Implicits
- +18% Block Chance
- +(80 to 120) Block Effectiveness
Implicits
- +15% Block Chance
- +75 Block Effectiveness
Not random drop
Implicits
- +16% Block Chance
- +(80 to 140) Block Effectiveness
- +(6% to 12%) Elemental Resistance
Implicits
- +20% Block Chance
- +(150 to 180) Block Effectiveness
- +80 Armor
Implicits
- +22% Block Chance
- +(350 to 500) Block Effectiveness
Implicits
- +28% Block Chance
- +(200 to 300) Block Effectiveness
Implicits
- +19% Block Chance
- +(215 to 275) Block Effectiveness
- +(25% to 60%) increased Physical Damage
Implicits
- +21% Block Chance
- +(240 to 320) Block Effectiveness
- +(45 to 70) Endurance Threshold
Implicits
- +17% Block Chance
- +(400 to 460) Block Effectiveness
- +(75% to 150%) Freeze Rate Multiplier
Implicits
- +15% Block Chance
- +(275 to 650) Block Effectiveness
- +(20% to 40%) Physical Resistance
Not random drop
Implicits
- +25% Block Chance
- +(600 to 800) Block Effectiveness
Implicits
- +14% Block Chance
- +(320 to 400) Block Effectiveness
- +(4 to 10) Strength
Not random drop
Implicits
- +23% Block Chance
- +(325 to 425) Block Effectiveness
- +(45% to 75%) increased Melee Physical Damage
Implicits
- +24% Block Chance
- +(400 to 520) Block Effectiveness
- +(10% to 15%) Endurance
Not random drop
Implicits
- +23% Block Chance
- +(750 to 1000) Block Effectiveness
Not random drop
Implicits
- +26% Block Chance
- +(440 to 520) Block Effectiveness
- +(11% to 15%) Endurance
Implicits
- +28% Block Chance
- +(500 to 585) Block Effectiveness
- +75% Poison Resistance
Implicits
- +20% Block Chance
- +(200 to 600) Block Effectiveness
Not random drop
Implicits
- +35% Block Chance
- +(400 to 620) Block Effectiveness
Implicits
- +30% Block Chance
- +(750 to 1000) Block Effectiveness
Implicits
- +25% Block Chance
- 40 to 48 Ward Gain on Block
- 1 to 4 Chance to Upgrade when you slay a Harbinger
Not random drop
Implicits
- +25% Block Chance
- 40 to 48 Ward Gain on Block
- +(125 to 255) Ward Decay Threshold
Not random drop
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Tunk