Home>Acolyte>Profane Veil
Profane VeilProfane Veil
ClassWarlock level 35 skill
DescriptionChannel to conceal yourself within a Profane Veil that deals necrotic damage over time to enemies around you. While concealed you dodge every Hit, but you can still take damage from damage over time effects, such as ailments, and you move more slowly.

Last for up to 2 seconds (also ends when you release the key). Cooldown does not recover during use.
Cooldown
10s
Mana cost25
Range30
Speed
8.25 per second (if no cooldown)
Use Duration: 0.2s
Use Delay: 0.02s
Speed Multiplier: 1.5
Settle Low Priority Ratio: 56%
Scales With: None
Scaling TagsNecroticSpellDoTMovementAreaIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Damage
NameProfane Veil
Base Damage10 Necrotic
Critical Chance0%
Added Damage Scaling
50% (200% effectiveness per second)
Is Hit
No
Interval0.25s
Radius4
Damage TagsSpell
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Profane Veil0
    Channel to conceal yourself within a Profane Veil that deals necrotic damage over time to enemies around you. While concealed you dodge every Hit, but you can still take damage from damage over time effects, such as ailments, and you move more slowly. Last for up to 2 seconds (also ends when you release the key). Cooldown does not recover during use.
    Discourage4
    • Slow Chance per second +50% per point
    • Health Leech in Form 0.5% per point
    Profane Veil's area has a chance to slow enemies each second. Additionally, you leech a portion of the global damage you deal as health while in Profane Veil.
    Heretic's Flame1
    • Necrotic -> Fire Conversion
    • Ignite Chance per second +75%
    Profane Veil's base necrotic damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to necrotic damage. Profane Form now has a chance to ignite enemies each second. Swaps Profane Form's Necrotic tag for a Fire tag.
    Hell Fire3
    • Ailments -> Ignite per second Conversion 100% per point
    While in Profane Veil you gain a percentage of your damned, bleed, poison, slow and ignite chance on hit as chance to ignite per second for Profane Form.
    Propane Form1
    • Movespeed per 5% Ignite chance +1%
    • Maximum Increased Movespeed 200%
    • Reduced Duration per 20% Ignite chance -20%
    You move faster equal to a portion of your chance to ignite on hit up to a maximum, but Profane Veil has a shorter duration per chance to ignite on hit up to a maximum. Profane Veil gains the Traversal tag.
    Infernal Deliverance4
    • Infernal Shade chance 25% per point
    • Maximum Infernal Shade 2 per point
    When you first damage an enemy with Profane Veil you have a chance to cast Infernal Shade on them. This effect can occur a maximum amount of times per cast of Profane Veil.
    Mire of Words3
    • Immobilized Duration (seconds) 1 per point
    • Chill stacks on Cursed Rares and Bosses +1 per point
    Profane Veil Immobilizes Cursed enemies for a short duration, but Bosses and Rare enemies will instead be chilled, rather than Immobilized.
    Scorn5
    • Damage to Cursed while Concealed +10% per point
    You deal more global damage (multiplicative with other modifiers) to Cursed enemies while in Profane Veil.
    Stream of Profanity5
    • Remaining Cooldown on Curse skill -13%
    • Cooldown Reduction uses 2 per point
    Directly casting a Curse skill reduces Profane Veil's remaining cooldown. This effect can occur a maximum number of times.
    Sable Inquisition3
    • Area +14% per point
    Profane Veil affects a larger area.
    Profane Instruments3
    • Area with Staff +25% per point
    • Damage with Wand +10% per point
    • Duration with Scepter +10% per point
    • Movespeed with Dagger +10% per point
    • Kill Threshold with Axe 7% per point
    Profane Veil gains additional effects depending on the weapon type you are wielding. Staff: Increased area. Wand: More damage (multiplicative with other modifiers). Scepter: Increased duration. Dagger: Increased movement speed. Axe: Kill threshold.
    Visage of Terror4
    • Fear Duration (seconds) 1 per point
    • Damage to Feared or Slowed +10% per point
    You now fear nearby enemies for a short duration when you exit Profane Veil. Additionally, Profane Veil deals more damage (multiplicative with other modifiers) to feared or slowed enemies for the same duration.
    Spirit Plate1
    • Armor applies to DoT
    Damage reduction from armor now also applies to damage over time taken while in Profane Veil.
