Home>Sentinel>Warpath>
Icon
NameWarpath
ClassSentinel level 2 skill
DescriptionSpin towards the mouse while you hold down the ability key, striking nearby enemies as you move.
Cooldown0.5s
Mana cost1
Scaling TagsPhysicalMeleeMovementStrength
Scaling
Per Point of Strength:
  • +4% increased Damage
Skill Tree Nodes
Name
Max
Points
StatsDescription
Warpath0
    Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move.
    Void Spiral4
    • Global Melee Void Damage +1 per point
    • Void Damage Taken -5% per point
    While spinning, your melee attacks deal additional void damage, and you take less void damage (multiplicative with other modifiers).
    Temporal Cascade5
    • Cascading Orb Chance +8% per point
    Warpath has a chance to create a Cascading Orb, a spell which travels in an arc and creates a Void Rift upon landing.
    Apoclypse Whirl5
    • Time Rot Chance +6% per point
    Warpath has a chance to inflict Time Rot, a debuff that reduces enemy attack and cast speed by 15%, increases stun duration by 25%, and deals 20 void damage per second.
    Abyssal Tempest5
    • Hit Damage Vs Time Rotting +30% per point
    Warpath hits deal more damage against enemies inflicted with Time Rot (multiplicative with other modifiers).
    War Forge5
    • Physical Penetration +6% per point
    • Fire Penetration +6% per point
    • Ignite Chance +6% per point
    Warpath hits penetrate enemy physical and fire resistance and have a chance to ignite enemies.
    Draining Assault5
    • Damage +15% per point
    • Channel Cost +1 per point
    While spinning, you deal more global damage (multiplicative with other modifiers), but Warpath costs more mana per second.
    From the Abyss1
    • Cast Abyssal Orb While Spinning
    Each second while spinning you cast Abyssal Orb, a spell which seeks enemies and detonates, dealing spell void damage in an area.
    Abyssal Flurry3
    • Abyssal Orb Frequency +40% per point
    While spinning, you cast Abyssal Orb more frequently.
    Rahyeh's Grasp1
    • Warpath Pulls Enemies
    While spinning, you continuously pull in enemies around you.
    Endless Vortex3
    • Pull Area +40% per point
    The pull effect of Rahyeh's Grasp has an increased area.
    Iron Reach4
    • Area +15% per point
    Warpath deals damage in a larger area.
    Quicksilver Wind4
    • Increased Movespeed 10% per point
    You move faster while spinning.
    Whirling Blades5
    • Hit Damage +10% per point
    Your hits deal more damage while spinning (multiplicative with other modifiers).
    Warbringer1
    • Damage +100%
    • Area +100%
    • Cannot Move While Spinning
    Warpath deals significantly more damage (multiplicative with other modifiers) in a larger area, but you cannot move while spinning.
    Precise Spin4
    • Base Crit Chance +4% per point
    • Channel Cost +1 per point
    Improves Warpath's base critical strike chance, but it costs more mana per second.
    Deep Strikes2
    • Critical Multiplier +40% per point
    • Channel Cost +1 per point
    Warpath critical strikes deal more damage, but Warpath costs more mana per second.
    Reckless Combatant5
    • Melee Damage (2h weapon) +15% per point
    Warpath deals more melee damage (multiplicative with other modifiers) if you're using a two handed weapon.
    Zweihander Reichweite2
    • Area (2h weapon) +50% per point
    Warpath deals damage in a larger area if you're using a two handed weapon.
    Scavenging Spin3
    • Melee Health Leech (2h weapon) +3% per point
    While spinning your melee attacks leech health if you're using a two handed weapon.
    Parrying Spin4
    • Block Chance (2h weapon) +5% per point
    • Block Effectiveness (2h weapon) +100 per point
    While spinning, you have additional chance to block and gain additional block effectiveness, if you're using a two handed weapon.
    Enduring Deflection4
    • Block Effectiveness (2h weapon) +200 per point
    While spinning, you gain additional block effectiveness if you are using a two handed weapon.
    Unchained3
    • Channel Cost -2 per point
    Warpath costs less mana per second.
    Unchained5
    • Hit Damage +6% per point
    • Channel Cost -1 per point
    While spinning, your hits deal more damage(multiplicative with other modifiers) and Warpath costs less mana per second.
    Whirling Barrier5
    • Armor +40 per point
    • Elemental Resistance +5% per point
    While spinning, you gain additional armor and elemental resistance.
    Reckless Spin1
    • Channel Cost -4
    • Elemental Damage Taken +25%
    Warpath costs significantly less mana per second, but you take more elemental damage while spinning (multiplicative with other modifiers).
    Molten Path4
    • Ignite Chance +8% per point
    • Armour Shred Chance +8% per point
    • Mana Cost Per Second +1 per point
    Warpath has a chance to ignite enemies and reduce armour, but Warpath drains more mana per second.
    Dark Nexus5
    • Mana Per Three Seconds (2h weapon) 7 per point
    While spinning, you gain mana every three seconds if you're using a two handed weapon.