Dagger

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Class
Name
Level
Attack Rate
Implicits
811.14
+47 Melee Damage
+(2% to 3%) of Damage Leeched as Health on Hit
(47 to 72) Health Gain on Kill
501.14
+35 Melee Damage
+(40% to 75%) Chance to apply a Bleed on Hit
+(10% to 18%) more Critical Strike Chance against Bleeding Enemies
251.14
+14 Melee Damage
+(20% to 35%) Chance to apply a Bleed on Hit
+2% Critical Strike Chance
681.14
+41 Melee Damage
+4% Critical Strike Chance
+(40% to 80%) Chance to Poison on Hit
441.14
+33 Melee Damage
+3% Critical Strike Chance
271.1
+25 Melee Damage
+(35% to 65%) Critical Strike Multiplier
551.14
+44 Melee Damage
+4% Critical Strike Chance
511.14
+28 Melee Damage
+(2% to 3%) Critical Strike Chance
+(14 to 21) Melee Lightning Damage
521.14
+39 Melee Damage
+3% Critical Strike Chance
+(40% to 75%) Chance to Poison on Hit
711.1
+43 Melee Damage
+4% Critical Strike Chance
+(20% to 80%) increased Physical Damage
-1.14
+9 Melee Damage
+2% Critical Strike Chance
611.14
+36 Melee Damage
+(3% to 4%) Critical Strike Chance
+(30 to 40) Spell Damage
121.14
+13 Melee Damage
+2% Critical Strike Chance
651.18
+37 Melee Damage
+(2% to 4%) Critical Strike Chance
+(20% to 50%) increased Dodge Rating
811.14
+47 Melee Damage
+(2% to 3%) of Damage Leeched as Health on Hit
(1 to 4) Chance to Upgrade when you slay a Harbinger
521.14
+35 Melee Damage
+(3% to 4%) Critical Strike Chance
+(30 to 35) Spell Damage