    Seance3
    • Damage to Wandering Spirits +25% per point
    • Area to Wandering Spirits +25% per point
    • Ward Gain per 5% Uncapped Necrotic Res 1 per point
    When a Wandering Spirit is revealed inside Profane Veil's area the Spirit deals more damage (multiplicative with other modifiers) in a larger area for the rest of the Spirit's duration. Additionally, for each Spirit revealed inside Profane Veil's area you gain ward per uncapped necrotic resistance.
    Derision1
    • Ward Gain on Dodge per Dex 2
    You gain ward per dexterity when you dodge while in Profane Veil.
    Eternal Blasphemy3
    • Duration +7% per point
    • Movespeed +7% per point
    Profane Veil lasts longer and you move faster while in it.
    Singleminded1
    • Movespeed +75%
    • Increased Cooldown Recovery Speed 35%
    • Counts as Traversal Skill
    • Duration -50%
    While in Profane Veil you move faster and it has a shorter cooldown, but you can no longer change direction while concealed and it has a shorter duration without being able to extend its duration. Profane Veil gains the Traversal tag.
    Vampiric Pool5
    • Minions Consumed 2 per point
    • Portion of Minion health to Ward Gain 4%
    • Duration Extension (seconds) +0.5
    Profane Veil's area now consumes your minions, and consuming minions this way grants you ward equal to a portion of their maximum health as well as extending its remaining duration by a small amount.
    Apocalypse5
    • Zombies Summoned on exit 1 per point
    • Damage per Int +1% per point
    • Zombie Area per Int +1% per point
    You now summon Volatile Zombies when you exit Profane Veil equal to the number of minions consumed up to a maximum from the Vampiric Pool node. Zombies summoned deal more damage (multiplicative with other modifiers) in a larger area per Intelligence.
    Omnivore1
    • Can trigger from enemies
    The benefits from the Vampiric Pool and Apocalypse nodes now also trigger when you kill enemies with Profane Veil. The limit from Vampiric Pool remains the same.
    Lake of Blood1
    • Necrotic -> Physical Conversion
    • Damage per 10% Bleed chance +1%
    Profane Veil's base necrotic damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. Profane Veil deals more damage (multiplicative with other modifiers) per 10% global Bleed chance on hit. Swaps Profane Veil's Necrotic tag for a Physical tag.
    Desecrated Graves1
    • Bone Curse on you on Enter or Exit
    • Bone Curse at Target Location with Forked Tongue
    You now cast Bone Curse when you enter and exit Profane Veil.
    Forked Tongue1
    • Creates Secondary Area
    • Secondary Area Homes
    • Mana Cost +60%
    You now create a secondary Profane Veil area that is detached from you and moves towards enemies, but Profane Veil now has a higher mana cost.
    Second Rites1
    • Secondary Area at Target Location
    • Mana Cost +3
    The secondary area from Forked Tongue is now created at the target location, but Profane Veil costs additional mana.
    Harsh Words3
    • Mana Cost -1 per point
    • Damage +8% per point
    Profane Veil costs less mana and deals more damage (multiplicative with other modifiers).
    Grave Circle1
    • Marked for Death on Enemies
    • Marked for Death on You
    Profane Veil's area now applies Mark for Death to enemies, but entering Profane Veil applies Mark for Death to you.
    Mark of the Rat5
    • Damned Spreads with Mark for Death
    • Poison Spreads with Mark for Death
    • Number of Spreads 1 per point
    When you apply Mark for Death to an enemy or yourself by any method, all your stacks of damned and poison on them spread to a number of nearby enemies.
    Profane Orbs1
    • Profane Orb each second
    • Mana Consumption per second 6
    While in Profane Veil, you consume 6 mana to cast a Profane Orb each second that seek out enemies.
    Hex Flurry4
    • Profane Orb Frequency per 1% Cast Speed +1% per point
    • Profane Orb Damage per Curse +15% per point
    Increases the frequency of Profane Orb per 1% increased cast speed for Curses you have. Additionally, Profane Orb deals more damage (multiplicative with other modifiers) per Curse on the target.
    Loose Tongue3
    • Mana Cost -5 per point
    Profane Veil costs less mana.
    Penitent Tangent1
    • Area Inflicts Penance
    • Penance Damage per 1% of Damage Reflected +5%
    Profane Veil's area inflicts Penance to enemies, which is a Curse that causes enemies to take fire damage when they hit a target. Additionally Penance deals more damage per 1% of Damage Reflected (multiplicative with other modifiers).
    Unholy Renewal1
    • Cleanses Ailments
    You now cleanse all negative ailments on you when you enter Profane Veil.
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