Class
Basic (15)
Unique (9)
Set (1)
Prefix (32)
Suffix (21)

Implicits
- +13 Melee Damage
- +2% Critical Strike Chance

Implicits
- +14 Melee Damage
- +(20% to 35%) Chance to apply a Bleed on Hit
- +2% Critical Strike Chance

Implicits
- +33 Melee Damage
- +3% Critical Strike Chance

Implicits
- +28 Melee Damage
- +(2% to 3%) Critical Strike Chance
- +(14 to 21) Melee Lightning Damage

Implicits
- +35 Melee Damage
- +(3% to 4%) Critical Strike Chance
- +(30 to 35) Spell Damage
Not random drop

Implicits
- +39 Melee Damage
- +3% Critical Strike Chance
- +(40% to 75%) Chance to Poison on Hit
Not random drop

Implicits
- +44 Melee Damage
- +4% Critical Strike Chance

Implicits
- +36 Melee Damage
- +(3% to 4%) Critical Strike Chance
- +(30 to 40) Spell Damage

Implicits
- +41 Melee Damage
- +4% Critical Strike Chance
- +(40% to 80%) Chance to Poison on Hit

Implicits
- +43 Melee Damage
- +4% Critical Strike Chance
- +(20% to 80%) increased Physical Damage

Implicits
- +47 Melee Damage
- +(2% to 3%) of Damage Leeched as Health on Hit
- (1 to 4) Chance to Upgrade when you slay a Harbinger
Not random drop

Implicits
- +47 Melee Damage
- +(2% to 3%) of Damage Leeched as Health on Hit
- (47 to 72) Health Gain on Kill
Not random drop


