Home>Bestiary>Harbinger of Ash
Harbinger of Ash
Difficulty
Boss
Base Level100
Base Exp5000
Spawns in CampaignNo
Spawns in ArenaNo
Spawns in MonolithYes
Spawns in DungeonNo
Monolith Timelines
Boss Ward Breakpoints
25%, 50%, 75%
Loot
Loot GroupDrop ChanceWeightItem(s)Host Only
110% - 22%
(min level 100, chance increases with item rarity)
Flames of Midnight
No
215% - 55%
(min level 100, chance increases with item rarity)
Harbinger's Needle
No
330% - 50%
(chance increases with item rarity)
Glyph of Envy
No
Skills
Frenzy Howl
Speed
0.625 per second (if no cooldown)
Use Duration: 1.6s
Use Delay: 0.7s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
CooldownNo cooldown
Charges1 (skill is only used once)
Range0 - 38
Engage Range35
Pursuit Range40
Ailments on Hit
Target Type: Enemy
Slow (Chance: 100%, Increased Effect: 150%)
Necrotic Spirit
Speed
0.333 per second (if no cooldown)
Use Duration: 3s
Use Delay: 1.15s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: Cast Speed
Cooldown15s
Range0 - 18
Engage Range15
Pursuit Range40
Damage
NameNecrotic Spirit
Base Damage20 Necrotic
Critical Chance0%
Added Damage Scaling
500% (1250% effectiveness per second)
Is Hit
No
Interval0.4s
Radius6.3
Duration10s
Damage TagsSpellDoTPetResisted
NameTotemic Flame Burst
Base Damage800 Necrotic
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
600%
Is Hit
Yes
Delayed Cast
Interval: 3s
Magma Ball
Speed
0.667 per second (if no cooldown)
Use Duration: 1.5s
Use Delay: 1s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Cooldown10s
Range5 - 14
Engage Range10
Pursuit Range40
Damage
NameMagma Ball
Base Damage300 Fire
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
1500%
Is Hit
Yes (Cannot be dodged)
Duration8s
NameExplosion
Base Damage700 Fire
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
350%
Is Hit
Yes
Freeze Rate140
Melee Attack (Time Rift)
Speed
0.4 per second (if no cooldown)
Use Duration: 2.5s
Use Delay: 0.8s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
Cooldown15s
Range12 - 24
Engage Range18
Pursuit Range40
Damage
NameMelee Attack
Base Damage400 Physical, 400 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
4000%
Is Hit
Yes
Melee Attack (Charge)
Speed
1.667 per second (if no cooldown)
Use Duration: 0.6s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: None
Cooldown10s
Range9 - 15
Engage Range13
Pursuit Range40
Damage
NameMelee Attack
Base Damage400 Physical, 400 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
4000%
Is Hit
Yes
Melee Attack (Hammer Slam)
Speed
0.833 per second (if no cooldown)
Use Duration: 1.2s
Use Delay: 0.77s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
Cooldown12s
Range0 - 18
Engage Range15
Pursuit Range40
Damage
NameMelee Attack (Hammer Slam)
Base Damage700 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
3500%
Is Hit
Yes
NameMelee Attack
Base Damage700 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
3500%
Is Hit
Yes
Melee Attack (Time Echoes)
Speed
0.333 per second (if no cooldown)
Use Duration: 3s
Use Delay: 0.1s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Cooldown10s
Range0 - 5
Engage Range4
Pursuit Range40
Damage
NameMelee Attack
Base Damage750 Physical, 750 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
5000%
Is Hit
Yes
Delayed Cast
Delay: 1.8s
NameMelee Attack
Base Damage16 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
160%
Is Hit
Yes
Delayed Cast
Delay: 1.8s
NameMelee Attack
Base Damage700 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
3500%
Is Hit
Yes
Delayed Cast
Delay: 1.8s
Melee Attack (Time Slam)
Speed
0.833 per second (if no cooldown)
Use Duration: 1.2s
Use Delay: 0.7s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
Cooldown5s
Range6 - 16
Engage Range15
Pursuit Range40
Damage
NameMelee Attack (Time Slam)
Base Damage700 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
3500%
Is Hit
Yes
NameCorruption Beam
Base Damage175 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
1750% (5833.33% effectiveness per second)
Is Hit
No
Interval0.3s
Duration5s
Damage TagsDoTPetResisted
Delayed Cast
Interval: 0s, count: 4
NameCorruption Beam
Base Damage500 Void
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2500%
Is Hit
Yes
Delayed Cast
Interval: 0s, count: 4
Melee Attack (Frenzy Slam)
Speed
0.227 per second (if no cooldown)
Use Duration: 4.4s
Use Delay: 0.6s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Cooldown10s
Range0 - 4
Engage Range3
Pursuit Range40
Damage
NameMelee Attack
Base Damage660 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
3300%
Is Hit
Yes
Delayed Cast
Delay: 0s
NameMelee Attack
Base Damage660 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
3300%
Is Hit
Yes
Delayed Cast
Delay: 0.7s
NameMelee Attack
Base Damage660 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
3300%
Is Hit
Yes
Delayed Cast
Delay: 1.4s
NameMelee Attack
Base Damage1100 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
5500%
Is Hit
Yes
Delayed Cast
Delay: 2.2s
Frenzy Howl
Speed
0.625 per second (if no cooldown)
Use Duration: 1.6s
Use Delay: 0.7s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Cooldown15s
Range6 - 16
Engage Range14
Pursuit Range40
Ailments on Hit
Target Type: Enemy
Slow (Chance: 100%, Increased Effect: 150%)
Melee Attack (Circular Attack)
Speed
0.325 per second (if no cooldown)
Use Duration: 4s
Use Delay: 1.4s
Speed Multiplier: 1.3
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
Cooldown12s
Range0 - 4
Engage Range3
Pursuit Range40
Damage
NameMelee Attack (Circular Attack)
Base Damage1500 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
2500%
Is Hit
Yes
Melee Attack
Speed
0.667 per second (if no cooldown)
Use Duration: 1.5s
Use Delay: 0.27s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
CooldownNo cooldown
Range0 - 4
Engage Range3
Pursuit Range40
Damage
NameMelee Attack
Base Damage600 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
3000%
Is Hit
Yes
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