Home>Bestiary>Harbinger of Chaos
Harbinger of Chaos
Difficulty
Monolith Boss
Base Level100
Base Exp5000
Base Health
Timeline: Ending the Storm
Normal (level 75): 294,736
Empowered (level 100): 339,011(100 Corruption = 542,418)
Spawns in CampaignNo
Spawns in ArenaNo
Spawns in MonolithYes
Spawns in DungeonNo
Monolith Timelines
Boss Ward Breakpoints
25%, 50%, 75%
Loot
Loot GroupDrop ChanceWeightItem(s)Host Only
110% - 22%
(min level 100, chance increases with item rarity)
Black Blade of Chaos
No
215% - 55%
(min level 100, chance increases with item rarity)
Harbinger's Needle
No
330% - 50%
(chance increases with item rarity)
Glyph of Envy
No
Skills
Beam
Speed
0.533 per second (if no cooldown)
Use Duration: 1.5s
Use Delay: 0.8s
Speed Multiplier: 0.8
Settle Low Priority Ratio: 0%
Scales With: None
Combo Skill
  • Melee Attack (Beam Dash)
  • Beam
  • Melee Attack (Beam Dash)
  • Beam
Cooldown15s
Range0 - 12
Engage Range10
Pursuit Range40
Damage
NameBeam
Base Damage900 Fire
Critical Chance5%
Critical Multiplier100%
Added Damage Scaling
4500% (18000% effectiveness per second)
Is Hit
Yes
Interval0.25s
Damage TagsPetResisted
Tidal Waves
Speed
0.286 per second (if no cooldown)
Use Duration: 3.5s
Use Delay: 0.5s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Cooldown20s
Range0 - 16
Engage Range15
Pursuit Range40
Damage
NameTidal Waves
Base Damage300 Cold
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
1500%
Is Hit
Yes
Freeze Rate20
Duration5s
Delayed Cast
Interval: 3s
NameTidal Waves
Base Damage300 Cold
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
1500%
Is Hit
Yes
Freeze Rate20
Duration5s
Delayed Cast
Interval: 3s
Moon Beam
Speed
0.5 per second (if no cooldown)
Use Duration: 4s
Use Delay: 1.3s
Speed Multiplier: 2
Settle Low Priority Ratio: 70%
Scales With: Attack Speed
Cooldown15s
Range0 - 11
Engage Range10
Pursuit Range40
Damage
NameMoon Beam
Base Damage32 Cold, 32 Lightning
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
320% (6400% effectiveness per second)
Is Hit
Yes (Cannot be dodged)
Interval0.05s
Melee Attack (Dash)
Speed
0.5 per second (if no cooldown)
Use Duration: 2s
Use Delay: 1.5s
Speed Multiplier: 1
Settle Low Priority Ratio: 100%
Scales With: Attack Speed
Cooldown15s
Range5 - 10
Engage Range7
Pursuit Range40
Damage
NameMelee Attack
Base Damage400 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2000%
Is Hit
Yes
Delayed Cast
Delay: 0.2s
NameMelee Attack
Base Damage250 Physical, 250 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2500%
Is Hit
Yes
Delayed Cast
Delay: 0.5s
NameMelee Attack
Base Damage400 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2000%
Is Hit
Yes
Delayed Cast
Delay: 0.75s
Melee Attack (Lunge)
Speed
0.833 per second (if no cooldown)
Use Duration: 1.2s
Use Delay: 0.7s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
Cooldown6.7s
Range5 - 13
Engage Range12
Pursuit Range40
Damage
NameMelee Attack (Lunge)
Base Damage250 Physical, 250 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2500%
Is Hit
Yes
Melee Attack (Damaging Dash)
Speed
0.833 per second (if no cooldown)
Use Duration: 1.2s
Use Delay: 0.7s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
Cooldown8s
Range5 - 12
Engage Range10
Pursuit Range40
Damage
NameMelee Attack (Damaging Dash)
Base Damage18 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
NameMelee Attack
Base Damage600 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2000%
Is Hit
Yes
Delayed Cast
Delay: 0.1s
Melee Attack (Portal Spear)
Speed
0.833 per second (if no cooldown)
Use Duration: 1.2s
Use Delay: 0.6s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
Cooldown5s
Range5 - 12
Engage Range10
Pursuit Range40
Damage
NameMelee Attack (Portal Spear)
Base Damage200 Physical, 200 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2000%
Is Hit
Yes
Bolt
Speed
0.667 per second (if no cooldown)
Use Duration: 1.5s
Use Delay: 0.6s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Cooldown2.5s
Range6 - 15
Engage Range13
Pursuit Range40
Damage
NameBolt
Base Damage400 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
1000%
Is Hit
Yes
Ailments on Hit
Target Type: Enemy
Frailty (Chance: 100%, Increased Duration: 30%)
Shred Armour (Chance: 100%, Increased Duration: 30%)
Melee Attack (Void Rift Stab)
Speed
1 per second (if no cooldown)
Use Duration: 1s
Use Delay: 0.5s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
Cooldown5s
Range1 - 3
Engage Range2.4
Pursuit Range40
Damage
NameMelee Attack (Void Rift Stab)
Base Damage400 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2000%
Is Hit
Yes
NameMelee Attack
Base Damage300 Physical, 300 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2000%
Is Hit
Yes
Delayed Cast
Delay: 1s
Melee Attack (Void Slash)
Speed
0.833 per second (if no cooldown)
Use Duration: 1.2s
Use Delay: 0.5s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
Cooldown3s
Range0 - 7
Engage Range6
Pursuit Range40
Damage
NameMelee Attack (Void Slash)
Base Damage600 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
3000%
Is Hit
Yes
NameMelee Attack
Base Damage700 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
3500%
Is Hit
Yes
Delayed Cast
Delay: 0s
Melee Attack (Dash Back)
Speed
0.833 per second (if no cooldown)
Use Duration: 1.2s
Use Delay: 0.1s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
Cooldown5s
Range0 - 4
Engage Range3
Pursuit Range40
Damage
NameMelee Attack (Dash Back)
Base Damage400 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2000%
Is Hit
Yes
Melee Attack
Speed
0.833 per second (if no cooldown)
Use Duration: 1.2s
Use Delay: 0.27s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
Combo Skill
  • Melee Attack
CooldownNo cooldown
Range1 - 3
Engage Range2.4
Pursuit Range100
Damage
NameMelee Attack
Base Damage500 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2500%
Is Hit
Yes
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