Spirits of Fire

Difficulties
Level90
RequirementsReign of Dragons
Min Corruption0
Max Corruption50
Max Stability1000
Blessings (slot 1)
Heart of the Caldera
+(25% to 40%) Fire Resistance
Body of Obsidian
+(120 to 180) Armor
Curse of Sulphur
+(20% to 35%) Chance to apply Frailty on Hit
Blessings (slots 2 & 3)
Embers of Immortality
+(10% to 14%) Endurance
Swiftness of Logi
+(15% to 35%) increased Dodge Rating
Breath of Cinders
+(10% to 20%) Chance to Shred Fire Resistance on Hit
Promise of Death
+(10% to 20%) Chance to Shred Necrotic Resistance on Hit
Spirit of Command
+(40% to 60%) increased Minion Damage
Might of Bhuldar
20% to 30% Increased Stun Duration
Flames of Calamity
+(40% to 60%) increased Fire Damage
Patience of Herkir
+(250 to 400) Armor While Channelling
Blessings (any slot)
Level100
RequirementsFinish level 90 timelines
Min Corruption100
Max Corruption-
Max Stability1800
Blessings (slot 1)
Grand Heart of the Caldera
+(45% to 75%) Fire Resistance
Grand Body of Obsidian
+(200 to 320) Armor
Grand Curse of Sulphur
+(40% to 60%) Chance to apply Frailty on Hit
Blessings (slots 2 & 3)
Grand Embers of Immortality
+(15% to 27%) Endurance
Grand Swiftness of Logi
+(40% to 70%) increased Dodge Rating
Grand Breath of Cinders
+(25% to 50%) Chance to Shred Fire Resistance on Hit
Grand Promise of Death
+(25% to 50%) Chance to Shred Necrotic Resistance on Hit
Grand Spirit of Command
+(65% to 100%) increased Minion Damage
Grand Might of Bhuldar
32% to 50% Increased Stun Duration
Grand Flames of Calamity
+(65% to 100%) increased Fire Damage
Grand Patience of Herkir
+(500 to 750) Armor While Channelling
Blessings (any slot)
Boss Fight & Loot
Bhuldar, Herkir & Logi(Damage Types: Fire, Necrotic)
Bhuldar's Wrath
Two-Handed Blunt Weapon
Unique Titan Femur
Range 2.4
Base Attack Rate 0.88
Implicits
  • +96 Melee Physical Damage
  • +(16 to 32) Strength
Modifiers
  • +(65 to 90) Melee Fire Damage
  • +(200% to 400%) Chance to Shred Armour on Hit
  • 100% Chance to use Earthquake after using a Non-Channelled Movement Ability
  • Earthquake is Converted To Fire
  • 100% of Armour Shred Chance Converted to Ignite Chance for Earthquake
Earthquake
Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby.
Base Damage: 2 Physical
Scaling Tags: Physical, Melee, Strength, Attunement
Shatter! Erupt! This world is only a prison for the immortal flame.
Dropped By:
Bhuldar, Herkir & Logi (common, 50% chance)Requires Level 75
Herkir's Vessel
Relic
Unique Copper Chalice
Implicits
  • +(2 to 3) Health Regen
Modifiers
  • +(60% to 100%) increased Fire Damage
  • +(60 to 100) Health Gained on Potion Use
  • +(6 to 10) Spell Fire Damage for 4 seconds when you use a Potion
  • 100% Chance to cast Fire Aura on Potion Use
  • 30% to 60% Increased Fire Aura area
Fire Aura
Deals fire damage in an area around you. Can be converted to cold or lightning.
Base Damage: 14 Fire
Scaling Tags: Fire, Spell, DoT, Intelligence
Drink deep of the flame, brothers... Immortality awaits.
Dropped By:
Bhuldar, Herkir & Logi (common, 50% chance)Requires Level 76
Logi's Hunger
Amulet
Unique Bone Amulet
Implicits
  • +(13% to 40%) Physical Resistance
  • +(13% to 40%) Necrotic Resistance
Modifiers
  • +(2% to 3%) Fire Critical Strike Chance
  • +(5% to 8%) of Fire Damage Leeched as Health on Crit
  • 50% to 80% Increased Leech Rate
  • +(2% to 3%) Minion Critical Strike Chance
  • +2 to Minion Fire Skills
Rise! Through fire we are reborn.
Dropped By:
Bhuldar, Herkir & Logi (rare)Requires Level 82
Trinity of Flames
Adorned Idol
Unique Adorned Volcano Idol
Modifiers
  • Every 3rd fire spell you cast is guaranteed to crit, but has 36% less critical strike multiplier (multiplicative with other modifiers)
  • +(12% to 16%) increased Spell Fire Damage
  • +(12% to 16%) Chance to Ignite on Hit
Three souls to nourish an unquenchable flame.
