Class
Basic (22)
Unique (21)
Set (4)
Prefix (27)
Suffix (18)

Implicits
- +20% Block Chance
- +(150 to 180) Block Effectiveness
- +80 Armor

Implicits
- +19% Block Chance
- +(215 to 275) Block Effectiveness
- +(25% to 60%) increased Physical Damage

Implicits
- +21% Block Chance
- +(240 to 320) Block Effectiveness
- +(45 to 70) Endurance Threshold

Implicits
- +17% Block Chance
- +(400 to 460) Block Effectiveness
- +(75% to 150%) Freeze Rate Multiplier

Implicits
- +15% Block Chance
- +(275 to 650) Block Effectiveness
- +(20% to 40%) Physical Resistance
Not random drop

Implicits
- +14% Block Chance
- +(320 to 400) Block Effectiveness
- +(4 to 10) Strength
Not random drop

Implicits
- +23% Block Chance
- +(325 to 425) Block Effectiveness
- +(45% to 75%) increased Melee Physical Damage

Implicits
- +24% Block Chance
- +(400 to 520) Block Effectiveness
- +(10% to 15%) Endurance
Not random drop

Implicits
- +23% Block Chance
- +(750 to 1000) Block Effectiveness
Not random drop

Implicits
- +26% Block Chance
- +(440 to 520) Block Effectiveness
- +(11% to 15%) Endurance

Implicits
- +28% Block Chance
- +(500 to 585) Block Effectiveness
- +75% Poison Resistance

Implicits
- +20% Block Chance
- +(200 to 600) Block Effectiveness
Not random drop

Implicits
- +35% Block Chance
- +(400 to 620) Block Effectiveness

Implicits
- +25% Block Chance
- (40 to 48) Ward Gain on Block
- (1 to 4) Chance to Upgrade when you slay a Harbinger
Not random drop

Implicits
- +25% Block Chance
- (40 to 48) Ward Gain on Block
- +(125 to 255) Ward Decay Threshold
Not random drop






