Home>Primalist>Werebear Form
Werebear FormWerebear Form
ClassDruid Mastery Skill
DescriptionTransform into a ferocious werebear, increasing your physical capabilities and gaining 4 new abilities.

Your mana is replaced with Rage while in werebear form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate.
Cooldown
5.88s
Mana cost0
Speed
1.833 per second (if no cooldown)
Use Duration: 0.6s
Use Delay: 0.1s
Speed Multiplier: 1
Settle Low Priority Ratio: 20%
Scales With: None
Scaling TagsPhysicalMeleeTransformMovementAreaStrengthAttunement
Transform Skills
Rampage
Maul
Roar
Human Form
Swipe
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Werebear Form0
    Transform into a ferocious werebear, increasing your physical capabilities and gaining 4 new abilities. Your mana is replaced with Rage while in werebear form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate.
    Ursine Heart4
    • Endurance +6% per point
    • Endurance Threshold +40 per point
    You have additional endurance and endurance threshold while in Werebear Form.
    Frenzied Strikes4
    • Rage Gained On Hit +1 per point
    You regain additional Rage if you hit at least one enemy with Swipe.
    Relentless Thunder5
    • Lightning Damage +8% per point
    • Swipe Base Damage -> Lightning 100%
    • Buff Duration (Seconds) 6
    For 6 seconds after you enter Werebear Form, you deal more Lightning Damage (multiplicative with other modifiers) and 100% of Swipe's Base Damage is converted to lightning. Consequently this damage scales with lightning damage instead of physical damage.
    Wisened Claws1
    • Spell Damage per Strength +1
    You gain additional spell damage per point of Strength while in Werebear Form.
    Rip and Tear5
    • Maul And Rampage Damage +12% per point
    Maul and Rampage deal more damage (multiplicative with other modifiers).
    Dauntless3
    • Movespeed While Rampaging +5% per point
    • Increased Stun Chance with Rampage 20% per point
    • Increased Stun Duration with Rampage 20% per point
    Rampage has increased movement speed, a higher chance to stun enemies and stuns inflicted by Rampage last longer.
    Apex Predator3
    • Rampage Damage +20% per point
    • Increased Damage While Rampaging 50% per point
    Rampage deals more damage (multiplicative with other modifiers) and you have global increased damage while Rampaging.
    Eterra's Renewal1
    • Cleanses Ailments When Leaving Form
    • Haste When Leaving Form
    When you leave Werebear Form you cleanse all negative ailments and gain Haste for 3 seconds.
    Army Sunderer5
    • Armor Shred Stacks +1 per point
    Rampage and Maul hits shred enemy armor.
    Insatiable4
    • Base Crit Chance For Maul And Rampage +2% per point
    • Global Increased Crit Chance 50% per point
    Maul and Rampage have improve base critical strike chance and you have global increased critical strike chance while in Werebear Form.
    Crackling Assault5
    • Lightning Strikes Per Second While Rampaging 1 per point
    You cast Storm Bolts from the sky a number of times each second while Rampaging.
    Invigoration4
    • Health Gained On Kill Or Hit +3 per point
    • Rage Gained On Kill Or Hit +3 per point
    You regain health and Rage on kill or when you hit a rare or boss enemy.
    Bloodthirst5
    • Bleed Chance +30% per point
    • Bleed Chance Doubled For Maul
    Your hits have a chance to cause enemies to bleed while in Werebear Form. This chance is doubled for Maul.
    Territorial5
    • Area For Maul And Roar +15% per point
    Maul and Roar affects a larger area.
    Fury of the Maul2
    • Maul Cooldown Recovery Speed +10% per point
    Maul has a shorter cooldown.
    Wild Command5
    • Increased Minion Damage 40% per point
    When you use Maul and hit at least one enemy, your minions deal increased damage for 8 seconds. This effect can stack.
    Enrage5
    • Rage Gain On Roar Per Enemy +2 per point
    • Health Gain On Roar Per Enemy +15 per point
    • Max Number Of Enemies 8
    You regain Rage and health with Roar per enemy hit, up to a maximum number of enemies.
    Pummel and Bash5
    • Maul Melee Damage To Stunned +15% per point
    • Rage Gained With Maul To Stunned +2 per point
    Maul deals more melee damage to stunned enemies and you regain Rage when you hit a stunned enemy with Maul.
    Ruthless4
    • Rage Decay Rate -12% per point
    Your Rage decays slower while in Werebear Form.
    Ursine Storm4
    • Chance To Cast Maelstrom On Use +8% per point
    You have a chance to cast Maelstrom when you use Swipe or Maul and hit at least one enemy. This consumes Maelstrom's mana cost as Rage.
    Voice of the Thicket1
    • Thorn Shield On Nearby Allies
    • Rampage -> Spriggan Transform
    After using Rampage, Human Form is now replaced with Arboreal Protection, which casts Thorn Shield on you and up to 5 nearby allies and transforms you to Spriggan Form. This requires you to have Spriggan Form unlocked.
    Intimidating Cry1
    • Roar After Rampage
    After using Rampage, you now Roar. This consumes Warcry's mana cost as Rage and puts it on cooldown.
    Bringer of Storms1
    • Physical -> Lightning Damage
    • Armor Shred And Bleed -> Shock Chance
    Maul and Rampage's base physical damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Armor Shred and bleed chance from all sources is converted to shock and effects related to armor shred or bleed now depend on shock instead for Maul and Rampage.
    Skull Crusher1
    • Fury Leap Tree Benefits Maul
    • Consumes Fury Leap's Mana Cost As Rage
    Your Fury Leap tree now applies to Maul. This consumes Fury Leap's mana cost as Rage.
    Tremor Slam1
    • Upheaval After Maul
    After using Maul, you now use Upheaval towards your target. This consumes Upheaval's mana cost.
    Barrage of the Swarm1
    • Locust Per Stunned Enemy 1
    • Roar -> Swarmblade Transform
    After directly using Roar, Human Form is now replaced with Swarm Call, which summons a Locust for each nearby stunned enemy up to 6 and transforms you to Swarmblade Form. This requires you to have Swarmblade Form unlocked.
    Woodland Bear1
    • Entangling Roots After Maul
    After using Maul, you now cast Entangling Roots. This consumes Entangling Roots' mana cost as Rage.
    Unending Storm1
    • No Rampage Cooldown
    • Lightning Damage during Rampage +20%
    • Rampage Speed -20%
    Rampage has no cooldown. While using Rampage you move more slowly, but deal more lightning damage. Both of these effects are multiplicative with other modifiers.
    Page slapped together by Tunk