Warpath | |||||||||||||||
Class | Sentinel level 2 skill | ||||||||||||||
Description | Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move. | ||||||||||||||
Cooldown | 0.5s | ||||||||||||||
Mana cost | 1 | ||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.1s Speed Multiplier: 1 Settle Low Priority Ratio: 0% Scales With: Attack Speed | ||||||||||||||
Scaling Tags | PhysicalMeleeChanneledMovementAreaStrength | ||||||||||||||
Scaling | Per Point of Strength:
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Damage |
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Non-Damaging |
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Name | Max Points | Stats | Related Skill | Description | |
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Warpath | 0 | Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move. | |||
Void Spiral | 5 |
| Warpath deals additional melee void damage. This effect is doubled while wielding a 2 handed weapon. | ||
Apocalypse Whirl | 1 |
| Warpath's base physical damage is converted to void. Consequently this damage scales with increases to void damage, but not increases to physical damage. Warpath has a chance to inflict Time Rot. Bleed and ignite chance from all sources are converted to Time Rot chance for Warpath. Swaps Warpath's Physical tag for a Void tag. | ||
Maw of the Deep | 3 |
| Warpath hits deal more damage against enemies per stack of Time Rot on them (multiplicative with other modifiers). | ||
Iron Reach | 3 |
| Warpath deals damage in a larger area. | ||
Quicksilver Wind | 3 |
| While spinning, you have increased movement speed. | ||
Whirling Steel | 5 |
| Warpath deals more damage (multiplicative with other modifiers). This effect is doubled while using a two handed weapon or dual wielding. | ||
Unchained | 5 |
| Warpath costs less mana per second. | ||
Molten Path | 5 |
| Warpath hits shred enemy armor. | ||
Reckless Spin | 1 |
| Warpath costs significantly less mana per second, but you have reduced elemental resistance while spinning. | ||
Juggernaut Stance | 5 |
| While spinning, you have additional block chance and block effectiveness. | ||
Cyclone of War | 5 |
| While spinning, you have additional melee leech while wielding an axe, additional base crit chance while wielding a sword, additional physical penetration while wielding a mace and additional fire penetration while wielding a sceptre. | ||
Battlemaster's Blade | 2 |
| Warpath deals damage in a larger area while wielding a two handed weapon. | ||
Dark Nexus | 5 |
| While spinning, you gain mana every three seconds while wielding a two handed weapon. | ||
Gorebringer | 3 |
| Warpath hits have a chance to cause enemies to bleed and bleed stacks inflicted by Warpath have increased duration. Both effects will instead apply to ignite or time rot if you have Earthscorcher or Apocalypse Whirl. | ||
Earthscorcher | 1 |
| Warpath's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Bleed chance from all sources is converted to ignite for Warpath. Swaps Warpath's Physical tag for a Fire tag. | ||
Path of Fire | 1 |
| While spinning, you leave behind a burning trail that ignites enemies each second. If ignite has been converted to Time Rot with Apoclypse Whirl this trail inflicts Time Rot instead. | ||
Path of Heavens | 5 |
| While spinning, you have additional spell damage. | ||
Way of the Cleric | 5 |
| While spinning, you and your allies are healed each second within Warpath's area of effect. The amount of health gained is increased by healing effectiveness. | ||
Winds of Justice | 4 |
| While spinning, you have a chance to cast Smite each second on a nearby enemy. This consumes Smite's mana cost. | ||
Arsenal of Flame | 3 |
| Warpath hits deal more melee fire damage to ignited enemies (multiplicative with other modifiers) and ignite it inflicts has additional Fire Penetration | ||
Warrior's Fury | 5 |
| For each second you continuously spin, Warpath deals more damage (multiplicative with other modifiers) in a larger area, but costs more mana per second. | ||
Giant Splitter | 5 |
| After spinning for at least 2 seconds you do a Warslash when you stop spinning. This deals more damage (multiplicative with other modifiers) in a larger area for each second you spent spinning, up to a maximum duration. | ||
Way of the Executioner | 5 |
| Warpath deals more melee damage to enemies on low health (multiplicative with other modifiers). | ||
Forgemaster Stance | 1 |
| While spinning, you summon Forged Weapons every 5 seconds as if you had hit an enemy with Forge Strike. | ||
Moving Forge | 5 |
| While spinning, you summon Forged Weapons more frequently. | ||
Echo Knight | 1 |
| While spinning, you deal increased void damage and you have a chance each second to create an Echo at a recent location that uses Warpath on the spot for 2 seconds. This chance is equal to twice your chance for skills to echo. You can only create a Warpath echo if you have been spinning for at least 2 seconds and have travelled at least 4 metres in the past 2 seconds. | ||
Abyssal Tempest | 1 |
| While spinning, you cast Abyssal Echoes every 5 seconds. This consumes Abyssal Echoes' mana cost. |