Scepter

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Class
Name
Level
Attack Rate
Implicits
-0.98
+9 Melee Damage
+2 Spell Damage
630.98
+50 Melee Damage
+(48 to 58) Spell Damage
+(50% to 80%) increased Damage Over Time
520.98
+38 Melee Damage
+(38 to 48) Spell Damage
810.94
+61 Melee Damage
+(8% to 9%) Spell Critical Strike Chance
+(16 to 21) Spell Damage
-0.98
+10 Melee Damage
+3 Spell Damage
520.98
+42 Melee Damage
+(48 to 52) Spell Damage
+(48% to 72%) increased Damage Over Time
110.98
+16 Melee Damage
+(6 to 10) Spell Damage
430.98
+43 Melee Cold Damage
+43 Spell Cold Damage
+(43% to 143%) Freeze Rate Multiplier
210.98
+21 Melee Damage
+(10 to 17) Spell Damage
+(15% to 35%) increased Minion Damage
750.98
+55 Melee Damage
+(55 to 65) Spell Damage
350.98
+25 Melee Damage
+(25 to 30) Spell Damage
+(25% to 60%) increased Elemental Damage
810.94
+61 Melee Damage
+(8% to 9%) Spell Critical Strike Chance
(1 to 4) Chance to Upgrade when you slay a Harbinger
670.98
+47 Melee Damage
+(53 to 59) Spell Damage
+(35% to 75%) increased Minion Damage
520.98
+46 Melee Damage
+(50 to 56) Spell Damage
+(40% to 70%) increased Minion Damage
500.98
+38 Melee Damage
+(38 to 45) Spell Damage
(5% to 3%) less Damage Taken from Chilled or Bleeding Enemies