Werebear Form | |
Class | Druid Mastery Skill |
Description | Transform into a ferocious werebear, increasing your physical capabilities and gaining 4 new abilities. Your mana is replaced with Rage while in werebear form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. |
Cooldown | 6s |
Mana cost | 0 |
Speed | 1.833 per second (if no cooldown) Use Duration: 0.6s Use Delay: 0.1s Speed Multiplier: 1 Settle Low Priority Ratio: 20% Scales With: None |
Scaling Tags | PhysicalMeleeTransformMovementAreaStrengthAttunement |
Transform Skills |
|
Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Werebear Form | 0 | Transform into a ferocious werebear, increasing your physical capabilities and gaining 4 new abilities. Your mana is replaced with Rage while in werebear form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. | |||
Ursine Heart | 4 |
| You have additional endurance and endurance threshold while in Werebear Form. | ||
Frenzied Strikes | 4 |
| You regain additional Rage if you hit at least one enemy with Swipe. | ||
Relentless Thunder | 5 |
| For 6 seconds after you enter Werebear Form, you deal more Lightning Damage (multiplicative with other modifiers) and 100% of Swipe's Base Damage is converted to lightning. Consequently this damage scales with lightning damage instead of physical damage. | ||
Wisened Claws | 1 |
| You gain additional spell damage per point of Strength while in Werebear Form. | ||
Rip and Tear | 5 |
| Maul and Rampage deal more damage (multiplicative with other modifiers). | ||
Dauntless | 3 |
| Rampage has increased movement speed, a higher chance to stun enemies and stuns inflicted by Rampage last longer. | ||
Apex Predator | 3 |
| Rampage deals more damage (multiplicative with other modifiers) and you have global increased damage while Rampaging. | ||
Eterra's Renewal | 1 |
| When you leave Werebear Form you cleanse all negative ailments and gain Haste for 3 seconds. | ||
Army Sunderer | 5 |
| Rampage and Maul hits shred enemy armor. | ||
Insatiable | 4 |
| Maul and Rampage have improve base critical strike chance and you have global increased critical strike chance while in Werebear Form. | ||
Crackling Assault | 5 |
| You cast Storm Bolts from the sky a number of times each second while Rampaging. | ||
Invigoration | 4 |
| You regain health and Rage on kill or when you hit a rare or boss enemy. | ||
Bloodthirst | 5 |
| Your hits have a chance to cause enemies to bleed while in Werebear Form. This chance is doubled for Maul. | ||
Territorial | 5 |
| Maul and Roar affects a larger area. | ||
Fury of the Maul | 2 |
| Maul has a shorter cooldown. | ||
Wild Command | 5 |
| When you use Maul and hit at least one enemy, your minions deal increased damage for 8 seconds. This effect can stack. | ||
Enrage | 5 |
| You regain Rage and health with Roar per enemy hit, up to a maximum number of enemies. | ||
Pummel and Bash | 5 |
| Maul deals more melee damage to stunned enemies and you regain Rage when you hit a stunned enemy with Maul. | ||
Ruthless | 4 |
| Your Rage decays slower while in Werebear Form. | ||
Ursine Storm | 4 |
| You have a chance to cast Maelstrom when you use Swipe or Maul and hit at least one enemy. This consumes Maelstrom's mana cost as Rage. | ||
Voice of the Thicket | 1 |
| After using Rampage, Human Form is now replaced with Arboreal Protection, which casts Thorn Shield on you and up to 5 nearby allies and transforms you to Spriggan Form. This requires you to have Spriggan Form unlocked. | ||
Intimidating Cry | 1 |
| After using Rampage, you now Roar. This consumes Warcry's mana cost as Rage and puts it on cooldown. | ||
Bringer of Storms | 1 |
| Maul and Rampage's base physical damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Armor Shred and bleed chance from all sources is converted to shock and effects related to armor shred or bleed now depend on shock instead for Maul and Rampage. | ||
Skull Crusher | 1 |
| Your Fury Leap tree now applies to Maul. This consumes Fury Leap's mana cost as Rage. | ||
Tremor Slam | 1 |
| After using Maul, you now use Upheaval towards your target. This consumes Upheaval's mana cost. | ||
Barrage of the Swarm | 1 |
| After directly using Roar, Human Form is now replaced with Swarm Call, which summons a Locust for each nearby stunned enemy up to 6 and transforms you to Swarmblade Form. This requires you to have Swarmblade Form unlocked. | ||
Woodland Bear | 1 |
| After using Maul, you now cast Entangling Roots. This consumes Entangling Roots' mana cost as Rage. | ||
Unending Storm | 1 |
| Rampage has no cooldown. While using Rampage you move more slowly, but deal more lightning damage. Both of these effects are multiplicative with other modifiers. |