chthonic Fissure's base fire damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to fire damage. Ignite chance from all sources are converted to bleed chance per second for the Fissure. Swaps Chthonic Fissures' Fire tag for a Physical tag.
    Chronicles of Ruin4
    • Torment Duration +25% per point
    • Other Ailment Duration +10% per point
    Torment lasts longer and any ignite, poison and bleed inflicted by Chthonic Fissure also last longer.
    Tombgorger3
    • Torment Damage +15% per point
    Torment deals more damage (multiplicative with other modifiers) to ignited, poisoned or bleeding enemies.
    Valley of Defilement1
    • Fire -> Poison Conversion
    • Ignite -> Poison Chance
    Chthonic Fissure's base fire damage over time is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to fire damage. Ignite chance from all sources is converted to poison chance per second for the Fissure. Swaps Chthonic Fissures' Fire tag for a Poison tag.
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