Implicits
- +9 Melee Damage
- +2% Critical Strike Chance
Implicits
- +13 Melee Damage
- +2% Critical Strike Chance
Bone Dagger
Range 1.9
Base Attack Rate 1.14
Requires: Level 25
Implicits
- +14 Melee Damage
- +(20% to 35%) Chance to Bleed on Hit
- +2% Critical Strike Chance
Kris
Range 1.9
Base Attack Rate 1.1
Requires: Level 27
Implicits
- +25 Melee Damage
- +(35% to 65%) Critical Strike Multiplier
Implicits
- +33 Melee Damage
- +3% Critical Strike Chance
Moon Dagger
Range 1.9
Base Attack Rate 1.14
Requires: Level 51
Implicits
- +28 Melee Damage
- +(2% to 3%) Critical Strike Chance
- +(14 to 21) Melee Lightning Damage
Implicits
- +35 Melee Damage
- +(3% to 4%) Critical Strike Chance
- +(30 to 35) Spell Damage
Not random drop
Implicits
- +39 Melee Damage
- +3% Critical Strike Chance
- +(40% to 75%) Chance to Poison on Hit
Not random drop
Implicits
- +44 Melee Damage
- +4% Critical Strike Chance
Rune Dagger
Range 1.9
Base Attack Rate 1.14
Requires: Level 61
Implicits
- +36 Melee Damage
- +(3% to 4%) Critical Strike Chance
- +(30 to 40) Spell Damage
Sai
Range 1.9
Base Attack Rate 1.18
Requires: Level 65
Implicits
- +37 Melee Damage
- +(2% to 4%) Critical Strike Chance
- +(20% to 50%) increased Dodge Rating
Implicits
- +41 Melee Damage
- +4% Critical Strike Chance
- +(40% to 80%) Chance to Poison on Hit
Implicits
- +43 Melee Damage
- +4% Critical Strike Chance
- +(20% to 80%) increased Physical Damage
Shark Tooth
Range 1.9
Base Attack Rate 1.14
Requires: Level 81
Implicits
- +47 Melee Damage
- +(2% to 3%) of Damage Leeched as Health on Hit
- 1 to 4 Chance to Upgrade when you slay a Harbinger
Not random drop
Implicits
- +47 Melee Damage
- +(2% to 3%) of Damage Leeched as Health on Hit
- 47 to 72 Health Gain on Kill
Not random drop
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Tunk