Shield

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Class
Name
Level
Implicits
81
+25% Block Chance
(40 to 48) Ward Gain on Block
+(125 to 255) Ward Decay Threshold
36
+19% Block Chance
+(215 to 275) Block Effectiveness
+(25% to 60%) increased Physical Damage
64
+28% Block Chance
+(500 to 585) Block Effectiveness
+75% Poison Resistance
24
+22% Block Chance
+(350 to 500) Block Effectiveness
81
+25% Block Chance
(40 to 48) Ward Gain on Block
(1 to 4) Chance to Upgrade when you slay a Harbinger
76
+30% Block Chance
+(750 to 1000) Block Effectiveness
52
+23% Block Chance
+(750 to 1000) Block Effectiveness
45
+17% Block Chance
+(400 to 460) Block Effectiveness
+(75% to 150%) Freeze Rate Multiplier
15
+20% Block Chance
+(150 to 180) Block Effectiveness
+80 Armor
50
+24% Block Chance
+(325 to 425) Block Effectiveness
+(13 to 21) Melee Cold Damage
72
+35% Block Chance
+(400 to 620) Block Effectiveness
50
+25% Block Chance
+(600 to 800) Block Effectiveness
52
+23% Block Chance
+(325 to 425) Block Effectiveness
+(45% to 75%) increased Melee Physical Damage
59
+26% Block Chance
+(440 to 520) Block Effectiveness
+(11% to 15%) Endurance
50
+14% Block Chance
+(320 to 400) Block Effectiveness
+(4 to 10) Strength
-
+15% Block Chance
+75 Block Effectiveness
41
+21% Block Chance
+(240 to 320) Block Effectiveness
+(45 to 70) Endurance Threshold
65
+20% Block Chance
+(200 to 600) Block Effectiveness
52
+24% Block Chance
+(400 to 520) Block Effectiveness
+(10% to 15%) Endurance
45
+15% Block Chance
+(275 to 650) Block Effectiveness
+(20% to 40%) Physical Resistance
3
+16% Block Chance
+(80 to 140) Block Effectiveness
+(6% to 12%) Elemental Resistance
30
+28% Block Chance
+(200 to 300) Block Effectiveness
-
+18% Block Chance
+(80 to 120) Block Effectiveness