Chthonic Fissure | |||||||||||||||||||||||||||||||||
Class | Warlock Mastery Skill | ||||||||||||||||||||||||||||||||
Description | Opens an infernal fissure in the ground, dealing fire damage over time to enemies on top of it, as well as releasing {Spirits} from the fissure that seek nearby enemies. These spirits inflict enemies with {Torment}, a {Curse} that slows and deals necrotic damage over time. Max 1 active fissure. | ||||||||||||||||||||||||||||||||
Cooldown | 0s | ||||||||||||||||||||||||||||||||
Mana cost | 45 | ||||||||||||||||||||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.975s Use Delay: 0.5s Speed Multiplier: 1.3 Settle Low Priority Ratio: 80% Scales With: Cast Speed | ||||||||||||||||||||||||||||||||
Scaling Tags | FireNecroticSpellDoTCurseIntelligence | ||||||||||||||||||||||||||||||||
Scaling | Per Point of Intelligence:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Profane Form | 0 | Opens an infernal fissure in the ground, dealing fire damage over time to enemies on top of it, as well as releasing Spirits from the fissure that seek nearby enemies. These spirits inflict enemies with Torment, a Curse that slows and deals necrotic damage over time. Max 1 active fissure. | |||
Fragile Crust | 3 |
| Chthonic Fissure costs less mana and it refunds some of its mana cost if there is a cursed player, rare enemy or boss within 20 meters when you cast it. This effect also works if you are Cursed. | ||
Fell Fire | 4 |
| Tormenting an ignited enemy spreads all of your ignite stacks from it to a number of other enemies around it. | ||
Stygian Current | 5 |
| The Fissure releases Spirits more frequently. | ||
Of Gloom and Flames | 1 |
| Chthonic Fissure now creates a secondary Fissure in the opposite direction that casts its own Spirits. Enemies can take damage from both Fissures if they stand on both, but Chthonic Fissure costs significantly more mana. | ||
Chaotic Rupture | 3 |
| Spirits now have a chance to be replaced by a cast of Chaos Bolts that consumes a portion of its mana cost and scales with your Chaos Bolts tree. Chaos Bolts cast this way have a chance to have no additional projectiles. | ||
Spirit Gale | 2 |
| When Tormented enemies die they have a chance to release the Spirit to inflict and Torment another enemy within 8 meters. | ||
Severed Wards | 3 |
| The Spirits' hits shred enemy necrotic resistance. | ||
Singed by Terror | 3 |
| The Spirits' hits shred enemy fire resistance. | ||
Return Below | 1 |
| When Spirits Torment an enemy afflicted by an Infernal Shade they consume the Shade, causing it to instantly deal its remaining damage and increases all existing Chthonic Fissures' frequency of releasing Spirits up to a maximum. | ||
Damned Waters | 3 |
| The Spirits' hits inflict enemies with Damned. | ||
Grim Tide | 1 |
| Chthonic Fissure and ailments it inflicts deal more necrotic damage (multiplicative with other modifiers) per 1% Added Critical Strike Multiplier. | ||
Twisted Waves | 3 |
| Torment deals more damage (multiplicative with other modifiers) based on your uncapped necrotic resistance. | ||
Eradication | 3 |
| Chthonic Fissure deals more damage (multiplicative with other modifiers) to rare enemies and bosses. This effect is doubled if the enemy or you are cursed. | ||
Beacon of Torment | 1 |
| Spirits now target you instead of enemies, and whenever you are Tormented or Torment's duration on you is refreshed, you gain additional spell damage and Endurance Threshold. This buff can stack and has the same duration as Torment, but persists if Torment is cleansed. | ||
Grasp of the Undying | 4 |
| The Fissure deals more direct damage for each second it is active (multiplicative with other modifiers) and you leech a portion of the damage it does. | ||
The Sunderer's Domain | 1 |
| You can now have additional Fissures active at a time, but Spirits are released less frequently. If a Fissure is placed over an existing one, the new Fissure closes after 1 second. | ||
Deepest Ravine | 1 |
| Chthonic Fissure deals more damage (multiplicative with other modifiers), but it no longer releases Spirits. | ||
Rekindled Graves | 1 |
| Fissures now cast Volatile Zombies every 2 seconds, but consumes mana equal to a portion of Volatile Zombies mana cost. Volatile Zombie cast this way has a chance to not create multiple Zombies if it would otherwise. | ||
Death from Below | 2 |
| Chthonic Fissure deals more damage (multiplicative with other modifiers). This effect is doubled if you are cursed. | ||
Pyrochasm | 1 |
| The Fissure's initial impact now hits enemies dealing spell fire damage, with added damage applying at 300% effectiveness for this hit. | ||
Fissure of Wrath | 1 |
| The Fissure's initial hit now deals additional spell damage with a higher chance to stun per 2% ignite chance. This effects scales with bleed or poison if the Fissure is converted to physical or poison respectively. | ||
Forbidden Chasm | 1 |
| The Fissure's initial hit now Curse enemies with Acid Skin, which causes them to take poison damage over time and a chance to be critically struck by any hit. | ||
Acidbane | 1 |
| Your hits against enemies cursed by Acid Skin have additional base critical strike chance per 10% of your global increased poison damage. This bonus critical strike chance is not affected by other critical strike chance modifiers. | ||
Ash Cloud | 3 |
| The Fissure's initial impact now spreads all of your ignite stacks from the target to nearby enemies up to a maximum. | ||
Chthonic Passage | 1 |
| When directly casting Chthonic Fissure you now travel along the Fissure as it opens, but this adds a cooldown to Chthonic Fissure. Chthonic Fissure gains the Traversal tag. | ||
Mantle of Flames | 4 |
| The Fissure gains a percentage of your global chance to ignite on hit as ignite chance per second. Additionally, the Fissure has a base chance to ignite enemies each second. | ||
Blood Gulch | 1 |
| Chthonic Fissure's base fire damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to fire damage. Ignite chance from all sources are converted to bleed chance per second for the Fissure. Swaps Chthonic Fissures' Fire tag for a Physical tag. | ||
Chronicles of Ruin | 4 |
| Torment lasts longer and any ignite, poison and bleed inflicted by Chthonic Fissure also last longer. | ||
Tombgorger | 3 |
| Torment deals more damage (multiplicative with other modifiers) to ignited, poisoned or bleeding enemies. | ||
Valley of Defilement | 1 |
| Chthonic Fissure's base fire damage over time is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to fire damage. Ignite chance from all sources is converted to poison chance per second for the Fissure. Swaps Chthonic Fissures' Fire tag for a Poison tag. |