Spirits of Fire
Difficulties
Level | 90 | ||||||||||||||||
Requirements | Reign of Dragons | ||||||||||||||||
Min Corruption | 0 | ||||||||||||||||
Max Corruption | 50 | ||||||||||||||||
Max Stability | 1000 | ||||||||||||||||
Blessings (slot 1) (drop chance) |
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Blessings (slots 2 & 3) (drop chance) |
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Level | 100 | ||||||||||||||||
Requirements | Finish level 90 timelines | ||||||||||||||||
Min Corruption | 100 | ||||||||||||||||
Max Corruption | - | ||||||||||||||||
Max Stability | 1800 | ||||||||||||||||
Blessings (slot 1) (drop chance) |
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Blessings (slots 2 & 3) (drop chance) |
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Boss Fight & Loot

Bhuldar's Wrath
Two-Handed Mace
Unique Titan FemurRange 2.4
Base Attack Rate 0.88
Implicits
- +96 Melee Damage
- +(16 to 32) Strength
Modifiers
- +(65 to 90) Melee Fire Damage
- +(200% to 400%) Chance to Shred Armour on Hit
- 100% Chance to use Earthquake after using a Non-Channelled Movement Ability every 5 seconds
- Earthquake is Converted To Fire
- 100% of Armour Shred Chance Converted to Ignite Chance for Earthquake

Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby.
Base Damage: 2 Physical
Scaling Tags: Physical, Melee, Strength, Attunement
Shatter! Erupt! This world is only a prison for the immortal flame.
Dropped By:
Bhuldar, Herkir & Logi (common, 50% chance)Requires Level 76
Herkir's Vessel
Relic
Unique Copper ChaliceImplicits
- +(2 to 3) Health Regen
Modifiers
- +(60% to 100%) increased Fire Damage
- +(60 to 100) Health Gained on Potion Use
- +(6 to 10) Spell Fire Damage for 4 seconds when you use a Potion
- 100% Chance to cast Fire Aura on Potion Use
- 30% to 60% Increased Fire Aura Area

Deals fire damage in an area around you. Can be converted to cold or lightning.
Base Damage: 14 Fire
Scaling Tags: Fire, Spell, DoT, Intelligence
Drink deep of the flame, brothers... Immortality awaits.
Dropped By:
Bhuldar, Herkir & Logi (common, 50% chance)Requires Level 76
Logi's Hunger
Amulet
Unique Bone AmuletImplicits
- +(13% to 40%) Physical Resistance
- +(13% to 40%) Necrotic Resistance
Modifiers
- +(2% to 3%) Fire Critical Strike Chance
- +(5% to 8%) of Fire Damage Leeched as Health on Crit
- 50% to 80% Increased Leech Rate
- +(2% to 3%) Minion Critical Strike Chance
- +2 to Fire Minion Skills
Rise! Through fire we are reborn.
Dropped By:
Bhuldar, Herkir & Logi (rare)Requires Level 82
Trinity of Flames
Adorned Idol
Unique Adorned Volcano IdolModifiers
- Every 3rd fire spell you cast is guaranteed to crit, but has 36% less critical strike multiplier (multiplicative with other modifiers)
- +(12% to 16%) increased Spell Fire Damage
- +(12% to 16%) Chance to Ignite on Hit
Three souls to nourish an unquenchable flame.
Dropped By:
Bhuldar, Herkir & Logi (rare, empowered only)Requires Level 1Exclusive Echo Rewards
Quests
Quest # | Quest 1 |
Zone | Ash Covered Maj'Elka |
description | In this timeline, the Immortal Shamans rule with necromancy and fire. They have brought destruction to Maj’elka, and soon to the rest of Eterra. |
Stability (normal) | 50 |
Stability (empowered) | 150 |
Quest # | Quest 2 |
Zone | The Magma Caverns |
description | In this timeline, the Immortal Shamans rule with necromancy and fire. Their minions toil in the fires below in an apocalyptic ritual. |
Stability (normal) | 350 |
Stability (empowered) | 450 |
Quest # | Quest 3 |
Zone | The Caldera of Souls |
description | In this timeline, the Immortal Shamans, Bhuldar, Herkir, and Logi, stand atop the caldera. Their world-shattering ritual is nearly complete. |
Stability (normal) | 650 |
Stability (empowered) | 900 |
Modifiers
Modifier | Normal | Empowered |
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enemies have +15% to all resistances. | ||
enemies have a 70% chance to shred armour on hit | ||
enemies have 20% critical strike avoidance and 20% increased health | ||
enemies deal 12% increased damage and have 100% increased critical strike chance | ||
enemies have 15% increased movement speed and damage | ||
enemies are Deadly if they have not been damaged recently | ||
enemies have a chance to dodge | ||
enemies enrage at half health | ||
enemies have 25% increased health and focus on attacking players | ||
enemies have a 35% chance to receive a Glancing Blow when hit | ||
enemies have 25% increased health and damage | ||
enemies deal 25% increased damage | ||
enemies have 30% increased health | ||
enemies have a 25% chance to apply Mark for Death on hit | ||
enemies deal 50% increased elemental damage | ||
enemies have a 12% chance to slow on hit | ||
Undead enemies have 25% increased damage and health | ||
High health enemies deal 30% increased damage | ||
High health enemies take 25% less damage | ||
Enemies have 30% Endurance |
Zones & Enemies