Dropped By:
Bhuldar, Herkir & Logi (rare, empowered only)Requires Level 1
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Quests
Quest #Quest 1
ZoneAsh Covered Maj'Elka
descriptionIn this timeline, the Immortal Shamans rule with necromancy and fire. They have brought destruction to Maj’elka, and soon to the rest of Eterra.
Stability (normal)50
Stability (empowered)150
Quest #Quest 2
ZoneThe Magma Caverns
descriptionIn this timeline, the Immortal Shamans rule with necromancy and fire. Their minions toil in the fires below in an apocalyptic ritual.
Stability (normal)350
Stability (empowered)450
Quest #Quest 3
ZoneThe Caldera of Souls
descriptionIn this timeline, the Immortal Shamans, Bhuldar, Herkir, and Logi, stand atop the caldera. Their world-shattering ritual is nearly complete.
Stability (normal)650
Stability (empowered)900
Modifiers
ModifierMin EchoesMax Echoes
enemies have +15% to all resistances.0-
enemies have a 70% chance to shred armour on hit0-
enemies have 20% critical strike avoidance and 20% increased health0-
enemies deal 12% increased damage and have 100% increased critical strike chance0-
enemies have 15% increased movement speed and damage0-
enemies are Deadly if they have not been damaged recently0-
enemies have a chance to dodge0-
enemies enrage at half health0-
enemies have 25% increased health and focus on attacking players0-
enemies have a 35% chance to receive a Glancing Blow when hit0-
enemies have 25% increased health and damage0-
enemies deal 25% increased damage0-
enemies have 30% increased health0-
enemies have a 25% chance to apply Mark for Death on hit0-
enemies deal 50% increased elemental damage0-
enemies have a 12% chance to slow on hit0-
Undead enemies have 25% increased damage and health0-
High health enemies deal 30% increased damage0-
High health enemies take 25% less damage0-
Enemies have 30% Endurance0-
Zones & Enemies
ZonesArid Wastes, Canyon Stronghold, Defiled Valley, Desert Canyons, Fallen Harbour, Festering Sewers, Forlorn Streets, Harvested Titan, Imperial Maj’elka, Imperial Warcamp, Majasan Slums, Necropolis Caverns, Necropolis Streets, Rotting Fortress, Serpentine Desert, Twisted Mire, Volcanic City, Waste Pools
Arena ZonesDesert Arena, Magma Arena, Rustlands Arena, Sanctuary Arena, Woodland Arena
Common EnemiesAvian Chimera, Aviline Chimera, Blood Chimera, Blood Scorpion, Bone Cairn, Caprine Chimera, Cave Bear, Cave Lurker, Cave Scorpion, Chitid, Covenant of Dominion, Crested Ascendant, Crystal Elemental, Desecrated Flesh, Desert Skullen, Desert Stinger Emerging, Dusk Spider, Eastern Archyrean, Eastern Chyrean, Eber, Fallen Osprix, Feline Chimera, Flame Gryphon, Flame Remnant, Ghost Fly, Giant Rat, Giant Scorpion, Gulamander, Headless Dreg, Highland Bear, Hiveless Phrax, Immortal Eye, Immortal Overseer, Imperial Arbalest, Imperial Assassin, Imperial Guard, Imperial Halberdier, Imperial Hoplite, Imperial Necromancer, Imperial Scout, Imperial Sentry, Imperial Shadow, Imperial Watcher, Jahith Bear, Jewelled Skuttler, Lithrac, Magma Gorn, Mountain Raven, Necromancer's Crow, Necropolis Scavenger, Occultist, Osprix Lightmage, Osprix Raider, Osprix Vanguard, Osprix Warrior, Phrax, Profane Flesh, Ravenous Draal, Ruin Skuttler, Rustland Stalker, Scarab, Skullen Chucker, Skullen Pyromancer, Slaughtered Thrall, Smoldering Lithrac, Solar Ascendant, Spine Hunter, Storm Remnant, Storm Wisp, Umber Wolf, Venom Weaver, Voidform, Volatile 'Maw, Waste Maggot, Winged Carrion, Winged Fire, Wisp, Wraith Binder
Rare EnemiesGorgon, Soul Cage, Soul Warden
Very Rare EnemiesSiege Golem, Spine Hunter Alpha
BossesAdmiral Harton, Argolos The Blessed, Flame Guard Sulla, Haruspex Orian, Infernal Flesh, Pontifex Aurelus, Primeval Dragon, Siege Captain Caliga, Spymaster Zerrick